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rocket_Magnet posted:I never did find out what good the air rifle in the tree house was in the suburbs level, I managed to silent assassin it, but could never figure out what good that treehouse was. If you shoot the dog with the air rifle from the treehouse it'll go nuts and they lock it up letting you get in through the side door... I think.
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| # ? Apr 28, 2011 17:02 |
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| # ? May 20, 2013 12:47 |
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My favorite part about blood money was going back to each mission after I beat the game and killing every single NPC. I think I still have it lying around somewhere, I really should install that game again.
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| # ? Apr 28, 2011 17:12 |
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I loving love the Hitman games. Played so much 1 and Contracts. Got Blood Money and couldn't get into it (because of school mostly), maybe I should go back and actually go through it. It's like $10 on Steam now, that's a steal. I miss Hitman. New Hitman sounds exciting.
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| # ? Apr 28, 2011 17:19 |
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Please for the love of god put in bullet drop for the top difficulty level. Sniping targets with perfect accuracy from downtown made it way too easy.
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| # ? Apr 28, 2011 17:23 |
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Weird, I was just wondering the other day what had happened to the Hitman series. Nthing the love for Blood Money, it took me ages to pick up because the demo was so godawful (Seriously, it's a Hitman game and your demo level is a completely linear tutorial?) but it's now easily one of my favourite games. The only thing I'd like to see them fix in a sequel would be the usefullnes of all the items. Once you figure out that you can knock people unconcious using the pistols pretty much everything else becomes obsolete. Apart from that it's perfect. Ahhh, so many wasted hours tossing people into the back of the garbage truck in the suburbs (fun fact, if you knock somebody out before tossing them in there it doesn't count as a death).
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| # ? Apr 28, 2011 17:24 |
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I am really up for a new Hitman game. The only thing about it is that I really hope they tighten up the whole "accident" system from Blood Money. It almost made the game too easy to get Silent Assassin on in certain levels, because you could just kill dudes and then dump the bodies in a way that the death is counted as an accident and doesn't ruin your SA rating. Not that they should remove the accident system, just tweak it enough that you don't feel free to kill a bunch of random henchmen just because you can stage it to count as an accident.
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| # ? Apr 28, 2011 17:25 |
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thefncrow posted:because you could just kill dudes and then dump the bodies in a way that the death is counted as an accident and doesn't ruin your SA rating. Yeah? That's called being awesome.
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| # ? Apr 28, 2011 17:30 |
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Lasher posted:If you shoot the dog with the air rifle from the treehouse it'll go nuts and they lock it up letting you get in through the side door... I think. You could combine it with the tranquiliser from the vet's house's garage to sedate the dog. The best part of that level was chloroforming the panties to knock out the guard that sniffs them. Or maybe dressing as a clown. Or assassinating the guy by shooting out the pool roof while he swims. Or tweaking the barbecue to set him on fire when he turns it on. Or using the FBI van to call his home phone and shooting him through the window when he answers it. God, that was the greatest level.
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| # ? Apr 28, 2011 17:30 |
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Flashing Twelve posted:You could combine it with the tranquiliser from the vet's house's garage to sedate the dog. My favorite was dropping the bomb just outside the window where the phone is. Call the phone, and when he's standing near the window, blow the bomb.
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| # ? Apr 28, 2011 17:34 |
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Flashing Twelve posted:Or using the FBI van to call his home phone and shooting him through the window when he answers it. God, that was the greatest level. drat! I never knew this. I always went into his house and straggled him, which almost always ballsed it up, because a guard would find him before I got away. Rigging the BBQ was awesome, though. Blood Money is also the only game on Xbox where I played on every difficulty and where I learned the tricks to earn Silent Assassin on all levels.
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| # ? Apr 28, 2011 17:38 |
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Flashing Twelve posted:assassinating the guy by shooting out the pool roof while he swims. Or using the FBI van to call his home phone and shooting him through the window when he answers it. God, that was the greatest level. Whoa, I've easily sunk 50+ hours into Blood Money and I didn't know about either of those. Probably because I get so wrapped up backstabbing everybody with garden shears and dumping their bodies in the trash truck. While wearing a clown suit, naturally.
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| # ? Apr 28, 2011 17:43 |
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I got the Russian Hare rank in that level, by crawling into the tree house with the fully pimped out sniper rifle and just having a ball. The best thing about that, was the AI continuously investigating the growing pile of corpses. By the end, I could casually walk up to the two targets and dispose of them.
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| # ? Apr 28, 2011 17:46 |
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Oh god yes a new Hitman game. I've loved the Hitman series for a while, but Blood Money in particular is one of my favorite games of all time. I've replayed levels from BM probably hundreds of times, because the gameplay mechanics just make it so enjoyable to experiment. I would spend hours replaying a single level just to try out different ridiculously complicated strategies, or I'd just make up little minigames like trying to see how many people I could kill without causing a red alert. Another cool thing was trying to use the remote explosives as diversions. "A New Life" was my favorite level to just dick around in. It's so much fun to brutally murder annoying suburbanites and chuck them into a garbage truck to be compacted. Seriously, gently caress those ladies doing their gardening that love reporting the well-dressed bald guy to the FBI.
