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hectorgrey
Oct 14, 2011
To be fair, they probably reckoned that anyone who hit level 99 on all characters was either spergy enough to have done absolutely everything else in the game and have completely optimal equipment and broken combos, or else was cheating...

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hectorgrey
Oct 14, 2011
Even moreso in Japan, as I recall. Having said that, him being a creep is hardly a surprise...

hectorgrey
Oct 14, 2011
All of it? More seriously, I like how this game reminds me just how much I used to love this game as a kid. The boss fights are cool too, I guess...

Oh, and I also rather liked the asides about Rio; it's always cool when you learn something new from an LP.

hectorgrey
Oct 14, 2011

Valgaav posted:

I've always run with the theory that the Buster Sword was made after reading up about mideval european swords. Those were giant hunks of metal that were more bludgeoning weapons than slashing ones themselves, though they obviously weren't as exaggerated as cloud's.

That was a lie spread by early rapier masters in order to get more students, which has since been assumed to be true. The average long sword, or bastard sword (the terms are fairly interchangeable, and refer to a sword which may be used with one hand or two), was about as heavy (3-4 lb) and as sharp, but only a little longer, than an average katana, and it was certainly no heavier than an early rapier. Against someone in plate armour, it wouldn't do much cutting, that I'll grant you, but that's because plate armour was built to counter swords, not the other way around.

There were other weapons designed for defeating plate armour; most of them either built to pierce through plate's few weak points or to bludgeon the wearer about the head until he could no longer resist someone putting a dagger through his visor. The sword was built for neither purpose, and against someone in anything less than chain (that is, anyone who wasn't a noble, because only they could afford it), the sword was very much a cutting weapon.

That little derail aside, the Buster Sword could have been made based on the common myth of the european sword; that of a two handed, 60lb beast of a thing that not even Arnold Schwarzenegger in his prime could ever have hoped to wield effectively.

hectorgrey
Oct 14, 2011
Try getting it second hand; it should work just as well, if you get it from the right place, and will save you some money at least. I don't know if you have anything similar, but in the UK we have a company called CEX that sells lots of second hand stuff, including DDR2 RAM at reasonable prices.

hectorgrey
Oct 14, 2011

Zenostein posted:

e. Does this game even spoil that huge plot thing with wordwordwordord Zach wordwordwordword? Or is that solely a thing you get from playing every SQEENIX game ever? Also, I really wish I didn't know that.

Fixed that for you.

hectorgrey
Oct 14, 2011
Grandia, incidentally, was an awesome game, and the sad moment in that actually made me tear up, unlike the sad moment of FF7. I wouldn't say it was better than FF7, but it was probably on a par.

hectorgrey
Oct 14, 2011
I remember when I first played this as a kid, I thought Sephiroth was somehow controlling Cloud's mind. It never occured to me that he might actually be a nutjob until much later... Also, Sephiroth is a far cooler villain than most people remember. Without going into too much detail, you'll find out why fairly soon.

hectorgrey
Oct 14, 2011

Dr. Dos posted:

FF7 being my first RPG and me having no idea what to expect, I genuinely did think the whole game would be you blowing up all the reactors and then taking on the Shinra building, and to this day I still think that would be a fun game. FF7 minus Sephiroth.

That would have been an awesome game, but not quite as good as this game ended up being.

hectorgrey
Oct 14, 2011
Frankly, I'd be happy with a pc remake that had proper mouse controls for the menus, WASD controls for walking around, improved graphics and the typos corrected. Everything else could remain exactly the same as the original, and I'd happily buy it.

hectorgrey
Oct 14, 2011

The White Dragon posted:

Mouse controls seem really weird for a digital menu-driven game (versus the comparatively analog feel you have on a mouse), but I mean I shouldn't talk, I of all people know different strokes. If folks aren't allowed to talk poo poo at me for rockin' a trackball with better mouse control than SC2 pros, I ain't allowed to poo poo on folks for wanting to navigate menus with a mouse internet-style.

