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Darkhold
Feb 19, 2011

No Heart
No Soul
No Service

Rupert Buttermilk posted:

I very much enjoy how this thread is basically "Hey, a new hitman game, that's co-...BLOOD MONEY IS PERFECT!".

Jesus, if Absolution comes out the way it should, genuinely improving on BM, all of our heads are going to explode.
I wouldn't say Blood Money is perfect though. It's just very very good. If they can equal it I'll be ecstatic. If they can do even better I will be in awe.

Strangely even though BM is my favourite in the series I think HM2 actually had a few better levels. I barely remember the first game any more. Just a few flashes of pain as I remember getting 99% through the jungle level and dying over and over trying to get on the plane after the base flips out on you. I honestly can't believe I beat that game back in the day.

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Panzeh
Nov 27, 2006


I'd like to see the enemies handle doorways better. I mean if you're running and gunning, the easiest way to do it is basically to just stand at the side of the doorway and kill everyone as they walk in one by one. If appropriate enemies used flashbangs or grenades, they might be more challenging to shoot it out with.

Blood Money was great though, more of the same would be cool.

Nev
Apr 8, 2007


Has anyone brought up the fact that most of the IO Interactive staff was fired or laid off a few years back? I don't remember the details, but it didn't look good for the quality of future IO projects. And then another 60 or 70 of the stuff were laid off in 2010. That's my main worry regarding Hitman: Absolution, it just seems like most of the people that worked on Blood Money no longer work with IO Interactive. So in essence we've got a completely different team making the game, which generally doesn't end well.

Dr. Video Games 0031
Jul 16, 2004



Nev posted:

Has anyone brought up the fact that most of the IO Interactive staff was fired or laid off a few years back? I don't remember the details, but it didn't look good for the quality of future IO projects. And then another 60 or 70 of the stuff were laid off in 2010. That's my main worry regarding Hitman: Absolution, it just seems like most of the people that worked on Blood Money no longer work with IO Interactive. So in essence we've got a completely different team making the game, which generally doesn't end well.

Regular layoffs are sadly part of the industry now. They staff up for a project, then lay everyone off as it's winding down.

Rupert Buttermilk
Apr 15, 2007

RowboatMan: Freezing time is an old P.I. trick...


Sorry, I should've clarified: I wasn't bitching about you guys being wrong about BM, I love it too. I was just saying how, of all of the 'Upcoming game thread that's more-or-less an appreciation station until we get more details', it's nice to see such powerful praise for this series, and BM in particular.

Tarasenko Tank
Apr 17, 2011


I loved Blood Money, more than either Contracts or Silent Assassin. I'd love to see SA remade for the next-gen consoles, though.

lllllllllllllllllll
Feb 28, 2010

Now the scene's lighting is perfect!


quote:

I very much enjoy how this thread is basically "Hey, a new hitman game, that's co-...BLOOD MONEY IS PERFECT!".

I wish they had released some scenario disk for BM a year later using the same engine. Would probably have sold very well.

Dr. Video Games 0031 posted:

I think there are pretty clear ways to improve on Blood Money. I'd like it if civilians didn't run screaming the moment I pull out a syringe, or that guards didn't shoot on sight for holding one.

That is certainly unrealistic, but it's still a video game, so adding more complexity to the punishment would be a bit pointless. I mean would you get a slap on the wrist, pay a fine, leave the premisses? While there is no doubt the guards are overreacting this is the one point where I am fine with it.
Personally I don't like being able to shuffle back and forth behind someone else's back until you are able to strangle him. That is very video game-y and destroys my immersion.

Hitman would also be one of the few games that could benefit greatly by having archives of some sort. Just setting certain goals for yourself seems a bit pointless if you could also get a "official" approval. For example there is no reason to try out most guns unless you are out of ammo. It would be cool to get complimented for only using the stubbed revolver or something, making the game a little harder for yourself. Which brings me to another point: I'm not a big fan of the weapon upgrades in BM. Having improved weapons in later levels means the difficulty has to scale accordingly in order to provide a challenge. It also makes other guns absolutely redundant when you have the choice of a silenced machine gun with a laser pointer and zoom. It would be cooler to a) see how many guns you can collect and b) rely on interesting ones you find instead of having super weapons.

quote:

I loved Blood Money, more than either Contracts or Silent Assassin. I'd love to see SA remade for the next-gen consoles, though.

While I appreciated the effort in BM's level design I think I liked the mixture of Italian, Middle Eastern and Indian levels of SA more. BM's locations are cool, but they could be more exotic I guess.

Sorry for the rant. I also had a few ideas for scenarios but I'll spare you that.

quote:

Gonna play Blood Money for the first time today

I wish I was you today.

