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Dnzr posted:Goblin Warboss 20 night goblins in a unit is pretty small. You might want to consider larger units (hordes, or ideally columns), because those units will lose steadfast very easily and be run down. For something like Gobbos a 30+ unit column or 50+ unit horde is pretty common as a start as far as I can see. Mangler squigs are insane too.
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| # ? Jun 2, 2011 23:19 |
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| # ? May 23, 2013 04:47 |
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spear chuckas are cheap but they are terrible compared to other options. Why would you want to roll off a greenskin's ballistic skill when stone throwers exist?
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| # ? Jun 2, 2011 23:50 |
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Real hurthling! posted:spear chuckas are cheap but they are terrible compared to other options. Why would you want to roll off a greenskin's ballistic skill when stone throwers exist? Are stone throwers still strength 4 with a small template? I mainly threw in the chukkas because one of my friends is playing tomb kings and I'd like some sort of chance against one of the new necrosphinx things. Constructs don't crumble iirc. (Its been like 5 years since I've played if I'm completely wrong.) I suppose I could merge the 4 units of 20 into 2 units of 40, but I'd think the 3 fanatics would do more damage than the benefit I got from merging units. PS: Still don't understand the horde thing. Is this a rule or is it just a term for a large unit?
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| # ? Jun 3, 2011 00:15 |
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I'd recommend reading the rulebook before trying to construct army lists. A lot has changed since sixth edition.
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| # ? Jun 3, 2011 00:23 |
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[Edit: RE The Horde rule] It's a rule that applies to units with ranks that are 10 models wide or more (or 6 in the case of monstrous infantry.) It basically means that you get to make an extra rank of attacks (for a total of 3 in the standard case.) Two things that I notice from the list you posted: 1) I think you're reading the old Orc & Goblin army book - Martog's Best Basha isn't in the new one (which is a shame because I loved that weapon.) Are you reading the new hardback book that just came out? Anything else is the old edition. 2) You can't have more than one dispel scroll in your army - all magic items are now 'no-repeat' including things like scrolls.
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| # ? Jun 3, 2011 00:24 |
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ineptmule posted:[Edit: RE The Horde rule] It's a rule that applies to units with ranks that are 10 models wide or more (or 6 in the case of monstrous infantry.) It basically means that you get to make an extra rank of attacks (for a total of 3 in the standard case.) quote:Two things that I notice from the list you posted: Thanks for the help!
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| # ? Jun 3, 2011 00:30 |
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Crosspost from the modeling thread because gently caress YEAH GHOSTS! I painted these up in a few hours the other night, I'm fairly happy with the colors on the Banshee (I tried to emulate the Librarian ghost from Ghostbusters) but I'd like it more if the sculpt wasn't horribly outdated.
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| # ? Jun 3, 2011 00:56 |
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Though simple, those colours are amazing and contrasted with your basing I think they look awesome.
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| # ? Jun 3, 2011 02:24 |
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Does anyone know if the battlefoam cut out for the warp lightning cannon accommodates all possible configurations of the kit or if you have to build it a certain way? The kit lets you position the frame triangle on any side but I don't know if the foam accounts for that
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| # ? Jun 3, 2011 03:43 |
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Tadhg posted:Take your pick: I like some Reaper minis, but a lot of them just look kind of goofy to me. A lot of good concepts executed badly or something. I spent a lot of time going through Reaper trying to find a new Vampire Lord and none of them really did it for me.
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| # ? Jun 3, 2011 07:09 |
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rkajdi posted:All the metals are going Finecost. Please don't do this. Does Kroq-Gar have any stability issues due to being such a big lump of metal? I have an unopened metal one, and i don't know whether to sell it and get the resin version. edit: i've just discovered there is no reason to sell it. You are able to swap any sealed metal models for the Finecast equivalent by paying the difference in cost. VVVV You can take it in to your local GW store, and pay the extra (£5 on Kroq maybe?) to get the resin. Lungboy fucked around with this message at Jun 3, 2011 around 14:52 |
| # ? Jun 3, 2011 09:34 |
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dishwasherlove posted:Though simple, those colours are amazing and contrasted with your basing I think they look awesome. All the highlighting vanished in the photograph, but thanks! They were fun to convert. (and by convert, I mean hack up with a saw). Lungboy posted:
Where? I've got a metal box I was going to exchange but it's all finecast now.