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| # ? Apr 28, 2011 17:50 |
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Also, I'd really like to see some awesome non-SA solutions to some of this stuff. What I'm thinking of is like on Deadly Cargo from Contracts, where you can kill the guy on the ship and take the detonator. Nothing quite like just brazenly walking out of the level while carrying the detonator, recognized by everyone but with no one to stop you because they're afraid of triggering the nuke.
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| # ? Apr 28, 2011 17:50 |
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I swear, IO Interactive makes the only games I go out of my way to play through at least once a year - K&L Dead Men, and Blood Money. Here's hoping a new Hitman improves upon the previous one, which in retrospect was loving ridiculous and amazing. I hope they do more with the hideout and the weapon customization more than anything else. Motion controls enabled weapons cleaning minigames!
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| # ? Apr 28, 2011 17:58 |
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The only problem I really had with Blood Money is that there really weren't any maps I really liked and I hated a majority of them. Off the top of my head I don't remember a map that I liked except the casino and christmas party, just a bunch with some really annoying aspects that ruined them for me. Bitching aside, how is Contracts in terms of engine/refinements?
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| # ? Apr 28, 2011 18:01 |
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Well guys, way to make me reinstall Blood Money again.
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| # ? Apr 28, 2011 18:02 |
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As long as I can try exploiting the gently caress out of the AI by silently murdering every single NPC on a map without alerting the rest I'll be happy.
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| # ? Apr 28, 2011 18:10 |
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thefncrow posted:Also, I'd really like to see some awesome non-SA solutions to some of this stuff. What I'm thinking of is like on Deadly Cargo from Contracts, where you can kill the guy on the ship and take the detonator. Nothing quite like just brazenly walking out of the level while carrying the detonator, recognized by everyone but with no one to stop you because they're afraid of triggering the nuke. That was a loving boss level when you do that. Or couldn't you demand a helicopter too? Standing out on the ship with a load of fellas pointing guns at you but holding the detonator up as you waited for evac. Awesome. Oh and as much as I liked Kane & Lynch 1 they should be targets in this.
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| # ? Apr 28, 2011 18:10 |
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Actually I found the best way http://www.youtube.com/watch?v=JKbptWt_Qs4
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| # ? Apr 28, 2011 18:13 |
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That video was almost ruined by that dumb loving commentator. Otherwise, hilarious.
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| # ? Apr 28, 2011 18:16 |
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Flashing Twelve posted:Actually I found the best way That's exactly why Blood Money is a totally brilliant game. Can't wait for Absolution!
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| # ? Apr 28, 2011 18:16 |
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The only thing missing from that solution to how to kill Vinnie is better collision physics. Other than that, it's perfect.
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| # ? Apr 28, 2011 18:19 |
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Rupert Buttermilk posted:The only thing missing from that solution to how to kill Vinnie is better collision physics.
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| # ? Apr 28, 2011 18:22 |
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Gashroom posted:Euphoria would be an amazing addition to Hitman. Well, to any game. It'd be especially awesome in Hitman with the accident system they implemented in Blood Money. It'd be great to be able to set up physics-based death traps.
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| # ? Apr 28, 2011 18:25 |
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Rupert Buttermilk posted:The only thing missing from that solution to how to kill Vinnie is better collision physics. Contracts seems to have done that better. The Amsterdam harbour mission, if I recall correctly, had a car slamming into the harbour, near the start of the mission. Killed a cop, sailing through the air. Majestically. Like an eagle. Gashroom posted:Euphoria would be an amazing addition to Hitman. Well, to any game. Yessss
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| # ? Apr 28, 2011 18:26 |
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Gashroom posted:Euphoria would be an amazing addition to Hitman. Well, to any game. Holy poo poo, yes. I missed the whole GTA IV experience, not having a 360 or good enough PC when it came out, but I'm in love with Euphoria from playing a bunch of Red Dead Redemption. It is alarmingly satisfying to shoot guys in RDR, simply because of the impact it seems to have. IO, please use this.
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| # ? Apr 28, 2011 18:27 |
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I hope this game includes a clown suit.
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| # ? Apr 28, 2011 18:49 |
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I don't think they've improved the ragdolls from the first game. They don't even move their necks if I remember correctly.
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| # ? Apr 28, 2011 18:51 |
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SentinelXS posted:"A New Life" was my favorite level to just dick around in. It's so much fun to brutally murder annoying suburbanites and chuck them into a garbage truck to be compacted. Seriously, gently caress those ladies doing their gardening that love reporting the well-dressed bald guy to the FBI. I remember playing that level for about one to two hours, restarting it about 30-odd times because I thought "right, time for Silent Assassin rating now" then seeing the jogger. Oh the jogger. Sure, I don't need to do anything to him, but I was a case of "I can just restart after I headbutt him and then shoot him in the brain". Except I did it every time. If it wasn't that, it was open the fbi doors, throw in a remote explosive (which I recall actually getting away with) and then detting it. Time to restart. Again. Rupert Buttermilk posted:Holy poo poo, yes. I missed the whole GTA IV experience, not having a 360 or good enough PC when it came out, but I'm in love with Euphoria from playing a bunch of Red Dead Redemption. It is alarmingly satisfying to shoot guys in RDR, simply because of the impact it seems to have. Hate to poo poo on this dream, I really loving do, but didn't Rockstar pay the company responsible to create that middleware exclusively for them and therefore you're not going to see it outside of a Rockstar game? I could be wrong, but I'm fairly sure I'm not, sadly. Just better physics will be fine. Or SOME physics, I should say. Chuck Havok in there, gently caress it.
