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From what I remember, both the next Professor Layton and the Phoenix/Layton crossover games were being advertised at Gamestop (or at least the one I go to), so it's a good bet that it'll be brought to the U.S.
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| # ? Apr 10, 2011 16:25 |
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| # ? May 22, 2013 19:53 |
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Man, I can just imagine how bad a fan-translation of AAI2 would be. Sudden Japanese anachronisms in a localized English game, ahoy! There is no way they would be half as competent in the actual localization part as whoever has been translating AA games so far. ...Then again, Ryusui of Breath of Fire II retranslation fame likes Ace Attorney, and he knows how to localize. So there is a shot at competence.
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| # ? Apr 10, 2011 16:41 |
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orenronen posted:The same way they handled iOS Ghost Trick. You give away the first chapter as a free download and sell the rest one by one as in-app purchases. A free Capcom release is guaranteed front-page placement on iTunes and probably stays in the charts for some time. Users play first chapter and then it's a very easy impulse buy to click a button and get the next chapter of the story. That's a game that's already translated. The majority of the costs aren't the cartridge and box. Do you honestly think it will sell 2 times as much (or more, depending on the price you go with) on iPhone? I think most people who would want to play own a DS.
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| # ? Apr 10, 2011 17:14 |
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RICHUNCLEPENNYBAGS posted:That's a game that's already translated. Didn't the iOS version of Ghost Trick sell a lot more than the DS version though?
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| # ? Apr 10, 2011 17:17 |
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marktheando posted:Didn't the iOS version of Ghost Trick sell a lot more than the DS version though? It's not out in the US? While visual novels are mainstream in Japan they are a niche in the US.
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| # ? Apr 10, 2011 17:34 |
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RICHUNCLEPENNYBAGS posted:It's not out in the US? While visual novels are mainstream in Japan they are a niche in the US. I know, but it shows that an iOS version of AAI2 could also do better than the DS one. If a DS translation wouldn't be profitable enough then perhaps an iOS translation would be what with lower overheads etc.
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| # ? Apr 10, 2011 17:42 |
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Aphrodite posted:It's not going to cost them any less to translate it, though. Of course not. But these days, a Game of the Week feature in the App Store is potentially worth millions. Tallgeese posted:Man, I can just imagine how bad a fan-translation of AAI2 would be. This is my deepest, darkest fear. quote:...Then again, Ryusui of Breath of Fire II retranslation fame likes Ace Attorney, and he knows how to localize. So there is a shot at competence. Big difference between Breath of Fire and Ace Attorney. And I say that as someone who loves Ryusui’s work on BoF2. Alexander O. Smith set a high bar in AA1.
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| # ? Apr 10, 2011 17:47 |
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I don't know poo poo but I like to think there's a big potential market of iOS users who, like me, like these sorts of games but aren't interested in shelling out for and carrying around a DS. I searched the App Store as soon as someone mentioned iOS Ghost Trick and now I'm disappointed about it being Japan-only.
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| # ? Apr 10, 2011 18:09 |
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fleshweasel posted:I don't know poo poo but I like to think there's a big potential market of iOS users who, like me, like these sorts of games but aren't interested in shelling out for and carrying around a DS. I searched the App Store as soon as someone mentioned iOS Ghost Trick and now I'm disappointed about it being Japan-only. I'd assume they are just holding back on releasing the English iOS version to maximise sales of the DS one. There was a gap of like 6 months between the Japanese DS and iOS versions and the English DS version only came out a few months ago.
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| # ? Apr 10, 2011 18:28 |
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RICHUNCLEPENNYBAGS posted:That's a game that's already translated. Oh, of course. If they decide to do it that way it will be an experiment, but one that might prove to be extremely successful in my opinion. The iPhone market has shown some incredible profits for genres thought to be unprofitable before marketed to a huge audience that never really played video games before, and no one really knows what will work and what won't. There's also nothing like the AA games in the US store right now (other than the first Phoenix Wright game itself, but as I said - it predates IAP which I think is key here). They may want to start with the first AAI, though, since as you said - it's already translated. If that works, they can go on localizing the second game.
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| # ? Apr 10, 2011 18:29 |
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marktheando posted:I know, but it shows that an iOS version of AAI2 could also do better than the DS one. If a DS translation wouldn't be profitable enough then perhaps an iOS translation would be what with lower overheads etc. I hate to rain on your parade, but this is wishful thinking. The only "overhead" that is "lower" is the actual physical materials for the cartridge, box, and manual, all of which are only a fraction of the cost. The translation, programming, etc. costs don't change (actually they will probably be somewhat higher because the game has to be ported, but that expense is pretty negligible). At the same time, the price people are used to paying for iOS games is much lower -- there is no way it will sell for $30. Let's say they go with $15, which is pretty much the "premium" iOS game price. They have to sell more than twice the amount they expect to sell on DS for this to be a profitable venture. It's just not very likely. Admittedly they also have the problem that the audience for this game is also the most likely to have a flash cart and know where to find games for download, I suppose, but that problem isn't solved by going to iOS either. edit: And honestly I don't think the audience is going to be much larger for AAI on iOS than the original PW (actually probably just the opposite) so I imagine they have a pretty good idea of how well it would sell too. RICHUNCLEPENNYBAGS fucked around with this message at Apr 10, 2011 around 19:04 |
| # ? Apr 10, 2011 19:01 |
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I don't know. It's really hard to say how many customers there are out there that would buy the game if they didn't have to carry around an extra $80 brick for it and pay $30 for the game. Don't doubt the possibility that lowering the unit price could increase revenue. I think a model where they sell the first case for $3-5 or something and sell each subsequent case as IAP would work great and apparently they are already doing that with Ghost Trick in Japan.