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| # ? Jun 3, 2011 14:37 |
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GW stores will accept metal returns as normal for the foreseeable future as long as the barcode will still scan.
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| # ? Jun 3, 2011 16:57 |
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Are the resin models supposed to be lighter or easier to put together or something? Looking and hearing about how this stuff goes soft when its anywhere that I'd wear shorts is making me wonder why people would trade in metal blisters for resin.
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| # ? Jun 3, 2011 17:36 |
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Dnzr posted:Are the resin models supposed to be lighter or easier to put together or something? Looking and hearing about how this stuff goes soft when its anywhere that I'd wear shorts is making me wonder why people would trade in metal blisters for resin. compared to metal it is virtually weightless and (when done properly) it has better resolution. Using an ultra weak formula with zero quality control defeats everything except the feather-weight however.
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| # ? Jun 3, 2011 17:46 |
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Epi Lepi posted:I like some Reaper minis, but a lot of them just look kind of goofy to me. A lot of good concepts executed badly or something. I spent a lot of time going through Reaper trying to find a new Vampire Lord and none of them really did it for me. I take this back, I just bought a Reaper Elf today, can't wait to get more primer and paint this dude. Got this one if anyone's curious: http://www.reapermini.com/Miniatures/Elves/latest/14553
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| # ? Jun 4, 2011 05:02 |
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Question: Can you give characters magical items that they cannot normally select? Like can I give a magical shield to a character that does not have the option to buy a shield normally?
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| # ? Jun 4, 2011 06:46 |
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Flippycunt posted:Question: Yup. That's one of the best used for magic items- making up for shortcomings in character gear. Caveat: unless it's a casters=no armor thing, or non-casters=no arcane items thing. Can't get around that.
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| # ? Jun 4, 2011 06:48 |
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Dnzr posted:
That was just a summary of the rule, the actual way that it is used in practice is a little different because the way in which ranks behind the first get their attacks has changed. The most basic way of saying it is that any models not in the first rank get to make 'supporting attacks' which means that they can never make more than one attack for any reason - models with more than one base attack, with two hand weapons, under effects of frenzy or magic all can only make one supporting attack. To my mind, this makes units with multiple base attacks, two hand weapons or frenzy overcosted because only the front rank will get to fight at their full potential. As standard, the second rank can make supporting attacks. Being equipped with spears and/or being in a horde will increase the number of ranks that can do this by one each (for a total of 3 ranks of supporting attacks in a spear-armed horde.)
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| # ? Jun 4, 2011 14:01 |
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Tadhg posted:Yup. That's one of the best used for magic items- making up for shortcomings in character gear. You may not give special characters any new items however, only non-unique lords/heroes
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| # ? Jun 4, 2011 19:00 |
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quote:To my mind, this makes units with multiple base attacks, two hand weapons or frenzy overcosted because only the front rank will get to fight at their full potential. I would say that if we are talking about highly armored units then it is not a waste at all. Khornate warriors in large numbers (30+) are basically unbeatable because they dish out wounds and won't loving die so after one turn of combat they take steadfast away from practically any opponent. Sure those units cost a ton but there is zero consequence to that expenditure because nobody is getting points off a warrior unit that big. 6 turns just isn't enough to kill them all. edit: poo poo, double post
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| # ? Jun 5, 2011 04:29 |
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My escalation league had its first day of games today. 1k points, everybody was was paired for two games each. 12 people showed up, which made for a decent group in the store. I think over 2/3 of all the games ended up rolling the Watchtower scenario. My first game was my High Elves vs. Warriors of Chaos. He took a block of 40 Marauders, 20 Chosen, a Warshrine, and an Exalted Hero. First turn I was able to cast a boosted Searing Doom with IR on his Chosen, and scored a whopping 9 kills. Took a wound, but it was so worth it. Next turn that same mage killed himself by failed his damned initiative test (anything but a six...) for the Nehekaran Sphinx magical terrain. It ended up being a really close game, coming down to his Exalted Hero holding the tower against the tattered remnants of my archers & swordmasters. A lot of close calls for us both, and one of the most fun games I've played so far. Second game was more frustrating. It was against the FLGS owner's wife who had a semi-assembled army, and she had no idea what she was doing. I don't mind walking new people through games (I spent most of the day being the go-to guy for rules), but she very obviously had no real interest in learning or playing and was only there to do something with her husband. Thankfully, the we never made it past the first turn- the game was called on account of their five year-old getting cranky after a long day at the gamestore and punching daddy in the nuts. She had to take junior home while daddy closed up shop (as ours was the last game of the evening.) Overall, it was a really great day for everyone. Except for bored FLGS wife. And daddy's nuts.
