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Sanzuo posted:I'll wait and see how the game turns out when it's released. So far from the gameplay footage I've seen it literally looks like a Splinter Cell game with a bald Sam Fischer in a suit. Every bit of gameplay in that video literally looked like a reskin of Conviction.
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| # ? Jun 13, 2011 04:15 |
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| # ? May 22, 2013 20:41 |
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I refuse to believe they turned my Hitman into Generic Action Game With Stealth Elements #4458. This can't be happening
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| # ? Jun 13, 2011 04:37 |
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Hitman: Kane and Lynch
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| # ? Jun 13, 2011 09:33 |
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It looks like an action game, or a splinter cell game. That gameplay demo looks nothing like Hitman. No hints or large open areas or the ability to plan your hits. I don't want a stealth action game on rails.
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| # ? Jun 13, 2011 18:54 |
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Waroduce posted:It looks like an action game, or a splinter cell game. That gameplay demo looks nothing like Hitman. No hints or large open areas or the ability to plan your hits. I don't want a stealth action game on rails. It looks exactly like Hitman apart from the fact that they were showing off extra things that 47 can now do. But then they didn't show off any of the CQC stuff, which was rumored to be done through... quicktime events. Goddamn it. But look, we don't know one way or the other if the game is definitely going to suck. We just have the vague idea that it might.
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| # ? Jun 13, 2011 18:57 |
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Jesus Christ....QTE's?
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| # ? Jun 13, 2011 19:03 |
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Waroduce posted:Jesus Christ....QTE's? Well, timed button presses. I hope it's not something like "Press X to strangle!" at the right moment. Other than adding a bunch of unnecessary poo poo to the game, it's still a Hitman game. Right... guys?
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| # ? Jun 13, 2011 19:07 |
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Didn't make this image, but it about sums up the changes seen so far:
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| # ? Jun 13, 2011 19:55 |
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There's some leaked footage of the game (the E3 build, I believe) on RPS (it's cut horribly into the CG trailer, though). It looks to me like a Hitman game, with nary a QTE in sight, you guys are overreacting like crazy here.
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| # ? Jun 13, 2011 19:58 |
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I think the gameplay is a welcome change because a lot of my time in the previous Hitman games were just waiting for poo poo to happen and its nice to have more movement options.
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| # ? Jun 13, 2011 20:01 |
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blackguy32 posted:I think the gameplay is a welcome change because a lot of my time in the previous Hitman games were just waiting for poo poo to happen and its nice to have more movement options. To be fair, a lot of people seem to be forgetting that in Blood Money, 47 could also climb trellises and rain gutters and leap across gaps. He also had the option of walking across thin ledges. Basically they're just adding additional stuff in that same vein. I mean jesus, did anybody go back and try to play Contracts after Blood Money? Blood Money changed a lot of poo poo, and it was so good and natural that trying to play any Hitman game before it was a chore. I bet people at the time were complaining just as hard about the changes in Blood Money too.
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| # ? Jun 13, 2011 20:05 |
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yerrow peril posted:There's some leaked footage of the game (the E3 build, I believe) on RPS (it's cut horribly into the CG trailer, though). It looks to me like a Hitman game, with nary a QTE in sight, you guys are overreacting like crazy here. That footage makes it look like Conviction DLC. Hopefully it's just because normal Hitman gameplay isn't all that exciting to showcase but just going by what we've heard in interviews and what we've seen in videos, it's pretty understandable to be sour about the game right now.
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| # ? Jun 13, 2011 20:20 |
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Swartz posted:Didn't make this image, but it about sums up the changes seen so far: This is basically the frothing-at-the-mouth-angry nerd photoshop equivalent of a frothing-at-the-mouth-angry old man political cartoon. It's a loving cornucopia of impotent fury.
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| # ? Jun 13, 2011 20:29 |
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Goddamn people, they showed an on rails segment because no-one at E3 wants to wait half an hour for someone to move into the right position for the chandalier to fall on them. This is going to be Hitman and it's going to be awesome. Just loving relax and calm dowwwwwwwwwwwwwwwwwwwwwn.
