|
TEGGS posted:Never played the first. What's it like? Promising, quirky, but somewhat flawed. I'm mainly hoping the second installment fixes things.
|
| # ? Jul 6, 2011 13:13 |
|
|
| # ? May 21, 2013 17:51 |
|
Man, Adells new Vulcan Blaze was everything I could hope for and more. Only let down by the fact there's no more dramatic pause before the explosion. It's so quick now.
|
| # ? Jul 6, 2011 13:17 |
|
Asagi has John Woo powers and her own Space Battleship. I think she's my new favorite character.
|
| # ? Jul 6, 2011 13:46 |
|
Do gun users get a sprite which is visible as they're standing on the field now? It looked like Asagi had a gun out at the end of the video--is that just the way her sprite looks? I remember in D3 I was disappointed I couldn't have one of those girls who hop on one foot waving a gun around all crazy-like.
|
| # ? Jul 6, 2011 16:59 |
|
Unknown_PC posted:Indeed, here is the Disgaea 4 DLC April/Round 1 video Ahahahahaha, why is there a Laharl-shaped Gundam on the field in the third group?
|
| # ? Jul 6, 2011 20:11 |
|
I am really enjoying Adell's "Disgaea 2" special compilation.
|
| # ? Jul 7, 2011 07:06 |
|
XkyRauh posted:Do gun users get a sprite which is visible as they're standing on the field now? It looked like Asagi had a gun out at the end of the video--is that just the way her sprite looks? Yes, gun sprites show up on the field now during idle animations. Still no sprites for fist weapons though. Miracon posted:Ahahahahaha, why is there a Laharl-shaped Gundam on the field in the third group? It's one of the DLCs this round along with the Toro Spear. According to the Hong Kong store, the ship is named Laharl Kaiser V. DLC ships are 100 yen. Characters are 300 yen (up from D3's 200 yen) and Toro/Kuro items are free.
|
| # ? Jul 7, 2011 10:08 |
|
quote:the ship is named Laharl Kaiser V. ...Kaiser 'V' or Kaiser '5'? Hmp. King Laharl the 5th. He's about as arrogant and whiny as King Drake these days.
|
| # ? Jul 7, 2011 11:11 |
|
I hope the Toro stuff makes it to the US release. I was disappointed when it and about half the other DLC was dropped from Dark Hero Days.
|
| # ? Jul 7, 2011 15:46 |
|
I finished the story mode of D3, enjoyed it much more then expected. I have so much to say that I just broke it down into a review format. Sound/Graphics The music is just sort of there. Certainly not anywhere near the range or energy of D1.(Planet X!) It seems the scores get weaker, less varied as the series goes on, including what I have heard of D4 (Except for 'Unflyable Wings' which is killer). I have no idea why, because it's still Tenpei Sato doing all the work. The graphics are obviously the least important thing. I'm going to give N1 the benefit of the doubt, either lacking time and money to rewrite the game engine to work with new visuals, or were forced to move the project mid development to the ps3. But everything looks old generation by a huge margin. I was reminded of Xenogears every time Aurum was on screen because the sprites were just that retro. Don't get me wrong, I love the retro look, what I don't is having to buy an expensive piece of hardware for it. Story/Characters Even after being put off by the school theme, I was impressed with how such a ridiculous concept ended up being quite enthralling and full of twists as the plot unfolded. It's much closer to D1 in taking a very silly concept, then ramping up the tension until the finale actually feels quite epic, unlike say D2 which was serious concept that ended up being unintentionally silly, in an bad way. I just love that a series actually has the balls to try new and unique ways to tell a story. Not only by breaking the fourth wall, but completely throwing it out the window. I know some of you criticized the plot being created from breaking the fourth wall, but I thought it was pretty clever. Not just a joke here and there about levels, or mid-bosses, but that the entire story kicks off around in game characters being self aware, knowing the game effects them, and wanting to exploit this for their own ends. It's just crazy, and I love it. Anything that approaches this level of self awareness tends to make gamers uncomfortable, ruining the 'immersion' or whatever, but gently caress that, I just like being entertained. I remember that Working Designs, a company ahead of it's time, were heavily criticised over the Luna 1/2 translations for frequent use of jokes and lewd quips in place of the original Japanese narrative. I applauded