When I say proper mouse controls, I include a UI designed for that kind of control. That would be far more comfortable for me, at least, than a controller layout simply tied to a keyboard. Beyond the menu screens, the ability to simply click a target for a spell rather than scroll through them would make things easier - particularly in battles where there are weird camera angles that affect which enemies are selected with a given button press...

hectorgrey
Oct 14, 2011
I'm pretty sure Aeris said that they were already dead, but refused to "return to the planet", spending their afterlives guarding the temple instead.

hectorgrey
Oct 14, 2011
I doubt cloud would have huge muscles; he'd more likely have lean muscle that allows for faster movement. Barret, on the other hand, would be the kind of guy you see on "World's Strongest Man". Look at it this way; he holds Cloud, Tifa and himself (the two of them riding on his back) on a cable as he swings from the top of the Sector 7 support. Most people would have trouble holding on to their own body weight, never mind that of two other people and all their stuff. That and when he punches Biggs so hard he hits the ceiling.


Captain Bravo posted:

Right, but the issue isn't "Will I survive this" so much as it is "Will I stay conscious". Which pretty quickly becomes "No way in hell" as your core body temperature declines. Cold is good at preserving cells, but as your body's chemical reactions slow down, so do you. Like jewfro said, passing out on a dragon-infested cliff ain't good.

Indeed. I believe this is why the rule when it comes to hypothermia is "he isn't dead until he's warm and dead", because once your core body temperature dips low enough, your heart pretty much stops, but it'll start again once you're thawed. Meanwhile, your brain isn't using any oxygen, and doesn't receive near as much of damage it normally would from lack of oxygen.

hectorgrey
Oct 14, 2011
Honestly, I actually liked the two David Cage games I played (Farenheit and Heavy Rain). Farenheit went batshit insane, certainly, and I won't deny that the reporter's dream sequence from Heavy Rain wasn't clearly just an excuse to show some tits, but I actually had fun. Meanwhile, while I don't have any children, I do have a sister about twenty years younger than me, which meant that the father of the missing kid from Heavy Rain was someone I could very easily empathise with.

That being said, this game needs David Cage like a fish needs a bicycle.

hectorgrey
Oct 14, 2011
Well, it has to make up for the gameplay somehow ;).

hectorgrey
Oct 14, 2011
Due to that damage cap, the most useful summons later on are Phoenix and Knights of the Round; especially when linked to final attack. Quad Attack was my best friend in the late game; even though I was only getting a modest 3-4k damage per hit, it still adds up to around 9-12k total, for no mp, as opposed to just under 10k for lots of mp.

Solice Kirsk posted:

Summons are great when combined with other materia. There's a difference between something being "fun" and something being useful in this game. Most late summons are "useful" but hardly fun after you've seen them a few times.

This is my favourite feature from FF8 onwards - the option to reduce the length of the summon attacks after you've seen them the first time.

hectorgrey
Oct 14, 2011
I have bsnes. For some reason, it doesn't seem to like .smc rom files; only .sfc...

hectorgrey
Oct 14, 2011
Bushido Blade. Now there was a fine fighter. One of my favourite weapon based fighters, in fact.

hectorgrey
Oct 14, 2011

Fionordequester posted:

Hmm...maybe...it's a pet peeve of mine, but for some reason, I'm having trouble explaining it. I guess it's kind of the difference between say, a scummy lawyer brilliantly turns the tables on the defense lawyer and condemns an innocent 12 year old girl to death in a way nobody would've expected, and that same lawyer just (theoretically) pulling out mind control powers to convince the audience of what he's saying. The former makes you angry at him as a person and instills a sense of hopelessness of fighting someone so ruthlessly cunning, and the second is a Diablos Ex Machina which is still shocking, but...not in the same way.

To be fair, how would you feel about confronting an enemy capable of throwing such deus ex machina at you of his own free will? He doesn't hate you any more than you hate that poor unfortunate insect you tread on accidentally when walking to work - he's just doing what he does, and you were unfortunate enough to cross his path.

hectorgrey
Oct 14, 2011

Orange Fluffy Sheep posted:

I also now have over THREE-POINT-FIVE MILLION GIL! and nothing worth spending it on. :shepicide:

How much did that place in Costa Del Sol cost again?

Edit: Never mind; it costs less than a tenth of that...

hectorgrey fucked around with this message at 18:24 on Jan 17, 2013

hectorgrey
Oct 14, 2011
You only control one ship? I agree with Total Biscuit when it comes to pre orders, but I expect I'll probably buy this soon after release. Is this game going to be available for linux?

hectorgrey
Oct 14, 2011

SpookyLizard posted:

By the time I thought about it, I always thought Barret's name was a reference to Barret Firearms Manufacturing, a company founded in 1982, famous for it's big-as-gently caress sniper rifles that fire .50BMG rounds, most iconically recognized from Robocop (see below), until Call of Duty and Battlefield started using the hell out of them and every twelve year old with an xbox became obsessed with the 'fifty cal'.