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| # ? Jun 13, 2011 20:30 |
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Rathen posted:Goddamn people, they showed an on rails segment because no-one at E3 wants to wait half an hour for someone to move into the right position for the chandalier to fall on them. As much as I want to believe this, that Edge article came out and said that all the levels are made up of smaller checkpointed areas. IO is giving us no evidence that the rest of the game will be any different, and I'm not sure why we should automatically assume so.
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| # ? Jun 13, 2011 20:36 |
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Dr. Video Games 0031 posted:As much as I want to believe this, that Edge article came out and said that all the levels are made up of smaller checkpointed areas. IO is giving us no evidence that the rest of the game will be any different, and I'm not sure why we should automatically assume so. There's another bit in that article that says the new instinct mechanic replaces the map. They don't outright say that the map is gone but it implies that the levels are going to be pretty linear if you just need to worry about enemy positions instead of actual routes.
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| # ? Jun 13, 2011 20:39 |
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Tewratomeh posted:It looks exactly like Hitman apart from the fact that they were showing off extra things that 47 can now do. But then they didn't show off any of the CQC stuff, which was rumored to be done through... quicktime events. True that we don't know much yet, and the footage is probably all from the tutorial, but we know one important detail:
I've done a little thinking, and there's pretty much no way this can turn out well. If some of these segments are in fact the size of levels from previous games, what are the odds that each of these areas will have the depth, detail and replay value of a Blood Money level? More than likely, each segment will consist of some sort of specific goal with a few choices regarding how to get past. Structuring the levels like this misses the point of Hitman entirely. Rather than exploring an environment and gaining intel to solve an intricate puzzle, you are now overcoming obstacles in a sequence as they're presented to you.
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| # ? Jun 13, 2011 20:39 |
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There's a dude you have to kill in a mansion. Part 1 is you getting into his house through his grounds. Part 2 is inside his house Part 3 is his underground panic room area or whatever. Maybe.
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| # ? Jun 13, 2011 20:47 |
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Lasher posted:There's a dude you have to kill in a mansion. Sounds like the type of Hitman 1 and 2 missions I thought we all agreed should never be revisited.
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| # ? Jun 13, 2011 20:49 |
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Dr. Video Games 0031 posted:Sounds like the type of Hitman 1 and 2 missions I thought we all agreed should never be revisited. I didn't think they were THAT bad. Although there is a huge jump in difficulty in the first Hitman from when you were building up to the hit to when you actually had to assassinate Lee Hong or whatever his name was.
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| # ? Jun 13, 2011 20:52 |
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Lasher posted:There's a dude you have to kill in a mansion. This is what I'm expecting, but I'm betting it'll be pretty linear. You'll always have an objective that you're moving towards instead of missions like A New Life where you're close to the objectives right off the bat but you have to figure out how to get to them.
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| # ? Jun 13, 2011 20:58 |
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It's cool for some levels to be like that- like the White House level could have a checkpoint for each wing. But to make every level that way, as they are saying they are doing, is a bad move. No more levels like A New Life where you can get to the target really quickly. Two of the things I appreciate about Blood Money is how non-linear it is, and how it isn't afraid of being difficult. Seems like those things are going to be completely gone from Absolution.
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| # ? Jun 13, 2011 21:02 |
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Dr. Video Games 0031 posted:Sounds like the type of Hitman 1 and 2 missions I thought we all agreed should never be revisited. Those levels sucked because the gameplay sucked. For example, the snipers in the canyon that always knew you were an intruder even when disguised. Hopefully with improved mechanics they won't be so bad.
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| # ? Jun 13, 2011 21:07 |
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Phoix posted:You'll always have an objective that you're moving towards instead of missions like A New Life where you're close to the objectives right off the bat but you have to figure out how to get to them. I do agree that a lot of my favorite moments from Blood Money were the times when you'd be roaming around in the open environments and one of your targets is right there but you don't have the opportunity yet to kill them discretely. One moment that comes to mind was in Curtains Down when the opera singer passed right by me in the hall, but there was a cop and bodyguard so all I could do was wait or walk around to a good location to snipe or... whatever other method I chose.