them for that, there are many things I remember about Luna 1/2's dialogue as opposed to the many other RPG scripts that just mesh into a sea of troupe filler. Now here is comes, the big criticism. I might sound crazy, but I think that half the story/characters are completely out of place in the academic theme of the game. The Hero plot, while fun, wastes the opportunity to tell a story more suited to the themes of the game. Fuuka/Emizel in D4 for example, would have been a much more sensible choice as sports/hoodlum characters given the academic theme of D3, while Sapphire/Almaz would be more suited as characters in D4 given that the theme in that game is oppression of the weak. Look at Mr. Champloo, what a great character, more crazy faculty/student themed characters would have been interesting to see. I'm still confused as to why the Cheerleader and Female Brawler were not the unique characters in Rasberyls gang instead of the samurai/ninja....? Surely Cheerleading and Judo clubs are extra curricular activities that delinquents would take part in? This is a huge sperg out, I know, but it just bothered me how out of place and flimsy the reasons behind Almaz, Sapphire, and Aurum coming to/remaining in the Academy were. Gameplay The game itself ramps up the difficulty from the first two quite a lot. I was very blasé at first thinking the story mode would be a total walk over like the first two, made no preparations, and even deleted some of the given humans believing I would only need Mao/Almaz. Imagine my surprise when I kept getting Game Overs, in the first chapter no less, something that never happened, not once, in all my playtime of D2. Stages clearly gear to the importance of throwing, and the frequency in which enemies one shot your units. The game wants you to use all deployment slots, and by god, you are going to use them. The Homeroom is.....frustrating. It feels like the game forces you to ignore most of the bills till the postgame due to the high mana, and bribe requirements. Yes, buying up candy to spam was cheap, and it makes more sense that demons favour certain items, but the game does not explain or even hint that Succubus like Belts, or Reapers like Orbs, or Iffrits like Muscles, and you certainly don't see enough orbs or muscles in the game for that knowledge it to be useful. The balance between weapon types seems much more equal now. Most weapons have a nice aoe ability while Swords don't appear to remain supreme best weapon for everything any more. In fact I found myself favouring Axes now that they don't miss half the time and how often they would one shot an enemy. Also Bows also seem really powerful now given higher counter and Archers Evility. Getting rid of Weapon/Spell Mastery is the best thing they ever did, oh god yes, thank you. I guess that's it, now I can just chill with the postgame for the 2 month wait on D4.
|
| # ? Jul 8, 2011 14:16 |
|
The game says "Preferred Item Type:" or some such when you go to bribe council members, doesn't it?
|
| # ? Jul 8, 2011 14:31 |
|
I never noticed, but I'll have a closer look.
|
| # ? Jul 8, 2011 15:20 |
|
Yeah, both 3 and 4 do, it's very useful. In 4, congresspeople from other worlds will appear randomly and DEMAND a specific item, or else they will vote against and influence everyone around them to vote the same way. Anyway 4 has completely sucked me in, it took longer than 3 for some reason but now I'm going to bed playing Disgaea, dreaming about it, and wanting to play it as soon as I wake up in the morning.
|
| # ? Jul 8, 2011 16:44 |
|
Penny_Dreadful posted:
Something to remember about these games is even though the series is called Disgaea, the game doesn't take place in the same settings. In Disgaea 1, we have Laharl's Netherworld and a rather SciFi-inspired Human World. In Disgaea 2, Veldime is both Human World and the Netherworld combined since all humans have become monsters. In Disgaea 3, the entire Netherworld is the school, and the Human World sounds like a Modern/Fantasy mix, which is kind of a reverse of Disgaea 1. Taking that into consideration, it is reasonable to assume that it is much harder for humans to access Netherworlds not directly connected to their own world than it is for demons. This gives you the reason for Almaz/Sapphire/Aurum being at the school Netherworld as opposed to a different one. As for why they end up staying there, I like to think the story does a good job of explaining that when you look at each character.
