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I believe Square has said that in order to remake it with voice acting, improved graphics and what-have-you, it would cost as much to make as a new FF game (hence why XIII had no towns, since apparently that would be much more difficult to make than the pretty hallways). They do not think it would sell as well as a new FF, so I guess they're not interested.
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| # ¿ May 30, 2011 04:37 |
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| # ¿ May 25, 2013 14:45 |
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Adus posted:Pretty sure it's absolutely nothing. There are a lot of NPCs that say weird things without context. It's strange but on the other hand it's better than every NPC just spouting off random information like most RPGs. Wait, so nonsensical gibberish is better than (possibly boring) world-building information? I don't understand that logic. The fact that half the people in Midgar don't make a drat bit of sense is one of the reasons that section of the game kind irritated me.
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| # ¿ May 30, 2011 21:40 |
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Dauntasa posted:I thought FFXII kind of sucked at first. Vaan was such a worthless character that it was slightly painful to play as him, especially when he was around people who aren't worthless and who could have easily been the main character. But then I realized that, for the first and only time in FF, I could make every member of the party use a gun. And so I did, and all was well until loads of things started being resistant to guns and combat became really nasty because I was too stubborn to give anyone different weapons. Well, and Vaan really isn't the main character. He's the perspective character, but past the first couple hours the game forgets he even exists. In terms of story importance, Ashe is really the only contender for Main Character.
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| # ¿ Jun 2, 2011 05:08 |
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On repeat plays of the game, Vaan kind of grew on me. For the first couple hours he's all "rah rah rah, hate the Empire, my brother is DEAD, rah!" but shortly afterwards he comes out and says "yeah, I was acting childish. I was having a rough time coming to grips with my parents being dead, then my only sibling going and getting killed and having my country taken over, leaving me a directionless penniless orphan in a land that just had its freedom and identity stolen. But I'm ready to move on." After that, he's just acting like a pretty average teenager eager to see the world and go on adventures. He gets a lot of hate, and he's kind of a dumbass, but he's not nearly as irritating as Tidus or Squall in my opinion.
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| # ¿ Jun 2, 2011 05:26 |
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Weird BIAS posted:Nice job so far Elentor! I'm pretty excited about this thread since it's a game I've put way too many hours into. I got it for the PC initially too. It played fine, up until a long, long plot twist scene about 75% of the way through the game- it would always freeze during one FMV near the end of that scene. I tried replaying it about 5 times, and the scene takes about half an hour to get through even skipping all the dialogue. I didn't get to finish it until somebody bought me a PSX about a year later.
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| # ¿ Jun 2, 2011 14:41 |
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So why was she saying "IT moved" and "IT fell through the ceiling" when she clearly knows Cloud is a 'he'? And what's with the "...Sis, this one's a little weird"? I assume it was said by one of the grunts, since it has no name identifier- then who is "sis"? Aeris? Reno? That's a weird thing to say to either of them. I always chalked this stuff up to bad translation, but these are such simple things that there must be more to it...
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| # ¿ Jun 3, 2011 14:30 |
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Maybe it was supposed to be "Sir" instead of "sis," and shockingly the game had no editor.
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| # ¿ Jun 3, 2011 14:50 |
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I always encounter that Chariot dude in the Train Graveyard also, towards the end. I'd always been fairly certain it was a scripted event, even. Everyone always talks about how great Reno and the Turks are, like they're just kinda cool, kinda comic relief dudes. But man, Reno just basically executed hundreds if not thousands of innocent civilians. He is one ice cold motherfucker.
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| # ¿ Jun 14, 2011 23:36 |
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A sexy submarine posted:For example, 世呂死喰; just means "world, spine, die, eat (or gently caress)" Eat and gently caress share a character? I can see that being awkward.
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| # ¿ Jun 15, 2011 13:43 |
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Psion posted:Yeah, it amazes me that here we are like 11 years later and people still have not figured out how to use the Junction system right. But then you need to pour over FAQs to figure out which items or Cards refine into anything useful, and then figure out where to GET those cards, then play the drat card game for hours, etc. It's tedious any way you do it. Edit: And unless you get all your Cards in the first area, you have to deal with those loving randomly spreading rules. UGH, I hated that poo poo.
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| # ¿ Jun 16, 2011 16:56 |
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Elephantgun posted:It seems the one defining factor in every bad character design is showing off your nuts. Yeah, in addition to looking like a total douche, I just can't buy Tidus and Wakka's outfits. They're wearing overalls as a uniform in a sport where you need to swim quickly underwater. OVERALLS. That'd be like wearing a parachute to a marathon race. I can't think of a single outfit that would be LESS suited to swimming quickly than overalls.
