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Luigi Thirty
Apr 30, 2006

Emergency confection port.


Fuzz posted:

Way to not read the OP. The CQM has Wesp's patch built in. Until the mod updates to the newest build of Wesp (which it will again include and auto-install on its own) you can't use the new Wesp. You don't have to install Wesp at all if you use the CQM.

I read #5 as "download Wesp mod and install it" because I have downs.

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Rirse
May 6, 2006


Is there any way to change your character's hair color. Having all options be black hair is a bit boring.

Hostile Rabbi
Jun 25, 2005


A few people have posted in this thread that 7.6 doesn't work with the Steam version, so use 7.5 until Wesp fixes it.

Kaelitz
Jan 30, 2009


Hostile Rabbi posted:

A few people have posted in this thread that 7.6 doesn't work with the Steam version, so use 7.5 until Wesp fixes it.
Are you sure? I've been watching the Steam forum for VTMB and I haven't seen people complaining about that. The only time it's come up, it turns out they've been using 7.6, and not 7.6b.
There was a Python install issue in 7.6 with Win7-64 that was causing the whole thing not to be installed right.

I have 7.6b sitting on my desktop at the moment and I'll install it later once I have some time. But I'm pretty sure 7.6b works with Steam just fine.

mcsuede
Dec 30, 2003

Anyone who has a continuous smile on his face conceals a toughness that is almost frightening.
-Greta Garbo

Never did get around to playing this as ~2004 was all about ut2k4 for me (holy crap do I miss goon ut2k4 servers). Steam sale here I come!

Hostile Rabbi
Jun 25, 2005


Kaelitz posted:

Are you sure? I've been watching the Steam forum for VTMB and I haven't seen people complaining about that. The only time it's come up, it turns out they've been using 7.6, and not 7.6b.
There was a Python install issue in 7.6 with Win7-64 that was causing the whole thing not to be installed right.

I have 7.6b sitting on my desktop at the moment and I'll install it later once I have some time. But I'm pretty sure 7.6b works with Steam just fine.

Whoops, didn't know he fixed it.

Midrena
May 2, 2009


This thread makes me want to replay the game, through the entire thing this time. I played halfway through and got distracted ... off to grab the patch and the game on sale!

Midrena fucked around with this message at Jul 30, 2011 around 14:56

Penguingo
Sep 20, 2003

Trapssss


Hey, guess what's £3.74 on the Steam weekend sale?

Yep.

For anyone lurking this thread trying to be convinced to buy the game, you now have no excuse.

Acolyte!
Aug 6, 2001

Go! Rocket Kiwi! Go!

Never mind, that's what I get for not reading the readme.

Acolyte! fucked around with this message at Jul 29, 2011 around 18:26

blakout
Oct 11, 2008

This is our City, we do whatever the fuck we want to.



How goods the extra stuff on the clan quest mod

Convex
Aug 19, 2010



OK, I just tried using the widescreen patcher to configure for 16:10 resolutions, but everything's vertically stretched as if it's meant to be in 16:9. I double checked the res patcher and 'anamorphic' is set to 2. Any ideas what I'm doing wrong here? Does the engine just not support 16:10 ratios?

treat
Jul 24, 2008


^^^ From the OP:

Dominic White posted:

Create a shortcut to the game and add the command line tag '-console'
i.e. "C:\Vampire - Bloodlines" -console

Then, once you're in-game, bring up console in the menu buy hitting "~" and type:
r_anamorphic 1 - voila! True widescreen. Sadly, the HUD is slightly squashed (circles become ovals), but its a fair tradeoff.
This may be fixed in one of the later fanpatches, I'm not sure.



SO, I'm pretty dead set on rolling CQM for a very first playthrough, and I'm sold on the Camarilla mod, but what about the other accessory mods? Which should I use, which should I absolutely avoid? I'd like to get a somewhat vanilla experience, but not at the cost of having to suffer some of the vanilla flaws.

I plan on going Tremere, and from what I've gleamed it seems as though I'll be using a lot of guns due to the Mental stat ramp up, so I assume the P&P mod might be the way to go for more rewarding gunplay? Is it well balanced or should I just forget P&P?

Liesmith
Jan 29, 2006

by Y Kant Ozma Post


Don't do any of that, seriously. If you've never played before, the absolute best way to play is wesp's patch. Certainly don't get any rebalancing mods, they are dumb and mess up the gameplay. The regular game with Wesp's patch is one of the best CRPGs ever made. The mods are really for replays. Also I wouldn't recommend any of the mods except possibly the CQM, maybe.