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| # ? Jun 5, 2011 08:14 |
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Real hurthling! posted:I would say that if we are talking about highly armored units then it is not a waste at all. Khornate warriors in large numbers (30+) are basically unbeatable because they dish out wounds and won't loving die so after one turn of combat they take steadfast away from practically any opponent. Sure those units cost a ton but there is zero consequence to that expenditure because nobody is getting points off a warrior unit that big. 6 turns just isn't enough to kill them all. My unit of 60 Savage ORc Big Uns with armor piercing banner/sneaky stabin and a Orc shaman with shrunken head casting ere we go. Ive yet to find a unit that can hold up to first round assault. Khorne warriors are amazing, but the lack of the extra save from a shield makes artillery chew them up pretty quick. Not to mention parry save in 8th makes shield that much more important to have.
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| # ? Jun 5, 2011 16:44 |
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ForKhorne posted:60 Savage ORc Big Uns Another example of a durable multiple attack model with virtually no diminishing returns.
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| # ? Jun 5, 2011 16:49 |
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Tadhg posted:My escalation league had its first day of games today. 1k points, everybody was was paired for two games each. 12 people showed up, which made for a decent group in the store. I think over 2/3 of all the games ended up rolling the Watchtower scenario. My store is thinking about replacing the tower with just a normal hill so that it isn't quite so unbalanced. King of the hill > whoever gets in the tower at the beginning wins.
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| # ? Jun 5, 2011 17:22 |
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I'm getting back into Warhammer after some time. I played a lot of 5th edition back in the day, and a brief stint of 6th edition about 7 years ago. Now after going over all the changes to rules, I'm trying to figure out the best way to field my Empire army, specifically detachments. Part of my problem, is I've amassed a stupid amount of Empire miniatures over the years, half of which I snapped up cheap years ago and just in this last week got around to assembling. I could easily field 5k points in just troops/war machine's alone. As my as my infantry goes, I have the following. 25 Great swords 30 Swordsmen 20+ Halbrediers 25+ Spear men 20-30 Free Company (depending if I want to use the bow wielding mini's as huntsmen 24 Hand gunners or f.c.) 40+ Spear men - Originally plastic halbrediers converted from the old GW Battlemaster game. 20 Crossbowmen 30+ Archers 25 Flagellants My great swords don't seem as useful as they did back in 6th edition, so I'm thinking it's best to leave them how unless I'm expecting to face a high toughness opponent. But for most of my army list I'm thinking using a big block of spearmen and swordsmen supported each by one detachment of melee troops (free company/halbrediers) and each have a detachment of archer's in skirmish formation out front. And then deploying my crossbowmen and hand gunners as unit's of 10. That or just bring a radically different composition of troops every time I play.
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| # ? Jun 6, 2011 00:44 |
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Hey LA wargamers, Game Empire is doing buy-one item, get one item 50% off for anything that's not GW metals (since those are still 40% off). I picked up two stegadons for my burgeoning Lizardmen force for $60 yesterday. No one in my league plays lizardmen, and I don't even really know any lizardmen players around here so I'm in new territory. I noticed the list will allow me to run a veritable poo poo-ton of stegs. Is this advisable? I know they'll be open to artillery (like everything) but they seem completely bad rear end, and the idea of dropping an army of them led by a dude on a carnosaur seems like a hoot.
