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Rupert Buttermilk posted:I very much enjoy how this thread is basically "Hey, a new hitman game, that's co-...BLOOD MONEY IS PERFECT!". Strangely even though BM is my favourite in the series I think HM2 actually had a few better levels. I barely remember the first game any more. Just a few flashes of pain as I remember getting 99% through the jungle level and dying over and over trying to get on the plane after the base flips out on you. I honestly can't believe I beat that game back in the day.
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| # ? Apr 30, 2011 19:26 |
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| # ? May 19, 2013 15:18 |
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I'd like to see the enemies handle doorways better. I mean if you're running and gunning, the easiest way to do it is basically to just stand at the side of the doorway and kill everyone as they walk in one by one. If appropriate enemies used flashbangs or grenades, they might be more challenging to shoot it out with. Blood Money was great though, more of the same would be cool.
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| # ? Apr 30, 2011 19:29 |
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Has anyone brought up the fact that most of the IO Interactive staff was fired or laid off a few years back? I don't remember the details, but it didn't look good for the quality of future IO projects. And then another 60 or 70 of the stuff were laid off in 2010. That's my main worry regarding Hitman: Absolution, it just seems like most of the people that worked on Blood Money no longer work with IO Interactive. So in essence we've got a completely different team making the game, which generally doesn't end well.
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| # ? Apr 30, 2011 19:36 |
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Nev posted:Has anyone brought up the fact that most of the IO Interactive staff was fired or laid off a few years back? I don't remember the details, but it didn't look good for the quality of future IO projects. And then another 60 or 70 of the stuff were laid off in 2010. That's my main worry regarding Hitman: Absolution, it just seems like most of the people that worked on Blood Money no longer work with IO Interactive. So in essence we've got a completely different team making the game, which generally doesn't end well. Regular layoffs are sadly part of the industry now. They staff up for a project, then lay everyone off as it's winding down.
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| # ? Apr 30, 2011 19:41 |
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Sorry, I should've clarified: I wasn't bitching about you guys being wrong about BM, I love it too. I was just saying how, of all of the 'Upcoming game thread that's more-or-less an appreciation station until we get more details', it's nice to see such powerful praise for this series, and BM in particular.
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| # ? Apr 30, 2011 19:42 |
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I loved Blood Money, more than either Contracts or Silent Assassin. I'd love to see SA remade for the next-gen consoles, though.
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| # ? Apr 30, 2011 20:12 |
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quote:I very much enjoy how this thread is basically "Hey, a new hitman game, that's co-...BLOOD MONEY IS PERFECT!". I wish they had released some scenario disk for BM a year later using the same engine. Would probably have sold very well. Dr. Video Games 0031 posted:I think there are pretty clear ways to improve on Blood Money. I'd like it if civilians didn't run screaming the moment I pull out a syringe, or that guards didn't shoot on sight for holding one. That is certainly unrealistic, but it's still a video game, so adding more complexity to the punishment would be a bit pointless. I mean would you get a slap on the wrist, pay a fine, leave the premisses? While there is no doubt the guards are overreacting this is the one point where I am fine with it. Personally I don't like being able to shuffle back and forth behind someone else's back until you are able to strangle him. That is very video game-y and destroys my immersion. Hitman would also be one of the few games that could benefit greatly by having archives of some sort. Just setting certain goals for yourself seems a bit pointless if you could also get a "official" approval. For example there is no reason to try out most guns unless you are out of ammo. It would be cool to get complimented for only using the stubbed revolver or something, making the game a little harder for yourself. Which brings me to another point: I'm not a big fan of the weapon upgrades in BM. Having improved weapons in later levels means the difficulty has to scale accordingly in order to provide a challenge. It also makes other guns absolutely redundant when you have the choice of a silenced machine gun with a laser pointer and zoom. It would be cooler to a) see how many guns you can collect and b) rely on interesting ones you find instead of having super weapons. quote:I loved Blood Money, more than either Contracts or Silent Assassin. I'd love to see SA remade for the next-gen consoles, though. While I appreciated the effort in BM's level design I think I liked the mixture of Italian, Middle Eastern and Indian levels of SA more. BM's locations are cool, but they could be more exotic I guess. Sorry for the rant. I also had a few ideas for scenarios but I'll spare you that. quote:Gonna play Blood Money for the first time today I wish I was you today. \/ I see your point. It would probably improve the game. lllllllllllllllllll fucked around with this message at Apr 30, 2011 around 21:32 |
| # ? Apr 30, 2011 21:24 |
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lllllllllllllllllll posted:That is certainly unrealistic, but it's still a video game, so adding more complexity to the punishment would be a bit pointless. I mean would you get a slap on the wrist, pay a fine, leave the premisses? While there is no doubt the guards are overreacting this is the one point where I am fine with it. Maybe not to that extent, but maybe their alert level should just go to yellow instead of red and if you don't put it away then they open fire. Or maybe they try to confiscate it.
