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Verloc
Feb 15, 2001

Note to self: Posting 'lulz' is not a good idea.

Pik-ik-cha
Pik clucks in sympathy. He gestures to himself with an armored paw, "Pik-ik-cha. Know that road well. Clutch-brothers die in battle, come here as slave, forced to work in fields. Lonely for one of the people to fight on his own, having no clutch-brothers or sisters at side. How long have you been here?"

Pik turns to Quinn and explains what the other thri-kreen is working on. "He make weapon. Craft of the people. Take sand and work with jaw, slowly build into crystal. Is called chatkcha, throw, cut enemy, come back to hand." Pik demonstrates, complete with a *zip-zip* sound effect.

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Pokeylope
Nov 12, 2010


"At first, I too was treated as a common slave-man." He spits out a glob of saliva thick with particulate onto the floor.
"I survive many battles, battles I was meant to lose. Eventually, the soft ones saw my ability. I am treated now with more respect, but no less fear, no less suspicion."
He pauses and reflects for a moment.
"It has been a long time. I have seen many of these man towns, many of their blood-rings, but I have yet to find a place that is kind to our people. Take my advice if you can brother. The desert is where we belong. Why do you fight?"

Pokeylope fucked around with this message at May 18, 2011 around 01:57

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Thetrin

The others quickly disperse to their respective racial cliques, but Thetrin is a bit perturbed at the situation. They may be the same race, but Thetrin had not become a bandit in the desert because he got along well with others. Travel had its benefits though, and perhaps the vagabond elf could recognize the tribe these others came from.

First though, to get rid of their minder. Thetrin fills out the registration as best he can, and hands it to Romgal. "There you go, take that back to your boss, tell him we'll be ready anytime."

More than a little awkwardly, Thetrin walks up to the group of elves. "Greetings," he starts in Elven, "You look a fine group of fighters. Do you happen to have any idea whats going on outside right now?"

History: 1d20+8 16 where do these elves look like they're from?

Pokeylope
Nov 12, 2010


Romgal takes the tablet and heads back upstairs.

Thetrin: While glancing over their oddly mismatched armor, you spot the mark of merchant house Wavir several times. This suggests they are probably bandits from somewhere in the golden triangle (the area from the north fork of the estuary of the forked tongue, up to the ruins of Giustenal) where house Wavir has it's strongest presence.

One of the elves shrugs.
"I dunno, you're the one who was just out there." He doesn't seem to grasp what you're getting at.

Dick Burglar
Mar 6, 2006

ROBBLE ROBBLE ROBBLE!

Vojzek

Running his fingers over his pendant jewel, Vojzek approaches the well-dressed dray. With a slight bowing of the head and a grunt he greets his fellow scaled one.

"Do my eyes deceive me, or is that real metal? I am impressed," Vojzek beams, speaking in Draconic. "But tell me, brother: what do you fight for?"

Deific Presence
May 7, 2007


Iblis

The tiefling quickly reacts and materializes a jug of booze under his own robe.

"Good thing I brought me own then, ain't it? If'n ye want ta make things more interestin', perhaps I might have a proposition for ya after a few rounds. First though, let's play."

Minor Creation to create a large jug of booze. For all purposes it looks, tastes, and smells like alcohol, but won't get me drunk. Hopefully I will get these dwarves drunk enough that they will go along with my suggestion.


Bluff: (If they have any suspicion that my booze might not be real; if not, ignore this)
1d20+4+2: 16

Drinking Game!:
1d6: 5
1d6: 6
1d6: 1
1d6: 4

Rerolling the 1:
1d6: 3

"Looks like I've got an 18, fellows. Care to see if ye can beat it?"

EDIT: Looking back now I'm a bit confused on the rules. So a 6 is a reroll, but a 1 is a double drink. I got both. So what happens?

