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croc is good if you go armor company and light vehicles and need something to kill off pak guns. paks are always treated as being in cover so they take extra damage from flamethrowers so they rarely get off more than a couple of shots before they are dead. once you have some croc vet it becomes an infantry wrecking ball where you just sort of roll it in and everything disperses or dies.
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| # ¿ Feb 21, 2011 17:59 |
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| # ¿ May 22, 2013 14:03 |
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Dibujante posted:Well, good. Marders are good against inf, too - I have had PE players build nothing but marders/g43s and do pretty well. ahahah someone messaged me that you posted this and i was all 'no way' but whoop there it is
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| # ¿ Feb 22, 2011 06:24 |
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Elindale posted:Are there any 1v1 or 2v2 maps that are just terrible to play on as PE and should always be unchecked when automatching? beach assaultBeach Assault!BEACH ASSAULT! undead overweight british man with poor teeth appears in a cloud of smoke and then sits down blocking a major hallway in your home
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| # ¿ Feb 22, 2011 15:27 |
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ehehhe I remember the gigantic line of undetectable M18sElindale posted:Definitely checking this one out. I'm still not sure how to handle more than 1 Brit in a 3v3 game. Actually, i'm not even sure how to handle a Brit in 2v2 with PE. cap hard early on and then play hit-and-run with pumas or vet2 grenadiers until you win. at the moment in the regular retail this is kind of impossible because at T3 a gigantic british infantry force instantly becomes are gigantic armored force with kangaroos but once the patch goes live kangaroos will no longer be the significant threat they once were and two pumas kiting a blob will slowly bludgeon it to death
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| # ¿ Feb 24, 2011 17:09 |
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drizzle posted:cool pic I found at gr
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| # ¿ Feb 26, 2011 15:28 |
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whos playin this gay piece of poo poo tonight
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| # ¿ Feb 26, 2011 15:35 |
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PokeJoe posted:I love ostwinds. my rear end
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| # ¿ Feb 27, 2011 14:32 |
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They're doing such indecisive changes it's like they're not changing anything at all. Anything that gets changed gets changed back lightspeed.
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| # ¿ Mar 2, 2011 01:10 |
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a gay man cometh posted:Hey whats up yall, me and a buddy just played some 2v2 automatch and was wondering whats a good counter for pe blobs? heres the replay as well http://www.mediafire.com/?v4q3i0hacnr2ci3 Engineers can only beat PGs under the conditions that 1- they engage at point blank range 2- the PGs are out of cover with no nearby cover or buildings to garrison and 3- they take little to no damage as they charge in. You're two opening engineer squads basically got their rear end handed to them and you teammate meant well and wanted to help but ended up getting served himself by that big doubleteam in the middle. The next few minutes saw you guys throwing good money after bad in the middle. You should have avoided the middle strongpoint altogether (especially since they put a healing house there) and used your remaining squads to cap out the flanks and force that huge PE blob to divvy up. Around the 5:30 mark your ally had 2 engineer squads sitting idle- one in the south with literally no opposition and one in the north at base with absolutely no opposition there either. First cardinal rule of Company of Heroes is ABC: Always Be Capping. That was probably the single largest contributor to the loss. OK so we're about halfway thru the game now and you drop airborne. Airborne are a great unit- they're tough and have great anti-tank. The only problem is there are no tanks on the field. By playing your hand this early they now know to avoid building tanks and to gun it to MP44s and group zeal. Since you now also have a mortar they know that you're a long way off from tanks so they can focus 100% on anti-infantry. 2 minutes later they have their first 4-man MP44 squad on the field who kill your airborne and push you out of the south and claim the few resources you still had. A couple more minutes goes by and a P4 rolls out and that's GG. Airborne are terrible against P4s and there are simply too many PGs on the field to keep AT guns alive for any pragmatic amount of time. Both bases are razed in another couple of minute. The main reason for the loss was you both got completely sucked into that fight in the middle. It seemed like you guys were winning because you were scoring more kills, but the reality was they were running their kettenkrad all over the place and capping out the resources to sustain that fight and tech up at the same time. Grenades would have helped a great deal, but that mortar really worked out for the time it was alive. You probably should have used that manpower float to build a machinegun rather than drop airborne so early in the match. Once they built their P4 you could have gotten airborne (or rangers if munitions were tight) and used just enough to push it away until you could afford something more powerful.