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| # ? Jun 13, 2011 21:18 |
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marktheando posted:It's cool for some levels to be like that- like the White House level could have a checkpoint for each wing. But to make every level that way, as they are saying they are doing, is a bad move. No more levels like A New Life where you can get to the target really quickly. You could only do it quickly if you knew what you were doing though. The necklace thing screwed a lot of people over who just tried to take him out through the glass and run off!
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| # ? Jun 13, 2011 21:22 |
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Lurchibles posted:You could only do it quickly if you knew what you were doing though. The necklace thing screwed a lot of people over who just tried to take him out through the glass and run off! I liked the levels that had a little extra to them like that. If I could tweak the game though I'd have those additional objectives be on the higher difficulties. In a New Life on easy you just have to kill Vinny. You could just run up to the window with an assault rifle and pepper the dude with bullets and bugger off. I'm remaining optimistic about the new game until I get more details.
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| # ? Jun 13, 2011 21:28 |
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Lurchibles posted:You could only do it quickly if you knew what you were doing though. The necklace thing screwed a lot of people over who just tried to take him out through the glass and run off! True. But the main point is that a small level like that wouldn't translate to this new system of chokepoints and checkpoints.
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| # ? Jun 13, 2011 21:33 |
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marktheando posted:True. But the main point is that a small level like that wouldn't translate to this new system of chokepoints and checkpoints. That's not necessarily true. Imagine you just went through a "checkpoint" and you're in a big open area. It's the size of a neighborhood block. Diana calls and tells you that you've got a new mission briefing on your laptop, so you check it and see that a client has asked you to eliminate a target in your vicinity. The checkpointed area then proceeds like a standard Hitman level. You move on once you've completed your assignment. They could even make certain hits like that completely optional, or it could be something like "in this section, you're collecting 'microfilm'", "in this next section, you're carrying out two hits" and finally "in this section, you need to rescue someone".
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| # ? Jun 13, 2011 21:56 |
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Tewratomeh posted:They could even make certain hits like that completely optional, or it could be something like "in this section, you're collecting 'microfilm'", "in this next section, you're carrying out two hits" and finally "in this section, you need to rescue someone". I as thinking about that and I don't know how I feel about it. On one hand if these "checkpoints" are like small levels within a level I wouldn't just want to run from point A to B but on the other hand it feels like it could just be full of padding. The target is in a Warehouse down the street. You'll be entering this Coffee shop down the street first, 47 where you have to move from building to building picking up a laundry list of items.
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| # ? Jun 13, 2011 22:03 |
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Billy Bob FORTRAN posted:This is basically the frothing-at-the-mouth-angry nerd photoshop equivalent of a frothing-at-the-mouth-angry old man political cartoon. Wow. You're spergin' far worse than the dude who made the image.... -- An image of what 'Instinct' looks like has been released (poor-quality since it's a scanned image from an E3 pamphlet): ![]() I'm not sure what to say. Putting all the anger over Bateson not voicing 47 aside, and assuming the game turns out to be something I'll buy, I don't like the way it looks. Here's the problem: Instinct can be turned off, however it's basically being used as a replacement for the overhead map in the previous games. Unless they add a minimum of blueprint maps for each level or something they're basically going to end up punishing anyone who doesn't want orange trails all over the place. Swartz fucked around with this message at Jun 13, 2011 around 22:35 |
| # ? Jun 13, 2011 22:31 |
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I don't see how they could remove the map entirely. It was completely necessary to the game just for knowing the layout. As for instinct I don't mind it as I always play blood money on pro and it removed the radar from the map.
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| # ? Jun 13, 2011 22:52 |
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Marenghi posted:I don't see how they could remove the map entirely. It was completely necessary to the game just for knowing the layout. Well, you won't need to know the layout with our new, improved "discrete checkpointed areas!"
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| # ? Jun 13, 2011 23:04 |
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The only way I can see checkpoints remotely working is if it's checkpoint-on-objective. But that doesn't sound like what we're getting, and jesus christ take your checkpoints and gently caress off.
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| # ? Jun 13, 2011 23:10 |
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Swartz posted:Wow. You're spergin' far worse than the dude who made the image.... Not really. That image is pretty stupid overreaction.