Deific Presence fucked around with this message at May 18, 2011 around 06:57

Pokeylope
Nov 12, 2010


Vozjek:

The dray looks up from his work to regard the newcomer.
"Ah! You are not the first to admire my blade, but I will warn you not to underestimate it's master. To own a weapon so fine, one must be capable of defending himself from those who do more than admire." A curious look crosses his face, as if he were attempting to decipher your intent.
"As for your question, why do I fight. An interesting one, especially from a stranger. I suppose I fight to be a champion, to hear my name spoken with awe, and be celebrated for my craft."
He stops polishing and holds his blade up to inspect the sheen.
"There may be more to it, but why is it you are so interested stranger?"

Iblis:

The slightly drunken one is highly amused by this.
"Aye! That's my type of fightin man. Nothin takes the edge off like a quick drink before the brawl." He tosses the dice.


Gamblin 1: 4d6 17
4 1 6 6
Gamblin 1: 1d6 5
16+5=21

"Thats a fine start, but don't worry, I'm sure your luck'll pick up"

That was a clever trick, with that tactic it can be assumed in a short while you'll have them all well and drunk. If you'd like to keep playing it out, or perhaps try to wrangle something more out of em, that's fine as well.

Dick Burglar
Mar 6, 2006

ROBBLE ROBBLE ROBBLE!

Vojzek

"I do not doubt your skill," Vojzek reassures the swordsman, holding up his hands defensively. "But is it not wasted here? Surely you could fight for something greater. I ask you: would you fight to be free? ...maybe kill a few of these guards along the way?" He finishes with a wide, toothy grin.

Rollin dat diplomacy in case it matters:
Diplomacy: 1d20+4 21

And yes, Vojzek is more well-spoken in Draconic. DEAL WITH IT

Dick Burglar fucked around with this message at May 18, 2011 around 09:21

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Thetrin

Recognizing the mismatched, likely stolen armor, Thetrin relaxes a little. Bandits, at least they have some similarity. He wonders if they were caught or are here to pad their wealth.

"You hadn't heard? Well, I suppose the guards have kept it quiet." The elf leans in towards his brethren, keeping his voice unheard from the prying ears of the guards.

"The slaves revolted. Some powerful magics destroyed the templar outside the walls, and even now the slaves are organizing an army to assault the city. Interesting times, hm? But, if I judge you right, you are a long way from the Golden Triangle. Tell me, do you fight here by choice or punishment?"

Verloc
Feb 15, 2001

Note to self: Posting 'lulz' is not a good idea.

Pik-ik-cha
Pik chitters in amusement at the other thri-kreen's line of discussion and conversation. "You are right brother, we are of the desert, and should not be forced to live in man-towns. Why do I fight?", Pik sidles in closer to the other 'kreen and whispers, "Opportunity to get out from under slaver-man's lash presented itself. My clutch took it. We are here to find more warriors for our pack. Have great pack of slave-warriors outside walls, others who tired of being slave. Waiting outside walls, ready to do battle in city when we open gates. Want to go back to the desert brother? Come fight with us."

Deific Presence
May 7, 2007


Iblis

Iblis takes a swig of his psychically manifested booze, playing further along with the drinking game and feigning an increased level of drunkenness.

"So, what brings ye fine fellas ta tha Arena? Glory, honor, riches, wenches?"

Gamblin'!:
4d6: 18
6 3 6 3

Gamblin' reroll:
2d6: 8
12+8=20

Just assume we keep playing after this round, with them getting more and more liquored up.

Pokeylope
Nov 12, 2010


Vojzek

"Fight for something more, yes, perhaps. Who's freedom are you speaking of? I fight to make a place for myself in this world, but what I yearn for is a place for our people."
He sighs and straps his sword back into the broad sheath slung low across his back.
"Have you ever seen Giustenal? It is where I found my blade. That ruined city stands as a testament to the hatred this world bears towards our people."

Vojzek: You know little of Giustenal, except that it is rumored to be the birthplace of the dray, and was destroyed long ago.
"The last time the sorcerer kings worked together was to crush us, but they could not kill us all. I will fight stranger, if only to see that bastard Kalak crushed for what he has done. You do have plans for Kalak I assume? You know he is in this very stadium?"

