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zooo posted:Is the naked woman in the shower in the trailer supposed to be Diana? It sounds like her voice. How does that she fit in with the whole sexism argument now (not that I want to stir that tedious debate up again)? Yeah, out of all the things people are bringing up this probably seems trivial, but it kind of bugged me. We all know Diana is a middle aged British woman. It's pretty clear from the trailer that they want to make her a sexy 20-something now, probably so that 47 can have a hot love interest. Also, it said her voice actor was changed. I'd prefer 47 didn't have love interests, but is it really so bad it be a normal middle aged woman? Although I do like the idea of what they've done with disguises, making you mimic the actions of whoever you're disguised as so as not to draw attention. If they pull that off it sounds like it could add another dimension to the problem solving aspect of the game.
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| # ? Jun 11, 2011 23:15 |
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| # ? May 25, 2013 19:13 |
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If anything, a middle-aged British woman being the only human 47 can feel any real love for would make it even more touching than her being some sexbomb, since she's probably had kids and a real life already, while he's just been, well. A lab rat and professional murderer for his entire existence. The sheer depth of contrast isn't there in a younger woman. Still prefer an asexual 47 as well, though.
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| # ? Jun 11, 2011 23:30 |
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I don't know, I've never seen Diana as a middle-aged woman. The small bits of her you do see in Blood Money make her look like she's in her late 20's or early 30's. I wouldn't really mind if she just remained a voice behind the curtain. If there's any "love interest" at all then I really hope it's just one-way (as in, 47 doesn't give a gently caress).
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| # ? Jun 11, 2011 23:37 |
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It would make a good sitcom, though. Stone cold hitman and middle aged English woman living together in a London bedsit. It'd be like Spaced, but with significantly more necksnapping.
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| # ? Jun 11, 2011 23:57 |
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Reminds me of the old 2000 AD story where the immortal, nigh-on-unstoppable Judge Death would go about town carrying out huge killing sprees before going back home each night to stay with a sweet, blissfully unaware little old lady he was renting a room from.
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| # ? Jun 12, 2011 00:31 |
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Mandrel posted:Word. Timothy Olyphant plays an amazing badass, but not the 47 kind of amazing badass. He was a bizarre pick for the movie; I can't imagine he'd do the game though. He's never done voicework before, and it's not like he needs the cash. Well, he had a bit part in Turok 2008. Why do I know that.
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| # ? Jun 12, 2011 02:17 |
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Just watched that trailer and that bit of gameplay footage. They've broken Hitman. They've broken my loving Hitman.
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| # ? Jun 12, 2011 09:07 |
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This game so far has the amazing ability to put me off the more I hear about it.
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| # ? Jun 12, 2011 09:15 |
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Lasher posted:That's bang on if they've just been snubbing him. If this is supposed to be British slang, then it's "bang out of order", "bang on" implies they've been good about it
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| # ? Jun 12, 2011 09:39 |
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Yeah, I presume he meant "bang out of order". What I want to see come out of this is a very high-quality, fan made Blood Money level set in IO's offices, where your targets are the people responsible for ruining the best series of all time. Hitman: Consolation. I might make a wreath for Agent 47 - 2000-2011. Oh god disproportionately angry and sad about this.
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| # ? Jun 12, 2011 09:44 |
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Quantum of Phallus posted:If this is supposed to be British slang, then it's "bang out of order", "bang on" implies they've been good about it Here in Liverpool we use bang on condensed bang out of order. Although thinking about it I can see how bang on could be used as a positive. Either way it's sly.
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| # ? Jun 12, 2011 10:19 |
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Gazmachine posted:What I want to see come out of this is a very high-quality, fan made Blood Money level set in IO's offices, where your targets are the people responsible for ruining the best series of all time. I've had my suspicions ever since the Kane and Lynch games. I mean, what the gently caress.
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| # ? Jun 12, 2011 10:31 |
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Quantum of Phallus posted:If this is supposed to be British slang, then it's "bang out of order", "bang on" implies they've been good about it I always thought "bang on" meant "exactly right." I'm not sure I ever thought of it as British either.
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| # ? Jun 12, 2011 10:47 |
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The worst thing about the game is they didn't keep the original name of Hitman: Subtitle. That would have rocked.
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| # ? Jun 12, 2011 12:10 |
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Gazmachine posted:What I want to see come out of this is a very high-quality, fan made Blood Money level set in IO's offices, where your targets are the people responsible for ruining the best series of all time. Wouldn't it just be Blood Money's Requiem mission with reskinned models?
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| # ? Jun 12, 2011 15:18 |
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In my mind, IO's office is more like the Hell nightclub.
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| # ? Jun 12, 2011 16:39 |
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Their offices are actually quite nice. Most of you have actually seen something inspired from them: http://www.youtube.com/watch?v=XG5EGiO8uZw (The view out the window is from their offices.)