\/ I see your point. It would probably improve the game.

lllllllllllllllllll fucked around with this message at Apr 30, 2011 around 21:32

Dr. Video Games 0031
Jul 16, 2004



lllllllllllllllllll posted:

That is certainly unrealistic, but it's still a video game, so adding more complexity to the punishment would be a bit pointless. I mean would you get a slap on the wrist, pay a fine, leave the premisses? While there is no doubt the guards are overreacting this is the one point where I am fine with it.

Maybe not to that extent, but maybe their alert level should just go to yellow instead of red and if you don't put it away then they open fire. Or maybe they try to confiscate it.

poptart_fairy
Apr 8, 2009

it's so magical



Three Red Lights posted:

It always bothered me a little in BM how if you were gone like a fart in the wind leaving nothing but a dude who'd apparantly broken his neck falling down some stairs the papers still reported it as an assassination, rather than tragic accident.

This was, allegedly, the original idea for Blood Money but ended up getting scrapped. PCGamer UK mentioned something about how the newspaper reports would end up being more autobiographical than the In Character stat screens they became.

raditts
Feb 21, 2001

The Kwanzaa Bot is here to protect me.

Perestroika posted:

I'm not certain if AC:Bs free-for-all gamemode would work well with the abundance of guns and other gadgets. Though I think if you had a gamemode where all the players need to assassinate the same NPC-target and it's a race who can manage to make the kill first you may end up with something interesting.

Smokin' Aces, the video game?
I'd be down for that.

Jefferoo
Jun 23, 2008
Probation
Can't post for 14 hours!


That would be pretty great, especially if one or two players had to protect the target as long as they could in the ensuing chaos whilst Motorhead blared.

Pyrion Flax
Nov 30, 2002

^What you're talking to.^


I think we should all just state now, for the record, that we know full well this game is going to be a massive disappointment and is going to be a dumbed-down shooter that's basically a console port.

That way we can just get on with what this thread is really about - a fantasy world where developers make awesome, rich, complex games for niche markets.

Lasher
Aug 13, 2003

It's time to rise up, man up, get back up. Never been and won't be broken. Dust off and then come back for more.


raditts posted:

Smokin' Aces, the video game?
I'd be down for that.

I would never play anyone other than a Tremor brother duel wielding chainsaws.

I forget who it was, but someone posted a little anecdote about how his dad loved Blood Money because it's kind of like a puzzle game with multiple solutions.

Jefferoo
Jun 23, 2008
Probation
Can't post for 14 hours!


Now I really want to play Blood Money with only a single SLP .40 silenced. Tempting.

Or hell, even just the Silverballer unsilenced.

Kontradaz
Oct 30, 2010


I loved Contracts, mainly because of that one special level where I could understand the language they were speaking! (Meat King place) I finished BM once, but I tried replaying it and just got bored at the Casino. Sure hope Absolution will be good.

SirDan3k
Jan 6, 2001

Trust me, you are taking this a lot more seriously then I am.


Kontradaz posted:

I loved Contracts, mainly because of that one special level where I could understand the language they were speaking! (Meat King place)

You know procedure. Now I feel your flesh.

Gazmachine
May 22, 2005

Happy Happy Breakdance Challenge 4

ted_himself posted:

I think we should all just state now, for the record, that we know full well this game is going to be a massive disappointment and is going to be a dumbed-down shooter that's basically a console port.

That way we can just get on with what this thread is really about - a fantasy world where developers make awesome, rich, complex games for niche markets.

Don't you dare troll in my motherfucking Hitman thread, sunshine

They're aware that this game needs to be loyal to the Hitman series, because it has more fanboys than most series ever (citation needed). There's a core fanbase that they absolutely can't disappoint. If it happens, I will have to actively do something physical.

I am English, though, so I'll probably send a stiffly worded letter to IO or write an angry blog or something.

But gently caress me, will it ever be angry.

fleshweasel
Aug 23, 2004

Weasels Ripped My Flesh


That's really sad about the IO layoffs. gently caress square enix. They wouldn't know a good game if it danced in front of them like a final fantasy twink protagonist doing a special magic attack animation.

LeJackal
Apr 4, 2011


Dr. Video Games 0031 posted:

I think there are pretty clear ways to improve on Blood Money. I'd like it if civilians didn't run screaming the moment I pull out a syringe, or that guards didn't shoot on sight for holding one. There's still a lot of quirks in the awareness system. Playing the opera level a couple days ago, I was making my casual escape after doing the standard silent assassin method of replacing the gun......

It seems that by the time I get the gun and get backstage the execution scene has already occurred. Do they do it twice?

Tarasenko Tank
Apr 17, 2011


LeJackal posted:

It seems that by the time I get the gun and get backstage the execution scene has already occurred. Do they do it twice?
They continue rehearsing ad infinitum, with breaks in between.