|
| # ? Jul 8, 2011 17:00 |
|
TEGGS posted:Something to remember about these games is even though the series is called Disgaea, the game doesn't take place in the same settings. The way I see it, there are many sections to the netherworld, since its people are constantly feuding and their central government isn't very strong. There is one Earth, which is at a pretty high level of development but still has fantasy trappings because of its dealings with the other world. Heaven kind of took a break for 2 and 3 but it is back in 4, and like in 1 it seems that heaven is highly centralized, but also corrupt and is making secret deals with either humans or people from the netherworld, I can't tell yet. They have seriously fleshed out the relationship between the netherworld and the human world in 4. It is the job of the netherworld to keep humans afraid of the unknown, which keeps them from going absolutely nuts and taking over everything. In 4, that system has broken down. Fearless humans are more likely to die sinners and thus be converted into prinnies, and the netherworld has only a limited capacity to process them and keep them employed. Valbatoze (or however they decided to romanize the main character's name) works in prinny rehabilitation and the chaos caused there is what brings him into the story. It actually works very well. Samurai Sanders fucked around with this message at Jul 8, 2011 around 17:17 |
| # ? Jul 8, 2011 17:05 |
|
Seems like nigh infinite parallel dimensions to me with various "earth"s. Looks like everyone with hair on their nuts gets their own dimension. Didn't they say that either roz, or the fake overlord from 2 had killed over 1000 overlords or some such? (i forget) And every netherworld seems to have it's own supply of humans.
|
| # ? Jul 8, 2011 17:11 |
|
Samurai Sanders posted:I disagree, I think they have kept it pretty consistent. And I think you're wrong about those key points in 2 and 3. The vibe I have gotten from NISA games (not just Disgaea) is that there is always multiple Netherworlds but always one Overlord per Netherworld. If the Netherworld of Disgaea 1 and 3 were the same, I'm sure we would see Laharl sooner than the postgame as he would come to challenge the Overlord of the school, which he doesn't even do when he does appear. Kharmakazy posted:Seems like nigh infinite parallel dimensions to me with various "earth"s. Yeah. Xenon was called the God of Overlords for having killed 1000 of them. TEGGS fucked around with this message at Jul 8, 2011 around 17:29 |
| # ? Jul 8, 2011 17:26 |
|
TEGGS posted:The vibe I have gotten from NISA games (not just Disgaea) is that there is always multiple Netherworlds but always one Overlord per Netherworld. If the Netherworld of Disgaea 1 and 3 were the same, I'm sure we would see Laharl sooner than the postgame as he would come to challenge the Overlord of the school, which he doesn't even do when he does appear. Samurai Sanders fucked around with this message at Jul 8, 2011 around 17:59 |
| # ? Jul 8, 2011 17:30 |
|
Netherworlds definitely seem to be independent of each other. Just look at Makai Kingdom, the Netherworlds are practically like planets, given that Salome tries to crash her netherworld into Zetta's new one. And from what happens in 2, it seems that non-Netherworlds can be made into netherworlds, or the only difference between the two might be the presence of demons and an Overlord.
|
| # ? Jul 8, 2011 17:56 |
|
Makai Kingdom said it outright: as there are many worlds, there are many 'netherworlds'. All fighting each other. The Overlord/Demon King position is thus horribly fraught; you not only have to deal with your subjects wanting your head if you blink wrong, others are looking to eat your lands if they can only get in. It takes a massive level of ability in yourself, your minions, or both to get beyond that and forge something like peace-and that's just in your own lands. *Briefly imagines Disgaea-Total War* So why do they want the job? Because it's there? There aren't many real privileges that come by default with the job. A nice castle, and the ability to create guys of your own(Provided the Assembly doesn't object-that's another thing; what are the Assembly other than a game mechanic?). Useful...to a point. They need training and equipping, and that's not cheap or easy. When you get really strong, though, you end up with a network of perfectly loyal guys who are also creating their own guys loyal to them and thus you. Hmm. But breakaways might be possible. It depends how much freedom the created have. I can't help but imagine them as almost fanatic. ...I think too much on this, I think.
