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Garin posted:BYOND the Game This seemed like as good a name as any, so I just created it. EDIT: Talk to pretty much anybody in the guild for an invite, then post your username (not your character name) in the thread and we'll promote you to a goon rank so you can invite people, too.
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| # ? Mar 11, 2011 01:46 |
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| # ? May 21, 2013 07:06 |
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I'm on right now as Takuma, how do I send PMs in-game? If it's the F5 screen then that comes up as pitch black to me for some reason.
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| # ? Mar 11, 2011 01:54 |
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here, every known secret passage: http://lifelylistings.blogspot.com/...lgia-guide.html
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| # ? Mar 11, 2011 02:13 |
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Was wondering when I'd see this game show up here (and only found it 2 days late). I've played this for awhile, it's pretty fun even with BYOND's limitations and hordes of horrible anime games that almost all use the same game engine from 5+ years ago. If you're new to BYOND and only play this and a few other (non-anime) games, it's not a bad platform, it's just very limited when it comes to making anything complex/good. A word of advice, if you're playing solo a good bit, do not use a conjurer. They use a lot of dot/hot abilities and early on it is complete and total hell to level one on your own. In general conjurers are brutal to level at first, but once you get boil, which is an all-enemy version of simmer, life gets much better. In random encounters you can basically simmer on the first round, and then decide with your group how you want to clear the next several areas in 2 rounds per random encounter. It's an incredibly good spell, MP cost isn't too high but you'll burn through mp going from piatta to bedoe. Still, you'll probably use that spell more than anything else while clearing normal fights because if you're fighting 4-5 enemies why wouldn't you want to do 20-30+ damage a round for 3 rounds in a single cast?
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| # ? Mar 11, 2011 02:47 |
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Kreeblah posted:This seemed like as good a name as any, so I just created it. For now, talk to seorin or me for invites and we'll get you added. It looks like it applies to all the characters on your account, so once you're in, they should all show up. http://www.youtube.com/watch?v=9IznCjaeJdQ I'll be online as Duder in a moment.
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| # ? Mar 11, 2011 02:58 |
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For now at least, we're making it so all goons in the guild can invite. If you want to invite friends or family or whatever, that's probably fine, but the invite power will stay with goons so we don't end up with a bunch of pubbies or whatever. If you need an invite, just click on the little globe to the top-left of the chat window and you can see who all is online. Since there are only goons in the guild at present, anyone in the guild can invite. Guild invites work like party invites - you have to be in the square next to them - so find someone near you and ask them to invite you. When a bunch of us are max level and PvP is turned on, we'll have to go camp the inn nearest to an end game dungeon or something. edit: if you want invite privileges, post your account name in the thread and one of us will promote you when we log on (might not be every day).
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| # ? Mar 11, 2011 03:11 |
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seorin posted:For now at least, we're making it so all goons in the guild can invite. If you want to invite friends or family or whatever, that's probably fine, but the invite power will stay with goons so we don't end up with a bunch of pubbies or whatever. Woah, that's a lot of people with that guild tag already. Now I just have to track someone down for an invite.
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| # ? Mar 11, 2011 03:17 |
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I'm Sinistar83 on BYOND.
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| # ? Mar 11, 2011 03:42 |
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Been looking for a group to do the bandit king for about 15 minutes. Is it worth it to keep looking or should I just move to the next area and come back and wipe him out when I get a few more levels? Playing a ranger named Horton in-game.
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| # ? Mar 11, 2011 04:23 |
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Dewey Hibiki posted:Been looking for a group to do the bandit king for about 15 minutes. Is it worth it to keep looking or should I just move to the next area and come back and wipe him out when I get a few more levels? He has a chest with Bandit Sword in it. If I remember correctly it is 7 attack and usable by the four non-sub classes. That's about all you'll be missing from it.
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| # ? Mar 11, 2011 04:41 |
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The quest gives a fair amount of experience and gold. If you are still wanting to beat the bandit I can help.
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| # ? Mar 11, 2011 04:48 |
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Just did a maze forest run with some goons. Got some good exp and the lizard steak quest done, but forgot to grab the one for the boss' flower beforehand.
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| # ? Mar 11, 2011 04:51 |
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Vizrt posted:He has a chest with Bandit Sword in it. If I remember correctly it is 7 attack and usable by the four non-sub classes. That's about all you'll be missing from it. 6 attack.
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| # ? Mar 11, 2011 04:57 |
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Missed both the guild group and invite so I grinded my way to level 11 and was able to solo him. Hope groups are easier to come by the next time I log on.
