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Mithaldu
Sep 25, 2007

Let's cuddle!


TEGGS posted:

Never played the first. What's it like?

Promising, quirky, but somewhat flawed. I'm mainly hoping the second installment fixes things.

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ThisIsACoolGuy
Nov 2, 2010

I disagree!


Man, Adells new Vulcan Blaze was everything I could hope for and more.

Only let down by the fact there's no more dramatic pause before the explosion. It's so quick now.

Hunter Noventa
Apr 21, 2010


Asagi has John Woo powers and her own Space Battleship. I think she's my new favorite character.

XkyRauh
Feb 15, 2005

Commander Keen is my hero.

Do gun users get a sprite which is visible as they're standing on the field now? It looked like Asagi had a gun out at the end of the video--is that just the way her sprite looks?

I remember in D3 I was disappointed I couldn't have one of those girls who hop on one foot waving a gun around all crazy-like.

Miracon
Jan 1, 2010



Unknown_PC posted:

Indeed, here is the Disgaea 4 DLC April/Round 1 video

Round 2/3 will be out on 7/14 and 7/21

Ahahahahaha, why is there a Laharl-shaped Gundam on the field in the third group?

El Belmondo
Apr 3, 2011

Fa! A long long way to run!


I am really enjoying Adell's "Disgaea 2" special compilation.

Unknown_PC
Oct 9, 2002

Before I got famous...

XkyRauh posted:

Do gun users get a sprite which is visible as they're standing on the field now? It looked like Asagi had a gun out at the end of the video--is that just the way her sprite looks?

I remember in D3 I was disappointed I couldn't have one of those girls who hop on one foot waving a gun around all crazy-like.

Yes, gun sprites show up on the field now during idle animations. Still no sprites for fist weapons though.

Miracon posted:

Ahahahahaha, why is there a Laharl-shaped Gundam on the field in the third group?

It's one of the DLCs this round along with the Toro Spear. According to the Hong Kong store, the ship is named Laharl Kaiser V.

DLC ships are 100 yen. Characters are 300 yen (up from D3's 200 yen) and Toro/Kuro items are free.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

quote:

the ship is named Laharl Kaiser V.

...Kaiser 'V' or Kaiser '5'?

Hmp. King Laharl the 5th. He's about as arrogant and whiny as King Drake these days.

TEGGS
Nov 21, 2004

Spoony Bard!


I hope the Toro stuff makes it to the US release. I was disappointed when it and about half the other DLC was dropped from Dark Hero Days.

Monomythian
Sep 3, 2008

Do you remember the Tsar ? Well, I'm like a Tsar.


I finished the story mode of D3, enjoyed it much more then expected. I have so much to say that I just broke it down into a review format.

Sound/Graphics

The music is just sort of there. Certainly not anywhere near the range or energy of D1.(Planet X!) It seems the scores get weaker, less varied as the series goes on, including what I have heard of D4 (Except for 'Unflyable Wings' which is killer). I have no idea why, because it's still Tenpei Sato doing all the work.

The graphics are obviously the least important thing. I'm going to give N1 the benefit of the doubt, either lacking time and money to rewrite the game engine to work with new visuals, or were forced to move the project mid development to the ps3. But everything looks old generation by a huge margin. I was reminded of Xenogears every time Aurum was on screen because the sprites were just that retro.

Don't get me wrong, I love the retro look, what I don't is having to buy an expensive piece of hardware for it.


Story/Characters

Even after being put off by the school theme, I was impressed with how such a ridiculous concept ended up being quite enthralling and full of twists as the plot unfolded. It's much closer to D1 in taking a very silly concept, then ramping up the tension until the finale actually feels quite epic, unlike say D2 which was serious concept that ended up being unintentionally silly, in an bad way.