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| # ? Apr 30, 2011 21:28 |
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Three Red Lights posted:It always bothered me a little in BM how if you were gone like a fart in the wind leaving nothing but a dude who'd apparantly broken his neck falling down some stairs the papers still reported it as an assassination, rather than tragic accident. This was, allegedly, the original idea for Blood Money but ended up getting scrapped. PCGamer UK mentioned something about how the newspaper reports would end up being more autobiographical than the In Character stat screens they became.
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| # ? Apr 30, 2011 21:48 |
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Perestroika posted:I'm not certain if AC:Bs free-for-all gamemode would work well with the abundance of guns and other gadgets. Though I think if you had a gamemode where all the players need to assassinate the same NPC-target and it's a race who can manage to make the kill first you may end up with something interesting. Smokin' Aces, the video game? I'd be down for that.
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| # ? Apr 30, 2011 21:50 |
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That would be pretty great, especially if one or two players had to protect the target as long as they could in the ensuing chaos whilst Motorhead blared.
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| # ? Apr 30, 2011 21:51 |
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I think we should all just state now, for the record, that we know full well this game is going to be a massive disappointment and is going to be a dumbed-down shooter that's basically a console port. That way we can just get on with what this thread is really about - a fantasy world where developers make awesome, rich, complex games for niche markets.
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| # ? Apr 30, 2011 21:58 |
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raditts posted:Smokin' Aces, the video game? I would never play anyone other than a Tremor brother duel wielding chainsaws. I forget who it was, but someone posted a little anecdote about how his dad loved Blood Money because it's kind of like a puzzle game with multiple solutions.
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| # ? Apr 30, 2011 22:05 |
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Now I really want to play Blood Money with only a single SLP .40 silenced. Tempting. Or hell, even just the Silverballer unsilenced.
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| # ? Apr 30, 2011 22:13 |
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I loved Contracts, mainly because of that one special level where I could understand the language they were speaking! (Meat King place) I finished BM once, but I tried replaying it and just got bored at the Casino. Sure hope Absolution will be good.
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| # ? Apr 30, 2011 22:15 |
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Kontradaz posted:I loved Contracts, mainly because of that one special level where I could understand the language they were speaking! (Meat King place) You know procedure. Now I feel your flesh.
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| # ? Apr 30, 2011 22:39 |
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ted_himself posted:I think we should all just state now, for the record, that we know full well this game is going to be a massive disappointment and is going to be a dumbed-down shooter that's basically a console port. Don't you dare troll in my motherfucking Hitman thread, sunshine They're aware that this game needs to be loyal to the Hitman series, because it has more fanboys than most series ever (citation needed). There's a core fanbase that they absolutely can't disappoint. If it happens, I will have to actively do something physical. I am English, though, so I'll probably send a stiffly worded letter to IO or write an angry blog or something. But gently caress me, will it ever be angry.
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| # ? Apr 30, 2011 22:51 |
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That's really sad about the IO layoffs. gently caress square enix. They wouldn't know a good game if it danced in front of them like a final fantasy twink protagonist doing a special magic attack animation.
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| # ? Apr 30, 2011 23:15 |
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Dr. Video Games 0031 posted:I think there are pretty clear ways to improve on Blood Money. I'd like it if civilians didn't run screaming the moment I pull out a syringe, or that guards didn't shoot on sight for holding one. There's still a lot of quirks in the awareness system. Playing the opera level a couple days ago, I was making my casual escape after doing the standard silent assassin method of replacing the gun...... It seems that by the time I get the gun and get backstage the execution scene has already occurred. Do they do it twice?