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| # ? Apr 10, 2011 19:15 |
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RICHUNCLEPENNYBAGS posted:I hate to rain on your parade, but this is wishful thinking. The only "overhead" that is "lower" is the actual physical materials for the cartridge, box, and manual, all of which are only a fraction of the cost. The translation, programming, etc. costs don't change (actually they will probably be somewhat higher because the game has to be ported, but that expense is pretty negligible). At the same time, the price people are used to paying for iOS games is much lower -- there is no way it will sell for $30. Let's say they go with $15, which is pretty much the "premium" iOS game price. They have to sell more than twice the amount they expect to sell on DS for this to be a profitable venture. It's just not very likely. Well there's also distribution costs as well as materials. But yeah I probably am clutching at straws, damnit.
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| # ? Apr 10, 2011 19:31 |
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Lord of Laughton posted:This is a very sad morning Oh, but that was important. It showed the artist was watching Apollo because he felt guilty about something. And the something turned out to be forging evidence to ruin someone's career many years ago.
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| # ? Apr 11, 2011 00:57 |
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dumb brunette posted:I'm not going to lie, I'd happily buy an Ace Attorney: Gregory Edgeworth game. Please include a hint as to which game/case you're discussing in the spoilers! (this one's for AAI2, in case anyone was wondering) That goes for everyone, mind you, not dumb brunette specifically. I hadn't heard about the likely lack of translation for the next game(s). Welp, that's really put a damper on my day.
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| # ? Apr 11, 2011 14:28 |
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Yipes, with AAI2 being cancelled I've only got one more DS game to look for, then I'm through with portables.
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| # ? Apr 12, 2011 06:14 |
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Ka0 posted:Yipes, with AAI2 being cancelled I've only got one more DS game to look for, then I'm through with portables. Same with me, I only have Half-Minute Hero 2 on PSP left to look forward to. Though I know I'll inevitably give in and buy Final Fantasy IV again. Other than that, yeah, it's been a fun ride with this gen's portable game systems. The DS has probably eclipsed the Game Boy as my favorite portable ever made. It's really devastating news, it's like your favorite comic book series is getting canceled or something.
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| # ? Apr 12, 2011 22:56 |
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My only regret will be not getting to play Megaman Legends 3 but if nintendo wants to do the whole exclusive dance pull thing again, I'm not interested. Next thing you know square will come out with chrono break as a 3DS exclusive as well.
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| # ? Apr 13, 2011 16:15 |
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poo poo , I could literally cry from the news that they have no plans to localize. I'm more or less choking back tears right now. I'm lucky; my Japanese skills are limited, but they exist, and I have easy access to the games. But still, it won't be the same. If anyone catches wind of any sort of localization project, I'd be happy to help. I'm a decent writer with a working knowledge of Japanese culture who isn't such a weeaboo as to make things incomprehensible to the rest of the world.
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| # ? Apr 14, 2011 06:29 |
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There's something going on at Court Records where I have volunteered to help with the translation too, but they're still trying to work out how to get the text out of the game as far as I can tell.
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| # ? Apr 14, 2011 08:33 |
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And apparently, the same person who said there were no plans for localisation has recently announced that the issue will be discussed again in meetings and the like. The anticipation will kill me.
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| # ? Apr 14, 2011 16:01 |
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Graceful Graveler posted:And apparently, the same person who said there were no plans for localisation has recently announced that the issue will be discussed again in meetings and the like. The anticipation will kill me. There's always hope, Yakuza made it even after Sega had outright said the franchise was dead in the West. Don't stop believin'.
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| # ? Apr 14, 2011 16:03 |
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That happens pretty often, actually. When they say something won't be translated, it usually makes a lot more people speak up. I guess it's an evolution of children only wanting the toy someone else has.
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| # ? Apr 14, 2011 18:58 |
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Aphrodite posted:That happens pretty often, actually. When they say something won't be translated, it usually makes a lot more people speak up. Ah, the Nintendo Wii marketing ploy.