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| # ? Mar 11, 2011 06:27 |
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In case you're wondering, teams that can power through the game quickly: 2 Wizards + Merchant or Ninja: Wizards can Firewall enemies and kill them in 1 turn, Merchant Inspires or Ninja Nets to ensure Wizards go first. No damage is taken at all. Everyone needs to fill their inventories with herbs for this, unless you're boss running, in which case you need a lot of potions to make up for your lack of healing. Ninja can handle bosses better, but Merchant allows for storing of loot anywhere, reducing need of 2 Wizards + Cleric: You'll be taking damage, but your cleric will be taking care of that. Cleric will ensure boss battles go a bit more smoothly. One Wizard can Weaken a physical boss while a healer Hardens all allies, making physical damage irrelevant. The group's high INT ensures magic attacks become a joke. In either case, the wizards have Outside and Return, so getting lost and wiping in a dungeon or getting in over your head is no longer a worry. The most balanced / not boring party for dungeons and bosses together would probably be a Wizard, a Cleric and a Soldier. The Soldier Defends and tanks when necessary, or gets Empowered by the Wizard while the Cleric Weakens the enemy to massively increase his damage. In cases where the boss is hiding behind orb immunity, the Wizard casts Firewall each turn to smoke out the weak link. And another major tip: When you get the magic key, return to Balzackia back where the prisoner was and enter the false wall behind him, loot the two pieces of DSF Armor and equip them. The huge stat boosts their set gives will last for hours upon hours of gameplay, just don't loot the headband before you get the Magic Key because you might throw it away. Anyone else have any tips?
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| # ? Mar 11, 2011 09:15 |
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I don't know if this is common knowledge in-game but I found it incredibly useful when I partied. The soldier / ranger / merchant ability Guard will raise your physical defense for that round even if you use it to protect another player instead of yourself. The Soften effect will prevent Guard's defense buff, but Harden stacks with it.
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| # ? Mar 11, 2011 11:35 |
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I messed around with this game a bit last night; I got up to about level 5. if you see Eric the Cleric running around, that's me (okay, I'm easy to spot, since I used my forum name for the BYOND account). I haven't really figured out the communication stuff yet, though.
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| # ? Mar 11, 2011 14:46 |
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Jesto posted:Anyone else have any tips? I've really been enjoying soldier, ninja, cleric. It's the fastest you can kill outside of a two-wizard group (pre-blizzard), bosses are not tough at all, and dungeons are as easy as they get due to so rarely needing to hit an inn to restore the cleric's MP. Magic is definitely a weakness, though, and the lack of a wizard means carrying scrolls of outside/recall to compensate. Still, those aren't bad trade-offs for the sheer, constant power of the combo.
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| # ? Mar 11, 2011 16:00 |
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seorin posted:I've really been enjoying soldier, ninja, cleric. It's the fastest you can kill outside of a two-wizard group (pre-blizzard), bosses are not tough at all, and dungeons are as easy as they get due to so rarely needing to hit an inn to restore the cleric's MP. Me and another guy have been rolling around with a wizard/warlock duo and the WL's exigate ability is really great for arbitrating when you want your downtime from xp grinding.
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| # ? Mar 11, 2011 16:16 |
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Jesto posted:The most balanced / not boring party for dungeons and bosses together would probably be a Wizard, a Cleric and a Soldier. Despite how much sense that makes, I have to point out that Soldiers get absolutely raped by magic damage, and tend to be a bit on the slow side (at least when I've grouped with them). We already have to heal a lot with our Wizard/Cleric/Ninja party, and I take about half the magic damage a soldier would AND I get to go first and kill or soften up the monsters before you cast. seorin posted:I've really been enjoying soldier, ninja, cleric. It's the fastest you can kill outside of a two-wizard group (pre-blizzard), bosses are not tough at all, and dungeons are as easy as they get due to so rarely needing to hit an inn to restore the cleric's MP. I tried this in the Piatta cave, and it was pretty painful. Part of the problem was that the soldier used his speed-up ability on the first round every fight, instead of hitting things. However, I'm still not sure I see how this works all that well. What's the secret to it?
