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I'm not really sure what badly pixelated means in this context when the pixels match the textures of the world around them and make cute little pixel people that can walk around in a Dragon Quest appropriate tiled environment.
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| # ? Apr 4, 2013 23:44 |
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| # ? May 23, 2013 06:57 |
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I think the VII remake looks fine, it's not as if the original was a looker (outside of the battles anyway). It looks in line with the PS2 version of V which looks great, and besides I think people would've been disappointed if the game was in line with the DS remakes.
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| # ? Apr 9, 2013 09:06 |
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Pyroxene Stigma posted:Once it looks worse than Wild Arms, you may complain. Those first two games may have been ugly as sin but they loving ruled.
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| # ? Apr 9, 2013 20:43 |
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Zaggitz posted:Those first two games may have been ugly as sin but they loving ruled. The translation for 2 was abysmal, but I enjoyed them as well. The Lord Blazer theme still gets me pumped.
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| # ? Apr 9, 2013 21:29 |
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I've finally gotten around to trying the translation of Caravan Hearts and it's a lot different than I was anticipating. Not just compared to the other DQM games, but DQ in general. Something just feels weird about playing a game within a series all about exploration, and now I have to do so while making sure I don't push myself too hard and that my slime doesn't die of starvation.
iastudent fucked around with this message at Apr 11, 2013 around 19:07 |
| # ? Apr 11, 2013 18:48 |
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Did anyone else see the concept video for DQ10 that was shown recently? The proof video looks as if it was built on the DQVIII engine. http://www.youtube.com/watch?v=c65bW_vAj-o
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| # ? Apr 15, 2013 12:20 |
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iastudent posted:I've finally gotten around to trying the translation of Caravan Hearts and it's a lot different than I was anticipating. Not just compared to the other DQM games, but DQ in general. Something just feels weird about playing a game within a series all about exploration, and now I have to do so while making sure I don't push myself too hard and that my slime doesn't die of starvation. That's the one based on Oregon Trail, right?
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| # ? Apr 15, 2013 12:29 |
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PaletteSwappedNinja posted:That's the one based on Oregon Trail, right? In a sense, yeah. There's a rations meter you have to keep track of and the rate at which it goes down is based on which terrain you walk on.
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| # ? Apr 15, 2013 12:34 |
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So I've been replaying DQ9 with a minor gimmick of using more then four party members and rotating and class changing often. Got all seven Fyggs without a single character getting above 25
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| # ? May 5, 2013 21:18 |
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If you're class changing often then saying nobody's about 25 might not mean much if they've all got 3-4x the points to spend as a result. I mean I maxxed out swords on my main character as soon as class changing opened up and aside from minstrel his highest level at the time was 12.
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| # ? May 5, 2013 21:26 |
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All I want to know is if the Immigrant Town in the remake of VII is less insane. I tried to beat VII but kept getting wasted in the final dungeon, and the only way to get a lot of the good armor is to build like three different versions of the immigrant town and the fuckery required with transferring guys between save files just got old.
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| # ? May 6, 2013 05:00 |
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Twelve by Pies posted:All I want to know is if the Immigrant Town in the remake of VII is less insane. I tried to beat VII but kept getting wasted in the final dungeon, and the only way to get a lot of the good armor is to build like three different versions of the immigrant town and the fuckery required with transferring guys between save files just got old. Immigrant town is completely revamped, it's a much smaller activity that revolves around a mini-quest chain of finding specific town characters, and serves as the base for custom plate dungeons that you make or get via wireless trade. It's not nearly as important in terms of getting endgame equipment because there are no alternate versions this time. If you find you're having trouble in the remake, you can easily build up your characters using custom dungeons. As any dungeon you make yourself gives job points, you can make a dungeon filled with Slimes and go to town. Alternatively, you can fill a dungeon with Goldmen and metal slimes and get stronger that way too. VII's still a time sink but the added content lets you focus your time investment a bit better.
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| # ? May 6, 2013 10:04 |
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Robotic Accolade posted:Immigrant town is completely revamped, it's a much smaller activity that revolves around a mini-quest chain of finding specific town characters, and serves as the base for custom plate dungeons that you make or get via wireless trade. It's not nearly as important in terms of getting endgame equipment because there are no alternate versions this time. Honestly that sounds a lot better. Any time I don't have to mess with multiple endings is a good thing. Now all they have to do is announce it's coming out here.
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| # ? May 6, 2013 13:20 |
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So what's the odds of us getting DQM2 3D this time? After the crazy success (and awesomeness) of the Terry's Wonderland I'd thought we'd have it by now but if they were planning on making a bigger sequel it'd make sense to wait for the sequel.
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| # ? May 6, 2013 21:14 |
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Robotic Accolade posted:If you find you're having trouble in the remake, you can easily build up your characters using custom dungeons. As any dungeon you make yourself gives job points, you can make a dungeon filled with Slimes and go to town. Alternatively, you can fill a dungeon with Goldmen and metal slimes and get stronger that way too. VII's still a time sink but the added content lets you focus your time investment a bit better. Wait, you can make a dungeon filled with nothing but Metal Slimes and go to town? And I thought getting the Masayuki map was insane.