Tremere is fine to start with. Toreador is more fun imo because of celerity, but Tremere is good. There is a character downtown named Strauss, just be super respectful to him and never ever mention that you are helping the Anarchs because he doesn't like Anarchs. In exchange he will give you a place to stay, and in your room is the most powerful Tremere artifact in the game, which will make your blood magic 150% stronger.

When you've got mad firearms skill your guns are loving brutal. There is no need to rebalance them they completely own bones. Especially lategame ones. People complain about guns because the 38 special is a piece of poo poo but that's because its a gun for crooks and you are an undead terror. Just be patient and put points in whatever fighting style you prefer.

Liesmith fucked around with this message at Jul 29, 2011 around 19:38

treat
Jul 24, 2008


I'll take your word for it. I only mentioned the P&P mod specifically because I'd read that combat was Bloodlines weakest point, and I was hoping P&P made it better without drastically altering the balance. I'll just give it a shot and hope I click with the game. Thanks for the quick input.

One other thing, does player gender alter the game in any significant way, or is it almost entirely cosmetic? If it's the former, which is preferred?

blakout
Oct 11, 2008

This is our City, we do whatever the fuck we want to.



Liesmith posted:

Don't do any of that, seriously. If you've never played before, the absolute best way to play is wesp's patch. Certainly don't get any rebalancing mods, they are dumb and mess up the gameplay. The regular game with Wesp's patch is one of the best CRPGs ever made. The mods are really for replays. Also I wouldn't recommend any of the mods except possibly the CQM, maybe.

Tremere is fine to start with. Toreador is more fun imo because of celerity, but Tremere is good. There is a character downtown named Strauss, just be super respectful to him and never ever mention that you are helping the Anarchs because he doesn't like Anarchs. In exchange he will give you a place to stay, and in your room is the most powerful Tremere artifact in the game, which will make your blood magic 150% stronger.

When you've got mad firearms skill your guns are loving brutal. There is no need to rebalance them they completely own bones. Especially lategame ones. People complain about guns because the 38 special is a piece of poo poo but that's because its a gun for crooks and you are an undead terror. Just be patient and put points in whatever fighting style you prefer.
If you're cool to him and annother dude named lacroix and don't tell the truth about a secret in Hollywood you get a sweet pad outta him

Coco Rodreguiz
Jan 12, 2007

Peckerhead isn't used enough as an insult if you ask me.


treat posted:

One other thing, does player gender alter the game in any significant way, or is it almost entirely cosmetic? If it's the former, which is preferred?

If you're female you have more chances to use seduce, and if I remember right there's one quest where you get an extra option on how to complete it. That and some character dialog changes since they're talking to a woman and not a man.

It's mostly minor stuff so just pick the one you think looks cooler.

Liesmith
Jan 29, 2006

by Y Kant Ozma Post


Yeah gender is not hugely influential but it has its moments. All the women in the game swing both ways, but not all the men do, so you can seduce some dudes who you couldn't as a male vampire without losing out on the prostitutes or the blood dolls. Also there is some dialogue stuff.

Adraeus
Jan 25, 2008

by Y Kant Ozma Post


Is there a UI replacement or a way to scale down the UI?

Retro42
Jun 27, 2011


So I finally caved and bought this. Blame Steam.

One question. Should I do a runthru without mods first?

invalid
Aug 1, 2005

by I Ozma Myself


Granted, I just beat the game for the first time today with just Wesp's latest patch, but started a new run right away. I'd say save the mods for the 2nd run because I was expecting a lot more of the game to change but than it has for a new character.

Bodnoirbabe
Apr 30, 2007

And it's funny how I imagined that I could win this win-less fight.


Retro42 posted:

So I finally caved and bought this. Blame Steam.

One question. Should I do a runthru without mods first?

Yes. Man, this should be bolded and underlined in the very first post.

Dillbag
Mar 4, 2007


Nothin' or double


Retro42 posted:

So I finally caved and bought this. Blame Steam.

One question. Should I do a runthru without mods first?

Seriously? The answer to this question is only 7 posts up.


Liesmith posted:

If you've never played before, the absolute best way to play is wesp's patch. Certainly don't get any rebalancing mods, they are dumb and mess up the gameplay. The regular game with Wesp's patch is one of the best CRPGs ever made. The mods are really for replays. Also I wouldn't recommend any of the mods except possibly the CQM, maybe.