Slightly off topic, but isn't that from Hard Target (one of the many Van Damme moves that are mostly identical)?

hectorgrey
Oct 14, 2011
Don't get me wrong, I really enjoyed that film - same as I occasionally enjoy KFC and Burger King. Doesn't mean it isn't trash though ;). Assuming I'm right about what film it's from.

Edit: Ah, I see. I haven't seen Robocop in many years, and he really looked a lot like the bad guy from Hard Target. My bad.

hectorgrey
Oct 14, 2011
Looking forward to part 2 of the current bit - this is one of my favourite parts of the game.

hectorgrey
Oct 14, 2011

Some Numbers posted:

HOLY. poo poo.

I've played through this game a dozen times. How the hell did I miss this every time?

Because it's just a small bit of fluff that no one ever notices. And yet it does make perfect sense.

hectorgrey
Oct 14, 2011

FeyerbrandX posted:

And the big one: "I will always be your mother" I love you even though you failed.

This I like. Not something you'd notice during your first play through, but it does make sense.

hectorgrey
Oct 14, 2011
I always wondered if you could actually buy that villa. Now I know.

hectorgrey
Oct 14, 2011
I assume you didn't play the Playstation versions then... Either that or you had the one model of sound card that had the right voices to handle the in game music. This video compares the two pretty well:

https://www.youtube.com/watch?v=8oo3MTfBHC8.

hectorgrey
Oct 14, 2011
Such a shame Square-Enix will likely never implement FFX's combat system in a game again, because of the backlash it received at the time. I liked it, personally.

hectorgrey
Oct 14, 2011
Nah. 10 was strictly turn based, and was pretty decent. Among other things, some abilities would take longer to recover from than others, so occasionally it'd be more useful to do something relatively weak, just so that you'd get an extra action before the enemy goes.

hectorgrey
Oct 14, 2011
Just the battle system. But then, it was something different, and change is always bad, right? The game itself was pretty well received, but I remember the complaints about the battle system.

Also, people not realising that the laughter is supposed to be forced and fake. I seem to recall getting that, but maybe they overestimated their audience...

hectorgrey
Oct 14, 2011
Interestingly enough, the soldiers who specialised in those swords were typically paid considerably more, because they had possibly the most dangerous job on the battlefield - they had to fight in pretty small, loose formations because of the weapons they were using, so they would just about always be outnumbered by whatever unit they were attacking.

hectorgrey
Oct 14, 2011
Everybody needs to be exposed to Smooth McGroove at some point.

hectorgrey
Oct 14, 2011
The ones that were on the archive aren't any more - mostly because of the whole rape thing, I'd imagine - so it's entirely possible that a lot of his stuff will have been removed from the master list too...

hectorgrey
Oct 14, 2011
I think what the poster meant was that the videos in the aps post didn't have any speech.

hectorgrey
Oct 14, 2011
I'm not sure the opening theme shows up in in FF7, to be honest. Either that, or I just missed it entirely...

hectorgrey
Oct 14, 2011
I didn't mean the prelude (that plays in the credits that play if you let the title screen just sit there for long enough), I meant the track Akratic Method linked. But yeah, it was in the staff roll as posted above.

hectorgrey
Oct 14, 2011
No, it's not the prelude I was talking about, it was the tune that plays as you cross the bridge in FF1 for the first time. Someone then posted the track for the staff roll, where about halfway through that tune does in fact play.

Edit: There was no call for me to be snarky.

hectorgrey fucked around with this message at 18:09 on Jul 31, 2014

hectorgrey
Oct 14, 2011
Oh Christ I remember that game. More specifically, the Carronade is fueled by suffering. The kind of suffering that will fuel a really powerful blast will typically kill the person they use to fuel it. So they create an immortal being for the purposes of being able to inflict the kind of pain that no other creature could possibly survive, specifically so they can fire more powerful shots. Oh, and even before they do the really horrific spoilered stuff above, it's already a weapon of mass destruction, capable of rendering whole cities uninhabitable.

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hectorgrey
Oct 14, 2011
Yep. Breath of Fire 4 has some truly horrific moments, and I could truly see why the main antagonist felt that humanity deserved to be annihilated.

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