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| # ? May 1, 2011 02:55 |
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LeJackal posted:It seems that by the time I get the gun and get backstage the execution scene has already occurred. Do they do it twice?
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| # ? May 1, 2011 03:02 |
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Tarasenko Tank posted:They continue rehearsing ad infinitum, with breaks in between. What a horrid existence.
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| # ? May 1, 2011 05:19 |
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Virtually every NPC is stuck in Groundhog Day mode. The whole point is to watch the levels and learn the paths they walk. There are a few player activated one time only events and about 2-3 events where if you sit around for ages a one time event happens (usually losing the level for you) but the vast majority of the time everything just repeats forever.
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| # ? May 1, 2011 05:38 |
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Another dumb AI moment in Blood Money: In the suburb level, I just rigged the grill, and it burned the wife to death, and then nobody really reacted. A few FBI guards casually walked over and investigated the death, but then a few seconds later just went back to their posts as if nothing happened. The pool boy even started skimming the pool, completely ignoring the charred corpse floating in it. Sorry, guy, but no amount of skimming in the world is going to make that pool clean again. The husband was still just impatiently channel surfing, completely ignoring his wife's death. Really, her death should have sent everyone to extra high alert, but that never happened. I think from Hitman 2 onwards, all we've been saying was "if they just made a few AI improvements, they'd have one of the best games ever made", and with Blood Money, that still holds true. Just way too many AI quirks and mis-steps bring down an otherwise brilliant game. It's the #1 thing I want addressed in Absolution, for sure. As long as they keep everything else more or less the same...
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| # ? May 1, 2011 06:13 |
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riiiiise (USER WAS PUT ON PROBATION FOR THIS POST)
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| # ? May 1, 2011 06:52 |
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Dr. Video Games 0031 posted:Another dumb AI moment in Blood Money: In the suburb level, I just rigged the grill, and it burned the wife to death, and then nobody really reacted.
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| # ? May 1, 2011 07:35 |
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Dr. Video Games 0031 posted:Another dumb AI moment in Blood Money: In the suburb level, I just rigged the grill, and it burned the wife to death, and then nobody really reacted. A few FBI guards casually walked over and investigated the death, but then a few seconds later just went back to their posts as if nothing happened. The pool boy even started skimming the pool, completely ignoring the charred corpse floating in it. Sorry, guy, but no amount of skimming in the world is going to make that pool clean again. The husband was still just impatiently channel surfing, completely ignoring his wife's death. Really, her death should have sent everyone to extra high alert, but that never happened. Well, it was an "accident". As to the husband not bugging out, she's been shagging the pool-boy for who knows how long. Then again, given they are getting ready for a child's birthday party (whom you can leave an orphan) it would have made sense for non-essential personnel like the caterer, pool-boy, and clown to be escorted off the premises (and you, if you're in one of those disguises) while the cancel the party/call to have the body removed.
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| # ? May 1, 2011 07:39 |
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Shadowknight posted:Well, it was an "accident". As to the husband not bugging out, she's been shagging the pool-boy for who knows how long. Then again, given they are getting ready for a child's birthday party (whom you can leave an orphan) it would have made sense for non-essential personnel like the caterer, pool-boy, and clown to be escorted off the premises (and you, if you're in one of those disguises) while the cancel the party/call to have the body removed. A death of any sort in a household put under witness protection would immediately cause a complete lock-down of the area. The FBI wouldn't immediately rule out murder the instant it happens, you can't rule out sabotage until you undergo an investigation. Remember, the family is there specifically because the FBI suspects there are people trying to murder them. Any way you spin it, it was still just stupid AI reacting in a completely unnatural manner (or more accurately, not reacting at all, not even the pool boy she was having an affair with). Dr. Video Games 0031 fucked around with this message at May 1, 2011 around 07:58 |
| # ? May 1, 2011 07:55 |
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Dr. Video Games 0031 posted:A death of any sort in a household put under witness protection would immediately cause a complete lock-down of the area. The FBI wouldn't immediately rule out murder the instant it happens, you can't rule out sabotage until you undergo an investigation. Remember, the family is there specifically because the FBI suspects there are people trying to murder them. My favorite bit was how you just mosey on into the pool, take her necklace off, and walk away and nobody thinks anything of it.