Fuzz
Jun 2, 2003

I'm an annoying drama queen fuckass with an online videogame grudge, but I still love Starfleet Dental

Bodnoirbabe posted:

Yes. Man, this should be bolded and underlined in the very first post.

It is, that's the sad part.

Adraeus
Jan 25, 2008

by Y Kant Ozma Post


Black Eagle posted:

Is there a UI replacement or a way to scale down the UI?
I found the solution to the low-quality graphics problems that results from high RAM capacity. This is how the patch works. Also, this patch resolves the 15 MB free memory error that occurs on 64-bit versions of Windows.

NLJP
Aug 26, 2004



Black Eagle posted:

I found the solution to the low-quality graphics problems that results from high RAM capacity. This is how the patch works. Also, this patch resolves the 15 MB free memory error that occurs on 64-bit versions of Windows.

Huh, cool. This was exactly what I came here for! I can now actually see what the UI is rather than having everything just being a blurry mess. I haven't met the 15mb bug yet so haven't done anything with that. Should I? I do have 64bit windows 7

Also, I really hope I actually make it past santa monica this time. I always have trouble with dark, moody games and the haunted mansion hosed me up pretty good. I'm Tremere and started with one extra dot in thaumaturgy then a bit of research and scholarship, a dot in dexterity intelligence and wits as well as subterfuge. Decent build? Any advice as to how to go on from there? Purge seems pretty nasty so far.

One other worry, I don't see any of the videos on startup, just a black screen and the sound. Could this gently caress me up with ending cutscenes or cutscenes during gameplay?

edit: I also modded to get 1920x1080 res if that makes a difference.

Chinook
Apr 11, 2006

...into the far North we shall take you.


NLJP posted:

Huh, cool. This was exactly what I came here for! I can now actually see what the UI is rather than having everything just being a blurry mess. I haven't met the 15mb bug yet so haven't done anything with that. Should I? I do have 64bit windows 7

Also, I really hope I actually make it past santa monica this time. I always have trouble with dark, moody games and the haunted mansion hosed me up pretty good. I'm Tremere and started with one extra dot in thaumaturgy then a bit of research and scholarship, a dot in dexterity intelligence and wits as well as subterfuge. Decent build? Any advice as to how to go on from there? Purge seems pretty nasty so far.

One other worry, I don't see any of the videos on startup, just a black screen and the sound. Could this gently caress me up with ending cutscenes or cutscenes during gameplay?

edit: I also modded to get 1920x1080 res if that makes a difference.

I'd use purge early on (thaumaturgy) in order to stun everyone around you so you can wail on them. Focus on Thaumaturgy, I'd say, so you can get blood salvo (it's great) and blood boil (it's insanely great). I didn't dump TOO many points into the other disciplines. Otherwise, focus on either melee or guns; I did melee and had a good time with it.

I have the same error with the screens staying black before the actual title screens, and I had no other issues. You're all set.

NLJP
Aug 26, 2004



Chinook posted:

I'd use purge early on (thaumaturgy) in order to stun everyone around you so you can wail on them. Focus on Thaumaturgy, I'd say, so you can get blood salvo (it's great) and blood boil (it's insanely great). I didn't dump TOO many points into the other disciplines. Otherwise, focus on either melee or guns; I did melee and had a good time with it.

I have the same error with the screens staying black before the actual title screens, and I had no other issues. You're all set.

Melee definitely seems the way to go I think. So should I drop some points in strength or keep up with dex, int and wits?

Kneel Before Zog
Jan 16, 2009

by Y Kant Ozma Post


The game chose the Ghangrel (the dude with the dreads) clan for me to start out with. What are my best spells? Animal summoning doesn't seem to do anything at the moment.

Pumpkinreaper
Jan 19, 2010


NLJP posted:

Huh, cool. This was exactly what I came here for! I can now actually see what the UI is rather than having everything just being a blurry mess. I haven't met the 15mb bug yet so haven't done anything with that. Should I? I do have 64bit windows 7

Also, I really hope I actually make it past santa monica this time. I always have trouble with dark, moody games and the haunted mansion hosed me up pretty good. I'm Tremere and started with one extra dot in thaumaturgy then a bit of research and scholarship, a dot in dexterity intelligence and wits as well as subterfuge. Decent build? Any advice as to how to go on from there? Purge seems pretty nasty so far.

One other worry, I don't see any of the videos on startup, just a black screen and the sound. Could this gently caress me up with ending cutscenes or cutscenes during gameplay?

edit: I also modded to get 1920x1080 res if that makes a difference.

I was just about to post asking about this very problem.

Good thing I scrolled down to check previous posts before submitting.

