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Really Pants posted:Sylvando is mostly on support anyway. Wyrm Whip is all he needs.
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# ¿ Oct 19, 2018 20:36 |
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# ¿ Apr 29, 2024 16:43 |
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RareAcumen posted:Dang, I wish I'd thought to do that. I ended up with 5 of those schoolgirl uniforms by doing that but didn't think to have her wearing the ribbon. Now I just swap between that and a sorceress ring+3 or just two sorceress rings if I'm doing random battles or a boss fight.
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# ¿ Oct 20, 2018 13:52 |
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Perfectly understandable. I spent most of Persona 4 Golden with my party in the secret agent suit costumes you could buy in Okina.
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# ¿ Oct 20, 2018 15:23 |
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Femme Fatale, like all of Jade's damaging Allure skills except Hip Drop, scales off Charm, IIRC. Pumping Jade's Charm is the way to go if you want to utilize those skills. However, from what I can dig up on GameFAQs, it looks like the cap is 370, so you're not going to get much more out of it than what you're getting. Quadraslash scales off the Luminary's Strength, but the cap is roughly the same as Femme Fatale, it seems.
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# ¿ Oct 20, 2018 15:43 |
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Professor of Cats posted:Guys, i'm in act 3 and have casino questions:
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# ¿ Oct 20, 2018 19:07 |
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Rookersh posted:So Act 2. Just got Sylvando and am heading up to the mountain Carnelian wants me to check out.
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# ¿ Oct 21, 2018 14:39 |
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Deified Data posted:So is everyone using guides to find the crossbow targets? I just got Rab and Jade and only completed one area so far. Some of these feel pretty mean lol, I sense no rhyme or reason to them but the rewards are too good to pass up. Maybe this is more of a postgame activity.
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# ¿ Oct 22, 2018 00:59 |
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LorneReams posted:One question I had about DQ11 is was this game the one that had the tech that allowed it to go from very high fidelity and switch to 16bit+ graphics, or was that something else, because that looked pretty cool, but I hadn't heard anything since.
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# ¿ Oct 24, 2018 15:31 |
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Slayerjerman posted:Go have to say i find the overly sexualized Jade stuff outfits and abilities awkward because it doesn't fit within her story arc or personality of being a martial artist princess, seems out of place for sure, almost like they needed a girl to play dress up with and she drew the short straw.
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# ¿ Oct 25, 2018 06:42 |
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Rookersh posted:I think my favorite twist of the proverbial knife so far is that Mordegon was actually right. The Luminary did bring the Dark One into this world. Mordegon was just some chump that got lucky, Calomas was the person we were born to fight. And he only got his power back because of us. Whoops. Also, by and large, Calasmos has caused a lot less destruction than Mordegon, although we don't know how much time passed in between the end of Act 1 and the beginning of Act 2.
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# ¿ Oct 25, 2018 22:48 |
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Rookersh posted:So I hosed up the upgraded Poker crafting, and only got it as a base level x-Poker. What do you mean about "side equipment"? Is it that accessories generally enhance their special properties (like elemental/status effect resistances or MP recovery) when created at higher plus values? You do know you can press Square when a piece of equipment is selected to see its stats when upgraded, right?
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# ¿ Oct 26, 2018 02:49 |
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Himuro posted:How many hours does it take to get to act 2? Over on the gamefaqs board for DQ11, there was a guy who clocked 120+ hours on Act 1 alone.
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# ¿ Oct 26, 2018 04:59 |
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Maybe halfway through or a little more. You still have a ways to go before you hit Act 2. Don't worry, it will be pretty obvious when you do.
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# ¿ Oct 26, 2018 05:09 |
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Dr.Smasher posted:How? I got my platinum at like 137ish. Did this person grind metal slimes around Gallopolis to level 99?
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# ¿ Oct 26, 2018 13:24 |
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Ramadu posted:
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# ¿ Oct 30, 2018 23:23 |
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Expect My Mom posted:Sorry to ask the three millionth DQ 11 casino question but I'm guessing the Get a Jackpot quest isnt quite available yet? I have it in my log but the bunny girl next to the tower isnt giving me forecasts and I'm still told the casino isnt open in general when I tried to go in If you stop in Gondolia, the NPCs there mention the situation in Gallopolis. Which makes sense, considering that it's the closest port town to Gallopolis. corn in the bible posted:The airship in DQ11 is very disappointing, imho
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# ¿ Nov 10, 2018 22:39 |
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Last Celebration posted:Different strokes, bro. The DQXI Act 3 overworld theme owns super hard but after 10+ hours I could just, you know, be happy catching up to my podcast backlog too.
