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Question posed from an earlier thread: I have a large UIButton and, due to its size, the "highlight" glow doesn't show up. What can I do about this (aside from shrinking the button)? Also, I just added an GLES2 pipeline, and I have the problem that sometimes it will run at full 60fps, and other times at will run at a fraction thereof. Anyone ever seen any like that? code:
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# ¿ Mar 27, 2011 23:15 |
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# ¿ Apr 29, 2024 03:18 |
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Selling out this fast is insanity. I can only assume it will get worse.
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# ¿ Mar 29, 2011 18:18 |
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fankey posted:Can MPMoviePlayerController deal with anything other than a .m3u8 file when loading from an http server? Pointing it at a .mov, .mp4 or .m4v doesn't appear to work.
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# ¿ Apr 9, 2011 05:59 |
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I ran into a really bizarre problem in one of my apps. In many cases, I have views that I CATransition out, and CATransition in a new one in its place. However, if I have an active touch on the screen I transition out, the new one will not appear or will disappear as soon as the touch is let up? Has anyone seen anything like this?
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# ¿ Apr 12, 2011 21:11 |
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Hey Clang friends: I'm hearing about Clang LLVM 3.0, but the current version is 2.9 and I don't see any info on 3.0. Given it's an open source project, can you talk about (or point to) some info about 3.0?
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# ¿ Apr 16, 2011 03:12 |
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monkey posted:and whether I can even use fopen and fgets on iOS.
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# ¿ Apr 17, 2011 18:50 |
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Hey, how do I compile a single file with a different compiler in Xcode 4? I have one C++ file that makes use of variable-size new[]'s, and this bombs on ARMv6 devices with Clang. Unfortunately, most of the project makes use of Objective C features only available in Clang.
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# ¿ Apr 18, 2011 08:17 |
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Can I have my UIViewController be transparent to the one behind it?
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# ¿ May 6, 2011 19:17 |
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klem_johansen posted:Just about to issue a new app and I got this note warning me against compiling it with 4.3, noting that Verizon users won't be able to run them.
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# ¿ May 10, 2011 05:29 |
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Ender.uNF posted:This. There actually have been ABI changes in each of the major versions, but I think the current SDKs can target back to 3.0 or so. (Although Apple no longer accepts apps that run on 2.x.)
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# ¿ May 10, 2011 23:05 |
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Ender.uNF posted:I thought it was 3.0 that introduced the "modern" runtime (non-fragile base classes and the ability to add ivars dynamically) and was the last ABI change but I could be wrong. Anyway, a lot of the various utilities (e.g., classdump, otool) will often error or throw lots of warnings on binaries compiled with major new iOS releases, and usually there are some additions to the Mach-O structures and defines with major new releases. It's possible some of those changes may be backwards compatible, though, I'm not sure. Substar posted:xcode 4: What the poo poo?
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# ¿ May 11, 2011 08:06 |
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Doc Block posted:A lot of people forget that all the Unix stuff is still in there, including all the Unix file stuff.
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# ¿ May 21, 2011 01:02 |
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Had a discussion with another developer and now I'm curious. Anyone here do programmatic layouts? If so, where do you your cleanup for loadView?
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# ¿ May 23, 2011 09:48 |
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Carthag posted:foo.bar = @"whatever"; //not foo.Bar = ... In any case, you can do it with one of the following: code:
code:
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# ¿ May 27, 2011 08:34 |
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Mikey-San posted:If only I had the time!
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# ¿ Jun 2, 2011 20:45 |
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deep square leg posted:Do I have a hope in hell? First, you can create apps solely for your own use. When you do that, of course, they don't have to pass Apple validation, so you're free to screw around with the stuff that's normally off limits. Second, you might want to consider jailbreaking. If you go this route, you can install sshd on the iPad, ssh to it, su(do) to root, and modify the OS's default configuration and files.
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# ¿ Jun 6, 2011 08:34 |
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deep square leg posted:For the first part, I had believed that even personal apps could still only use whatever functionality was available in the API, and I wasn't sure if the kind of thing I want to change would be available. I'll do some research. In any case, if you just want to look around the iOS filesystem without actually jailbreaking, there are tools to do that.
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# ¿ Jun 6, 2011 09:48 |
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Xcode 4.2?
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# ¿ Jun 6, 2011 22:10 |
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lord funk posted:How can I monitor how hard the iPhone processor is working while my app runs?
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# ¿ Jun 9, 2011 23:09 |
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Ender.uNF posted:Does anyone know off-hand if you have a beta xcode+sdk installed but target the latest official SDK, are there any problems submitting updates to the App Store? EDIT: You can, however, install a release and beta SDK simultaneously (and this is what they recommend). Small White Dragon fucked around with this message at 01:34 on Jun 11, 2011 |
# ¿ Jun 11, 2011 01:02 |
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Markov Chain Chomp posted:As far as the app verification thing goes, I want to use location/gps information from the phone and I'd prefer it if people couldn't easily inject fake locations, but when it comes down to it it's just a game so who cares if someone spoofs packets to appear at the north pole, right?
