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I'm building a 2x4 sacrificial altar for unit filler in my dark elves army to go with my sorceress with a sacrificial dagger, and I'm looking for a model to go on the altar. Any suggestions? Doesn't have to be GW.
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# ¿ May 10, 2011 05:33 |
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# ¿ Apr 25, 2024 01:36 |
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Real hurthling! posted:do you mean as a victim? that's a bit larger than 2x4... Also technically it should be a dark elf getting sacrificed, given the way the sacrificial dagger works.
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# ¿ May 10, 2011 07:35 |
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lockdar posted:This would seem to be what you are looking for: pretty much, except I'm looking to put a dark elf on the altar.
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# ¿ May 11, 2011 14:09 |
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I gotta figure out a Mordheim army by June...
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# ¿ May 17, 2011 16:39 |
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Tadhg posted:The fantasy league at my FLGS just started, going to run all summer. That's a holdover from 7th ed. when you couldn't take lords at all until 2000, right?
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# ¿ May 23, 2011 13:56 |
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I played 1500 points yesterday as Dark Elves which worked out okay, I guess. 36 warriors w/ shields & full command 20 crossbows w/ shields 10 crossbows w/ shields bsb cauldron 2 war hydras supreme sorceress, level 4, pendant of khaeleth, sacrificial dagger, metal lore
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# ¿ May 23, 2011 16:51 |
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Dark elves: 3 casters 1 assassin or 2 casters 2 assassins?
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# ¿ May 24, 2011 18:18 |
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Fast_Food_Knight posted:They do, however all dark elf assassins are overcosted. A noble with a magic weapon is generally as dangerous except you can use his leadership. Shadowblade himself is roughly another 100 points over a normal assassin and not worth it at all. It'd handle the bullshit Teclis blobs at least.
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# ¿ May 25, 2011 05:41 |
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spacegoat posted:the detail on how that mold got hosed up is just amazing
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# ¿ May 27, 2011 00:10 |
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Do Cold Ones riders fit on Silver Helms horses? I'm trying to make some Dark Riders without spending $15 a model.
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# ¿ Jun 1, 2011 18:45 |
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Real hurthling! posted:just use silver helm legs. Better idea. What should I do about the wings on the horse heads to dark elf it up?
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# ¿ Jun 1, 2011 18:57 |
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Real hurthling! posted:Do you already own the silverhelm horses? marauder horses might look more evil. Might they be too big to fit elf legs on, though? I've got the riders from the dark elf battalion box, and that's it so far. e: Marauders seems to work: WhiskeyJuvenile fucked around with this message at 19:32 on Jun 1, 2011 |
# ¿ Jun 1, 2011 19:19 |
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Tadhg posted:^^^ Looking good. Not mine, and I don't like the cloak or the posing, but at least the legs fit, and I have enough bits to get something on the torso working.
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# ¿ Jun 1, 2011 19:40 |
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critique my 2500 point dark elf list: supreme sorceress, lvl 4, sacrificial dagger, pendant of khaleth supreme sorceress, lvl 4, talisman of preservation sorceress, lvl 2, talisman of endurance, tome of furion death hag, cauldron of blood, bsb 36 warriors, full command, shields 20 crossbowmen, banner, shields 10 crossbowmen, banner, shields 10 crossbowmen, banner, shields 10 shades 20 black guard, full command, banner of slaughter bolt thrower assassin, rune of khaine, manbane running fire/metal/shadow, hoping for a combination of flaming sword/withering/enchanted blades to fire off for 40 autowound shots, and 40 more wounding on 2+
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# ¿ Jun 6, 2011 07:14 |
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Uberskooper posted:Finally, a Dark Elf Lord on a dragon that doesn't look like he stepped out of the 1990's. That still doesn't make him useful, but I have to say that I'm pretty tempted. gently caress you malekith rocks
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# ¿ Jun 11, 2011 12:09 |
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Leperflesh posted:I know you know this, but that's trademark infringement, not copyright. It's both, hth
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# ¿ Jul 29, 2011 16:33 |
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Leperflesh posted:Types of work subject to copyright. If it's an original work, like say a drawing of the Warhammer logo, that's possibly copyrighted. But trademark covers any reasonably-recognizable depiction of a logo, so you can't get around it by making your own original drawing of the Warhammer logo and then using that to sell stuff. hey look at this scrub trying to school an IP lawyer Suffice to say that has sufficient authorship.