Lady Naga
Apr 25, 2008
UH OH, HERE COMES ANOTHER SMUG FUCKING ONE-LINER POST FROM LADY NAGA IN THE DOTA 2 THREAD!! WHY HAVEN'T YOU PUT ME ON IGNORE YET?


Tarasenko Tank posted:

They continue rehearsing ad infinitum, with breaks in between.

What a horrid existence.

Darkhold
Feb 19, 2011

No Heart
No Soul
No Service

Virtually every NPC is stuck in Groundhog Day mode. The whole point is to watch the levels and learn the paths they walk.

There are a few player activated one time only events and about 2-3 events where if you sit around for ages a one time event happens (usually losing the level for you) but the vast majority of the time everything just repeats forever.

Dr. Video Games 0031
Jul 16, 2004



Another dumb AI moment in Blood Money: In the suburb level, I just rigged the grill, and it burned the wife to death, and then nobody really reacted. A few FBI guards casually walked over and investigated the death, but then a few seconds later just went back to their posts as if nothing happened. The pool boy even started skimming the pool, completely ignoring the charred corpse floating in it. Sorry, guy, but no amount of skimming in the world is going to make that pool clean again. The husband was still just impatiently channel surfing, completely ignoring his wife's death. Really, her death should have sent everyone to extra high alert, but that never happened.

I think from Hitman 2 onwards, all we've been saying was "if they just made a few AI improvements, they'd have one of the best games ever made", and with Blood Money, that still holds true. Just way too many AI quirks and mis-steps bring down an otherwise brilliant game. It's the #1 thing I want addressed in Absolution, for sure. As long as they keep everything else more or less the same...

NogoTrip6
Sep 30, 2008


riiiiise

(USER WAS PUT ON PROBATION FOR THIS POST)

Gashroom
Jul 13, 2005


Dr. Video Games 0031 posted:

Another dumb AI moment in Blood Money: In the suburb level, I just rigged the grill, and it burned the wife to death, and then nobody really reacted.
Could be worse (better?)

Shadowknight
Jan 28, 2011

WE GET IT! YOU REALLY FUCKING HATE GEOFF JOHNS! NOW SHUT THE FUCK UP ABOUT IT IN EVERY GODDAMNED POST!


Dr. Video Games 0031 posted:

Another dumb AI moment in Blood Money: In the suburb level, I just rigged the grill, and it burned the wife to death, and then nobody really reacted. A few FBI guards casually walked over and investigated the death, but then a few seconds later just went back to their posts as if nothing happened. The pool boy even started skimming the pool, completely ignoring the charred corpse floating in it. Sorry, guy, but no amount of skimming in the world is going to make that pool clean again. The husband was still just impatiently channel surfing, completely ignoring his wife's death. Really, her death should have sent everyone to extra high alert, but that never happened.

Well, it was an "accident". As to the husband not bugging out, she's been shagging the pool-boy for who knows how long. Then again, given they are getting ready for a child's birthday party (whom you can leave an orphan) it would have made sense for non-essential personnel like the caterer, pool-boy, and clown to be escorted off the premises (and you, if you're in one of those disguises) while the cancel the party/call to have the body removed.

Dr. Video Games 0031
Jul 16, 2004



Shadowknight posted:

Well, it was an "accident". As to the husband not bugging out, she's been shagging the pool-boy for who knows how long. Then again, given they are getting ready for a child's birthday party (whom you can leave an orphan) it would have made sense for non-essential personnel like the caterer, pool-boy, and clown to be escorted off the premises (and you, if you're in one of those disguises) while the cancel the party/call to have the body removed.

A death of any sort in a household put under witness protection would immediately cause a complete lock-down of the area. The FBI wouldn't immediately rule out murder the instant it happens, you can't rule out sabotage until you undergo an investigation. Remember, the family is there specifically because the FBI suspects there are people trying to murder them.

Any way you spin it, it was still just stupid AI reacting in a completely unnatural manner (or more accurately, not reacting at all, not even the pool boy she was having an affair with).

Dr. Video Games 0031 fucked around with this message at May 1, 2011 around 07:58

Ara
Oct 18, 2003





Dr. Video Games 0031 posted:

A death of any sort in a household put under witness protection would immediately cause a complete lock-down of the area. The FBI wouldn't immediately rule out murder the instant it happens, you can't rule out sabotage until you undergo an investigation. Remember, the family is there specifically because the FBI suspects there are people trying to murder them.

Any way you spin it, it was still just stupid AI reacting in a completely unnatural manner (or more accurately, not reacting at all, not even the pool boy she was having an affair with).