I just love that a series actually has the balls to try new and unique ways to tell a story. Not only by breaking the fourth wall, but completely throwing it out the window. I know some of you criticized the plot being created from breaking the fourth wall, but I thought it was pretty clever. Not just a joke here and there about levels, or mid-bosses, but that the entire story kicks off around in game characters being self aware, knowing the game effects them, and wanting to exploit this for their own ends. It's just crazy, and I love it. Anything that approaches this level of self awareness tends to make gamers uncomfortable, ruining the 'immersion' or whatever, but gently caress that, I just like being entertained.

I remember that Working Designs, a company ahead of it's time, were heavily criticised over the Luna 1/2 translations for frequent use of jokes and lewd quips in place of the original Japanese narrative. I applauded them for that, there are many things I remember about Luna 1/2's dialogue as opposed to the many other RPG scripts that just mesh into a sea of troupe filler.

Now here is comes, the big criticism. I might sound crazy, but I think that half the story/characters are completely out of place in the academic theme of the game. The Hero plot, while fun, wastes the opportunity to tell a story more suited to the themes of the game.

Fuuka/Emizel in D4 for example, would have been a much more sensible choice as sports/hoodlum characters given the academic theme of D3, while Sapphire/Almaz would be more suited as characters in D4 given that the theme in that game is oppression of the weak.

Look at Mr. Champloo, what a great character, more crazy faculty/student themed characters would have been interesting to see. I'm still confused as to why the Cheerleader and Female Brawler were not the unique characters in Rasberyls gang instead of the samurai/ninja....? Surely Cheerleading and Judo clubs are extra curricular activities that delinquents would take part in?

This is a huge sperg out, I know, but it just bothered me how out of place and flimsy the reasons behind Almaz, Sapphire, and Aurum coming to/remaining in the Academy were.

Gameplay

The game itself ramps up the difficulty from the first two quite a lot. I was very blasé at first thinking the story mode would be a total walk over like the first two, made no preparations, and even deleted some of the given humans believing I would only need Mao/Almaz. Imagine my surprise when I kept getting Game Overs, in the first chapter no less, something that never happened, not once, in all my playtime of D2. Stages clearly gear to the importance of throwing, and the frequency in which enemies one shot your units. The game wants you to use all deployment slots, and by god, you are going to use them.

The Homeroom is.....frustrating. It feels like the game forces you to ignore most of the bills till the postgame due to the high mana, and bribe requirements. Yes, buying up candy to spam was cheap, and it makes more sense that demons favour certain items, but the game does not explain or even hint that Succubus like Belts, or Reapers like Orbs, or Iffrits like Muscles, and you certainly don't see enough orbs or muscles in the game for that knowledge it to be useful.

The balance between weapon types seems much more equal now. Most weapons have a nice aoe ability while Swords don't appear to remain supreme best weapon for everything any more. In fact I found myself favouring Axes now that they don't miss half the time and how often they would one shot an enemy. Also Bows also seem really powerful now given higher counter and Archers Evility. Getting rid of Weapon/Spell Mastery is the best thing they ever did, oh god yes, thank you.

I guess that's it, now I can just chill with the postgame for the 2 month wait on D4.

Endorph
Jul 22, 2009

cheesy anime pizza undresses you with pepperoni eyes


The game says "Preferred Item Type:" or some such when you go to bribe council members, doesn't it?

Monomythian
Sep 3, 2008

Do you remember the Tsar ? Well, I'm like a Tsar.


I never noticed, but I'll have a closer look.

Samurai Sanders
Nov 4, 2003



Yeah, both 3 and 4 do, it's very useful.

In 4, congresspeople from other worlds will appear randomly and DEMAND a specific item, or else they will vote against and influence everyone around them to vote the same way.

Anyway 4 has completely sucked me in, it took longer than 3 for some reason but now I'm going to bed playing Disgaea, dreaming about it, and wanting to play it as soon as I wake up in the morning.

TEGGS
Nov 21, 2004

Spoony Bard!


Penny_Dreadful posted:



Story/Characters



Something to remember about these games is even though the series is called Disgaea, the game doesn't take place in the same settings.