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| # ? May 1, 2011 08:19 |
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Dr. Video Games 0031 posted:
You mean the clown.
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| # ? May 1, 2011 08:23 |
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Iit feels like one of those things where the more suspicious you make the AI, the more times there are you're going to get busted without knowing what you did. If its a choice between dumb AI and annoyingly smart I'd go with dumb every time.
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| # ? May 1, 2011 08:27 |
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Three Red Lights posted:Iit feels like one of those things where the more suspicious you make the AI, the more times there are you're going to get busted without knowing what you did. If its a choice between dumb AI and annoyingly smart I'd go with dumb every time. The past Hitman games had the AI be appropriately paranoid towards some stranger wandering in unannounced to the point where the gameplay was forced to a crawl as you had to walk casually around the area as even running whilst in disguise would set off the guards.
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| # ? May 1, 2011 08:39 |
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Its a gameplay concession otherwise every mission ever would be failed the second a guard saw a dead guy at the bottom of a stairwell or whatever.
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| # ? May 1, 2011 08:40 |
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WebDog posted:The past Hitman games had the AI be appropriately paranoid towards some stranger wandering in unannounced to the point where the gameplay was forced to a crawl as you had to walk casually around the area as even running whilst in disguise would set off the guards. Yeah, in the first and maybe the second you had to walk all the time. There was a run button, but if you used it the guards would freak the gently caress out no matter what you were wearing. In Blood Money, guards can still bust you while disguised, but only people wearing the same disguise as you. So an FBI disguise can only be busted by an FBI agent, a gator gang diguise can only be busted by a gator gang member (and REALLY quickly, since they all know each other), and so on. I think it's a pretty good system. A guard won't recognize all the busboys, but the busboys will know that big hulking bald dude isn't a busboy. And they don't care about running, they just become increasingly suspicious the longer you're around them.
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| # ? May 1, 2011 09:15 |
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Gashroom posted:Could be worse (better?)
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| # ? May 1, 2011 10:10 |
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Jut posted:That's absolutely hilarious. Could only have been better if they held up score cards after she dove into the pool. Holy poo poo, I've played through every mission in that game like a million times and I never knew that that house had a basement because I never went through the dog's area. But most importantly, how the HELL did that guy get the FBI to take the donuts and tell him "Actually, we're the FBI."? I always had to throw them on the floor and all kinds of poo poo and sometimes the guy from the entrance to the house would run all the way over to grab them.
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| # ? May 1, 2011 10:35 |
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I like the rat poker thing. Who would think of doing that? Is the consensus that "A New Life" was the best level? Kieselguhr Kid fucked around with this message at May 1, 2011 around 10:48 |
| # ? May 1, 2011 10:43 |
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THe obvious way to improve on bloodmoney would be coop. With the clone thing they wouldnt even have to explain it much. they could call it HITMAN5. give me money eidos
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| # ? May 1, 2011 10:48 |
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Ara posted:But most importantly, how the HELL did that guy get the FBI to take the donuts and tell him "Actually, we're the FBI."? I always had to throw them on the floor and all kinds of poo poo and sometimes the guy from the entrance to the house would run all the way over to grab them.
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| # ? May 1, 2011 11:01 |
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Ara posted:But most importantly, how the HELL did that guy get the FBI to take the donuts and tell him "Actually, we're the FBI."? I always had to throw them on the floor and all kinds of poo poo and sometimes the guy from the entrance to the house would run all the way over to grab them. Nothing wrong with that approach! http://www.youtube.com/watch?v=t2WLrV3LQq4
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| # ? May 1, 2011 11:13 |
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| # ? May 19, 2013 15:18 |
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Pwnstar posted:Its a gameplay concession otherwise every mission ever would be failed the second a guard saw a dead guy at the bottom of a stairwell or whatever.
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| # ? May 1, 2011 16:22 |
