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| # ? Jun 6, 2011 02:04 |
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Well, I've decided to take the plunge after years of playing 40k or Privateer Press games into Fantasy. I've toyed with it over the years, to include buying army books for several factions. A couple of years ago I was given a battalion box of Tomb Kings which has rested upon a shelf in my closet waiting for me to assemble them. That time has come, I do think. My problem is that I have no idea how to build a decent army. I have the new rulebook but have played exactly two games of Fantasy and both were with Lizardmen years ago. What I ask of you gentlemen (and ladies, if any are present) are suggestions. I know I need to pick up a Liche Priest to act as the army's Heirophant, but what beyond that? Should I assemble some of my skeletons as archers? Any suggestions on how to assemble them so they rank up? Thanks in advance guys.
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| # ? Jun 6, 2011 02:47 |
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Xir posted:Well, I've decided to take the plunge after years of playing 40k or Privateer Press games into Fantasy. I've toyed with it over the years, to include buying army books for several factions. A couple of years ago I was given a battalion box of Tomb Kings which has rested upon a shelf in my closet waiting for me to assemble them. That time has come, I do think. As far as assembly goes, I like to go legs onto the base first, then make sure everything ranks up, and continue from there with torsos, etc. I played Tomb Kings extensively from their introduction until 7th, and while I don't know much about the new units, I can tell you that chariot armies rule. I ran an alternate chariot army list back in 7th that did great, and I'd imagine it'd be even better now that chariots are core right from the get go.
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| # ? Jun 6, 2011 03:00 |
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Xir posted:Any suggestions on how to assemble them so they rank up? Archers line up best if you glue the feet on a diagonal across the base. It doesn't have to be corner to corner - that will look weird, but you can't have their bows facing straight forward or they won't line up.
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| # ? Jun 6, 2011 03:03 |
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Manifest posted:Hey LA wargamers, Game Empire is doing buy-one item, get one item 50% off for anything that's not GW metals (since those are still 40% off). When you say LA gamers do you mean los angeles or Louisiana? I'm near los angeles. I want 50% off. Xir posted:Well, I've decided to take the plunge after years of playing 40k or Privateer Press games into Fantasy. I've toyed with it over the years, to include buying army books for several factions. A couple of years ago I was given a battalion box of Tomb Kings which has rested upon a shelf in my closet waiting for me to assemble them. That time has come, I do think. I don't know if you have all the bits necessary, but I'd advise assembling as many skeletons as possible with handweapons/shields (or spears) instead of archers. Skeleton archers are 2 points more expensive than regular skeleton dudes and only have BS 2 which means they can't hit loving anything. I got the battalion back in the day and built 20 spearmen and 12 archers. Those stupid 12 archers have never done jack poo poo in all the years I've had them. I finally got the bits needed to convert them and now they're part of my skeleton warrior horde. Much better. Honestly, tomb kings are all about moving in unexpected ways, pinning enemy units with blobs of skeletons, then smashing crazy hardcore poo poo into the side of them. Archers just don't really jive with that plan, in my experience. Edit: 420smash chariots into people every day Flippycunt fucked around with this message at Jun 6, 2011 around 04:02 |
| # ? Jun 6, 2011 03:55 |
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^^^^^^^ Do as he says (and run a ton of chariots) and you will rule. Flippycunt posted:When you say LA gamers do you mean los angeles or Louisiana? I'm near los angeles. I want 50% off. The only LA that matters. (Well, Pasadena)
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| # ? Jun 6, 2011 05:41 |
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critique my 2500 point dark elf list: supreme sorceress, lvl 4, sacrificial dagger, pendant of khaleth supreme sorceress, lvl 4, talisman of preservation sorceress, lvl 2, talisman of endurance, tome of furion death hag, cauldron of blood, bsb 36 warriors, full command, shields 20 crossbowmen, banner, shields 10 crossbowmen, banner, shields 10 crossbowmen, banner, shields 10 shades 20 black guard, full command, banner of slaughter bolt thrower assassin, rune of khaine, manbane running fire/metal/shadow, hoping for a combination of flaming sword/withering/enchanted blades to fire off for 40 autowound shots, and 40 more wounding on 2+
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| # ? Jun 6, 2011 06:14 |
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Flippycunt posted:
Don't forget that they always hit on a 5+ because of the Arrows of Asaph.