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| # ? Mar 11, 2011 16:27 |
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Nemo2342 posted:I tried this in the Piatta cave, and it was pretty painful. Part of the problem was that the soldier used his speed-up ability on the first round every fight, instead of hitting things. However, I'm still not sure I see how this works all that well. What's the secret to it? This combo generally kills 2 things per round, 2,5 if the cleric is also attacking. This is enough to wipe a full screen of 5 monsters out in 2 turns and since you're taking attackers out immediately rather than half-killing them, your incoming damage is minimal. In the end you're not finishing fights any slower than any other combo save double wizard and you're more resilient as while spells will really hurt the soldier, he's not going to have any fucks to give about taking some hits unlike a wizard eating a critical physical hit. Also no risk of confuse -> glacier bullshit. This combo also doesn't have to waste herb space to fuel a wizard and can go on dramatically longer without resupply. Worst case scenario you'll get bogged down by a physical resistant group, like double sentinel in the piatta cave for example, having to waste an extra turn finishing off a group.
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| # ? Mar 11, 2011 16:47 |
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I've been playing around with the 480 client and it seems to have way more problems connecting than the 479 one. I finally ended up rolling back, so if anybody else is having the same problems and needs the prior version, I've uploaded it here. What I did to make sure the other one was completely gone was uninstall it then delete the BYOND directory in Program Files and in My Documents.
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| # ? Mar 11, 2011 17:41 |
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God drat, I had know idea there were armor sets, and I sold the dsf headband. How much damage did I do to myself as a level 11 wizard, Should I reroll? My Byond tag is GloriousDemon, my character for now is Remy. On another note I heard on the world chatter that Cornelia is becoming a pvp server, If it's true, get ready for war goons!
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| # ? Mar 11, 2011 18:16 |
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Are there any good party setups for a 2 person party, keeping in mind that my character is a cleric?
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| # ? Mar 11, 2011 18:26 |
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Grilox posted:Are there any good party setups for a 2 person party, keeping in mind that my character is a cleric? cleric-soldier is semi-sustainable with herbs and trips to the inn, though a pain in the rear end. I hear cleric-wizard's good.
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| # ? Mar 11, 2011 18:40 |
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Kind of Good community, this game has.
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| # ? Mar 11, 2011 18:51 |
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GloriousDemon posted:God drat, I had know idea there were armor sets, and I sold the dsf headband. How much damage did I do to myself as a level 11 wizard, Should I reroll? My Byond tag is GloriousDemon, my character for now is Remy. If you really want the set, all you need to do is get it on another character. Then just use the shared storage to transfer it to your wizard. It is a really good set. I've used it up to level 20 on my warlock and I haven't found any replacement for it yet.
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| # ? Mar 11, 2011 20:32 |
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Nemo2342 posted:Despite how much sense that makes, I have to point out that Soldiers get absolutely raped by magic damage, and tend to be a bit on the slow side (at least when I've grouped with them). We already have to heal a lot with our Wizard/Cleric/Ninja party, and I take about half the magic damage a soldier would AND I get to go first and kill or soften up the monsters before you cast. Piatta cave is where a soldier/ranger/conjurer group starts to shine. With that group layout, even when renew(more/most) can't cover damage being dealt, the ranger can drop a quick heal to help out, and they're pretty fast so they can be a lifesaver due to going before a lot of enemies. Edoraz posted:Kind of Welcome to BYOND.
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| # ? Mar 11, 2011 21:35 |
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I'm Boris in Cornelia. Looking for invite. EDIT: BYOND Name: Nahob
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| # ? Mar 11, 2011 22:47 |
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Evil Fluffy posted:Piatta cave is where a soldier/ranger/conjurer group starts to shine. With that group layout, even when renew(more/most) can't cover damage being dealt, the ranger can drop a quick heal to help out, and they're pretty fast so they can be a lifesaver due to going before a lot of enemies. Just did the Verity lighthouse with Soldier/Warlock(?)/Ninja. I ended up being a Cleric Light, using all my mp to make potions, of which about 60% of them had to be used on the Soldier. It's hard to say if we were killing things fast enough, because so many groups there had healers who could bring back dead enemies.
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| # ? Mar 11, 2011 22:58 |
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Warlocks are a strange class, and not particularly good in parties. They're no worse in parties than they are solo, really, but the problem is they're heavily survivable at the expense of all else. Their damage sucks, and doing anything but damage requires a huge investment of HP that's liable to get the warlock killed during any situation tough enough that it would warrant it. I'm not surprised you'd have a hard time with a warlock as a third, because you're not much better off than you'd have been with just two people.
