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Schwartzcough posted:I never, ever used the weapons without slots because that's wasting precious AP that could be leveling up my materia! By the time you want to start thinking about mastering some of your materia, you're in a position where AP is abundant and much of your really important materia is brand new anyway.
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# ¿ Mar 19, 2012 10:52 |
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# ¿ Apr 19, 2024 00:14 |
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Serifina posted:Frankly, I find the personalities of the FF9 characters better, and way more endearing, on the whole, than the characters of 7 and 8. They also do a lot better job of growing over the course of the story (instead of, say, suddenly switching from totally cold about someone to eternal love.) In fact, overall, the writing of 9 beats 7 or 8 by a long shot, IMO.
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# ¿ Mar 23, 2012 15:51 |
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Elentor posted:If there's one thing that took me years to figure out was what FF7's villains really wanted. But we'll get to that. Hopefully.
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# ¿ Mar 27, 2012 01:34 |
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Why don't we break up this Sephiroth discussion (which's going nowhere until more plot exposition) with some words on the other villains of the piece, the Shinra executives? Just to remind everyone where we're at so far, barring Rufus (who's just being generally badass), we've got
Indeterminacy fucked around with this message at 03:21 on Mar 29, 2012 |
# ¿ Mar 28, 2012 15:33 |
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Dauntasa posted:Uh, do we know that yet? I might be wrong but I thought that was a disc two thing. E: Also, shooting out lifestream goodness is what you do with materia. You'd be forgiven for subconsciously blocking that out. Besides, her plan at this stage isn't exactly the plan you're thinking of that comes up later on, and in any case, there's not actually anything about the Ultimate Weapon she ultimately comes up with that hasn't already been in some way or another previously noticed. Indeterminacy fucked around with this message at 03:58 on Mar 29, 2012 |
# ¿ Mar 29, 2012 03:25 |
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Orange Fluffy Sheep posted:Tifa's lowest possible level is 7, which is the lowest in the game. Cloud comes close with 8 but 8 > 7.
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# ¿ Mar 31, 2012 13:11 |
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Randalor posted:Edit: For someone who spent so much time on the collection, why does he seem to hate and loath it with a passion? Half the video was him talking about how "gay" or "stupid" the stuff is. Alternatively, the collection might belong to the cameraman. What really got me was the "the only one out of the serious I've chosen to collect, for obvious reasons". Yes, the reasons are obvious - there is so much of this crap out there for FF7. Which I completely boggle at. FF7 is a game about ecoterrorists against capitalist exploitation and individual abuse of natural resources. How in the holy hell do people psychologically invest themselves enough in this game to want to spend (not insubstantial amounts of) money on icons and trinkets, without engaging enough in it to recognise the patent absurdity in merchandise of anticapitalist activists?
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# ¿ Apr 15, 2012 11:09 |
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SirPhoebos posted:It's actually clever, in a way, how the spoiler everyone talks about acts as a decoy to the other spoiler that's probably more plot relevant
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# ¿ May 22, 2012 14:48 |
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NothingToFyr posted:Nice job making the working man's life harder, hero. E: Correction: equivalent of Halliburton. Duh. E^2: Maybe more like some evil corporate merger of the two? Meh, tired. Indeterminacy fucked around with this message at 00:27 on Jun 1, 2012 |
# ¿ Jun 1, 2012 00:23 |
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NothingToFyr posted:Ever tried to pay bills when the majority of the population live in slums? Some guy probably just got enough of a raise to move his family above the plate... in sector 7.
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# ¿ Jun 1, 2012 11:33 |
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Elentor posted:And it makes sense. He's the only person in the world that we know that may stand a chance against a very crazy individual with psychic powers. It wouldn't make sense for him to be normal. I think a different reading is in order here. The guys aren't following Cloud because they think he's the only one who stands a chance against Sephiroth. All they know about Sephiroth is that he's powerful, is looking for the same Promised Land that Shinra is, and that Cloud has a grudge against him. They're following him because he seems to have a purpose, and has actually been pretty good at hiding/brushing aside his moments of weakness. Most of them are pretty much broken beyond that; Cloud probably inspires them to some extent. If on the other hand they knew about Cloud's moments of weakness, and thought that Sephiroth might be able to find and exploit those (as this most recent breakdown seems to suggest), I'm not so sure they'd be so comfortable following him around.
