|
Besesoth posted:Do I recall correctly that this no longer works, because Zhonya's now interrupts channels? Or does Crowstorm not count as a channel?
|
| # ? Jun 25, 2011 19:18 |
|
|
| # ? May 25, 2013 18:06 |
|
Nethris posted:Good to know - course, it'll be much more useful to know once I can play Draft Mode and I actually get to see Fiddles while picking summoner spells, but hey. Soooo... With any luck, you might!
|
| # ? Jun 25, 2011 19:21 |
|
How should I build Alistar now, in light of the recent philo nerfs? I used to buy two faerie charms in the beginning and build them both into philo and then go from there, but now I'm at a loss. I don't want to buy two faerie charm because I don't want to build two philo, but faerie doesn't build into anything except soul shroud. I tried Meki pendant into chalice (I was laning against two AP champs), then boots, and then I guess I would have gone tanky if we hadn't surrendered at 20 minutes. What's a good early game build now for Alistar?
|
| # ? Jun 25, 2011 19:44 |
|
Siets posted:In the main thread I whined about there being no normal ban-draft mode and Brackhar said he would shop the idea around. Then mysteriously 3 days later a Riot poster said "it was on the agenda." Yeah, saw that, not quite sure how implementing it would involve anything more than adding a queue option and throwing it into the next patch after they check to make sure it doesn't crash, so we'll see how long that takes. I anticipate it shortly after that upcoming pause feature! ![]() entris posted:How should I build Alistar now, in light of the recent philo nerfs? I used to buy two faerie charms in the beginning and build them both into philo and then go from there, but now I'm at a loss. I don't want to buy two faerie charm because I don't want to build two philo, but faerie doesn't build into anything except soul shroud. Meki -> Tear would give some HP regen assuming you have Strength of Spirit in defensive masteries, kinda dependent on using something (probably your heal) pretty often though. Meki -> Fiendish Codex isn't as much mana but would lead into either Morello's or Kage's Lucky Pick -> DFG and give decent AP and CDR either way. Other than the Meki routes, faerie charms should still be decent - either getting 2 and just not doing anything immediately with the second, or just getting one and a relatively ridiculous amount of pots and wards. Unless my math is off, with one charm you could get 4-5 health pots, 1-2 mana pots, and a ward for instance. Takes a little less than a minute for a faerie charm to give you the same mana as a mana pot though as mana pots are kinda terrible, and you only lose 54g if you end up selling the charm rather than using it for something as opposed to 40g per mana pot. Heart of Gold and Kage's are decent options for other gold per 5 items if you still want multiple.
|
| # ? Jun 25, 2011 23:12 |
|
Is pusher just what it sounds like, someone who can take out a ton of minions and can focus on sniping towers? Bought twisted fate guy. Looked cool, I like the loaded die ability and if pusher is what it is then great cause I like taking on towers more than champions.
|
| # ? Jun 25, 2011 23:19 |
|
Dr. Gene Dango MD posted:Is pusher just what it sounds like, someone who can take out a ton of minions and can focus on sniping towers? Yes and TF is the king of pushing(mostly due to his ultimate) the queen would probably be Nidalee. You really want to be maxing Q first in my experience, then W. Gold card: to pick a guy off Red card: for AOE damage and slow, you can do some cool things like when a guy is out of your auto attack range but only barely throw it at the creep he is walking past boom slowed, then hopefully something good happens. Blue card: farming and bursting down towers. If your just focused on pushing and tower destruction a few drings>lichbane>deathcap is the way to go. Nidalee builds the same way as well, if you want to try her out. ShinsoBEAM! fucked around with this message at Jun 25, 2011 around 23:30 |
| # ? Jun 25, 2011 23:27 |
|
ShinsoBEAM! posted:drings>lichbane>deathcap Drinks? I started with Dorans and this was pretty alright, then again it was 5 v ai easy so it wasn't a great challenge. Wiped the floor even with a teammate sfk for the entire match.
|
| # ? Jun 26, 2011 00:15 |
|
Dr. Gene Dango MD posted:Drinks? I started with Dorans and this was pretty alright, then again it was 5 v ai easy so it wasn't a great challenge. Wiped the floor even with a teammate sfk for the entire match. Doran's rings, also play against humans not the AI.
