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Arujei posted:I'm just surprised that Square would name one of their villains after one of the more influential German philosophers.
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# ¿ Jun 25, 2011 04:40 |
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# ¿ Apr 25, 2024 17:36 |
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tarepanda posted:Did you read the same Martin Heidegger I did, or did you watch some weird anime about him? Because... wow. I might be going out on a limb here, but I suspect that he is talking about the character named Heidegger who appears in the video game which this thread is showcasing the LP of. Said character is giant, imposing, scarred, and works for what can functionally be considered the government, which would align nicely with the description given.
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# ¿ Jun 27, 2011 06:51 |
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For me, the main problem with the PC version was that when the game got to a certain major cutscene partway through disk 2, it crashed. Every time. This was apparently a known issue, and the only solution if it happened to you was to download a save file from Ubisoft's website that was from after the cutscene.
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# ¿ Jun 29, 2011 02:41 |
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If you put Added Effect + Time on a weapon, does it inflict Haste on the enemy along with Slow and Stop? And does it do all of them, or does each have an independent chance?
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# ¿ Jul 6, 2011 20:30 |
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Orange Fluffy Sheep posted:The only time I've really used Added Effect and a materia that inflicts multiple statuses is Seal and if more than one works you won't see it because two of them are Stop and Petrify.
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# ¿ Jul 6, 2011 22:47 |
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Don't you also find the enemy skill Firebreathing in the mines?
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# ¿ Jul 13, 2011 19:07 |
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Dauntasa posted:What thread did you think you were in? Probably the Ar Tonelico: Qoga thread.
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# ¿ Jul 13, 2011 23:47 |
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dpbjinc posted:Red doesn't count because he is a dog... cat... thing. Speciesist.
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# ¿ Jul 14, 2011 05:32 |
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For the purposes of story flow, I always preferred using Tifa as one of the characters. Extremely vague spoiler: It felt like it made some later scenes make more sense and have more weight and credibility if she'd been sticking close to him the whole time.
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# ¿ Jul 14, 2011 07:18 |
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magikid posted:Seriously, look at Zidane or Freya's skillsets and tell me you'll ever use any of that.
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# ¿ Aug 5, 2011 02:36 |
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I did four runs of Persona 4, each ~100 hours. Play through Normal and its NG+, then Hard and its NG+.
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# ¿ Aug 8, 2011 07:02 |
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HenryEx posted:
I was actually planning to post the exact same thing once I saw he referenced Jenova Celestial. Both are excellent.
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# ¿ Aug 14, 2011 18:27 |
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kalonZombie posted:I don't think there are any cited ages, and even then only one of your party members is ACTUALLY human, so it's not like it makes a big difference.
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# ¿ Aug 19, 2011 21:14 |
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ApeHawk posted:What's weird about KH turning Cloud from to is that Squall is actually less whiny than in his game. I don't get it, did they see Squall as more manly than Cloud? Because that is not loving true. It's still the fangirl effect. Squall/Seifer isn't even remotely as popular as Cloud/Sephiroth, so there wasn't any point in playing to that audience.
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# ¿ Aug 20, 2011 08:35 |
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My first major economic decision was asking my parents for an NES as a combined birthday/Christmas present, my mom pointing out that the WSJ had mentioned that there was a new, more powerful system coming out soon, and me being able to understand delayed gratification enough to be able to wait for the glorious SNES.
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# ¿ Aug 21, 2011 20:46 |
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ddegenha posted:It reminds me of, of all things, the King James Bible and how the words are italicized for no apparent reason.
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# ¿ Aug 28, 2011 17:40 |
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iTrust posted:I always used a Ribbon in the Battle Arena, it negates all of the negative status reels entirely, whilst still letting you get points from them. Don't forget Hades+Added Effect on your Armor.
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# ¿ Sep 3, 2011 20:37 |
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CmdtCarpenter posted:oh
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# ¿ Sep 5, 2011 03:39 |
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Maybe having to do a lot of interfacing gives them an opportunity to practice their APM?
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# ¿ Sep 8, 2011 03:47 |
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Oraculum Animi posted:The Cactuar and Land Worm combo is the same you find in the desert area in the World of Ruin in FFVI, although there are a lot of evasion-ignoring attacks to make the fight easier and they're more common.
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# ¿ Sep 10, 2011 07:40 |
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readingatwork posted:He's REALLY not and it bugs the poo poo out of me that Square itself doesn't seem to realize this. Cloud wasn't loving Squall.
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# ¿ Sep 17, 2011 19:37 |
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Blastoise posted:The idea of slums being made more appealing to tourists is very disconcerting for me. There's nothing glamorous about being poor.
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# ¿ Sep 18, 2011 22:59 |
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I'm reasonably sure the "D-Type Equipment" is supposed to be an Evangelion reference. There is a D-Type Equipment in the series that's basically a diving suit for giant mechs which is rated to withstand the core of a volcano.
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# ¿ Oct 1, 2011 18:42 |
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Phoenix Taichou posted:I don't think I've asked this before, but can someone explain to me what the "Peerless" status is?