Thetrin:

"We choose to be here. There's hardly a beast in Athas we haven't faced, and here we can make good money with our skills." The other elves nod in agreement.
"As for this revolt, I doubt it will last much longer. As soon as they get inside the city, my guess is Kalak will deal with them...personally. If you haven't got a death wish. I'd recommend staying out of it."

Pik-ik-cha/Quinn:

"Your offer is kind brother, kinder than I deserve. You see, I am called clutch-breaker. Can never go back. That is truly why I fight."
Clutch-breaker is a nearly unspeakable insult. This kreen has done something to greatly harm his clutch, and taking clutch-breaker as a name shows he has not forgiven himself. A clutch-breaker is to be reviled by all thri-kreen for his crime.
"I wish you luck, but you would be a fool to seek my help."

Iblis:

"Haha, all of the above my friend. Killin folks for money's a more honest profession that most, eh? At least they've got a weapon and fair warning before we run em through, you won't get that outside the arena!"


gamblin 2: 4d6 14
1 5 2 6
gamblin 2: 1d6 4
13+4=17
"Well played, well played."



_______________________________
As you all speak with the fighters you notice another group being led in. This one is comprised of several sturdy looking humans and perhaps the scrawniest mul you've ever seen. Their armor is splattered with blood, they must be fresh from a fight. They continue past the guards into the second half of the gladiator's wing.

Mustache Ride
Sep 11, 2001



Quinn

"My clutch-mate and I wish you luck with your fight. If you ever change your mind please do not hesitate to join us. You can begin a new with a different clutch, and we would be glad to have you.

Pik-ik-cha, I will leave you and this hunter."

Verloc
Feb 15, 2001

Note to self: Posting 'lulz' is not a good idea.

Pik-ik-cha
click-clack! "You name yourself clutch-breaker? Must have done very bad thing to take name such as that. Very well, do not join our clutch. When time comes, at least die well.", Pik says, turning away from the other 'kreen.

Dick Burglar
Mar 6, 2006

ROBBLE ROBBLE ROBBLE!

Vojzek

"I know all but nothing of the place," Vojzek shrugs. "If I survive long enough to escape this city, perhaps one day I will seek it out. But today's survival is what I care about now: the slaves have revolted and storm the city. Soon they will make their way here. If they are to survive, they will need strong warriors fighting with them. Help us earn our freedom, and become a champion of the free people."

When the subject of the Sorcerer-King arises, the Dray pauses in thought before speaking. "I have lived under the heel of others all my life. One way or another, I will be free. That is all I know for certain."

Edit: added in a line, and made another Diplomacy check if it's necessary.
Diplo: 1d20+4 9 doh

Dick Burglar fucked around with this message at May 19, 2011 around 00:13

Deific Presence
May 7, 2007


Iblis

After a few more rounds of drinking, loosening the dwarves up even more and making them more susceptible to suggestion, Iblis makes his move.

"Well I have a little proposition for you. There is an army amassing outside the gates, ready to storm the city and take out the guards and templars. I promise the spoils of war will be far greater than anything you might earn in the arena, and you get to fight against worthy opponents. Either way, this rebellion is probably going to cancel the tournament once the army breaks through the gates."

Diplomacy:
1d20+4: 11
Bluff:
1d20+11: 22

Don't give up that easy, guys. We could totally get all of these gladiators to join us if we just talk to them some more. Thetrin, try to convince them that the games will be canceled once the army breaks through, also that we have powerful allies on our side. Pik and Quinn, I know the situation seems bleak with Clutch-Breaker, but there has to be some way to convince him he can redeem himself. As far as Voj goes I guess you've got him on our side, but yes trying to find a place where the Dray can reform their once-great society, perhaps built even in the liberated Tyr. Also, Pik since you have high thievery, try to unlock the lesser slave cages if nobody is looking.

Pokeylope
Nov 12, 2010



Vojzek:

"A champion of free men, eh? Yes, I think I like that. Better than a champion for these lapdogs and sycophantic nobles." He stands up to look you in the eyes.
"Together, we will show these people what it means to be born of the dragon. Just make it known when I am needed, and you will have my blade."
He extends a hand for you to shake.
"My name is Razim."