In Disgaea 1, we have Laharl's Netherworld and a rather SciFi-inspired Human World.

In Disgaea 2, Veldime is both Human World and the Netherworld combined since all humans have become monsters.

In Disgaea 3, the entire Netherworld is the school, and the Human World sounds like a Modern/Fantasy mix, which is kind of a reverse of Disgaea 1.

Taking that into consideration, it is reasonable to assume that it is much harder for humans to access Netherworlds not directly connected to their own world than it is for demons. This gives you the reason for Almaz/Sapphire/Aurum being at the school Netherworld as opposed to a different one. As for why they end up staying there, I like to think the story does a good job of explaining that when you look at each character.

Samurai Sanders
Nov 4, 2003



TEGGS posted:

Something to remember about these games is even though the series is called Disgaea, the game doesn't take place in the same settings.

In Disgaea 1, we have Laharl's Netherworld and a rather SciFi-inspired Human World.

In Disgaea 2, Veldime is both Human World and the Netherworld combined since all humans have become monsters.

In Disgaea 3, the entire Netherworld is the school, and the Human World sounds like a Modern/Fantasy mix, which is kind of a reverse of Disgaea 1.

Taking that into consideration, it is reasonable to assume that it is much harder for humans to access Netherworlds not directly connected to their own world than it is for demons. This gives you the reason for Almaz/Sapphire/Aurum being at the school Netherworld as opposed to a different one. As for why they end up staying there, I like to think the story does a good job of explaining that when you look at each character.
I disagree, I think they have kept it pretty consistent. And I think you're wrong about those key points in 2 and 3.

The way I see it, there are many sections to the netherworld, since its people are constantly feuding and their central government isn't very strong. There is one Earth, which is at a pretty high level of development but still has fantasy trappings because of its dealings with the other world. Heaven kind of took a break for 2 and 3 but it is back in 4, and like in 1 it seems that heaven is highly centralized, but also corrupt and is making secret deals with either humans or people from the netherworld, I can't tell yet.

They have seriously fleshed out the relationship between the netherworld and the human world in 4. It is the job of the netherworld to keep humans afraid of the unknown, which keeps them from going absolutely nuts and taking over everything. In 4, that system has broken down. Fearless humans are more likely to die sinners and thus be converted into prinnies, and the netherworld has only a limited capacity to process them and keep them employed. Valbatoze (or however they decided to romanize the main character's name) works in prinny rehabilitation and the chaos caused there is what brings him into the story. It actually works very well.

Samurai Sanders fucked around with this message at Jul 8, 2011 around 17:17

Kharmakazy
Jul 3, 2007


Seems like nigh infinite parallel dimensions to me with various "earth"s.

Looks like everyone with hair on their nuts gets their own dimension. Didn't they say that either roz, or the fake overlord from 2 had killed over 1000 overlords or some such? (i forget) And every netherworld seems to have it's own supply of humans.

TEGGS
Nov 21, 2004

Spoony Bard!


Samurai Sanders posted:

I disagree, I think they have kept it pretty consistent. And I think you're wrong about those key points in 2 and 3.

The way I see it, there are many sections to the netherworld, since its people are constantly feuding and their central government isn't very strong. There is one Earth, which is at a pretty high level of development but still has fantasy trappings because of its dealings with the other world. Heaven kind of took a break for 2 and 3 but it is back in 4, and like in 1 it seems that heaven is highly centralized, but also corrupt and is making secret deals with either humans or people from the netherworld, I can't tell yet.

They have seriously fleshed out the relationship between the netherworld and the other worlds in 4. It is the job of the netherworld to keep humans afraid of the unknown, which keeps them from going absolutely nuts and taking over everything. In 1, and again in 4, that has broken down and humans need to be set straight, among other things because fearless humans are more likely to die sinners and thus be converted into prinnies, and the netherworld has only a limited capacity to process them and keep them employed.
I got a rather different vibe from the Human Worlds of Disgaea 1 and 3 but since there isn't any direct interaction with it in 3 outside the characters that come from it, it's hard for me to be sure.