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# ¿ Oct 2, 2011 22:11 |
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Vanrushal posted:I don't know, man. I replayed this over the last couple months and ultimately Aeris and Cloud just struck me as creepy as gently caress. Not that I think that Tifa's a sterling alternative to the flower girl, either. I guess it's fitting actually that the relationships in this game should be as hosed up as the rest of it.
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# ¿ Oct 13, 2011 03:26 |
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Captain Bravo posted:That's what I meant. Trust me, you'll know when it happens, it's pretty damned good. It's really one of best done (and possibly THE best done) plot twists I've seen in a video game. Not like that's an especially great achievement, given the competition, but it's also one that works uniquely well because it's in the context of a video game.
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# ¿ Oct 13, 2011 08:31 |
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When I originally played FF7, it was on a computer that wasn't quite up to spec. Aside from screwing up scenes where models were overlaid on FMVs, it made the motorcycle scene run so slowly that it was trivially easy.
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# ¿ Oct 22, 2011 18:51 |
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Tengames posted:Im amazed with how fast you're getting these limits. I don't think I even got finishing touch on cloud until the 2nd disk. Usually I have cloud just gaining his 2nd levels of limit breaks right before gold saucer.
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# ¿ Oct 30, 2011 06:06 |
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Yeah, the story was pretty bad and not really something that needed to be an FFVII property, but I did enjoy the gun customization system.
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# ¿ Nov 27, 2011 05:16 |
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Materia was a neat way to handle magic, but it did have the unfortunate effect of making characters largely interchangeable. I think it might have been better as a complement to a character-growth system instead of being essentially the entirety of that system. I liked how in VI the characters all had very different uses, even though you could give all of them all of the spells.
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# ¿ Dec 14, 2011 23:28 |
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Lethemonster posted:I've never understood people who don't like the materia system because it makes your characters interchangeable. I like being able to have who I want to play with in my party, rather than having to repeatedly shove someone in I don't find as interesting or fun because they are the only person who can cast X or use Y.
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# ¿ Dec 15, 2011 00:36 |
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Captain Bravo posted:Except for the Limit system, and gear choices. True, the stat boosts each individual character gets are minimized somewhat by the endgame, but the Limit Breaks and gear that each character gets go a long way towards adding variety to the game. Most limits are just "hit a thing," though, and the only question is who hits for the most. There are differences in how quickly characters' gauges fill, but you can (and I did) play through the game without realizing that, so it's not something that's clear enough of a difference for the average player to base decisions on.
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# ¿ Dec 15, 2011 02:49 |
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Zom Aur posted:Is this true? I thought that you needed another kind of counter materia to actually be able to link it with a command. I seem to remember trying it with this standard kind and it didn't work. I think you're confusing Counterattack with Counter. The latter is the one that activates linked Command materia, and is the one we picked up here.
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# ¿ Dec 15, 2011 20:31 |
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meme posted:Nope, even FF11- Hardest boss in the game used to be able to get taken down in sub 1 minute if you had enough Dark Knights using a combination of Blood Weapon, an ability that allows you to absorb the damage you take off an enemy, as well as Souleater which takes 10% of your hp with every attack, and a Kraken club, a super rare item that hits 2-8 times in a row. I think only FFXIV (because it sucks) doesn't have this kind of breakability. Did FFIX have any multi-hits? The most broken things I can remember from that one are cheap guaranteed 9999 damage spells, and even with those it took long enough to kill Ozma and Necron, especially if the latter used his ridiculous status attack.
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# ¿ Dec 29, 2011 00:30 |
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Gus Hobbleton posted:I was on a lovely computer so the game ran like rear end. That bike sequence was hilarious though because it TRIED to run at full speed, but the frames only updated once or twice a second. I eventually got stuck at the end of the second disk when the FMV crashed. I went online to look up a solution and the official square response was "welp, here's a save right after that!" I had the same deal. It did make the bike sequence embarrassingly easy, since you had forever to respond to incoming bikes and get the timing of your strike perfect.
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# ¿ Jan 1, 2012 19:25 |
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Serifina posted:I never bothered with breeding them. There's a less frustrating way to acquire a that chocobo... But to use that method you have to do the thing that's the reason why you bred the chocobo in the first place.
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# ¿ Jan 8, 2012 18:50 |
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Serifina posted:Um, no, I distinctly remember using the car/transport thing you get at Gold Saucer (the one Elentor's got now) to get to that. I never did any breeding... ever. Accessibility isn't really the main issue, it's armament.
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# ¿ Jan 8, 2012 19:19 |
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Serifina posted:I am officially confused. Unless you're saying you need the final summon materia to beat it. And that's just silly. There are a bunch of things you get along the way in the breeding process that help you; you actually don't want the final summon. But the point isn't possibility so much as comparative annoyance. I'd rather reset the game a few times than beat my head against that brick wall.
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# ¿ Jan 8, 2012 19:40 |
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Wili posted:That is the one thing, absurdly enough, that bothers my about that whole sequence. How can the Tiny Bronco take of with people standing in it's wings? Their weight and air drag should make it impossible.
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# ¿ Jan 12, 2012 22:18 |
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# ¿ Apr 25, 2024 17:36 |
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darealkooky posted:Am I the only one that thinks the graphics actually look good in their own way? I feel like if they ever do make that remake it would look worse.
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# ¿ Feb 7, 2012 21:59 |