Iblis:

"The tournament's gonna be canceled?" The one in green armor lets out a sour burp as a look of dissatisfaction settles on his face. The dwarf who had been attending to the half-giant speaks up.
"Aye, but there's a whole city to be had boss. What do we need with a champions purse, when we could have anything we want? Have you ever wondered what's in that giant golden tower?"
"Is gold all you think about? I don't want any part in some foolish war. What do you think Kalak's gonna do when they come busting in that gate?"
One of the other dwarves speaks up, he's been sitting quietly in the corner, nursing his own flagon of ale.
"If they storm the city, they'll come for Kalak, and Kalak is here. This war's found us boys, like it or not."
A silent moment passes, the one in green tries to stand, and promptly slumps back down.
"Ah to hell with it! I like you fella, more'n I like any of Kalak's dogs. If you think we can really win this fight, just promise that me and my boys can have a crack at that tower of gold."
He chuckles softly to himself. Some of the others still look a bit worried.


edit: sorry iblis, got confused there for a second.

Pokeylope fucked around with this message at May 19, 2011 around 05:51

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Thetrin

"I understand, but when the slaves get inside the city I doubt the games will continue. Besides, the slaves didn't get free by themselves. Some kind of powerful magic is backing them, and I'm certain that they have a plan for Kalarel when the time comes. When the slave revolt gets here, maybe you could..."

But then Thetrin stops. They could what? The smartest thing to do in their position, so similar to Thetrin's own, would be to steal the fastest mount and ride into the desert, not to risk dying needlessly in a civil war. Why was Thetrin here? Because he owed this mysterious Alliance his freedom? But the elf had no patience for oaths, seeing them more as a tool than any kind of bondage in trust. Because he felt attached to his new brethren? They were powerful and useful, and Thetrin would definitely try to recruit them, but in any other circumstances Quinn's war would never be worth the trouble for any of them. Because he wanted to help the slaves? The thought was laughable.

But there was something, a reason Thetrin needed to stay in the city. Somewhere out there, a few of his old friends and allies were slaves as well, and the best way to ensure their safety would be to see this revolution through. Maybe they had fled to the desert as well, and Thetrin could think of some who would, but maybe they were out there, armed and working with the other slaves, and looking for him.

In the meantime though, he had lost his train of thought, and had no interest in trying to recruit these elves with nothing to gain while Thetrin had nothing to offer.

"Nevermind. Good luck in the arena."
With that, Thetrin retreats to an empty space, and prepares his own weapons while examining the layout of the area. How, then, to break out the gladiators and arm them?

Diplomacy: 1d20-1 3

Deific Presence
May 7, 2007


Iblis

"As for your concerns about Kalak, we have some very powerful allies on our side. At least, powerful enough that they were able to free all the field-slaves simultaneously. I have yet to witness the full extent of their power, but they wouldn't be attempting this revolution if they weren't confident they could win. As far as looting goes, just as long as you don't rob or harm any innocents feel free to ransack and destroy anything that symbolizes Kalak's decadent reign of terror."

After looking over the dwarves once more, Iblis offers his hand in greeting,

"So, what names do you fellows go by? Any special skills I should know about?"

Dick Burglar
Mar 6, 2006

ROBBLE ROBBLE ROBBLE!

Vojzek

"Welcome to the fold," V says with a grin as he reaches to grasp Razim's hand. "I am Vojzek."

Pokeylope
Nov 12, 2010



You all hear a voice in your head. It sounds like the mul from the registration desk.
"You're on deck after this next fight, get ready. They'll come fetch you when it's time."
Another group of battered gladiators is lead through your room into the one adjacent.

Iblis:

"The name's Daruk, I'm in charge here, in the sense that I get blamed when things go south."
He gestures to the younger dwarf, who's stuffing his pack with ill-gotten goods. "That's Krodus, he's a tricky little bastard, but he thinks with his purse. The one in the back is Borak, my brother."
He looks behind him to the only one among them who has not yet spoken. He wears thin leather armor over a simple robe, as opposed to his companions scale armor and heavy shields, and looks many years too old to be fighting for sport. "That's old Gruzdin, when you mention special talents, that'd be his department. He's got a natural talent for psionics. The rest of us well, we're gifted in our own ways, but nothing like what he can do."