My favorite bit was how you just mosey on into the pool, take her necklace off, and walk away and nobody thinks anything of it.

OMFG FURRY
Jul 10, 2006

[snarky comment]

Dr. Video Games 0031 posted:


Any way you spin it, it was still just stupid AI reacting in a completely unnatural manner (or more accurately, not reacting at all, not even the pool boy she was having an affair with).

You mean the clown.

massive spider
Dec 6, 2006

sets off a "weirdly specific fetish artwork" vibe

Iit feels like one of those things where the more suspicious you make the AI, the more times there are you're going to get busted without knowing what you did. If its a choice between dumb AI and annoyingly smart I'd go with dumb every time.

WebDog
Jun 14, 2006


Three Red Lights posted:

Iit feels like one of those things where the more suspicious you make the AI, the more times there are you're going to get busted without knowing what you did. If its a choice between dumb AI and annoyingly smart I'd go with dumb every time.

The past Hitman games had the AI be appropriately paranoid towards some stranger wandering in unannounced to the point where the gameplay was forced to a crawl as you had to walk casually around the area as even running whilst in disguise would set off the guards.

Pwnstar
Dec 9, 2007

Who wants some waffles?



Its a gameplay concession otherwise every mission ever would be failed the second a guard saw a dead guy at the bottom of a stairwell or whatever.

Ara
Oct 18, 2003





WebDog posted:

The past Hitman games had the AI be appropriately paranoid towards some stranger wandering in unannounced to the point where the gameplay was forced to a crawl as you had to walk casually around the area as even running whilst in disguise would set off the guards.

Yeah, in the first and maybe the second you had to walk all the time. There was a run button, but if you used it the guards would freak the gently caress out no matter what you were wearing.

In Blood Money, guards can still bust you while disguised, but only people wearing the same disguise as you. So an FBI disguise can only be busted by an FBI agent, a gator gang diguise can only be busted by a gator gang member (and REALLY quickly, since they all know each other), and so on. I think it's a pretty good system. A guard won't recognize all the busboys, but the busboys will know that big hulking bald dude isn't a busboy.

And they don't care about running, they just become increasingly suspicious the longer you're around them.

Jut
May 15, 2005

Great Leader shall defeat all the untrained and pathetic rebel infidels! See how he rolls his eyes at their impudence! With his might as a prophet of God, we shall let the desert stain red with the blood of these lowly dogs! For every one of us killed by NATO, we shall kill 100 with our sleepers!


Gashroom posted:

Could be worse (better?)
That's absolutely hilarious. Could only have been better if they held up score cards after she dove into the pool.

Ara
Oct 18, 2003





Jut posted:

That's absolutely hilarious. Could only have been better if they held up score cards after she dove into the pool.

Holy poo poo, I've played through every mission in that game like a million times and I never knew that that house had a basement because I never went through the dog's area.

But most importantly, how the HELL did that guy get the FBI to take the donuts and tell him "Actually, we're the FBI."? I always had to throw them on the floor and all kinds of poo poo and sometimes the guy from the entrance to the house would run all the way over to grab them.

Kieselguhr Kid
May 16, 2010

WHY USE ONE WORD WHEN SIX FUCKING PARAGRAPHS WILL DO?

(If this post doesn't have at least one italicised French word please report it.)


I like the rat poker thing. Who would think of doing that?

Is the consensus that "A New Life" was the best level?

Kieselguhr Kid fucked around with this message at May 1, 2011 around 10:48

Stocking
Jul 24, 2007



THe obvious way to improve on bloodmoney would be coop. With the clone thing they wouldnt even have to explain it much. they could call it HITMAN5. give me money eidos

Slantedfloors
Apr 28, 2008

Wait, What?


Ara posted:

But most importantly, how the HELL did that guy get the FBI to take the donuts and tell him "Actually, we're the FBI."? I always had to throw them on the floor and all kinds of poo poo and sometimes the guy from the entrance to the house would run all the way over to grab them.
If you go up to the back of the van, you get an action prompt to knock on rear door.

King Dead
Apr 13, 2011



Ara posted:

But most importantly, how the HELL did that guy get the FBI to take the donuts and tell him "Actually, we're the FBI."? I always had to throw them on the floor and all kinds of poo poo and sometimes the guy from the entrance to the house would run all the way over to grab them.

Nothing wrong with that approach!

http://www.youtube.com/watch?v=t2WLrV3LQq4

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Scalding Coffee
Jun 26, 2006

You're already dead.


Pwnstar posted:

Its a gameplay concession otherwise every mission ever would be failed the second a guard saw a dead guy at the bottom of a stairwell or whatever.
It still leads to having your disguises getting blown by being in front or behind random people. The last level in Contracts was like a mess of adventure game logic.

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