Really impressed by the dialogue and just the lifelike movement during npc conversations ALREADY, I mean holy crap, you would of thought more games would of done this by now (*cough*oblivion*cough*), I'm only in the tutorial section for crying out loud.

Liesmith
Jan 29, 2006

by Y Kant Ozma Post


Kneel Before Zog posted:

The game chose the Ghangrel (the dude with the dreads) clan for me to start out with. What are my best spells? Animal summoning doesn't seem to do anything at the moment.

Animalism is the strongest spell in the game.

Ho Chi Minh Holiday Inn
Jul 11, 2006

You may not know it yet, but I'm your worst nightmare.

Honestly you'll have a pretty easy time if you main melee early (before you beat Los Angeles) and main guns (after you're done with the Elizabeth Dane or so) regardless of your starting vampire pick. The .38 snub-nose is a lousy starting gun and doesn't work that well but if you're smart you'll easily scavenge a shotgun, which is a lot better vs. early enemies.

The automatic shotgun you pick up later is so good that it's actually worth using against one of the game's final bosses, even though you get it several hours beforehand.

NLJP
Aug 26, 2004



Well I'm certainly tearing poo poo up even as Tremere at the moment. Just went through the whole ocean side squatter house thing without taking much of a scratch even though I alerted them all accidentally and got shot a few times. I seem to remember getting shot even once being pretty serious. Have the patches made things easier or are my memories really inaccurate?

Liesmith
Jan 29, 2006

by Y Kant Ozma Post


They are shooting you with 38s. The beach drug house is basically the combat tutorial. Getting slapped by a tire iron is way more deadly at this point than getting shot, although later on that changes a bit.

invalid
Aug 1, 2005

by I Ozma Myself


At what point should you be getting defense and either melee, unarmed, or brawl then? I've been focusing on my Dementation and Obfuscate with my Malk so far, but I've still got everything past the beach house for quests (did all the sides) before I head downtown?

I chose ninja, so I have two in brawl but all my physical traits are still at one.

Liesmith
Jan 29, 2006

by Y Kant Ozma Post


If you are going ninja, definitely invest in stealth. Pretty much every boss is immune to obfuscate but not all are immune to stealth. Also for a ninja I'd put some points in melee. You'll probably be doing a lot of sneaking up behind people and slitting their throats, and sometimes they will find you when you are right behind them. When you are that close melee or brawl is better than guns. That said, lategame guns are stronger than anything else so really it's all good as long as you can max out one of them.

You want to be investing in at least one fighting style pretty quickly. By the time you get to hollywood (the third hub) you're gonna have a lot more fighting to do so maxing out your fire axe or brawl is a good idea. There are also some much better guns there and it's the place where guns start to outpace the others. Melee in general is better but a high brawl lets you eat every human opponent: I'd put points in strength which boosts both, or choose guns now while you're still in Santa Monica and start building them up.

It sounds like you haven't spent many points at all, so don't feel like you are locked into brawl. 2 brawl is nothing, pick whichever you think is best. definitely pick one though, there is a lot of fighting in this game.

Liesmith fucked around with this message at Jul 30, 2011 around 14:21

Fuzz
Jun 2, 2003

I'm an annoying drama queen fuckass with an online videogame grudge, but I still love Starfleet Dental

Don't put any more points into Brawl for now... when you get to Downtown you can get a free point in it from talking to Nines. After that you can go hog wild.

Chinook
Apr 11, 2006

...into the far North we shall take you.


Fuzz posted:

Don't put any more points into Brawl for now... when you get to Downtown you can get a free point in it from talking to Nines. After that you can go hog wild.

Isn't it a free point in melee, not brawl? (I'm already forgetting the skill system, I think)

Also, earlier skill points are cheaper, so wouldn't it make sense to make his 'free' skill-up be more valuable by buying up the cheaper skill-ups first?

Liesmith
Jan 29, 2006

by Y Kant Ozma Post


Sometimes the free skills have caps, so you won't get them at all if you are too good. I think that's the case with the firearms skillpoint in the graveyard but I don't remember perfectly.

Shumagorath
Jun 5, 2001


Most of them have caps because you're past the point where that character's advice would teach you anything meaningful. Nines' first Brawling point mentions taking your thumbs out of your fists, so...

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Liesmith
Jan 29, 2006

by Y Kant Ozma Post


Yeah I know there is an in-game explaination, but I was talking in more of a metagame optimization sense. I mean there's no reason storywise to not learn brawl until you run into Nines, you know?

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