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| # ? Jun 12, 2011 16:51 |
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So did everybody's opinion really change overnight just from hearing how they treated David Bateson? The game still looks and sounds good to me, and the small, small amount of footage we've been shown still looks like a Hitman game.
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| # ? Jun 12, 2011 18:32 |
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Tewratomeh posted:So did everybody's opinion really change overnight just from hearing how they treated David Bateson? The game still looks and sounds good to me, and the small, small amount of footage we've been shown still looks like a Hitman game. I honestly don't care one bit about Bateson, and I don't see why people are flipping out about it when 47 has so few lines to begin with. This game looks really bad because they're changing the fundamental gameplay to something completely different. They're removing the sandbox levels and turning it into a generic stealth action game.
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| # ? Jun 12, 2011 18:46 |
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On top of that, their complete dismissal of David Bateson just doesn't bode well for the rest of the game. If they really didn't even bother to get in contact with him, where's our assurance that they give a gently caress about the Hitman franchise at all? Keep in mind most of these developers, including the lead designer, haven't ever worked on a Hitman game before.
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| # ? Jun 12, 2011 19:01 |
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Yeah it's more the one two punch of discovering what dickheads IO are and the terrible sounding gameplay changes. But it's sad to see Bateson and McKee go as well. Actually Diana's voice is probably more important to me than 47's, it won't seem like a proper Hitman game at all without her voice at the start of each level.
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| # ? Jun 12, 2011 19:20 |
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Their treatment of Bateson soured my previously hopeful view that the changes are handled well and retain the feel of Hitman. If they treat him like dickheads then there's a chance they'll treat the fans similarly.
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| # ? Jun 12, 2011 19:30 |
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Am I watching the same gameplay footage as everyone? From what I see it looks pretty much how the first level of Hitman Blood Money went. Seems like some people are under the impression that they decided to make Hitman Absolution more combat oriented like with Splinter Cell Conviction but it looks like they just put in more exciting bits to entice people who haven't heard of the series. I'm optimistic that it will be even better than Blood Money, can't wait.
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| # ? Jun 12, 2011 19:45 |
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I guess I am just soured on the fact that someone who has been with the series from the very start, might not make a return. For all the poo poo that Splinter Cell Conviction get, they at least got the voice actors to return. I mean, I have never been that insane about Hitman gameplay from the start, but I might give this one a go when it gets cheaper.
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| # ? Jun 12, 2011 19:47 |
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That Gobbo posted:Am I watching the same gameplay footage as everyone? From what I see it looks pretty much how the first level of Hitman Blood Money went. Seems like some people are under the impression that they decided to make Hitman Absolution more combat oriented like with Splinter Cell Conviction but it looks like they just put in more exciting bits to entice people who haven't heard of the series. I'm optimistic that it will be even better than Blood Money, can't wait. Unless Edge Magazine is wrong: quote:"The levels are divided up into discrete, checkpointed areas to allow for contained foul-ups that don't mean an hour's stealthing is undone. They did say that these contained areas could sometimes be as big as regular Hitman levels." What worries me is that they haven't substantially rebutted any claims of linearity. They pretty much just said, "No, don't worry! There will be choices!" without explaining what their version of non-linearity meant or how this game compared to previous entries in the series.
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| # ? Jun 12, 2011 20:09 |
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That Gobbo posted:Am I watching the same gameplay footage as everyone? From what I see it looks pretty much how the first level of Hitman Blood Money went. Seems like some people are under the impression that they decided to make Hitman Absolution more combat oriented like with Splinter Cell Conviction but it looks like they just put in more exciting bits to entice people who haven't heard of the series. I'm optimistic that it will be even better than Blood Money, can't wait. I always felt chaos theory was the blood money of splinter cell games, and that double agent was the horrible console/pc port that stripped out all of the fun. So i guess absolution is trying to be hitman's double agent?
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| # ? Jun 12, 2011 20:16 |
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Cryle posted:I always felt chaos theory was the blood money of splinter cell games, and that double agent was the horrible console/pc port that stripped out all of the fun. Double agent tried too hard to add new things to the series and watered down the existing golden gameplay... but at least it still tried to stay true to the stealth action (outside of those godawful missions in the terrorist HQ or whatever). Sam still snuck around and had to stick to the shadows to avoid conflict. Shooting was always secondary. Conviction was just trying to turn the series' core into something way different.
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| # ? Jun 12, 2011 20:27 |
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The fact that they threw in the most clichéd of PR talk (what I call thw "Line of Death") where they said it would try and appeal to "hardcore fans and newcomers to the series alike" immediately made me realise that they are going to deliver a non-Hitman game. Oh I don't loving know, maye I was a bit reactionary. It's just the opening music for Blood Money was Ave Maria, which is just an amazing, beautiful choice. The music on the trailer for Absolution is a loving generic wrestling rock track. I am not hopeful, I will remain unexcited until I see it released and see everyone's reactions in this thread. I want cold, understated, professional murderising with a gentlemanly demeanour. Not massive faced gun toting bs. I suppose I should reserve judgement until it's released,or at least until we now more about it. This is the one series I find it hard to stay rational about, it's such a dearly loved series of mine, above any other.