Looking about you can see a guard standing by the door that leads under the arena to the slave quarters. Two more guards stand at the doors that lead into the second half of your area.
There are two more, unguarded doors on one of the walls. You don't know exactly what's behind them, but you suspect one may be a stairway down to the training area beneath you. The other looks much like the door you first entered, and may lead back outside.

Verloc
Feb 15, 2001

Note to self: Posting 'lulz' is not a good idea.

Pik-ik-cha
"Go check in with rest of group, Quinn-man, see how they do? Talk to others?"

Mustache Ride
Sep 11, 2001



Quinn

"Yes, lets plan our next move. It would be nice if we could get in to speak with the slaves. Maybe we can try to communicate with them once we get out on the Arena floor."

Verloc
Feb 15, 2001

Note to self: Posting 'lulz' is not a good idea.

Pik-ik-cha
Pik stops dead in his tracks for a moment. He utters a buzz of anger, turns and vaults through the air. He lands with a heavy thud directly in front of Clutch-Breaker, limbs splayed and jaws open in an attack posture.

"Hssssssssssssssss You are fool! Look at self! Wallow in pity like prey! Look at place you are! Live within walls like pitiful meat-thing! Name self clutch-breaker, as if name mean ANYTHING here! Man-city BUILT by clutch-breakers! Clutch-breaker-name only mean you accept dominance of meat-things in this place!", Pik snaps a limb over his shoulder towards the rest of the party, "They not even of the people! But they risk death for freedom! If any honor left in you, you take chance we offer! Chance to redeem self! Maybe our clutch die, but we die as the people should, on the hunt, not puling in corner of man-thing-cave that smell of poo poo and shame!"

Acrobatics: 1d20+10 12

Gonna take one last shot at getting clutch-breaker to join our group, and do so with maximum

Pokeylope
Nov 12, 2010


At first clutch-breaker seems frightened by your sudden advance, but as you speak his posture slowly begins to straighten, and he seems to be taking your words to heart.
"It has been a long time since I have spoken with one of the people."
He takes a look around his and clacks distastefully.
"Your words are true. Though I do not like to admit it. Your clutch looks strong, and your purpose here is honorable."
He seems to reflect for a moment on that last word.
"Yes, I will hunt with you. Should I fall in this fight, it will be with honor. Something I have not known in many years."

Deific Presence
May 7, 2007


Iblis

"My name is Iblis, and I'm glad to have you guys on our side. Unfortunately, it's my turn to fight."

Raising his jug, the tiefling proposes a toast to the dwarves.

"May we all share another drink after the battle."

On that note, he returns to the rest of his party.

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Thetrin

As Iblis approaches, Thetrin speaks up. "It's good you had some success. The elves have too much at stake to consider joining us. I doubt they'll oppose us when the time comes, though. The slave fodder will be easier to recruit, they have nothing to lose."

"We should go to the arena fight, we'll arouse too much suspicion if we act right now. When we can, we round up our new recruits, slay the guards, and free the slave fodder. If we can find them weapons quickly, good, if not, they'll have to scavenge. Then we storm the stadium gate."

M.c.P fucked around with this message at May 21, 2011 around 01:08

Pokeylope
Nov 12, 2010


^^^^
Is this the plan? If so include initiative in your next post.

Remember the warlord bonus (+2)

Mustache Ride
Sep 11, 2001



Quinn

"Lets try not to kill any of the potential allies we could gain, yes? Try and keep the killing to the guards."

Initiative: 1d20+2 6

Dick Burglar
Mar 6, 2006

ROBBLE ROBBLE ROBBLE!

Vojzek

Seeing his comrades moving to leave, Vojzek offers his farewells to the other Dray.

"Fight well, Razim."