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| # ¿ Jun 17, 2011 15:39 |
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Elentor posted:Hint: It's not a plot hole. Arg! By the time we can discuss this without walls of spoiler, I'll have forgotten all about it. As far as Buster Sword talk, some guy made one.. Doesn't seem very practical.
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| # ¿ Jun 25, 2011 04:22 |
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Elentor posted:I had never heard of Andre the Giant before and now that I wiki'd him I'm not sure how I feel. You should feel honored, damnit! Haven't you ever seen The Princess Bride?
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| # ¿ Jun 27, 2011 04:09 |
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Pesky Splinter posted:[E]: The PS anthology version of FF5 had a terrible translation. Seriously, "Y Burn" for "Wyvern"? "Salsa" instead of "Sarisa" for Faris' real name. I dunno, FF1's plot still seems to be a mess. Chrono Trigger, on the other hand, was focused exclusively on time travel and didn't turn into a convoluted clusterfuck (Chrono Cross, on the other hand...).
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| # ¿ Jun 29, 2011 15:02 |
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I don't quite get the flashback hate either. The only real difference between the flashback and the rest of the game is you aren't gaining experience and "loot." The beginning parts of this game would frequently have you go through "battle areas" where you might get in one fight, followed by 45 minutes of talking to people and cutscenes. After your first playthough you know everything in the story, so it's not like the flashback is a particularly bad offender of making you sit through stuff you already know- the entire storyline portion of the game does the same thing. Edit: As an example, let's compare. You just fought the boss in the second reactor. Boss explodes, Cloud falls into the slums. You meet Aeris and talk for a while. Goons show up. If you know what you're doing, this portion will have no battles. You agree to escort her home. This involves going through an area you will probably not fight anything in, then through a town to explore, then to her house to meet her mom, then sneak out and meet Aeris again. You go through a super-short area that might get one battle. More cutscene talk. You see Tifa go towards Wall Market. You follow her and engage in a long process of cross-dressing Cloud and getting into the Mansion. You extract information, and finally get dumped into the sewers for a boss fight. That's about two hours of gameplay with maybe ONE battle. None of it is new on a second playthrough. Schwartzcough fucked around with this message at Jul 1, 2011 around 14:51 |
| # ¿ Jul 1, 2011 14:43 |
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Thranguy posted:I'm playing (more-or-less) along, and did this part a few nights ago. I missed the piano this time, but I did find another thing in Tifa's house to interact with that you didn't do: the letter on her desk. Which was really interesting; surprised to see you skip it. I've been playing through again also, and I found that letter for the first time this go-round. It was kind of interesting, and I wonder if it would've had a bit more meaning if this whole game was translated better.
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| # ¿ Jul 1, 2011 18:38 |
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Dauntasa posted:There's a difference between letting someone with a dodgy security pass because he tells you he's supposed to be there, and letting a man wearing an elite military uniform and his friend with a machinegun grafted onto his arm in because you assume that they're here to fix the elevator. He didn't notice any of that because he was too busy staring at Tifa's tits. Edit: Well that sure is a new page.
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| # ¿ Jul 1, 2011 20:48 |
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Landwhale posted:In regard to the character bios, I believe I read somewhere that it was intentional that Cloud's blood was AB and Aeris O, the former being "the universal receiver" and the latter "the universal giver" (donation wise). Is this even a spoiler? It can be twisted into one. Are you implying that Cloud likes to be on the receiving end? I mean, I know that's creepy fanart consensus, but still...
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| # ¿ Jul 2, 2011 07:10 |
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Pesky Splinter posted:
Is... is that the accepted symbol for 'gil'?
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| # ¿ Jul 5, 2011 03:07 |
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Well, how about FFVII skins for Little Big Planet? That's kinda relevant! I've never played LBP and I so I can't say people should care, but it's better than gunblade talk!
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| # ¿ Jul 5, 2011 05:08 |
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The story of the Cetra doesn't even make sense. They were an itinerant race who would "migrate in, settle the Planet, then move on." Settle the Planet implies settlers, meaning setting up shop and living there. So why would the fact that some of them decided to stop migrating be so horrible? That sounds like what some of them ALWAYS do. Also, "settle the Planet" makes it sound like they were intergalactic gypsies looking for a "promised land." So either a) the "promised land" isn't on this Planet, and Sephiroth and Shinra going to look for it is a waste of time, or b) the promised land IS on this planet, in which case ALL the Cetra would've wanted to stay here, because it's what they've been looking for. Anyway, as other people have been saying, this scene is both done really well and really poorly. The use of music and camera angles to set the mood was done quite well. The execution of Sephiroth's descent into madness, however, feels pretty clumsy. He went from being apparently quite stable- even boringly dull, to suddenly being off-the-wall crazy.