The vibe I have gotten from NISA games (not just Disgaea) is that there is always multiple Netherworlds but always one Overlord per Netherworld. If the Netherworld of Disgaea 1 and 3 were the same, I'm sure we would see Laharl sooner than the postgame as he would come to challenge the Overlord of the school, which he doesn't even do when he does appear.

Kharmakazy posted:

Seems like nigh infinite parallel dimensions to me with various "earth"s.

Looks like everyone with hair on their nuts gets their own dimension. Didn't they say that either roz, or the fake overlord from 2 had killed over 1000 overlords or some such? (i forget) And every netherworld seems to have it's own supply of humans.

Yeah. Xenon was called the God of Overlords for having killed 1000 of them.

TEGGS fucked around with this message at Jul 8, 2011 around 17:29

Samurai Sanders
Nov 4, 2003



TEGGS posted:

The vibe I have gotten from NISA games (not just Disgaea) is that there is always multiple Netherworlds but always one Overlord per Netherworld. If the Netherworld of Disgaea 1 and 3 were the same, I'm sure we would see Laharl sooner than the postgame as he would come to challenge the Overlord of the school, which he doesn't even do when he does appear.

Yeah, the only reason I was never sure was simply because Japanese lacks singular and plural and article, I can't say if they are talking about THE netherworld (as in, the entire system of worlds beyond the human world, or just THEIR netherworld. There are definitely lots of them though, whatever you call them, and they're always feuding with each other.

Samurai Sanders fucked around with this message at Jul 8, 2011 around 17:59

Hunter Noventa
Apr 21, 2010


Netherworlds definitely seem to be independent of each other. Just look at Makai Kingdom, the Netherworlds are practically like planets, given that Salome tries to crash her netherworld into Zetta's new one.

And from what happens in 2, it seems that non-Netherworlds can be made into netherworlds, or the only difference between the two might be the presence of demons and an Overlord.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Makai Kingdom said it outright: as there are many worlds, there are many 'netherworlds'. All fighting each other. The Overlord/Demon King position is thus horribly fraught; you not only have to deal with your subjects wanting your head if you blink wrong, others are looking to eat your lands if they can only get in. It takes a massive level of ability in yourself, your minions, or both to get beyond that and forge something like peace-and that's just in your own lands.

*Briefly imagines Disgaea-Total War*

So why do they want the job? Because it's there? There aren't many real privileges that come by default with the job. A nice castle, and the ability to create guys of your own(Provided the Assembly doesn't object-that's another thing; what are the Assembly other than a game mechanic?). Useful...to a point. They need training and equipping, and that's not cheap or easy. When you get really strong, though, you end up with a network of perfectly loyal guys who are also creating their own guys loyal to them and thus you.

Hmm. But breakaways might be possible. It depends how much freedom the created have. I can't help but imagine them as almost fanatic.

...I think too much on this, I think.

Whack
Feb 14, 2008


I'm playing the first Disagea and I have a few questions: How long am I supposed to keep those exploding penguin I'm given? When am I supposed to start making my own characters and how much do I need to level them before I fight that Mid-Boss guy?

Probably dumb questions but I'm new to SRPGs

Samurai Sanders
Nov 4, 2003



PlasticPaddy posted:

I'm playing the first Disagea and I have a few questions: How long am I supposed to keep those exploding penguin I'm given? When am I supposed to start making my own characters and how much do I need to level them before I fight that Mid-Boss guy?

Probably dumb questions but I'm new to SRPGs
Haha, well first, don't think that playing Disgaea will teach you much about how to play a normal SRPG.

As for your questions, it's been a LONG time since I have played 1, but I believe around chapter 2 you should be starting to make your own characters, at that point you can convert your prinny into something else if you want, there's really no particular upside or downside to that. I always keep one or two prinnies around just for the hell of it though.