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| # ¿ Mar 2, 2011 08:02 |
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Buff Butler posted:Best way to fight PE blobs is to suppress them and then murder them while they're crawling around on the ground like a bunch of sissies. Anyone who remembers playing with sov knows that .30 cals are basically an unsolvable puzzle for most low tier PE players. a P4 will beat a squad with RRs every single time.
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| # ¿ Mar 2, 2011 17:51 |
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-Troika- posted:Well, the thing with a blob is that it can generally only be in one place at a time, otherwise it won't be as powerful. This especially goes for PG blobs due to group zeal. relic took away it's machinegun-on-wheels status a long time ago and since then it's been poo poo, despite always being like a three hit kill for anything shooting at it. at the moment the quad .50 is good at flanking wehr machinegun/pak pincushions and not much else (fuckstravagant demo pack base rushes notwithstanding).
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| # ¿ Mar 6, 2011 18:01 |
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what the hell is omg
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| # ¿ Mar 6, 2011 18:01 |
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that's gay as heck! If someone made a mod where I could name my sick wehr sniper with a billion infantry kills in the middle of a massive 4v4 i would play that. even better would be if it would pop up an obtrusive 'COUNT SCHNITZEL MÜNCHER IS ON A KILLING SPREE' every 5 kills or so.
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| # ¿ Mar 6, 2011 18:10 |
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Nebalebadingdong posted:Yep. that fuckin rules
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| # ¿ Mar 7, 2011 04:52 |
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Dibujante posted:I've never found this to work. If rifles are in cover, the AC won't engage. The moment rifles step out of cover, they die. I've had two ACs annihilate a rifle squad in <1s. continuously ramming it with a jeep will work 100% of the time and probably 50% of the time you will not lose your jeep in the process.
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| # ¿ Mar 7, 2011 18:49 |
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hack. win game.
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| # ¿ Mar 10, 2011 00:28 |
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I think one of them was cheating and spotting for the rest over vent, which is why that sherman blob got run left and right and eventually picked apart. GO HERE NO THERE AUGH WHAT ARE YOU DOING
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| # ¿ Mar 10, 2011 18:30 |
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HEY READ THIS STUPID QUESTION I COULD EASILY GOGGLE: did they announce a release for the patch yet?
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| # ¿ Mar 13, 2011 17:35 |
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canister is like 50% accuracy against heavy cover and pak guns are heavy cover to all adjacent units, though?
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| # ¿ Mar 14, 2011 05:30 |
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Doug Lombardi posted:You don't need to actually canister shoot the pak since at no point will a single pak threaten a Stuart. ya but if youre leaving your pak unguarded by short-range AT or at very least another pak you're pretty much hosed anyways.
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| # ¿ Mar 14, 2011 05:41 |
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eh, that's about on par with most other tier 3 anti-infantry. you got the .rec?
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| # ¿ Mar 14, 2011 17:15 |
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Animal posted:Stuart tank canister shot accuracy now matches default gun (I assume this is an accuracy buff?) the gayness of this change is a loving objet d'art
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| # ¿ Mar 15, 2011 03:40 |
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fist pumps, eternally elinLordLeckie posted:So ive been wondering when people go for their doctrine, do you generally pick it early on set yourself a path and strategy or do people like to wait and see what the other guy is doing and maybe get a peak/hint as to what they've got before choosing? if there is a decent brit player on the other side and I am wehr I will immediately choose terror as soon as I have the cp for zeal. The next 30 mins are just a montage of me mashing 'g' with my barracks selected. no, that's a lie. I dont even need to use the hotkey because I know exactly where on my screen that build grenadier button is. otherwise usually wait until they pick a doctrine first and pick the one you think you would feel most comfortable with given what they're going to be fielding.