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| # ¿ Jul 5, 2011 16:04 |
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Saradiart posted:Hey Elentor and/or other Final Fantasy 7 experts, I have a question about something coming up in the following update (I assume) involving the acquisition of a certain enemy skill. Frankly, the quickest option would probably be to continue the story until you reach Costa del Sol, where you can get a Fire Ring. I think you can immediately pay some gil to stowaway on a ship back to Junon. As an added bonus, you can get a second Enemy Skill materia in Junon, so you can save some time coming back later to get Beta again. Probably faster than grinding up levels/Limits.
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| # ¿ Jul 6, 2011 14:55 |
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Concordat posted:That is odd, I remember getting enough frogs for the Silver Fork before even getting to Burmercia due to obsessively playing Chocobo Hot and Cold for a few hours. But the thing is I always left at least three frogs, one male, one female, one gold. I am colorblind and could not reliably tell the difference between the different frog genders. So that little feature was kind of a pain in the rear end.
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| # ¿ Jul 13, 2011 04:02 |
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Concordat posted:Pretty sure they were different shapes and the game told you what it was when you caught it, and gave you an option to let it go. Or am I imagining poo poo that would have made sense. If they were different shapes, it was really hard to tell on any screen I've played it on. And while they do tell you the gender when you catch one, that would require catching one of each gender, then releasing them and keeping track of which ones you caught to make sure you left a male and female. I didn't say it was impossible, I said it was a pain in the rear end.
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| # ¿ Jul 13, 2011 14:47 |
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Xaiter posted:Yuffie [...] most useless characters in a fight in the game. So wrong. My vote's for Barret and Yuffie and Cloud + Long Range Materia for Team Back Row. Because it totally makes sense that characters in the back row should take less damage when there is no front row.
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| # ¿ Jul 14, 2011 04:26 |
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Captain Bravo posted:I don't know who told you this, but it's wrong. Even if you were, for some retarded reason, min/maxing limit damage without hitting the attack cap on your characters, spoilered's attack hits 15 times for 5/8 damage, and Barret's hits 18 times for 1/2 damage. That's a whole 3/8 of an attack more damage, and since you're obviously not hitting for 9999's (Because if you were, then the 18-hit is going to easily trump damage) then Barret loses out on maybe 2-3k. It might not be considerably less damage, but that IS less damage. And considering you're not going to be hitting 9999 with a half-damage attack unless you've jacked your stats through the roof with sources (in which case, nothing in the game is a challenge anyway), that means he does lag behind in overall damage. Plus the other character is considerably faster than him, and will do more damage simply from getting more turns.
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| # ¿ Jul 14, 2011 16:06 |
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AndwhatIseeisme posted:Yuffie was always a preferred character for me because of her dialogue, along with being one of the better fighters in the game. She also has the best reaction to the end of disc one. I've always suspected that most of the hate she gets is due to how annoying other characters of her archetype can be. Here, I'll just get this out of the way: Yuffie. Her name is Yuffie. And I agree- I hate her archetype, but I actually like her. So whether that means they did the archetype well or poorly, I dunno. Or maybe I'd hate her too if this game had voice acting (not that lack of voice acting made Selfie better...).
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| # ¿ Jul 15, 2011 05:05 |
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Magicpokey posted:Skipping 11 obviously, what spin off games are worth it to hunt down and play? I've never played a sequel or spinoff, but I know there's an x-2 and several spinoffs from FFVII. Which ones are worth my time? If you haven't played Final Fantasy Tactics, you really should. Man, I hope you have a lot of free time to play through the entire series plus spinoffs.
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| # ¿ Jul 17, 2011 08:38 |
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swamp waste posted:Are magic hammer, big guard, and bad breath gonna trivialize the rest of the game for me? I'm up to mid disc 2 and they sure have so far It's really no worse than Blue Magic in almost any other FF game- there are almost always healing/support spells that require the enemy to be controlled or confused. But yeah, the Enemy Skill materia is ridiculously versatile and powerful if you know where to get the skills, and Magic Hammer is virtually required to run a magic-focused character. Actually, Magic Hammer is probably one of the most overpowered abilities in the entire game, due to the hilariously small MP pool most enemies/bosses have.
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| # ¿ Jul 20, 2011 21:50 |
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CmdtCarpenter posted:Eh what? I could swear you didn't get anything. Or maybe you got something slightly worse. Well I suppose some research is in order. Or just wait for Elentor to get there. I think you are correct- for the sidequest battles, letting an enemy get to the top, even if you win, is considered a loss and you don't get anything. Not that you should play that minigame beyond the first two or three battles anyway.