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# ¿ Aug 1, 2011 21:13 |
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Leperflesh posted:Not trying to "school" anyone. I responded to a post that was less than accurate, with details and links to back me up. If I was wrong in any respect, I'm open to being corrected - ideally with something more literate than "u r wrong, hth" or whatever. Common sense should tell you that adepts mechanics decals for pesonal use are probably not infringing on trademark, as personal use means that they're not "used in commerce" for the purposes of the Lanham Act.
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# ¿ Aug 2, 2011 01:42 |
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Deino posted:Played my first Storm of Magic game, today! The fulcrums and the ability to have individual wizards battle each other has a very cinematic feel (though it was kind of silly to have my Engine of the Gods sitting on a whirling typhoon of magical energy). One downside I felt was the effectiveness of many of the units provided by SoM. My ally's Chaos War Mammoth was defeated in a single round of combat thanks to lack of impact hits and only resolving a total of three wounds upon the unit of Nurgle-marked Chosen it'd charged. A Dragon had also charged some of my Warriors, taken down rather efficiently thanks to a Scar-Vet with Great Weapon. It just feels like many of these huge, devastating-looking monsters should be a lot more effective than they seem to end up being. The modification to the magic phase, allowing for 4d6 dice for winds of magic rather than the normal 2d6 was a welcome change though, and the cataclysmic spells were a lot of fun to play with. Spawning a Blood Forest beneath a unit of Chaos Knights was very when combined with Awakening of the Wood. Think about how epic that Scar-Vet is. Tales will be sung about him for generations.
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# ¿ Aug 11, 2011 14:12 |
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Picked up the Ogre book, and holy poo poo, I'm drowning in options. 2500 points: Lord: Slaughtermaster, ironfist, armor of destiny, grut's sickle, level 4 (388 points) Hero: Bruiser, heavy armor, bsb (134 points) Butcher, ironfist (103 points) Core: 12 Ogres, ironfists, full command (411 points) 12 Ironguts, full command, banner of discipline (566 points) Special: 8 leadbelchers (344 points) Gorger (90 points) Gorger (90 points) Rare: Ironblaster (170 points) Giant (200 points) Slaughtermaster runs maw, Butcher runs beast. Gorgers ambush and tarpit.
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# ¿ Sep 4, 2011 01:54 |
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WAR FOOT posted:Saw Mournfang in action yesterday. 4 with Heavy Armor and Ironfists killed just under 1500 points of Lizardmen before falling victim to Pit of Shades. Yeah, they're just about ridiculous.
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# ¿ Sep 7, 2011 17:16 |
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So, uh, Ironblasters can stand and shoot as a charge reaction, right?
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# ¿ Sep 10, 2011 04:07 |
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WAR FOOT posted:They have Slow to Fire. Doesn't that mean no Stand and Shoot? Ironblasters, not Leadbelchers.
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# ¿ Sep 11, 2011 00:15 |
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ActionZero posted:It's promotional material for some new thing that's apparently getting announced on saturday (the manager at the store I was in a couple of days ago said they've been told it's quite a big announcement). It seems to involve an Empire captain who is hunting a VC pirate, I'm guessing it's either a boxed game or something like a set of rules for naval battles in the FB world. Clearly Man O' War.
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# ¿ Sep 13, 2011 01:01 |
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ImJasonH posted:
I'm almost positive it is listening to my local GW staff.
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# ¿ Sep 13, 2011 14:27 |
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just call this sea hulk already
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# ¿ Sep 18, 2011 02:03 |
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Can we talk Blood Bowl modelling in here?
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# ¿ Sep 22, 2011 03:02 |
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So I'm making a Lizardmen team. Just buy a box of skinks, or shell out $50 for the metal blood bowl dudes? e: Based on the website pics, I really don't like the blood bowl sculpts
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# ¿ Sep 22, 2011 12:46 |
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I was playing blood bowl on the computer against elves. Top of turn 16, it's a 1-1 tie. I get the ball with a skink, but don't have enough MA to get him into the endzone; I'm just a square outside. Bottom of 16, they have a catcher downfield, and they set up a two die block on the skink intending to knock the ball down, and get a throw to the downfield catcher. Die roll defender stumbles and push. Sucks for them; skink's got block and sidestep, and I score on their turn.
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# ¿ Sep 22, 2011 13:13 |
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There's been a lot of Blood Bowl at my local GW. Got a 24-person league going right now
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# ¿ Sep 27, 2011 21:53 |
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Perestroika posted:I'm currently trying to get a proper grip on the rules (coming from 40k) and have a question about moving skirmishers. When doing the free reform during movements can I just turn the models around on the spot to get a new facing without it costing any movement? As long as no model moves more than the movement, it's fine, I think.