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| # ? Apr 28, 2011 18:51 |
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Backbreaker had Euphoria physics, and that was a non-Rockstar football game.
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| # ? Apr 28, 2011 18:55 |
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EDIT: Yeah ^^^ That too.Gazmachine posted:Hate to poo poo on this dream, I really loving do, but didn't Rockstar pay the company responsible to create that middleware exclusively for them and therefore you're not going to see it outside of a Rockstar game? I could be wrong, but I'm fairly sure I'm not, sadly. Fortunately, I believe you are mistaken. http://en.wikipedia.org/wiki/Euphoria_%28software%29 Rockstar's using it, sure, but so did The Force Unleashed, and a few upcoming titles.
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| # ? Apr 28, 2011 19:02 |
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Gazmachine posted:Hate to poo poo on this dream, I really loving do, but didn't Rockstar pay the company responsible to create that middleware exclusively for them and therefore you're not going to see it outside of a Rockstar game? I could be wrong, but I'm fairly sure I'm not, sadly. Nope. Euphoria was developed by NaturalMotion, and it was used in The Force Unleashed games as well. Rockstar's just the most prominent licensor of the technology. Jefferoo posted:Backbreaker had Euphoria physics, and that was a non-Rockstar football game. That was actually developed by NaturalMotion, the guys who built the Euphoria engine in the first place.
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| # ? Apr 28, 2011 19:02 |
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Aha, so it did. EA bought it. Depends if IO have the kind of money to throw around that EA do. So how about a bit of baseless speculation of game content based on the title? Hitman 2 had all that human identity stuff going on, chatting to the priest dude about being a man not created in the eyes of god and oh yeah god might have some problems with me shooting up dudes for money as well. Perhaps we'll see a return of the religious themes in the story. Absolution has a ring of finality to it aswell, maybe the last Agent 47 game? EDIT: NaturalMotion, those are the guys. I'm very loving glad I was wrong on the exclusivity thing. Oh God, the hope of Euphoria in Hitman is almost too much to bear. I need to lie down.
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| # ? Apr 28, 2011 19:07 |
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I'd more concerned about IO's team layoffs and the new game being helmed by the people behind Kane and Lynch 2
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| # ? Apr 28, 2011 19:11 |
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Kane and Lynch 2 had problems, sure, but you have to give them credit for trying something different in several aspects, even if it failed. At least they improved in some aspects upon the original, with the shooting mechanics being a lot tighter, control wise. My complaint with that game was the length and lack of interesting venues - K&L1's greatest strength was you went to a lot of different places, with two interesting characters who weren't "heroes" in any sense of the word.
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| # ? Apr 28, 2011 19:18 |
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Rupert Buttermilk posted:http://www.youtube.com/watch?v=XiVRlNKEgew I take that and raise you: http://www.youtube.com/watch?v=Q8XPZiCweng I'm seriously surprised nobody posted this yet. It was made as soon as Contracts came out and they had changed "I need to use the bathroom" to "I need to use the restroom". Anyway, I've been following along on hitmanforum for a while. It's full of kids and sperg's, but it's pretty clear after sorting through all the poo poo that: A) This game will be announced at E3 B) Their community project guy (Nick) will be periodically releasing things like screenshots, video previews, details about the game, etc. in the months after E3.
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| # ? Apr 28, 2011 20:36 |
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Jefferoo posted:Kane and Lynch 2 had problems, sure, but you have to give them credit for trying something different in several aspects, even if it failed. At least they improved in some aspects upon the original, with the shooting mechanics being a lot tighter, control wise. That's a good point. Sure, K&L2 was short as gently caress and the story was basically nonexistent, but they did manage to create a unique (and in my opinion fine) visual style as well as an innovative multiplayer-mode. Oh, and coop, which is pretty rare as well.
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| # ? Apr 28, 2011 20:37 |
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While Blood Money is undoubtedly the best in the series, I have an immense fondness for Contracts due to the cool as gently caress final level, which basically rips off the end sequence from Leon/The Professional. From the moment it starts, you've got about 30 seconds before SWAT kick your apartment door down... What do you do? What the gently caress do you do? Sneaking out of that apartment block, eluding every single one of the hundred or so cops surrounding you and discreetly taking out the police chief behind it all with everyone none the wiser was just pure supercool awesome.
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| # ? Apr 28, 2011 22:47 |
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| # ? May 20, 2013 12:47 |
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Contracts was really dark. A lot of the time, people would roll around in agony and you'd have an option of finishing them off or leaving them to writhe around some more.
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| # ? Apr 28, 2011 22:53 |

