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# ¿ Jun 12, 2012 14:43 |
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penguinmambo posted:-snip- Maybe Sephiroth is using a Manipulate Materia. Indeterminacy fucked around with this message at 22:19 on Jun 26, 2012 |
# ¿ Jun 26, 2012 20:20 |
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Isn't it just fine to say "hey, materia does all that crazy stuff anyway, let's just not bother questioning the whole summoned monster thing"? And similarly with Barrett and the other limit breaks - I think he can just summon lightning bolts when he's angry.
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# ¿ Jun 27, 2012 14:51 |
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simplefish posted:Well obviously. Like I said it was meant to be a one-off remark about "BUT SPAAACE?!" but once I went back over the rocket stuff so much more jumped out at me. That's the real meat of my post. That said, as far as we've seen, it's difficult to get the feeling that there is any kind of unified culture that isn't Shinra. The various towns and villages are isolated from one another, and it looks like they're mostly mining settlements formed by small groups of close families. Sure, there's probably a bit of the pioneering spirit about them all, but I would probably read this more in a "let's go get whatever's out there" spirit than a "hey! explore strange new worlds!" intellectual curiosity. The only obvious exception here is Cosmo Canyon, the site of the only working observatory. Everything else seems tied in with more local, materialistic needs in a much smaller world than ours; if you're not living in the city that Shinra built, you're working to mine the resources that Shinra needs.
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# ¿ Jun 27, 2012 23:41 |
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Regalingualius posted:Also, if I might recommend just a slight change... Could the video that shows the dirty deed being done be changed to one that starts playing Aeris's theme when the materia starts bouncing? That, to me at least, was what totally clenched the scene the first time I saw it; It didn't quite sink in just how sad the scene was until you hear those opening notes. The tension builds as you explore this stale, abandoned citadel, the pressure rises as you go deeper into the abyss, chasing Aeris to try to understand her purpose, and to face Cloud's demons. Then just as you think you've won... A flash in a moment and it's over, and the silence falls, broken only by the clink of Aeris's materia echoing around the room. And the scene, too, resonates in a moment of soundless anguish. As emotional as the music is, it's unnecessary. This scene hit me hard as a 9-year old kid, not just because I'd come to think of Aeris as one of the team (and one of the best, with her really handy limit breaks), but because I'd realised that even with all she'd been through, and all she'd come to understand about her place in the world, she wanted to do her bit to save it. Aeris was amazing. And now she's gone. Not gone in a kind of "It's okay, we can bring her back" kind of way, but really, truly, gone. ... Sephiroth's going to get a buster sword in the neck.
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# ¿ Jun 28, 2012 08:58 |
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Elentor posted:Woozy, simplefish - You're spoiling stuff that hasn't happened yet. I don't understand what's so hard about a no spoiler rules that I have to repeat every 2-3 pages.
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# ¿ Jun 28, 2012 22:42 |
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Oxxidation posted:Reno kills an entire seventh (eighth?) of Midgar's lower class and treats it like a tiresome chore at worst. You probably need to be pretty blase to get by in that kind of situation.
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# ¿ Jun 30, 2012 19:26 |
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Macaluso posted:It was lost!