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| # ? Jun 6, 2011 09:00 |
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I just flew home from my parents on Saturday and the only warhammy book I could find in the airport to read was Broken Honour. It's actually been a really fun read, a mercenary caption leading his free company (fresh out of prison) against the rising beastmen of Hochland. It's got some good humour, interesting character's and it makes the beastmen sound awesome. I'm enjoying it so much I went and got a beastmen battalion box, who gives a gently caress if they don't have kits for half the models, I just want a huge herd of stinking goatmen
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| # ? Jun 6, 2011 11:22 |
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I'll check my bits and see if I have to assemble any of them as archers. I'd been eyeballing a chariot army in 7th edition, so it sounds like that's a good starting point. Do any of you run a Tomb King or Prince or do you think I'd be better off running just a Heirophant and spending the rest of my points on chariots?
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| # ? Jun 6, 2011 13:22 |
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Mister_Eel posted:Don't forget that they always hit on a 5+ because of the Arrows of Asaph. Yeah, still not worth it though. I mean, 12 archers are 72 points with no upgrades. So say they're shooting at some Empire Swordsmen, which are like what 6 points each? Ok, so 5's to hit, 4 hit out of 12, then 4's to wound, so 2 wounds, 1 doesn't save, 1 kill. At that rate it would take them 12 rounds to earn their points back. I just don't see any scenario in which skeleton archers can be worth their points.
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| # ? Jun 6, 2011 16:58 |
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Archers can wear down units to make them lose their rank bonus; not going to do much against horde formations. I do not see that much use in archers, the points that you spend on them, you can sink into bigger infantry units. Large units of archers are mostly wasted, large units of infantry are not.
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| # ? Jun 6, 2011 17:23 |
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Raphus C posted:Archers can wear down units to make them lose their rank bonus; not going to do much against horde formations. You don't fire archers at infantry, you fire them at large monsters that lack regen. They're the new bolt thrower now that you always wound on a 6. That said, I agree with the above. By the time the enemy is on top of you, you are usually wishing that your 20 archers were 30 combat troops. This of course doesn't apply to skilled marksmen or troops with a high volume of fire because they are actually killing things without making you really angry about how many dice you have to roll for a wound. It's a shame but it won't change until GW scraps the shoddy BS system. Ballistic Skill rolls for individual models is such a terrible idea when the majority of ranged units have a piddling strength. Massed fire is employed for its combined effect and since you have to shoot at the same target anyway it should be handled with a single roll and treated like a template attack. If you made it an artillery check all units would have a base of 66% chance of hitting and particularly good marksmen could get a reroll. This would rehabilitate archers, but until then you are stuck paying 6-12 points for models that only connect with their targets once per game (for a strength 3 saved wound).
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| # ? Jun 6, 2011 17:38 |
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| # ? May 23, 2013 04:47 |
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Baruch Obamawitz posted:critique my 2500 point dark elf list: I hope you're taking this bad boy to a tourney and not just stomping guys at the club, this is a very powergamey list. it will own bones though. Only critique is that the lone bolt thrower will probably underwhelm, ditch it and get a chariot or try and squeeze in a hydra, anything that can countercharge/support the black guard. BG are amazing but they are right now the only unit with teeth in melee in your list, you don't want them going alone against enemy elites or (worse) tarpits. Plus you won't miss the bolt thrower's shots, that's a drop in the ocean!
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| # ? Jun 6, 2011 17:42 |

