Initiative!: 1d20+3 6 ughhh

Pokeylope
Nov 12, 2010


Two guards emerge from one of the side doors and gesture for you to follow. You hear the voice in your head again.
"You're up next, head down to the training grounds and make any final preparations you need to. You're up against Tal'Duros the goliath and his mentalist goons."

Deific Presence
May 7, 2007


Iblis

Grinning savagely, Iblis heads to the arena. Although the thought of having to kill fellow psionicists who could make for powerful potential allies displeases him, there is still a darker instinct in his subconscious that constantly thirsts for blood. A more pressing concern is what shall be done after the fight. An arena full of templar, and Kalak himself, with no plan on how the gate shall be opened. The thought is both exhilarating and terrifying at the same time.

Initiative:
1d20+4+2: 23

So I really regret blowing my daily now...

M.c.P
Mar 27, 2010

Stop it.
Stop all this nonsense.

Thetrin

Thetrin does a mental run through of all the psionicists he's fought in his career. The powers they wielded were not to be underestimated, but even the depths of the mind were limited by the intelligence and power of the wielder. Mobility and power would likely win the day.

Initiative: 1d20+3 7 hm
Also, History: 1d20+8 10, what can I expect terrain-wise in the upcoming fight, and what is the arena's approach to killing/sparing other gladiators.

Pokeylope
Nov 12, 2010


The guards lead you deeper beneath the arena. You emerge from the stairwell in a large cavernous room full of fighters, weapons, and ferocious beasts in cages. The men around you are all busy practicing or tending to their wounds.
The guards turn and leave the way they brought you in. There are a wide selection of weapons and armor in racks lined up along the walls. The ceiling is uneven. Odd cylinders of rock and marble jut out of it at strange angles, and sheets of rocks hang from it in heavy curtains. Two large ramps of stone hang suspended in the center of the ceiling. They will lower and let you into the arena when it's time.


Thetrin:
Tyr's arena has no rules regarding death. Some of the fan favorites may be granted a pass from time to time, but combat it usually lethal here. Terrain-wise you can't be sure. This arena is well-known for it's perplexing array of deadly challenges. You do know that often times the combatants have some measure of control over the obstacles presented.

I'm heading off to work, I'll post the battle-map and stuff when I get home.

Verloc
Feb 15, 2001

Note to self: Posting 'lulz' is not a good idea.

Pik-ik-cha
Pik follows the rest of the group into the arena, tense and ready for the fight to start.
Initiative: 1d20+7 9

Pokeylope
Nov 12, 2010


All at once the ceiling above you is alive with activity. Stone shafts begin to shift upwards as sheets of marble descend and shift off to one side. At either end of the ceiling large stone ramps begin to slowly descend, letting in gouts of sand and dust from the arena above. As the ramps lower, the cheering of the crowd suddenly fills the room around you, echoing off the walls and assaulting you with it's full volume.

You step onto your ramp and the great earthen drums buried deep beneath the stadium begin to beat once more, signaling the start of a new event. The surface of the ramp is steep, and the sand drifting down from the arena makes it difficult keep your footing at first, but as you ascend the ramp it slowly begins moving back up until you find yourself standing in the great arena, staring up at thousands of screaming spectators.




This is the arena setup

A few things to note-

The marble-looking structures in the middle are 10 foot-high walls. The slightly darker areas are 5 feet high, and provide only partial cover.

The walls can be climbed/vaulted, and the ropes in the center that cross the gap created by the two walls, can be crossed with an acrobatics check.

Now the fancy part-

The blocks with the green and red gem symbols on them, are special.
They're each about 3 feet tall, and although made of stone, are expertly crafted so as to be sturdy, but mostly hollow. Within these stone casings glow crystals that resonate with primal energy. They each of these blocks weigh about 30 pounds, and can be tossed with an athletics check.

The red ones emit a cloud of flame at the end of every turn. The green shoots a barrage of poisonous barbs from all of it's sides. These areas of effect are marked on the map. They act on their turn in the initiative order.

(With the area of effect for the blocks, if you are higher than them, even by just 5 feet, they will not affect you. However, if they are above you, they will affect all layers below them.)