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| # ¿ Jul 20, 2011 23:42 |
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Lumberjack Bonanza posted:He posted in this thread only two days ago. Yeah, but Elentor's voice is already ridiculously low. If he took it any lower for his Batman voice, it wouldn't be audible to humans, so I guess he'll need to speak in a falsetto.
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| # ¿ Jul 22, 2011 23:14 |
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Fort Condor gives you a ton of different unit types with all sorts of pros and cons, but really the only way to play is to get some relatively fast units and bum rush the bottom of the screen. If you kill all the enemies on screen, you win, even if there are 50 more waiting to take their place. It's just way too expensive to actually fight the battles honestly. Not that it's worth doing the minigame at all after the first 3 battles or so. Also, Yuffie in FF7 is awesome, and anyone who says otherwise is objectively wrong.
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| # ¿ Aug 3, 2011 04:35 |
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John Luebke posted:Oh, by the way, you might not have to do those strategy battles at all to get the rewards...if you let the enemy reach the reactor it'll trigger a (very easy) boss fight and as long as you defeat him it still counts as victory. I can't remember if you get the same rewards but it works for the huge materia. Except for what you spoiled, you don't get any rewards if you let the enemy reach the reactor (except whatever is dropped after the 'boss' battle).
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| # ¿ Aug 3, 2011 16:26 |
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Yuffie CAN easily be missed for a while. I was specifically looking for her on my last playthrough, and after 40 minutes of random battles I reset- got her on the first fight after that. But point is, if the RNG doesn't like you, you could fight in the forests for an hour and not meet her.
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| # ¿ Aug 4, 2011 00:31 |
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Golden_Zucchini posted:This is the bit that confuses me, really. I know it's completely a matter of personal opinion, but for me missing stuff is what the first playthrough is for. Your first time through you blunder along, taking things as they come and trying to adjust your strategy and thoughts to situations as they come up. The first playthrough will always be my own accomplishment, with no help from anybody else. It's the second (and subsequent) playthrough that's for using guides, getting everything, and breaking the game to hell and back. Which works great when you're younger, but as you get less free time it's harder to do multiple playthroughs of 40+ hour games as well as play anything new. Still, I agree that between the Yuffie-specific equipment showing up in shops, and the increasing likelihood of running into her as you get farther in the game, there's a good chance you'd be able to get her even on a blind first run. Just probably not this early.
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| # ¿ Aug 4, 2011 14:53 |
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Yeah, I think Kalm was intended to be a stark contrast to Midgar. You've just spent the last several hours in dark brown/gray depressing Midgar, with oppressive music, oppressed citizenry, screen after screen of dilapidated and ruined slums, and a general feeling of hopelessness. You finally escape, and then you see that beyond Midgar the world isn't such a bad place. There's grass, and nicely maintained buildings, and relaxing music, and loving sunlight. It's there to show that the world is worth fighting for, and what things could be like if Shinra wasn't crushing everything underfoot with their presence. Then you get to Junon so you don't forget about Shinra for too long, but they wanted to show players that "things don't have to be like that shithole Midgar."
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| # ¿ Aug 6, 2011 02:57 |
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DonTirri posted:I had a save in FFX with over 500 hours of playtime... That sounds like my idea of hell.
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| # ¿ Aug 8, 2011 21:21 |
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CmdtCarpenter posted:The cool thing about the music in the How does that screw with the fourth wall? They're playing the music up in the city proper, so obviously it's going to be louder the closer you get the music's source. Also, I never even knew you could get zapped doing the dolphin minigame. I'll be.
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| # ¿ Aug 10, 2011 16:42 |
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Screaming Idiot posted:It's kind of a spoiler, but they don't use oil until after the events of Advent Children, when Barrett discovers a huge oil field and eventually becomes the head of an oil company. Come and listen to a story about a man named Barret A poor terrorist, barely kept his family fed Then one day he was shootin' at some foo's When up through the ground came a bubblin' crude Oil, that is. Black gold. Midgar Tea.
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| # ¿ Aug 10, 2011 17:43 |
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| # ¿ May 25, 2013 14:45 |
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Elentor posted:
Notice the sailor says "The manager of Shinra won't come down[,] even though the President's here on business." It's a badly parsed sentence, but basically he's saying one of the Shinra executives can't be bothered to show up even though Rufus just arrived in town. Also, you don't so much kick the ball TO Red XIII as kick the ball AT Red XIII. You're basically kicking the ball off his face.
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| # ¿ Aug 18, 2011 16:41 |