|
| # ? Jun 26, 2011 00:31 |
|
ShinsoBEAM! posted:Doran's rings, also play against humans not the AI. I do normally but first time with a champion I don't wanna f my team over. I'll start with Dorans ring and maybe a sword. Should I up attack speed or is ability power more important?
|
| # ? Jun 26, 2011 01:13 |
|
So I started playing about 2 weeks ago and have blown a bunch of points on a few champions, but I picked up Nasus yesterday and think he's hella fun. I was following a build guide online that suggested Tiamat as the starting item to build to, but the talk a few pages back badmouthing it gives me pause. It actually has a nice synergy for Nasus because it works with the siphoning strike ability, which allows me to do a lot of damage to minions quickly for next to no mana and combined with Nasus' passive, which is a built in health vamp, allows me to keep health topped up while laning. I also tend to go for the +2 boots with 25 armour and dodge bonus after I have Tiamat, followed by Sheen, which builds to trinity force. So understanding the hate for Tiamat around here, any suggestions on what to do instead? Also, could someone tell me if dodge works against just melee autoattacks or does it also work against ranged attacks or abilities? edit: The first 2 items for Tiamat can be bought at the start, giving a fairly hefty mana and health regen for the first few levels. I find it gives quite an edge.
|
| # ? Jun 26, 2011 01:58 |
|
Lane Nasus has two modes: q pumping and spirit fire farming. Pumping Q with last hits doesn't push the lane but it requires you to get in melee range of a creep. Spirit fire pushes and doesn't pump Q, but is safe. Tiamat combines the bad aspects of both: it's not safe, it pushes, and you only get Q pumps from the minion you target. Edit: lol wiki says that Tiamat splash damage doesn't give lifesteal or spell vamp so unless that was another stealth change it's just the extra 50 damage plus a placebo effect. edit2: rush sheen, get tank items then trinity force. Dodge affects all autoattacks, ranged or melee, but abilities are generally immune, even if they are physical damage or whatever. kaschei fucked around with this message at Jun 26, 2011 around 02:17 |
| # ? Jun 26, 2011 02:11 |
|
Why would you not be in the lanes? Aren't the lanes where the bad guys are? Leaving the lanes ever just seems to open things up for three champions dogpiling the minions and destroying a bunch of towers. Mind you this is like me on my third game but I've never even gotten a sidequest or anything outside of the tutorial. everything outside of the lanes seems really superficial.
|
| # ? Jun 26, 2011 02:14 |
|
Rei_ posted:Why would you not be in the lanes? Aren't the lanes where the bad guys are? Leaving the lanes ever just seems to open things up for three champions dogpiling the minions and destroying a bunch of towers. If a character is good at killing mobs in the jungle (jungling) this opens up another solo lane for your team which means more xp and gold.
|
| # ? Jun 26, 2011 02:23 |
|
Rei_ posted:Why would you not be in the lanes? Aren't the lanes where the bad guys are? Leaving the lanes ever just seems to open things up for three champions dogpiling the minions and destroying a bunch of towers. Junglers only go to lanes to gank, everyone goes to kill baron and sometimes dragon, buff taking is popular all game, teamfights often start when one team enters the other's jungle or at a major monster, when your lane is pushed ypu can jungle for extra gold and experience, mid often leaves to gank or support bottom lane or join the jungler in taking buffs. Late game assassins go to near where some of their team is pushing and ambush the first guy who comes to stop them (always use the buddy system!).
|
| # ? Jun 26, 2011 02:24 |
|
efb
|
| # ? Jun 26, 2011 02:26 |
|
Rei_ posted:Why would you not be in the lanes? Aren't the lanes where the bad guys are? Leaving the lanes ever just seems to open things up for three champions dogpiling the minions and destroying a bunch of towers. The 'quests' are a tutorial-specific thing, so you won't get any in actual gameplay. You're mostly right, leaving your lane is often a bad idea. There are some situations where it is a good idea, however - to protect your jungler at Dragon, to kill baron, or to get a jungle buff yourself. However, time spent out of your lane is time spent not earning gold and experience and not pressuring an enemy tower. The most acceptable reason to leave your lane is to farm another lane - you see a big creep wave pushing top and your teammate(s) are dead/recalled, so you hop over to top real quick, eat the wave for gold and xp, and get back to your own lane. Securing a kill/gank is another acceptable reason to leave your lane, but it's something you really want to avoid unless you're confident that it will help your team or hinder the enemy team (by killing them or forcing them to blow their escape summoners, i.e. ghost/flash/cleanse). If your team or the enemy team wants to pile up in Mid and push, the best thing you can do is keep farming and pushing top or bottom. Blunt Force Trauma fucked around with this message at Jun 26, 2011 around 02:33 |
| # ? Jun 26, 2011 02:27 |
|
Blunt Force Trauma posted:If your team or the enemy team wants to pile up in Mid and push, the best thing you can do is keep farming and pushing top or bottom. What if your team is underwear-on-head retarded and will start a fight 4v5?