The plates on the ground will immediately activate the corresponding colored blocks when stepped on. These blocks will activate again during their turn.

You can pass through a plate's area without activating it if you choose, but being forced onto a plate's area will always trigger it.


Toss a block: Athletics check/5= spaces thrown
Climb a 5 foot wall: 2 move
Climb a 10 foot wall: Athletics or acrobatics DC 10
Cross the rope: Acrobatics DC 15

These are suggested skills, if you want to use another skill to accomplish the task, that's always fine.

Initiative Goliath, Psion1, Psion2: 3#1d20+2 18 13 15
Initiative Fighter1, Fighter2: 2#1d20+4 10 10

pre:
 
             HP    AC  Fort Ref  Will 

Tal'Duros: 98/98   17   17   11   12

Psion:  1  46/46   13   12   12   16
        2  46/46

Fighter:1  52/52   15   14   13   13
        2  52/52

Initiative:
- Iblis
- Arena
- Tal'Duros
- Psion 2
- Psion 1
- Warrior 2
- Warrior 1
- Pik-ik-cha
- Thetrin
- Quinn
- Vojzek


Arena Blocks (so you can roll for them if you trigger one)

Fire:   +5 vs Ref
     Hit: 1d8+3 fire dmg- ongoing 5 fire dmg- save ends

Poison: +5 vs AC
     Hit: 4d4 poison dmg- You are poisoned, your vision 
     blurs -2 to hit. After the first failed save your
     legs give out and you fall prone becoming immobilized. 
     Save ends.

As you glance around the arena, you can see Kalak himself, sitting in a tall wooden seat near the ringside, where the foot of his massive ziggurat joins with the walls of the stadium. He sits beneath a billowing cloth canopy bearing the symbol of Tyr that shades him from the sun. He wears simple robes of dark brown and tan, and a thin bronze circlet rests upon his brow as he exchanges idle chatter with the trusted nobles in his small section of secluded seating. Standing near him are all four of his high templar. The most powerful of his servants. This suggests he knows what has occurred outside, and has probably ordered other actions taken in addition to tightening his personal security. Yet he sit here, laughing and enjoying himself as if nothing were wrong.

This rarely happens, but it worked out so that all of the initiatives are in big blocks. If you guys want to, I'd be okay with just posting when you can, and when all 5 of you have gone, I'll take the enemy turn. This could speed things up a bit, but might be difficult to keep track of. Thoughts? For now, Iblis is kicking this off.

Edit: Also, a reminder that most skill checks are minor actions, even stuff like chucking one of those blocks, that would normally be a standard. Checks that don't change something around you are free actions, so feel free to investigate things, even out of turn.

Pokeylope fucked around with this message at May 22, 2011 around 19:21

Deific Presence
May 7, 2007


Iblis

Always one for showmanship when the situation calls for it, Iblis decides to make this his best performance yet. As the ramp descends, his feet leave the ground as he floats effortlessly up the ramp. As the party reaches the top, black tendrils of flame explode from the tiefling and surround his allies. The crowd, nearly as loud as the giant arena drums, roars wildly. Feet planted firmly on the ground now, Iblis glares at the enemy team. Once the drums stop and the crowd's revelry dies down to a low roar, Iblis speaks. His voice is amplified by the natural acoustics of the arena, as well as his own force of will.

"Hail, worthy opponents! May the blood spilled here today bring honor to us all! We are the Dawn Bringers, and our wrath is as unyielding and unforgiving as the dark sun that scorches the land!"

Holding his hands up, Iblis conjures an orb that looks identical to the aforementioned sun and it rises above one of the high pillars. It begins rotating extremely fast, condensing into a hole in existence that draws the enemy Psion toward it and closer to the red crystal. Iblis then activates the red plate in front of himself with his telekinesis and the red crystals burst into flame, singing the his foe.

Shaped consciousness (minor) to G7. Dimensional Scramble (standard) centered on F2. Teleport Psion to F4. Use Telekinetic Grasp (minor) to activate the red plate in H14. The plates activate all the blocks of the same color right?