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# ¿ Jul 7, 2012 16:03 |
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SirPhoebos posted:I have a theory why folks seem to be blabbering spoilers despite frequent reminders... Elentor posted:This is explained in the game, but we're a bit far from it. General Specific posted:What I feel FF10 didn't do right was establishing a connection to most of the towns and characters. I feel no FF game has done this better than FF9. Even a single visit to any town is a richer experience than the cities in FF10 I can't really remember, and almost every town is visited multiple times with both significant and subtle changes as a result of events in the story. PoliteMachineGun posted:It also occurred to me to wonder why Spira's culture is so homogenized. There's no evidence that anyone in any place does anything differently, but population centers that are relatively isolated tend to develop different ways of doing things really fast. I don't remember any town specialties or quirks being mentioned outside of "oh yeah there's a temple there" and "oh yeah that's the place with the lovely blitzball team", but they also don't have all the infrastructure in place for maintaining a truly global culture. It's been mentioned before in terms of town design, but it's there even in the script. After the last game had such memorable towns, why would they go back to the older model of "this is a town, this is where you get your stuff"? The question I guess is whether, given the essentially homogeneous nature of such a world, this's a good thing to make a game about. Being thrown into a world like this naturally dissolves the kind of interactivity with our environment we've come to expect from role-playing games. If it's essential to understanding the world that is presented to recognise that everything in it is essentially linear and hierarchical, and that exploration and investigated is restricted as a matter of thematic consistency, then maybe video games aren't the right place for that kind of world. What you need to make this idea work as a game is to have the kind of linearity in place until the point at which you gain freedom from the oppressive power structures in place, then to let you come back into these cities and do more, see more and create more. And that's exactly what they did do with FFX-2, fleshing out the locales, additional minigame content and character development for all, but they only managed to pull it off by splitting the story into two and changing the tone and mechanics. They also reused far too much, rather than letting you pan around a bit and investigate, though they did do that in places too! There is enough in FFX and X-2 together to make a great game out of their best elements. The problem is it took two okay games to get there. Indeterminacy fucked around with this message at 18:55 on Jul 9, 2012 |
# ¿ Jul 9, 2012 15:45 |
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General Specific posted:It's not the lack of a world map, but the lack of detail and characterization of the towns and their people. As far as I can recall, nothing really happens in the towns and there isn't much to do. I can't even remember what the towns look like, other than Besaid. If part of a pilgrimage is visiting towns along the way, the game does a poor job of connecting us to the towns or the people who live there. Countless palette-swapped generic townspeople don't exactly inspire empathy, especially if a major disaster occurs before we even get to know any of them. Compare to the Sector 7 Slums residents and "tutorial crew" who we see frantically evacuating before the plate drops, or countless named, grieving people after disasters in FF9. This isn't like Shinra where while the company itself has existed for a while, it's still in the process of global expansion, so individual expression is popular among those resisting its influence; Yevon implicitly control everything, dangling the fear of and potential salvation from Sin over peoples' heads. And with a combination of Sin, the ubiquity of the church and the machina prohibition, there isn't much architectural or recognised natural beauty in the world to speak of other than that which you pass through in your pilgrimage or maintained by the church itself. FFX-2 seems to have much more in the way of incidental characters with little idiosyncracies. This makes sense, since, and exactly since, Yevon is gone (at least, it's not what it was in FFX). Making this contrast clear in the original game would have gone a long way towards emphasising just why there are so few memorable little details. Indeterminacy fucked around with this message at 18:54 on Jul 9, 2012 |
# ¿ Jul 9, 2012 18:38 |
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I've spoilered the bits that I think are actually spoilers. That Yevon is different in X-2, and that it is a bad organisation for the culture it's established in Spira in response to Sin, is hardly new information.
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# ¿ Jul 9, 2012 20:35 |
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penguinmambo posted:IIRC the real line has Barret mentioning he stopped using his artificial arm and had the weapon grafted onto him. I don't know what would stop him from, yknow, just holding a weapon IN that hand. It'd be vastly cheaper for him to just graft the gun on there than try to get an artificial arm that could hold the gun there. The real problem is how he manages to change that gun when he finds new equipment.