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| # ¿ Mar 15, 2011 22:44 |
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eat poo poo sexhavers posted:Question about zeal. On coh-stats it says: suppression is broken and the last guy gets up. it's loving annoying because almost all weapons do more damage to unsuppressed troops which means more often than not the last guy will jump to his feet only to stick his face into a bevy of bullets which will dismantle his facial muscles faster than charlie sheen dismantles his renal system.
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| # ¿ Mar 16, 2011 05:38 |
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piats are still way too good.
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| # ¿ Mar 17, 2011 17:29 |
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Piats are seriously gay as heck, guys.
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| # ¿ Mar 18, 2011 17:42 |
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Coolio posted:The only time you should get owned by a PIAT is when you're buttoned imo. Doing the Ostwind shuffle and driving backwards is enough to make them miss 99% of the time ambush makes piats 3x accurate and do 150% damage. that's 135 damage per shot, or 270 damage per volley. nothing in the game does more raw damage than an ambushing piat squad.
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| # ¿ Mar 19, 2011 03:49 |
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where the hell is my piat faq
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| # ¿ Mar 19, 2011 03:54 |
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Karabiner98Kurz posted:Nope, they were worse than bazookas when OF came out. Relic makes arbitrary change and suddenly they are OP as gently caress. equally disturbing 300 casualty commando spam 3v3 kill frenzy
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| # ¿ Mar 19, 2011 03:59 |
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Coolio posted:Those are normal games. Also there are no beta games unless you're playing with goons cause no one plays it. that is why it is hilarious that they keep releasing beta patches.
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| # ¿ Mar 20, 2011 07:00 |
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the annoying thing is that the changes that need to be made to the piat to bring it in line with other short range AT are relatively simple and maybe 15mins of effort would be necessary to implement them. Reduce overall damage to 75, and go through the target table and change infantry damage values to .45 this way it will still critical low-hp units like volks and pioneers but tough units like PGrens and grenadiers won't get low enough to roll a critical. the damage reduction would also go a long way in fixing the loving retarded target table values the PIAT already has (I mean, 1.5 damage against panthers? really?) the only problem with a change like this would be wording it into a patch note, I guess. maybe they don't want to piss that guy off because that's the only patch note guy they have??
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| # ¿ Mar 21, 2011 17:31 |
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Viehfutter posted:I think that is kinderparty. They actually work for the ADT home security company. Turns out it actually stands for Anti-Doily Theft. I know, I was surprised too. Captain Gordon posted:Regarding the absurd damage table design and mechanic: I actually think that this system is inherited from Homeworld, could this actually be true? Kind of. It was not nearly as complex.
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| # ¿ Mar 22, 2011 03:55 |
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PE still munch many boners.
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| # ¿ Mar 22, 2011 19:35 |
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anyone playing this terrible game tonight?
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| # ¿ Mar 22, 2011 19:52 |
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chiming in to say '4 gigs- really?'
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| # ¿ Mar 22, 2011 20:59 |
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hey folks we're playing coh
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| # ¿ Mar 23, 2011 23:53 |
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Please Add Russians to Pairz
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| # ¿ Mar 27, 2011 16:41 |
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![]() ![]() ![]() ![]()                              
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| # ¿ Mar 30, 2011 01:09 |
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anyone wanna get a couple of games in tonight?
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| # ¿ Mar 31, 2011 00:45 |
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| # ¿ May 22, 2013 14:03 |
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Buff Butler posted:Dukka, add this poo poo to great moments of ownage. Thanks. Buff Butler posted:On a related note, this is a Youtube suggested video: ahahaha watch these with the youtube 1911 thing
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| # ¿ Apr 1, 2011 04:59 |