Dimensional Scramble:
Attack vs Fortitude:
1d20+4:15
1d20+4:11
1d20+4:8
Damage:
1d6+4: 9

Red Block
Attack vs Reflex:
1d20+5:19
Damage:
1d6+4: 8

pre:
Iblis
HP: 24/24	AC: 14
Fort: 11	Reflex: 14	Will: 16
Perception: 16	Insight: 16
Surges: 7/7	AP: 1		Power Points: 2/2
Init: +6 +4(Base)+2(Combat Leader)	Move: 6

Encounter:
[ ]Second Wind  [Standard Action]
[ ]Action Point [Free Action]
[ ]Infernal Wrath [Free Action]
[ ]Psychic Surge [Standard Action]
[x]Shaped Conciousness [Minor Action]
[ ]Minor Creation [Standard Action]

Daily:
[x]Living Missile [Standard Action]

At Will:
Telekinetic Grasp [Minor Action]
Mind Thrust [Standard Action]
Dimensional Scramble [Standard Action]

Conditionals:

EDIT: Forgot to include crystal attack and my statblock.

Deific Presence fucked around with this message at May 22, 2011 around 19:26

Pokeylope
Nov 12, 2010


Yeah, the plates activate all blocks of that color. I also moved the arena's initiative to be right after you guys all take your turns. Which means this happens.

Arena vs Psion: 1d20+5 13
Dmg: 1d8+3 4
One of the Psions is engulfed in flames, and before he can stagger away, another burst of flame sears him, setting him ablaze.

As Tal'Duros moves into position he takes the block that threatens his ally and tosses it over the wall.
Tal Athletics: 1d20+5 21

The psions move up to take cover behind the wall. The one on fire takes a brief moment to concentrate and the flames dwindle to nothing.
Psion saving throw: 1d20 20

The Fighters move up, one of them chucks a block over the wall.
Fighter athletics: 1d20+4 23

The second fighter presses the blank plate as he moves forward.

Iblis: You can see with your shaped consciousness, that pressing the blank plates makes a new type of block emerge from the floor, this one glows a faint blue and seems to be dispersing a gentle mist that is quickly evaporated in the hot desert air.

He then takes a swing at the orb Iblis summoned dispersing it with a savage blow.

Fighter vs shapedC AC: 1d20+7 17
I forgot to include the -2 for partial cover, but it still hits. That just makes the orb go away right?





The enemy has moved into position behind the wall, if you were to get on top of your wall, they have partial cover. If you are on top of their wall, they have no cover. At the moment, none of you can see them. If you wanted to shoot blind it's a -5 to hit.


pre:
 
             HP    AC  Fort Ref  Will 

Tal'Duros: 98/98   17   17   11   12

Psion:  1  20/46   13   12   12   16  bloodied
        2  46/46

Fighter:1  52/52   15   14   13   13
        2  52/52

Initiative:
x Iblis
x Arena
x Tal'Duros
x Psion 2
x Psion 1
x Warrior 2
x Warrior 1
- Pik-ik-cha
- Thetrin
- Quinn
- Vojzek


Arena Blocks (so you can roll for them if you trigger one)

Fire:   +5 vs Ref
     Hit: 1d8+3 fire dmg- ongoing 5 fire dmg- save ends

Poison: +5 vs AC
     Hit: 4d4 poison dmg- You are poisoned, your vision 
     blurs -2 to hit. After the first failed save your
     legs give out and you fall prone becoming immobilized. 
     Save ends.

Pokeylope fucked around with this message at May 23, 2011 around 01:39

Deific Presence
May 7, 2007


Although momentarily disoriented by the sudden dissipation of his extended perception, Iblis turns his mind to the more pressing matter of what in the wastes this new cube could possibly do.

Arcana:
1d20+9: 15

Yep, Shaped Consciousness just disappears after taking any damage (except damage I deal)

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Pokeylope
Nov 12, 2010


Iblis:
The new block doesn't seem to be offensive. The energies it projects are less chaotic than the others, almost soothing. Combined with the fact that they could have tossed it like the others if they wanted to, means it's probably able to heal or buff them.

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