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# ¿ Oct 20, 2011 16:02 |
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Critique my 1000 pts. VC list:code:
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# ¿ Jan 30, 2012 22:45 |
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Radish posted:Is your idea to bog down the enemy in a huge bunch of skeletons then just try and raise tons of them with your necros? I think you'd be better off knocking the dogs down to either a unit of ten or two fives and using the excess to make a zombie unit then putting both your necromancers in there. Heroes on mounts are really fragile, especially when they don't have any ward saves and you can still fit the corpse cart into your special. You might want to think about spears on the skeletons but that's kinda personal preference. Maybe 5 hexwraiths and 3 vargheists? Or 6 vargheists? I like the hexwraiths as a "hope you have magic attacks" unit... In any event, I was planning more to use their Spectral Hunters rule to do hits, not actually get in combat at WS3 (also you're forgetting their 10 mount attacks). In any event, though, I can always cast Danse Macabre. I was contemplating vargheists though, because they look pretty drat nasty. I know that the necromancer on the cart isn't a great idea, but I feel like it should be ok at 1000 points, and moving the cart to the heroes slot gives me more headroom for hexwraiths or vargheists or whatever. The banner's in the skeletons because I didn't have a better use of 5 points, and I don't have a BSB in the army, and I'd like to have that one reroll just in case I need it.
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# ¿ Jan 30, 2012 23:21 |
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Radish posted:I think the problem (at least from a theory hammer point of view) is that the Hexwraiths can't march outside of general range and might have some trouble moving through units unless they move real close. I don't think the mount attacks are going to add up to much (probably an extra wound or two). You might want to proxy them before buying since I'm not sure how they actually work on the table. Looks like I'll just keep considering this for a while. In the meantime, here's 2500 points of Ogres, also: code:
e: So, alternatively, I'd run the Hunter and Bruiser as: code:
e3: I'm really tempted to drop the Dragonhide Banner and Sword of Striking for Rune Maw and giving the Slaughtermaster an Ironcurse Icon. Or Rampager's Standard, drop Giantbreaker, and give the Slaughtermaster an Obsidian Trinket and Ironcurse Icon, to give him a 2+ ward save against magic (4+ from armor, 3+ from lichbone pennant, 2+ from trinket). WhiskeyJuvenile fucked around with this message at 03:44 on Jan 31, 2012 |
# ¿ Jan 31, 2012 03:08 |
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My earlier ogre list wasn't legal (not enough core, bulls can't take magic banners), so I whipped this up: CORE 15 Ironguts, Full Command, Dragonhide Banner 725 RARE Stonehorn 250 Stonehorn 250 SPECIAL 4 Mournfang Cavalry, Full Command, Heavy armour, Ironfists 310 LORD Slaughtermaster, Level 4, Grut Sickle, Armour of Destiny 385 HEROES Hunter, Sword of Anti-Heroes, Enchanted Shield, Other Tricksters Shard, Stonehorn 430 Bruiser, BSB, Great Weapon, Heavy Armour, Lookout Gnoblar, 150
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# ¿ Feb 2, 2012 15:27 |
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Devlan Mud posted:Ironfists Bulls and ironguts should either be 6 or as big as you want (I just posted a 15 ironguts list above, which would be 20 bulls if you traded the banner for the brusier's lookout gnoblar). Leadbelchers I like to run one rank 4 wide, and mournfangs same. Depends on the rest of your list.
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# ¿ Feb 2, 2012 15:49 |
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I'm insane and I run a metal level 4 and a shadow level 2 in a megablock of spearmen with a trailing cauldron of blood and have 2+/5++ with either strength buff or toughness debuff e: I love the Blood Armor/Pendant of Khaeleth combo too
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# ¿ Feb 3, 2012 17:05 |
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Dark Elves are just brutal with making GBS threads out power dice. Let me throw Final Transmutation on your unit, let you dispel it with your dispel dice, then boom, I'm making GBS threads out 2D3-2 dice, and I have +D6 to cast also because of sacrificial dagger. I'd play them more, except I hate all of the metal sculpts for the Special choices. Maybe I should figure out a list with Executioners, and then run Dark Eldar Incubi in their place. I've heard Phoenix Guard (with Cold Ones knights' heads) as Black Guard, but I'd have to do something to those wings on their armor skirt.
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# ¿ Feb 3, 2012 20:08 |
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5 cairn wraiths as the front rank in a unit of zombies. Comedy?
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# ¿ Feb 9, 2012 00:57 |
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# ¿ Apr 25, 2024 01:36 |
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Here be some ogres Tyrant with unit filler: Slaughtermaster: BSB: Tyrant: Unit filler:
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# ¿ Jul 20, 2012 01:26 |