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| # ? Apr 15, 2011 03:43 |
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Apollo Justice owns, gently caress the haters
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| # ? Apr 17, 2011 17:03 |
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So, uh... what?quote:In the movie, the main protagonist, Phoenix Wright, will be played by Mr. Hiroki Narimiya, while rival prosecutor, Miles Edgeworth, will be played by Mr. Takumi Saito. Pheonix's assistant and spirit medium Maya Fey will be played by Ms. Mirei Kiritani. Mr. Takashi Miike of “Crows Zero” and “Thirteen Assassins” fame will be lending his directorial talents to the film. What?!
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| # ? May 27, 2011 10:24 |
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Great, here they are once again showing us stuff we would want but will probably not get. I'm just going to steal what one guy said over there and say that they must love teasing their non-japanese audiences.
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| # ? May 27, 2011 10:38 |
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eating only apples posted:So, uh... what?
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| # ? May 27, 2011 10:44 |
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I have no idea who those people are and I don't care. I'm still gonna love this. I honestly believe that David E. Kelly should consider doing a Phoenix Wright TV show.
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| # ? May 27, 2011 12:18 |
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Lone Rogue posted:I have no idea who those people are and I don't care. I'm still gonna love this.
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| # ? May 27, 2011 14:10 |
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Tibeerius posted:I was about to argue that David E. Kelly shows always end up being unrealistic and melodramatic, but then I remembered we were talking about Ace Attorney. Exactly. It would lend very well to Phoenix Wright. They'd just need to hire some unemployed Sci-fi writers to cover the other stuff. They would have to wait for How I Met Your Mother to end so they can hire Josh Radnor as Phoenix Wright though...
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| # ? May 27, 2011 14:36 |
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For anyone unfamiliar with Takeshi Miike, this is the kind of dude he is (about his film Ichi the Killer)-quote:Director Takashi Miike reveals on the US TokyoShock DVD release that the semen used in the close-up during the intro sequence, when the film’s title raises out of a puddle of semen, is real. It was notably supplied by Japanese director Shinya Tsukamoto (Tetsuo) who plays the mastermind that controls Ichi. Miike gave a bucket to Tsukamoto to fill but was unable to provide enough material for the shot. He passed the bucket to three other crew members to add the remaining amount. So if he does make an Ace Attorney movie the results should be... interesting at the very least.
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| # ? May 27, 2011 18:07 |
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To be fair Ichi the Killer ruled.
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| # ? May 27, 2011 18:49 |
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Endorph posted:To be fair Ichi the Killer ruled. It certainly did, I didn't mean to imply otherwise. Everyone in this thread who hasn't seen it yet, go and watch it now.
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| # ? May 27, 2011 19:02 |
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marktheando posted:So if he does make an Ace Attorney movie the results should be... interesting at the very least. Miike made many, many movies, and while he's known in the west mainly for Ichi, he does everything from ultra-violence (Ichi) to disturbing poo poo (Citizen Q) to kid comedies (Zebraman) and also some slow-paced dramas, superhero manga adaptations and period pieces. He already did pretty much every genre, so I'm sure an Ace Attorney film that doesn't stray too far away from the original material is right up his alley.
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| # ? May 27, 2011 21:20 |
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It's funny that the OP says:OP posted:
If only that was still the case. I paid $40 for my copy, used, and that was after I managed to drop $30 on a bootleg that I had to return.
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| # ? Jun 1, 2011 01:31 |
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RICHUNCLEPENNYBAGS posted:That's a game that's already translated. OK, so you're telling me a substantial amount of the cost isn't: 1) Printing, manufacture and packaging of physical media, 2) Shipment of said media across several nations to thousands of stores 3) Payment of retailers for shelf space in said stores 4) Payment of semiconductor, plastic moulding, printing companies and/or in-house employees with those jobs for services rendered? Yeah, prove it. Show me some actual data that supports your argument, or it's as legitimate as me saying "publishing is in fact a significant expense" without at all backing it up. SiteMeister fucked around with this message at Jun 1, 2011 around 02:41 |
| # ? Jun 1, 2011 02:39 |
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Corbet posted:It's funny that the OP says: European goons can get it for €20 new (like I did just now, thanks for reminding me). Healbot fucked around with this message at Jun 1, 2011 around 09:37 |
| # ? Jun 1, 2011 09:13 |
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SiteMeister posted:OK, so you're telling me a substantial amount of the cost isn't: That's cool and all but on the iPhone it's expected that your games cost $5 or less instead of the $35 of 3rd party DS games, and there's no way that all four of those things come close to costing $30 per cartridge. There is no actual data for publishing costs because it's all behind NDAs. pokecapn fucked around with this message at Jun 1, 2011 around 18:39 |
| # ? Jun 1, 2011 18:34 |
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| # ? May 22, 2013 19:53 |
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They put ghost trick on the japanese app store. It's out on DSes everywhere. How expensive could it possibly be to implement other translations and release it internationally?
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| # ? Jun 4, 2011 06:48 |











Time to get learning Japanese...