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# ¿ Nov 13, 2018 03:18 |
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Hyper Inferno posted:Is there any way to reduce or remove the motion blur on PS4 pro? I'm getting some pretty bad motion sickness from it which is really making the whole thing super disappointing. credburn posted:So, I guess, did all this casino stuff get patched out, maybe? Am I having absurdly bad luck? Or am I doing something entirely wrong?
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# ¿ Nov 24, 2018 09:52 |
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I think 3 is the only DQ game to use random stat gains at level up. The others use fixed stat gains IIRC.
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# ¿ Nov 28, 2018 07:28 |
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DQ1 is definitely a relic of NES game design and you should only play it if you're into that and/or specifically want the historical value. I hear the same about 2 but more so (due largely to one specific endgame segment), and it's put me off playing the game. DQ3 is the first DQ game with a job system and is overall much better to actually play than the first two. 4 is divided into chapters (its subtitle is actually Chapters of the Chosen) and if you can stomach a virtual d-pad, should definitely be played on mobile, because that's the definitive version. DQ5 introduced monster catching to the series a full year or two before Pokemon, and is generally acknowledged as one of the best plot-wise. DQ6 uses a different job system from DQ3, and is a bit more like FF5. DQ7 reuses DQ6's job system and is one of the longest DQ games by volume of main plot. DQ8 has a very strong plot and charismatic characters, and introduces the skill point system that has been in use since (although with some modifications in 11). DQ9 was the first mainline entry designed and released on a handheld first. It has a weak plot, but the job and skill point systems used in the game combine to make a game of surprising mechanical depth. DQ11 is the most recent, and is somewhat reminiscent of 8 in overall feel, while still being its own entity. 1-3 form a loose trilogy, with 3 being the chronologically first game, and 2 occurring last. 4-6 also comprise an even looser trilogy, with no explicit canonical order AFAIK (although fans, being fans, have their own theories). None of the other games are officially connected in any way, although 11 makes a lot of references to 3.
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# ¿ Nov 28, 2018 15:23 |
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The Ninth Layer posted:The mobile ports of 1-6 are all very good, especially as phone games if you're someone who commutes. Buying them is also a nice direct way to support the franchise. I've beaten 3 and 4 and found the mobile controls worked great once I got used to them.
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# ¿ Nov 29, 2018 00:02 |
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The Ninth Layer posted:Idk dude I struggled a bit with DQ3 in the first couple hours and fell off a one tile bridge in the second dungeon a couple of times, but eventually I got used to it and I don't think I thought about the controls at all afterward. It's a turn based game too so you're always at your leisure to take time making moves. And "suspend saves" aren't really a draw, because that's a standard feature in any modern emulator. They're called save states. I do admit that I'd like to own a legal copy, but as I said before, I'd prefer to enjoy the game I'm playing. Ironically, they seem to absolutely loving refuse to do a mobile port of the one DQ game that was actually designed for a console with a touchscreen and would thus work really well on mobile.
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# ¿ Nov 29, 2018 00:42 |
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Shugojin posted:7 is my favorite but it's the absolute worst one to jump in on I think. except maybe 2 with its sudden spikes in difficulty.
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# ¿ Nov 29, 2018 02:32 |
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Head Hit Keyboard posted:Also gently caress pure RNG minigames. Seriously I will never understand how anyone can enjoy Pachisi/TnT/Suguroku or the casinos. The Ninth Layer posted:(As a side hot take, pachisi is a gambling game and having its rewards moved elsewhere saves you from hours of tedious if novel grinding.) JustJeff88 posted:I'm going to catch heat for this, but as adorable and well-conceived as Pachisi was on DQ3SFC, the fact that it's essentially purely random (like most board games, granted) grated on me quickly.
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# ¿ Nov 29, 2018 02:49 |
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HellOnEarth posted:Is the 3DS version of DQ8 worth getting? I already have it on the PS2 and on IOS so I'm not sure I want to spend another $50 on a game I own twice.
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# ¿ Nov 29, 2018 08:18 |
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Demtor posted:DQ5... killed 30 King Cureslimes now... still no recruit. *Whew* The struggle is real.
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# ¿ Nov 29, 2018 23:34 |
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Demtor posted:Great, can't wait for that. I found that if I double tap my switch window button on my S9 and switch back to the game right away, I get x2 speed on the program for about 10 seconds. Managed to kill 88 kingslimes with boosts of speed like that... and still no recruit. Doubt I get to speedhack anything on a 3DS. Ugh. Also, you don't need all the Monster Hearts to unlock all of the monster classes. If you get enough of all the 1st-tier Hearts for everyone, you can unlock the 2nd- and 3rd-tier classes just by grinding. IIRC, it's still the most efficient way to master monster classes, even with the better drop rates.