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# ¿ Jul 26, 2012 16:33 |
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Tallgeese posted:So you know, it's not really very likely that Jenova is a corruption of the name Jehovah. Indeterminacy fucked around with this message at 11:00 on Jul 31, 2012 |
# ¿ Jul 31, 2012 10:58 |
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^^^ The naming references are pretty incidental and not an important part of the characters at all, but they're so obviously there that specifically denying it is silly.Yonic Symbolism posted:Evil being sealed away by good mystics is a common anime trope but I would say this is a success in being a new compelling take on it that fits with the world being more modern and relatable. Jenova is horrifying. Indeterminacy fucked around with this message at 21:08 on Jul 31, 2012 |
# ¿ Jul 31, 2012 19:07 |
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penguinmambo posted:Personally I think the idea of Vincent being a *party member* versus a well rounded NPC was a late idea, considering you get both of his best gear in the same place in a rather anti-climatic way. E: Lker posted:If I'm remembering this right, and 6 and 7 are the only games to have optional characters. Indeterminacy fucked around with this message at 20:11 on Aug 3, 2012 |
# ¿ Aug 3, 2012 19:44 |
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Mogambo posted:Really? I always thought you could recruit them at any point in the game once they became available and they never go away.
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# ¿ Aug 3, 2012 23:23 |
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Orange Fluffy Sheep posted:I stole a T/S Bomb somewhere along the line so I throw it and it deals around 2300 damage. If I knew that'd work I would've stole more!
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# ¿ Aug 27, 2012 20:01 |
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The Saurus posted:Your rectum, maybe. Really though, I'm just amazed that it's the warmest part of the surface of the body. Is that because it's the least exposed part of your body like you said (wouldn't this only matter when wind chill is a factor) or is it down to circulation or is it because of impolite methane related reasons?
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# ¿ Aug 28, 2012 12:42 |
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stratdax posted:Oh yeah, a couple times you mentioned a "Let's Break FF6" thread - I couldn't find that in this forum. Do you (or anybody) have a link to that thread? I'm playing FF6 now and I have no idea what I'm doing. I have a feeling I'm doing it all wrong. The floating continent just happened, so I hope I'm not too late to have some fun with the mechanics. It's probably not the best place to look if you're playing through for the first time.
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# ¿ Sep 4, 2012 09:42 |
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Orange Fluffy Sheep posted:Wait, what about Yuffie? She hasn't met Marlene, given Marlene is in Midgar and there's no way back in.
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# ¿ Sep 4, 2012 14:43 |
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Elentor posted:Alright, so pay attention. This is one of the most important parts of the game, even more so because, for some ungodly reason, everyone seems to forget about this sequence. Thanks for clarifying the whole sword thing, though. So none of the swords were Sephiroth's sword; they were just bits of Jenova that she used to impale people with. Ew. Also, this bit seems like something I never got, and is still kinda confusing: So the idea is that Jenova's main body was what we were chasing all over the show, but that the Strong Will at the centre of the planet's wound was actually the real Sephiroth calling people to the reunion, rather than just some aggregated Jenova sentience like Hojo thought. Sephiroth has been manipulating all the bits of Jenova from a distance to congregate at the crater and bring the Black Materia with them. Now that the Black materia has been recovered and Jenova's main body defeated, the bulk of the real Sephiroth's plan to become a god has been interrupted. However, the real Sephiroth is still, apparently, alive, and the Jenova reunion might still happen under his control. On the other hand, if Sephiroth were gone, the reunion wouldn't happen, since we've destroyed what was left of Jenova's main body. So if Cloud and co. head on in to kill the real Sephiroth now, they should end things for good. That sound about right?
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# ¿ Sep 4, 2012 20:18 |
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John Luebke posted:To be more specific, how the hell did Tifa get her "It wasn't Sephiroth!", epiphany?
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# ¿ Sep 4, 2012 20:38 |
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Serifina posted:But they didn't really do all that much with it, and why the hell can Sephy control Jenova anyway?