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# ¿ Jun 13, 2011 20:42 |
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rjmccall posted:Just to be clear, ARC itself is no longer under NDA, q.v., so you can run wild.
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# ¿ Jun 16, 2011 09:39 |
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Akuma posted:Dudes! My customer in Hong Kong wants to test the IAP of my game; we're developing it in the UK. I didn't think there was any way to test IAP in the sandbox environment without running a debug build, which obviously I can't do because of... geography. Is there a way to test IAP in adhoc builds?
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# ¿ Jun 20, 2011 19:37 |
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WWDC 2011 videos are up.
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# ¿ Jun 24, 2011 00:36 |
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mc.schroeder posted:If you watch the "Full Screen and Aqua Changes" WWDC video, for example, they discuss some stuff near the end that pretty clearly hints at future hardware. Of course even in the session they never make any direct reference to that. But I bet in a year or two Steve will get up on stage and present PENUS PENUS PENUS to a cheering audience, pointing out that they're the first to accomplish that, only to top it off with a "x% of apps in the App Store already support PENUS PENUS PENUS".
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# ¿ Jun 27, 2011 23:31 |
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Yakattak posted:I feel like its harder to go through all the loops and bounds to not use Objective-C, than it is to learn and use Objective-C.
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# ¿ Jul 1, 2011 05:11 |
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Campbell posted:I'm being asked if its possible to can create a native iOS "portal app" that will allow you to download and play various games. I was 99% of the way into saying Apple doesn't allow interpreted code but then I found the C64 app which appears to do just that. That said, it would appear that the games are already included.
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# ¿ Jul 12, 2011 00:13 |
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Doc Block posted:Can't you just copy the installer to a thumbdrive and then take it home? (should be in /Applications) Doc Block posted:Is there anybody else here who's in the iOS dev program but not the Mac dev program that has Xcode 4.1? If so, could you please try to download the 10.7 docs (in the Documentation panel in Preferences) and let me know how it goes.
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# ¿ Jul 22, 2011 00:04 |
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Anybody getting warnings like "No previous prototype for function" when building under Clang in Xcode 4.1? EDIT: What's the "correct" way to release a CTFont? CFRelease? Small White Dragon fucked around with this message at 22:03 on Jul 24, 2011 |
# ¿ Jul 24, 2011 21:06 |
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lord funk posted:Now that I take a closer look, it is running off of DisplayLink, with the interval set to 1 (I think this means its updating 60x / sec). So you could also try, say, 20 or 30fps and see what happens.
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# ¿ Jul 31, 2011 20:52 |
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lord funk posted:Is Xcode 4.1 more stable than 4.0.2? I've been sitting at 4.0.1 for a while and I'm reluctant to upgrade (for no reason other than preventing headaches), but it is crashing constantly. That said, I have run into a bug where after a few hours of modify/compile/run in Xcode 4.1, Lion will fail to launch new processes. :o But I'm sure if that's Xcode's fault, or the OS's.
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# ¿ Aug 2, 2011 15:58 |
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When it happens, I can't do things like open new terminal windows. I usually end up restarting the machine.
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# ¿ Aug 3, 2011 06:13 |
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I need to look through some serialized (NSKeyedArchived output) data. Any good tools for this?
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# ¿ Aug 7, 2011 09:49 |
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Carthag posted:From the docs it looks like it's a binary plist. Try writing it to a file with .plist extension and opening it in the Property List Editor.
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# ¿ Aug 7, 2011 10:36 |
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lord funk posted:Is there a good way to determine the exact model iPad at compile time (1 or 2)? I need to change some things to optimize between the two, and I'd rather do it at compile time than runtime.
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# ¿ Aug 30, 2011 01:55 |
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nolen posted:My suggestion that I posted earlier would tell you which iPad you are running on currently. No camera + UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad tells you that you are on an iPad with no camera. iPad first generation, ahoy. The biggest thing is that you be future-device-proof. If you don't recognize the device, you should probably assume it's better than the iPad 2.
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# ¿ Aug 30, 2011 19:55 |
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Is there a good place that catalogues SDK issues with jail broken phones? As it doesn't seem to be something Apple likes to talk about.
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# ¿ Sep 4, 2011 07:07 |
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How do I symbolicate a crash file in Xcode 4?
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# ¿ Oct 1, 2011 05:06 |
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PT6A posted:Speaking of rejected apps, I just had an app rejected (by an automated process) for non-public API use in almost every class (including, apparently, UIKit classes). I'm pretty sure I didn't do anything crazy enough to gently caress everything up, and a cursory google search indicates other people are having the same problem since earlier today, so I imagine it's just something to do with their updates today.
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# ¿ Oct 4, 2011 22:46 |
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# ¿ Apr 29, 2024 03:18 |
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Are there any iOS devices that support texture sizes greater than 2048x2048?
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# ¿ Oct 5, 2011 00:14 |