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# ¿ Nov 30, 2018 20:07 |
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Head Hit Keyboard posted:As much as I want this I feel like Torneko would be both more recognizable and more interesting.
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# ¿ Dec 13, 2018 19:47 |
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Light Gun Man posted:Rocket Slime. With Tank.
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# ¿ Dec 14, 2018 00:41 |
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RareAcumen posted:Well for one I hope this means the other versions also get updates and it won't be a case of the Switch having the most content. RareAcumen posted:And on the other, I hope it doesn't just mean only your party members but surprise options too like Miko or Serenica.
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# ¿ Dec 22, 2018 19:33 |
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pmchem posted:Played the game a lot since my last post, it's going well. M+KB is perfectly fine, easy to play. Thanks!
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# ¿ Dec 24, 2018 19:49 |
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Elderbean posted:I didn't know about stronger monsters but apparently it requires a new game? I'm already 24 hours deep.
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# ¿ Dec 28, 2018 19:15 |
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Wyvernil posted:The edition of the game I got came with free skill seeds - is it better to use them to boost the hero right away, or is there another character who can benefit from them more later on? For instance, IIRC, Angelo from DQ8 seemed to have pretty slow skill growth early on, so he was a good candidate for skill seeds. Greatsword definitely is better DPS in the early game. I went down the one-handed sword tree from the beginning, with no points put into greatswords until I needed them for a skill, and there were still times where a greatsword was the highest-attack weapon I could use. As for how you split up your skill points, again, respecing is dirt-cheap and you're never locked out of doing it for long. Experiment. Buy skills just to see what they do. You are never locked into a build in this game, and it's great. It gives you a lot of freedom to explore and play around.
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# ¿ Dec 28, 2018 23:17 |
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Wyvernil posted:Sleep does have the advantage of locking down an enemy; a sleeping enemy is not attacking you. Plus it gets to Dual Wield quicker than the poison route; poison has to go through one more tile, plus the skills are more expensive. I'd suggest against Spears for Serena. She's never going to be a terrific fighter no matter what you do, and the boost to Magical Mending from her Wands could give you a bit of an edge. Unless you have her going all-in on Claws, Jade is always going to be a better Spear wielder than Serena, and it's better to not have the competition for the good ones. And if you want a combat Whip-wielder, go with Sylvando.
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# ¿ Dec 30, 2018 12:22 |
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pmchem posted:I did not realize this and unspec'd all her fisticuff stuff on acquiring her as a party member. How broadly does this apply? Any skill on any character that does not specify a particular weapon type? Stuff from character trees does take into account stat boosts from equipment, but that's to be expected.
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# ¿ Dec 31, 2018 03:44 |
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corn in the bible posted:The numbers don't matter dude bet on whatever number
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# ¿ Jan 4, 2019 02:52 |
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victrix posted:How long is act 3 roughly?
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# ¿ Jan 4, 2019 03:44 |
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Microcline posted:I found each act to be shorter than the last, with my fairly thorough act 3 playthrough taking 10 hours. I'd estimate a split around 30/20/10 overall, with act three taking up to 20 hours depending on how fast and how thorough you're being.
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# ¿ Jan 4, 2019 04:17 |
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Wyvernil posted:Yeah, I'm 50 hours into the game, and I just got the full party at what I assume is the midpoint of Act 1. Rab can go down either tree. If you're expecting him to be a spellcaster in place of Serena and/or Veronica, you might want to focus on his Heavy Wands and Enlightenment trees, and he'll hold up in that regard for a while. Claws make him a bit more of an offensive fighter, and while he won't ever be a heavy hitter, he can do well enough, IMO. He also has an early skill that makes claws restore MP, and unlike Heavy Wands, Claws have some attack power to them, so you get more back when you hit. And Claw attack skills are cheap, which coupled with the MP restoration makes them pretty spammable. But I'd say just try things out. Respecing costs a pittance. You are never locked into a single build in this game. I've spent less on respecing all of my characters over the course of the game (and I've done it a few times) than I have on upgrading one or two characters' equipment in the last hour or so. I wish I'd personally realized this earlier; don't agonize over how you spend each skill point. Put it wherever the hell you want. If you see a skill that looks fun, take it. If it doesn't work out, it'll cost you almost nothing to get those skill points back.
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# ¿ Jan 4, 2019 09:03 |
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# ¿ Apr 29, 2024 16:43 |
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RVWinkle posted:Everything can be completed later in act 2 or 3.
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# ¿ Jan 5, 2019 23:17 |