|
| # ? Jun 26, 2011 02:33 |
|
Usually, the worse they are, the less helpful joining them in mid will be If they're fighting 4v5 in mid, then that means top and bottom are both free of enemies and can be pushed - do enough damage to a tower that the enemy has to decide between sending one or more people to stop you or losing the tower, this either secures you a tower kill, evens up the numbers for your teammates, or sometimes even gives them a numbers advantage. The important part is for you to be paying a lot of attention to the map and having wards up so that you know when to get out.Edit: This is also why Teleport is such a great summoner skill for mobile characters that can push well - you can be pushing bottom while your team fights 4v5 mid at your tower, and then as soon as they send one or two people to stop you, you teleport to mid and suddenly your team has a 5v3/5v4 advantage. Or you can teleport to the other non-mid lane and push it
Blunt Force Trauma fucked around with this message at Jun 26, 2011 around 02:41 |
| # ? Jun 26, 2011 02:36 |
|
In addition to what's being said, if the enemy minions are pushed too far away from your nearest tower, or the enemy players have gotten strong enough to tower dive and multiple are missing, some or all of your lanes may not be safe to farm - killing jungle creeps if those are safer is better than nothing, so is going to another lane. Just be sure to stick to relatively safe routes, running out of the unsafe lane straight through brush that's hiding gankers looking to kill you doesn't improve your situation. On a different subject, I just had a game where on the loading screen I figured we had to be screwed - Malphite/Vlad/Lane Amumu/Annie/Sivir looked more promising than some teams I see, but up comes the loading screen and it's Malzahar/Singed/Nidalee/Alistar/Rumble.
|
| # ? Jun 26, 2011 03:01 |
|
Nethris posted:
|
| # ? Jun 26, 2011 03:27 |
|
Dr. Gene Dango MD posted:I do normally but first time with a champion I don't wanna f my team over. I'll start with Dorans ring and maybe a sword. Should I up attack speed or is ability power more important? I thought something in the new changes made it better to build Twisted Fate as AD rather than AP. I've only played him once, though, and somehow the other team's Teemo kept raping me in mid. :<
|
| # ? Jun 26, 2011 04:11 |
|
A few small questions that I have that aren't super important but annoy me whenever I remember I remember in the middle of a game to ask for the fifth time. If you get the final shot of a minion, do you get more xp? Is xp split if multiple champs are near a creep? How does buying AP translate to AP being added in abilities? Sometimes I buy an item that has 40 AP and it only adds like 30 to enchanted arrow or whatever. Does buying a weapon that say increases attack speed 30 percent stack with other items or does it just increase base attack speed.
|
| # ? Jun 26, 2011 04:30 |
|
XP is split evenly among everyone on your team near an enemy minion when it dies. Last-hitting does not give extra experience, but it does give gold. When two or more champions are near the minion when it dies, a small bonus is applied before the exp is split. AP:Damage depends on the AP Ratio of the skill, for some skills it's 1:1, for other skills it's 1:0.3, check http://leagueoflegends.wikia.com/ for AP ratios. Attack Speed bonuses are additive, for more information on the exact math check the Attack Speed page of the wiki above.
|
| # ? Jun 26, 2011 04:35 |
|
Off the top of my head, it's 55% XP for each person when split between two people. Don't know about the value when more people are around. If you last hit a creep, you will always recieve XP for it. If Gangplank puts his ult down on a lane and last hits the entire wave, he will recieve XP even if he's on the opposite corner of the map. This usually doesn't matter because most skill ranges are within XP range, thus you'd get XP anyways.