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| # ? Jun 13, 2011 23:18 |
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Swartz posted:Yea. All signs point to this series being rebooted as an action stealth game. Does anyone remember reading a quote from a developer saying that they wanted to tie this in with the movie franchise? Also, for those of you who think this DOES look like Hitman - what parts of the original games did you like best, and what have you seen so far from Absolution that would indicate they have kept those?
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| # ? Jun 13, 2011 23:26 |
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Sanzuo posted:Also, for those of you who think this DOES look like Hitman - what parts of the original games did you like best, and what have you seen so far from Absolution that would indicate they have kept those? The suit?
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| # ? Jun 14, 2011 00:13 |
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Tewratomeh posted:To be fair, a lot of people seem to be forgetting that in Blood Money, 47 could also climb trellises and rain gutters and leap across gaps. He also had the option of walking across thin ledges. Basically they're just adding additional stuff in that same vein. I've tried all the Hitman games, and I'd say this is pretty accurate. Until Blood Money came out I could never really be successful at any of the Hitman games because they were so confusing and difficult (but to be fair I was barely 14 when contracts came out), I still found the concept very enjoyable though, and this enjoyment kept me interested in the series. I don't mind the way the new game is looking, really. A bit of streamlining in the way 47 takes own his opponents is a welcome change - He is a professional killer and I don't see why you shouldn't be able to feel like you can do things quickly and professionally (as opposed to fiddling with a menu). As long as the approach to objectives remains varied and you are still able to do little coin/bomb tricks and lots of accidents I'll be happy. I just hope that every single level isn't completely linear (and hopefully they don't think non-linear means 'hey you can enter the targets room from the front door OR THE BACK DOOR!'), because this method of being able to scope out your hits and the environment is what makes the series so unique. An addition I would like to see, if we are wishing and hoping, is more collectible intel mid mission - Like, the target keeps a gun in their room which you can use to make the hit look like suicide.
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| # ? Jun 14, 2011 03:54 |
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The developers wanting to "empower" players is stupid. If you thought 47 was helpless in the other games, you were dead wrong. Every single time someone caught me, it meant at least 50 people's asses. The only reason that mother fucker sneaks around is because he's doing everything in his power to not slaughter the entire building. If you get in his way, that's your own fault. You just everyone in a two block radius killed. Just let the man work. He's doing his best to limit the bodycount.
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| # ? Jun 14, 2011 07:37 |
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Why do people hate cover systems so much? I have absolutely no problem with them and they actually make sense to me. If somebody is shooting at you, you're going to duck the gently caress behind something. I have no idea why there's so much hate over cover systems in games. Especially stealth games where ducking behind something seems kind of important. If you want to be old school legit then just don't use cover?
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| # ? Jun 14, 2011 08:40 |
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| # ? May 22, 2013 20:41 |
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blakout posted:They better not Splinter Cell Conviction this game, that said I'm cautiously optimistic about what IO can do with current gen tech making the game they love to make. Yeah, seems to me like IO may be heading down the path Ubisoft took with SC:C. I mean, see-through-walls vision, and the seemingly mandatory cover system? I mean, not so much the cover system, but mainly the vision thing. Exactly what they added with SC:C. But I mean...cover system? To me 47 has always been sort of too "badass" for that, really - mainly since he's generally completely incognito, (at least as far as the story goes; of course you can run around shooting people, but that's not really the "canon" result, I'd wager) and just confidently putting down anyone who does see through the disguise, then just puts his pistol/s away, with that sort of bored/whatever expression he has. This just seems like it'll make it at least a little more straight up shooter-orientated, like what they did with SC:C, rather than the hiding-in-plain-sight style of the previous ones. Still, I'm hopeful about it, and will probably get it pretty quickly, providing no game trailers (or DRM... That's what stopped me from getting SC:C until recently, when I got the deluxe edition + DLC on Steam for $12) put me off it, completely. (Also, what's with his gloves? I'm not really a fan of that sort, really. I preferred his older gloves, without that section on the back missing)
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| # ? Jun 14, 2011 08:54 |



