|
| # ? Jul 8, 2011 18:16 |
|
I'm playing the first Disagea and I have a few questions: How long am I supposed to keep those exploding penguin I'm given? When am I supposed to start making my own characters and how much do I need to level them before I fight that Mid-Boss guy? Probably dumb questions but I'm new to SRPGs
|
| # ? Jul 8, 2011 18:50 |
|
PlasticPaddy posted:I'm playing the first Disagea and I have a few questions: How long am I supposed to keep those exploding penguin I'm given? When am I supposed to start making my own characters and how much do I need to level them before I fight that Mid-Boss guy? As for your questions, it's been a LONG time since I have played 1, but I believe around chapter 2 you should be starting to make your own characters, at that point you can convert your prinny into something else if you want, there's really no particular upside or downside to that. I always keep one or two prinnies around just for the hell of it though. As for leveling, just check the levels of the enemies you are fighting, as long as your people are close to that level you should be okay.
|
| # ? Jul 8, 2011 18:54 |
|
I deleted them immediately. Save. Try it. If you die, level up some more. Rinse and repeat. I delete everyone immediately in chapter 1 and make the new team all pupils of laharl. No sense wasting stat gains. Have laharl make a cleric and teach him cure in the tutorial stage. Having your strongest member able to heal can be a boon early on.
|
| # ? Jul 8, 2011 18:57 |
|
PlasticPaddy posted:I'm playing the first Disagea and I have a few questions: How long am I supposed to keep those exploding penguin I'm given? When am I supposed to start making my own characters and how much do I need to level them before I fight that Mid-Boss guy? You can start making your own characters whenever you want. Be aware that many of the humanoid classes require you to have characters at certain levels in certain jobs before they can be unlocked. Really though it's entirely possible to go through the game without creating anyone. It's harder but doable. Mid-Boss's stage can be challenging so it helps to have your entire team around his level. TEGGS fucked around with this message at Jul 8, 2011 around 19:02 |
| # ? Jul 8, 2011 18:59 |
|
Yeah, as soon as you can talk to the assembly you can create characters. I think that happens at the end of the tutorials.
|
| # ? Jul 8, 2011 19:25 |
|
Samurai Sanders posted:Haha, well first, don't think that playing Disgaea will teach you much about how to play a normal SRPG. I just finished Vandal Hearts(which was great) so I thought I'd give this one a shot. It's much more complicated and involved but I'm having fun. Thanks for the replies everyone
|
| # ? Jul 8, 2011 19:40 |
|
Is there like a de facto class to use for D3 post-game? I've been using thieves and angels, but I was curious if there was something better.
|
| # ? Jul 8, 2011 22:23 |
|
One thing that is bugging me about 4 is that there doesn't seem to be a way to tell what reincarnation level (average, gifted, etc, I dunno what the English is exactly) people are. In 3 you could tell by their desks, but 4 doesn't seem to have anything like that, or anything written in their status display either. Surely it is displayed SOMEWHERE, but I can't figure out where.
|
| # ? Jul 8, 2011 22:57 |
|
Samurai Sanders posted:One thing that is bugging me about 4 is that there doesn't seem to be a way to tell what reincarnation level (average, gifted, etc, I dunno what the English is exactly) people are. In 3 you could tell by their desks, but 4 doesn't seem to have anything like that, or anything written in their status display either. Surely it is displayed SOMEWHERE, but I can't figure out where. If it's like the older games, you have to push the button to delete them, at which point it'll say "In the name of <Deleter>, <Deletee> the <Reincarnation Level> <Class> will be deleted. Are you sure?" and then you can just hit no.
|
| # ? Jul 9, 2011 00:30 |
|
El Generico posted:If it's like the older games, you have to push the button to delete them, at which point it'll say "In the name of <Deleter>, <Deletee> the <Reincarnation Level> <Class> will be deleted. Are you sure?" and then you can just hit no.