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| # ? Jun 12, 2011 20:32 |
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Shaman Ooglaboogla posted:Conviction was just trying to turn the series' core into something way different. Hell, you couldn't even sneak around in the last section of the game, it was all running & gunning and sticking to cover.
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| # ? Jun 12, 2011 20:33 |
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It's not so much the fact they are changing his voice, it's just kind of lovely to leave someone you've worked with before in the dark like that. Not judging the game yet until I see more of it and I hope this whole David thing turns out well for both parties.
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| # ? Jun 12, 2011 20:33 |
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Gazmachine posted:The fact that they threw in the most clichéd of PR talk (what I call thw "Line of Death") where they said it would try and appeal to "hardcore fans and newcomers to the series alike" immediately made me realise that they are going to deliver a non-Hitman game. They're keeping Ave Maria, at least. They had an opera singer perform it at their press event and confirmed it'd be in the game again. The quote from Edge is worrying though. It reads like every level will just be a series of relatively large areas that you navigate through until you make it to the contract at the end of the level.
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| # ? Jun 12, 2011 21:05 |
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Maybe it will be alright. I'd just hate to see the core mechanic of the series disappear. It could work with self-contained sections if each section is actually as big as a Hitman level and has the usual 30-40 different ways of going about it. It's not going to though, is it.
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| # ? Jun 12, 2011 21:22 |
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That Gobbo posted:Am I watching the same gameplay footage as everyone? From what I see it looks pretty much how the first level of Hitman Blood Money went. Seems like some people are under the impression that they decided to make Hitman Absolution more combat oriented like with Splinter Cell Conviction but it looks like they just put in more exciting bits to entice people who haven't heard of the series. I'm optimistic that it will be even better than Blood Money, can't wait. When you're showing off a game at E3 are you supposed to show off the clumsy ham-fisted tutorial level?
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| # ? Jun 12, 2011 21:32 |
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Bobi Nasos posted:When you're showing off a game at E3 are you supposed to show off the clumsy ham-fisted tutorial level? If you were releasing a demo for your game, would you show off the clumsy ham-fisted tutorial level? This is the kind of thing they would do. Still losing hope
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| # ? Jun 12, 2011 21:34 |
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The thing that bothers me the most about the E3 level is that there isn't even a hit. You're just running from or shooting at the police. I guess that's sort-of like the end of Contracts but at least you had a target. edit: I totally forgot the first level of Contracts is basically what I just described but I guess that just speaks to how forgettable that kind of level is. Phoix fucked around with this message at Jun 12, 2011 around 21:41 |
| # ? Jun 12, 2011 21:37 |
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Mr.Hotkeys posted:If you were releasing a demo for your game, would you show off the clumsy ham-fisted tutorial level? This is the kind of thing they would do. Maybe they could have shown off some of the control tutorials as well. "Tilt the thumbstick back to look up, do so now... good job now tilt it the other direction to look down, good job you're a real pro. I can see why you're our top agent."
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| # ? Jun 12, 2011 22:01 |
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Phoix posted:The thing that bothers me the most about the E3 level is that there isn't even a hit. You're just running from or shooting at the police. I guess that's sort-of like the end of Contracts but at least you had a target. Yeah, this is what's weird about it. I can understand using the tutorial level because it's a tight, relatively linear experience, so you can generally guarantee that the player will get to see all aspects of the game. Except the hit. In Hitman.
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| # ? Jun 13, 2011 00:12 |
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For those bothered over Bateson not doing the voice for 47, consider signing this petition: http://www.petitiononline.com/david47/petition.html It's something we can do anyway, although at this point I'm sure they get the point that people are not happy.
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| # ? Jun 13, 2011 02:01 |
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I'll wait and see how the game turns out when it's released. So far from the gameplay footage I've seen it literally looks like a Splinter Cell game with a bald Sam Fischer in a suit. Especially this part where he pulls a guy down while dangling off a ledge: http://www.youtube.com/watch?v=C0w21Cvuq_A&t=0m17s I remember doing this in Chaos Theory so many times. I would like to see that video of him changing clothes and eating donuts. I wonder if they'll have a money system so you can buy gadgets and weapon upgrades.
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| # ? Jun 13, 2011 02:36 |
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| # ? May 25, 2013 19:13 |
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Jetsetlemming posted:The fastest level to Silent Assassin is Curtains Down. Sorry guys, this one wins
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| # ? Jun 13, 2011 03:40 |

