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# ¿ Sep 4, 2012 21:53 |
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KataraniSword posted:The writing is twisty as gently caress at this point, and technically, we don't even know if Sephiroth even exists any more - only personal assumption, as well as Cloud's assumption, even suggests that it wasn't Jenova loving with us autonomously the entire time. Jenova might be loving with Cloud, but he's not the only one. If it really isn't Sephiroth then Jenova is making a really good show of making everyone believe Sephiroth is the one with the plan. The whole "Number 1 tattoo" thing looks pretty much settled now. I'd assumed like everyone else that the tattoo was Sephiroth's, but really, the chain of events is just circumstantial. See: Having fought a Jenova/Sephiroth combo on a boat, we hear a guy with a black cape was seen coming out of the ocean at Costa del Sol with a Gold Saucer ticket (?), one was seen traversing the mountain path from Costa del Sol, and one was seen with a number 1 tattoo at North Corel on the way to the Gold Saucer. Also, Dio mentions two things. Firstly, that he'd been asked about the Black Materia by someone in a black cape: And secondly, that he recently met Sephiroth, who he thought must be very popular (?): We all made the reasonable assumption that therefore the Jenova variant we fought was left behind by the same person that we were subsequently following: the guy with the number 1 tattoo, who was Sephiroth. This seemed to have been validated when, having followed Dio's lead, we made it to Nibelheim and found Sephiroth waiting for us and the guys in the black capes apparently hailing him as the real deal. But actually, it looks like we have a much more plausible explanation in hindsight: The guys in the cloaks and tattoos are following the main body of Jenova around, including one of whom who (strangely) either was thrown off the boat or was trying to reach Jenova by swimming out to it. Dio thinks Sephiroth is popular among boys Cloud's age, such as the one who asked about the Black Materia, because it looks to all intents and purposes like Sephiroth has a pack of young groupies following him around. Which he does: So there you go. The guy in the number 1 tattoo is just one of the black cape dudes that have all been ritually slaughtered by the bits left of Jenova's body, who herself seems to have been taken out now. So really, we have no idea what is going to happen now. (?) E: Just to clarify, we still have no idea who these dudes with the numbered tattoos are, or what they have to do with Sephiroth or Jenova other than that they seem to be doing the bidding of whoever is behind all of this, but we do now have enough info to deduce that the guy with the number 1 tattoo is not the real Sephiroth, and probably not even the fake one we've been encountering - something I know I thought at this point in the game the first time I played through. Indeterminacy fucked around with this message at 16:38 on Sep 5, 2012 |
# ¿ Sep 5, 2012 13:35 |
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CzarChasm posted:Do I have that all about right? Indeterminacy fucked around with this message at 20:21 on Sep 5, 2012 |
# ¿ Sep 5, 2012 19:55 |
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MythLisp posted:I think the main reason why most people don't remember this part is because Square didn't do any of those show these scenes in CGI or at all really. But you wouldn't get away with that today. What you might get away with is glossing it under a screen of terror; maybe have 'Sephiroth' reveal that he's got that freaky Jenova face and let that be the transition point. Mind you, the Jenova boss character design really sucks, so you'd need to do something bout that anyway.
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# ¿ Sep 7, 2012 10:51 |
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George posted:He's not as good as the rest of the main cast, but if you look past the anime there's some really interesting stuff about him. If you're going to try to start a debate about this, though, you should wait until the game's over. Especially since there is still a certain element of doubt as to whether the true villain is in fact Sephiroth.
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# ¿ Sep 8, 2012 11:32 |
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As awesome as Screaming Idiot's Carrotmato is, this is just crying out for exploitation. Because (all images shamelessly stolen in the name of SCIENCE) Will it Breed? Conduct your own experiments!
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# ¿ Sep 9, 2012 22:55 |
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Mukip posted:Though it's difficult to see at a distance they actually have a detailed head... ... Still think it's a crappy battle model though.
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# ¿ Sep 11, 2012 23:42 |
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# ¿ Apr 19, 2024 00:14 |
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Valiantman posted:The Hojo smiley is way too light-hearthed for THAT.
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# ¿ Sep 12, 2012 12:05 |