|
| # ? Jul 9, 2011 00:35 |
|
Endorph posted:The game says "Preferred Item Type:" or some such when you go to bribe council members, doesn't it? It turns out I was looking for this at the bottom of the screen where the flavour text usually is instead of near the top, hurrr Samurai Sanders posted:They have seriously fleshed out the relationship between the netherworld and the human world in 4. It is the job of the netherworld to keep humans afraid of the unknown, which keeps them from going absolutely nuts and taking over everything. This is mentioned in D3 as well by an NPC, and is played up with how Gordon/Jennifer, Almaz/Sapphire find out that everything they were told about Demons was wrong. Also that if the human leaders were aware of just how goofy and un-organised the Netherworlds were they would just stomp all over them. Regardless of if that Earth is technological like in D1 or magical, like in D3. From what I can recall in D1 the only reason Laharl was able to stop the human invading force was with help from The Defenders of Earth and Kurtis going turncoat on their own species/commanders
|
| # ? Jul 9, 2011 00:55 |
|
Penny_Dreadful posted:From what I can recall in D1 the only reason Laharl was able to stop the human invading force was with help from The Defenders of Earth and Kurtis going turncoat on their own species/commanders I just played through D1 again, and this isn't quite the case. Laharl destroys the entire human fleet on his own, excepting the flagship, which he doesn't touch because Jennifer's trapped on it. (He even does this without a single human casualty.)
|
| # ? Jul 9, 2011 01:24 |
|
I definitely like Valbatoze more than any previous lead. He's much more experienced, mature, but still has the demonic silliness about him. He strongly believes in the duty of demons to keep humanity in check, but is also pretty friendly for a demon and doesn't turn away allies for any dumb reasons. One of my favorite Japanese leads so far.
|
| # ? Jul 9, 2011 01:30 |
|
Samurai Sanders posted:I definitely like Valbatoze more than any previous lead. He's much more experienced, mature, but still has the demonic silliness about him. He strongly believes in the duty of demons to keep humanity in check, but is also pretty friendly for a demon and doesn't turn away allies for any dumb reasons. One of my favorite Japanese leads so far. Alright, but is there any character in D4 better than Mr. Champloo?
|
| # ? Jul 9, 2011 03:13 |
|
Hunter Noventa posted:Netherworlds definitely seem to be independent of each other. Just look at Makai Kingdom, the Netherworlds are practically like planets, given that Salome tries to crash her netherworld into Zetta's new one.
|
| # ? Jul 9, 2011 04:23 |
|
El Belmondo posted:Alright, but is there any character in D4 better than Mr. Champloo? he's obsessed with the awesome power of sardines instead edit: I just saw a video that demonstrates that in 4, you can combine four monsters into two giant monsters using docking, convert them into weapons, and then dual wield them. Or to put it another way, have five characters all integrated and taking up one square and one set of stats. Disgaea has topped itself for insanity. Samurai Sanders fucked around with this message at Jul 9, 2011 around 04:41 |
| # ? Jul 9, 2011 04:35 |
|
Samurai Sanders posted:edit: I just saw a video that demonstrates that in 4, you can combine four monsters into two giant monsters using docking, convert them into weapons, and then dual wield them. Or to put it another way, have five characters all integrated and taking up one square and one set of stats. Disgaea has topped itself for insanity. You can't tease us like this and not link us the video.
|
| # ? Jul 9, 2011 05:04 |
|
So, really, whatever human you have dual wield them is quad-wielding. Disgaea: A Vampire quad-wielding exploding penguins.
|
| # ? Jul 9, 2011 05:06 |
|
Oh yeah, sorry. http://www.youtube.com/watch?v=-YaIrlZQ0HU
|
| # ? Jul 9, 2011 05:09 |
|
|
| # ? May 21, 2013 17:51 |
|
Dual wielding? Holy crap, how did I not know about this? How does this mechanic work?
|
| # ? Jul 9, 2011 05:16 |





