As for leveling, just check the levels of the enemies you are fighting, as long as your people are close to that level you should be okay.

Kharmakazy
Jul 3, 2007


I deleted them immediately.

Save. Try it. If you die, level up some more.

Rinse and repeat.

I delete everyone immediately in chapter 1 and make the new team all pupils of laharl. No sense wasting stat gains.

Have laharl make a cleric and teach him cure in the tutorial stage. Having your strongest member able to heal can be a boon early on.

TEGGS
Nov 21, 2004

Spoony Bard!


PlasticPaddy posted:

I'm playing the first Disagea and I have a few questions: How long am I supposed to keep those exploding penguin I'm given? When am I supposed to start making my own characters and how much do I need to level them before I fight that Mid-Boss guy?

Probably dumb questions but I'm new to SRPGs
Whenever you're given characters that can be deleted, you have no obligation to keep them.

You can start making your own characters whenever you want. Be aware that many of the humanoid classes require you to have characters at certain levels in certain jobs before they can be unlocked. Really though it's entirely possible to go through the game without creating anyone. It's harder but doable.

Mid-Boss's stage can be challenging so it helps to have your entire team around his level.

TEGGS fucked around with this message at Jul 8, 2011 around 19:02

Largepotato
Jan 18, 2007

Spurd.

Yeah, as soon as you can talk to the assembly you can create characters. I think that happens at the end of the tutorials.

Whack
Feb 14, 2008


Samurai Sanders posted:

Haha, well first, don't think that playing Disgaea will teach you much about how to play a normal SRPG.

I just finished Vandal Hearts(which was great) so I thought I'd give this one a shot. It's much more complicated and involved but I'm having fun.

Thanks for the replies everyone

Captain McStabbin
Jul 12, 2010

Ethically Challenged, Climax Approved.



Is there like a de facto class to use for D3 post-game? I've been using thieves and angels, but I was curious if there was something better.

Samurai Sanders
Nov 4, 2003



One thing that is bugging me about 4 is that there doesn't seem to be a way to tell what reincarnation level (average, gifted, etc, I dunno what the English is exactly) people are. In 3 you could tell by their desks, but 4 doesn't seem to have anything like that, or anything written in their status display either. Surely it is displayed SOMEWHERE, but I can't figure out where.

El Generico
Feb 3, 2009

Glory by Honour, Justice by
BRAINBUSTAAAAAHHHHH!!!!!


Samurai Sanders posted:

One thing that is bugging me about 4 is that there doesn't seem to be a way to tell what reincarnation level (average, gifted, etc, I dunno what the English is exactly) people are. In 3 you could tell by their desks, but 4 doesn't seem to have anything like that, or anything written in their status display either. Surely it is displayed SOMEWHERE, but I can't figure out where.

If it's like the older games, you have to push the button to delete them, at which point it'll say "In the name of <Deleter>, <Deletee> the <Reincarnation Level> <Class> will be deleted. Are you sure?" and then you can just hit no.

Samurai Sanders
Nov 4, 2003



El Generico posted:

If it's like the older games, you have to push the button to delete them, at which point it'll say "In the name of <Deleter>, <Deletee> the <Reincarnation Level> <Class> will be deleted. Are you sure?" and then you can just hit no.
Oh, right, forgot about that. That wouldn't work for story characters though, since you can't delete them.

Monomythian
Sep 3, 2008

Do you remember the Tsar ? Well, I'm like a Tsar.


Endorph posted:

The game says "Preferred Item Type:" or some such when you go to bribe council members, doesn't it?

It turns out I was looking for this at the bottom of the screen where the flavour text usually is instead of near the top, hurrr

Samurai Sanders posted:

They have seriously fleshed out the relationship between the netherworld and the human world in 4. It is the job of the netherworld to keep humans afraid of the unknown, which keeps them from going absolutely nuts and taking over everything.