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| # ? May 6, 2013 21:17 |
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Getting the Masayuki map IS insane. I can't begin to think of how many dozens if not hundreds of hours that map shaved off my playtime thanks to getting it (3 times) at PAX and then promptly making sure the few people I knew who played it got it from me. It's easily 50-100x faster than Slime Hill or anything else. Leveling never seemed like an issue in DQ7 to me but anything that gets the hero and Gabo to being mastered Godhands is welcome.
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| # ? May 6, 2013 21:26 |
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Dr Pepper posted:Wait, you can make a dungeon filled with nothing but Metal Slimes and go to town? I've done that, but they still run away. Besides, even if you do pick only metals as the three monsters you're assigning to build a shard map, the game automatically adds beasts several pages away on the beastiary. Consequently, you also get other monsters appearing alongside the metals. I also found over-leveling to be more of a problem--I often stopped earning skill points (or whatever those expertise points are called) in the main game because my party was too high in level. Thankfully, the shard maps you make always give you skill points so you can level jobs all you want. Doug Dinsdale fucked around with this message at May 6, 2013 around 21:45 |
| # ? May 6, 2013 21:40 |
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Evil Fluffy posted:Getting the Masayuki map IS insane. I can't begin to think of how many dozens if not hundreds of hours that map shaved off my playtime thanks to getting it (3 times) at PAX and then promptly making sure the few people I knew who played it got it from me. It's easily 50-100x faster than Slime Hill or anything else. Oh man, good times... I remember bringing my DS to Toronto Comicon just for the hell of it. I was beside myself at the end of the day when the map popped up! Maxed out all my little dudes and dudettes; that map alone pushed my playtime past 200 hours.
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| # ? May 7, 2013 08:39 |
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Dr Pepper posted:Wait, you can make a dungeon filled with nothing but Metal Slimes and go to town? Someone traded me a crazy map that has a ton of Platinum Kings in it: I think they either got around the low spawn rate by making the main monster the one right before Platinum King in the list and adding Platinum King as one of the secondary registered monsters, but it could just be a hacked map. In either case it made leveling to 99 fairly trivial. Of course, someone ELSE linked a most-likely hacked map with some weird metal puppet monster at level 54 and a message along of the lines of "See if you can clear it!". drat things have several hundred HP, maxed metal resistances, and unlike slimes they hit hard! Oh, and the drat dungeon also spans death-spell spamming Pandora Boxes.
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| # ? May 7, 2013 12:00 |
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Man I want DQ7 3D now. Come on Square, let it come out! I need to give you money.
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| # ? May 7, 2013 17:49 |
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Dr Pepper posted:Man I want DQ7 3D now. Is there a chance that it won't come out? DQ9 did great, right? And the DS remakes went to second printings on at least one or two of them.
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| # ? May 7, 2013 18:19 |
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Gloam posted:Oh man, good times... I remember bringing my DS to Toronto Comicon just for the hell of it. I was beside myself at the end of the day when the map popped up! Maxed out all my little dudes and dudettes; that map alone pushed my playtime past 200 hours. I just remember flying home from PAX and deciding "hey I'm going to try the map out". By the time I'd gotten home (west to east coast flight) my party went from being something like 48-49 to level 99 in their 'main' classes with a handful of others being level 40+ and characters having hundreds and hundreds of points to spend. Lightning Thrust and Spear usage for everybody. Robotic Accolade posted:Someone traded me a crazy map that has a ton of Platinum Kings in it: I think they either got around the low spawn rate by making the main monster the one right before Platinum King in the list and adding Platinum King as one of the secondary registered monsters, but it could just be a hacked map. In either case it made leveling to 99 fairly trivial. If the Plat Kings were the only enemy showing up on one of the floors further down (10? It's been awhile) then you got the map we're talking about. It's a wonderful, wonderful map. Unmature posted:Is there a chance that it won't come out? DQ9 did great, right? And the DS remakes went to second printings on at least one or two of them. It sold something like a million copies in the US and Europe. While that's still only a fraction of the number sold in Japan, which had over 2 million preorders. However DQ7's remake coming to the US would depend more on how the other remakes have done I'd imagine. DQ7 and DQ9 are pretty hugely different games.
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| # ? May 7, 2013 22:47 |
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Did they change how the Job system works in 7 much in the remake?
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| # ? May 8, 2013 17:31 |
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The way I understand it, is that the only major change is that they got rid of the hybrid skills thing. Instead skills you would have gain by getting, uh, what was it? Five stars? Skills you would have gained by mastering two classes to five stars are now just part of one or the other class's normal progression. Maybe they dumped some of the extraneous ones too? I don't know. Other then that, it's still that bizarre system that discourages actually leveling over raw number of battles in order to advance.
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| # ? May 8, 2013 17:35 |
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| # ? May 23, 2013 06:57 |
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Dr Pepper posted:Did they change how the Job system works in 7 much in the remake? Hybrid skills have been folded into regular skill sets, rather than requiring you to be proficient in two different classes one after another. Most of the basic jobs have had their mastery levels dramatically reduced (for example: In the PS version, Cleric takes 180 battles to master. In the 3DS version it takes 97). Tons of abilities can only be used in the class you learned it in, but to compensate for this many of the higher level classes have more diverse, overlapping skill sets.
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| # ? May 8, 2013 19:58 |



