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| # ? Mar 11, 2011 23:03 |
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seorin posted:Warlocks are a strange class, and not particularly good in parties. They're no worse in parties than they are solo, really, but the problem is they're heavily survivable at the expense of all else. Their damage sucks, and doing anything but damage requires a huge investment of HP that's liable to get the warlock killed during any situation tough enough that it would warrant it. I'm not surprised you'd have a hard time with a warlock as a third, because you're not much better off than you'd have been with just two people. Yeah, he wasn't doing enough damage to make things go faster, and couldn't really provide enough healing to make things go smoother. So he mostly whittled the groups away (which kept him healed) while the soldier and I took down the single targets. He did heal the Soldier a fair bit, but there was no way he could really keep up with all the damage that guy was taking. We still managed to take down the boss at least.
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| # ? Mar 11, 2011 23:08 |
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Warlock has been my main since the class came out and yeah, they are pretty weird at times. I used to feel like junk in parties that ended fights quickly as possible, because trying to use Shift in battle usually never gave me time to drain enough back. Once I talked a couple of friends into intentionally dragging out some fights for an extra round, my warlock turned around and was able to spread out enough HP to keep a healer from having to use -any- magic until we reached a boss at the end of a dungeon. Unless the group is underleveled, it's usually safe to let the warlock sit a little below max HP because a lot of Tap can otherwise end up as wasted overhealing. If you were still doing the lighthouse, I would have recommended trying to leave any Ardan soldiers alive for last so that the warlock could "solo" them to regain spent HP. If at least two were up, dropping Leech on them the first round and then using Shift the second would be an easy way to spread around some health, while bringing them low enough to be finished off with one Tap each. But yeah, short of stripping naked and being the group leader for nudist Reflecting, warlock damage often isn't very high.
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| # ? Mar 12, 2011 00:32 |
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Evil Fluffy posted:Welcome to BYOND. Eh, I'm the one who started it. v v
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| # ? Mar 12, 2011 01:15 |
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In as TheMeatOne, add me to friends list and all that stuff please, I need friends!!!
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| # ? Mar 12, 2011 02:45 |
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Cyberventurer posted:If you were still doing the lighthouse, I would have recommended trying to leave any Ardan soldiers alive for last so that the warlock could "solo" them to regain spent HP. If at least two were up, dropping Leech on them the first round and then using Shift the second would be an easy way to spread around some health, while bringing them low enough to be finished off with one Tap each. Our top priority were the enemy warlocks, followed by a toss-up between the healers and the guys who confused us. That usually left the soldiers for the warlock to leech life off of, since we were less concerned about physical damage than we were about status effects or magic damage. The warlock spent a lot of time at half-health between just getting hit and healing the soldier, so I ended up tossing essences a lot to keep us out of the danger zone.
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| # ? Mar 12, 2011 03:02 |
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I currently have a level 9 cleric named "HarveyTriggr" right now. I'll try some other classes sometime later. So far, it's a very good game. I've been enjoying myself with it. My account name is EdwardLapine
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| # ? Mar 12, 2011 03:05 |
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Kreeblah posted:I've been playing around with the 480 client and it seems to have way more problems connecting than the 479 one. I finally ended up rolling back, so if anybody else is having the same problems and needs the prior version, I've uploaded it here. What I did to make sure the other one was completely gone was uninstall it then delete the BYOND directory in Program Files and in My Documents. Sweet now I'm able to play, thanks man. Got a lvl 3 soldier named Pelican on Corneria.
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| # ? Mar 12, 2011 03:31 |
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I haven't been able to find a world map for this game available, so I decided to make my own. Here's what I have done so far: Clicky: Since it's all 8-bit style and 32x32 blocks it's really easy to stitch it together and it's a nice, small png image. The only problem was that the water changes from one screenshot to the next, so I just made a tiled water background layer and lined the land up with it. The map is 1:1 size with in-game (or at least, the size of screenshots the game takes). If there's already a world map then... welp. v v
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| # ? Mar 12, 2011 03:37 |
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| # ? May 21, 2013 07:06 |
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It seems that the server we chose to play on, Corneria, is turning into a PVP server in under a week. The Good: Things get more interesting. The Bad: There are a lot of level-capped people who have been farming daily quests and the casino for Stat Seeds, Shard Equipment and the Moon Enhancement upgrade. This means that anyone not a maxed out level 32 group with stat seed modifiers will get hosed up most likely. That could get annoying if the level 32 people want to ensure sub-32 people don't get anywhere near them. Should the guild request a transfer to a PvE server, or should we remain on Corneria when it goes PvP and see what happens? We might be able to transfer back to a PvP server once we get built up a little bit, but I'm not sure.
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| # ? Mar 12, 2011 03:40 |
