This is mentioned in D3 as well by an NPC, and is played up with how Gordon/Jennifer, Almaz/Sapphire find out that everything they were told about Demons was wrong. Also that if the human leaders were aware of just how goofy and un-organised the Netherworlds were they would just stomp all over them. Regardless of if that Earth is technological like in D1 or magical, like in D3.

From what I can recall in D1 the only reason Laharl was able to stop the human invading force was with help from The Defenders of Earth and Kurtis going turncoat on their own species/commanders

nrook
Jun 25, 2009


Penny_Dreadful posted:

From what I can recall in D1 the only reason Laharl was able to stop the human invading force was with help from The Defenders of Earth and Kurtis going turncoat on their own species/commanders

I just played through D1 again, and this isn't quite the case. Laharl destroys the entire human fleet on his own, excepting the flagship, which he doesn't touch because Jennifer's trapped on it. (He even does this without a single human casualty.)

Samurai Sanders
Nov 4, 2003



I definitely like Valbatoze more than any previous lead. He's much more experienced, mature, but still has the demonic silliness about him. He strongly believes in the duty of demons to keep humanity in check, but is also pretty friendly for a demon and doesn't turn away allies for any dumb reasons. One of my favorite Japanese leads so far.

El Belmondo
Apr 3, 2011

Fa! A long long way to run!


Samurai Sanders posted:

I definitely like Valbatoze more than any previous lead. He's much more experienced, mature, but still has the demonic silliness about him. He strongly believes in the duty of demons to keep humanity in check, but is also pretty friendly for a demon and doesn't turn away allies for any dumb reasons. One of my favorite Japanese leads so far.

Alright, but is there any character in D4 better than Mr. Champloo?

Scalding Coffee
Jun 26, 2006

You're already dead.


Hunter Noventa posted:

Netherworlds definitely seem to be independent of each other. Just look at Makai Kingdom, the Netherworlds are practically like planets, given that Salome tries to crash her netherworld into Zetta's new one.

And from what happens in 2, it seems that non-Netherworlds can be made into netherworlds, or the only difference between the two might be the presence of demons and an Overlord.
It is only because of his plot powers. The universe is filled with planets covered in every class of NPC. The Netherworld is the name of your planet, while other planets have its own name or generically called "Netherworld", when under control of Overlords. If you can change planets like you do people, it only takes Mana to make those changes.

Samurai Sanders
Nov 4, 2003



El Belmondo posted:

Alright, but is there any character in D4 better than Mr. Champloo?
I like Val better than Mr. Champoloo, he has the same attitude about what guts and hard work will get you, but without the weird cooking stuff.

he's obsessed with the awesome power of sardines instead

edit: I just saw a video that demonstrates that in 4, you can combine four monsters into two giant monsters using docking, convert them into weapons, and then dual wield them. Or to put it another way, have five characters all integrated and taking up one square and one set of stats. Disgaea has topped itself for insanity.

Samurai Sanders fucked around with this message at Jul 9, 2011 around 04:41

sentrygun
Dec 29, 2009

FUCKIN
ASSHOLE


Samurai Sanders posted:

edit: I just saw a video that demonstrates that in 4, you can combine four monsters into two giant monsters using docking, convert them into weapons, and then dual wield them. Or to put it another way, have five characters all integrated and taking up one square and one set of stats. Disgaea has topped itself for insanity.

You can't tease us like this and not link us the video.

Endorph
Jul 22, 2009

cheesy anime pizza undresses you with pepperoni eyes


So, really, whatever human you have dual wield them is quad-wielding.

Disgaea: A Vampire quad-wielding exploding penguins.

Samurai Sanders
Nov 4, 2003



Oh yeah, sorry.

http://www.youtube.com/watch?v=-YaIrlZQ0HU

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yellowcar
Feb 14, 2010

Gone to outer space
to shoot that dickbag in his face


Dual wielding? Holy crap, how did I not know about this? How does this mechanic work?

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