|
| # ? Jun 26, 2011 04:38 |
|
Alright I'm currently maining teemo but I get the feeling he's way overplayed and mained by a lot of people. I love controlling the map with mushrooms and his poison, which other champions fit the bill?
|
| # ? Jun 26, 2011 04:39 |
|
Lakbay posted:Alright I'm currently maining teemo but I get the feeling he's way overplayed and mained by a lot of people. I love controlling the map with mushrooms and his poison, which other champions fit the bill? Other champs with placable map awareness: Nidalee, Caitlin, Heimerdinger, Ashe (short duration but very long range), Shaco, Orianna (Short range but is spammable and does lots of damage), Kogmaw (kind of- very long range, low mana cost, short CD nuke that gives vision of targets hit), Trundle/Anivia (pillar/wall gives vision, short duration). Other champs with dots: Gangplank, Malzahar, Amumu (sort of... constant percentage-based tick damage to every enemy near him), Swain, Zilean (sort of, the bomb is like a dot except all of the damage is done at the end), Brand (percentage based), Mordekaiser (it's attached to his ult, though), Cass (poison dots are basically her entire gimmick), Fiddlesticks (but his is channeled and you need to remain in range) That's all I can think of off of the top of my head but I'm probably forgetting a couple. Blunt Force Trauma fucked around with this message at Jun 26, 2011 around 04:49 |
| # ? Jun 26, 2011 04:46 |
|
No other champion plays like Teemo does. The closest thing I can think of is being able to check nearby areas with Orianna's ball or Anivia's Wall (can't remember if Karthus' wall gives vision). EDIT: And go figure I forgot about people with traps.
|
| # ? Jun 26, 2011 04:47 |
|
Thanks! I'm sure I'l have other questions before long ![]() I thought the LoL wiki was kinda sparse on info but maybe I should give it another shot
|
| # ? Jun 26, 2011 04:52 |
|
I've started playing recently and have a couple of newbie questions 1. Is there a way to bind your items to hotkeys? I usually play jax and would love to use a key to shoot peeps with my gunblade. 2. I notice a lot of people do this thing were they teleport to one of our creeps, what ability are they using?
|
| # ? Jun 26, 2011 05:14 |
|
dbldown posted:I've started playing recently and have a couple of newbie questions They're automatically bound to the respective number key, IE: 123 456 They're using the Summoner Spell Teleport. You unlock it at like, level 5.
|
| # ? Jun 26, 2011 05:16 |
|
dbldown posted:I've started playing recently and have a couple of newbie questions 1. By default, they're bound to 1-6 on your keyboard, above QWERTY 2. That would be the summoner spell "Teleport". It's not as good in and of itself as say, Flash and Ghost are, but it's still a very good summoner spell, and gives you great mobility over the map as a whole. You can teleport to anything friendly that's not a hero (Although I'm not sure about things like Tibbers/Morde Ghosts/Yorick Ghouls). So wards, towers, minions can all be teleported to.
|
| # ? Jun 26, 2011 05:17 |
|
Some more questions!dbldown posted:1. Is there a way to bind your items to hotkeys? I usually play jax and would love to use a key to shoot peeps with my gunblade. You can use your non consumable items? Is there anything to know about building items that isn't apparent? Is it cheaper in the long run than just buying the entire thing all together? e- last question for tonight I promise:) Whats the ranking like in this game? I don't think I can even rank right now (I'm level 13) and the only games I can join are "Make a game" or "Match me with players" with easy or intermediate settings. Dr. Gene Dango MD fucked around with this message at Jun 26, 2011 around 05:37 |
| # ? Jun 26, 2011 05:30 |
|
Dr. Gene Dango MD posted:Some more questions! Some items have activatable effects. For example, Hextech Gunblade has a small nuke that slows, Randuin's omen has an point-blank aoe slow, Youmuu's Ghostblade has a movespeed+attack speed steroid for a few seconds. There are a bunch more too; if an item has "Active:" or "Unique Active:" in the description you can click it or hit the corresponding hotkey (1-6) to use the effect. No, items cost the same amount if you buy them all at once or in pieces.
|
| # ? Jun 26, 2011 05:37 |
|
Dr. Gene Dango MD posted:Some more questions! You can only use consumable items with an Active ability in the tooltip. Also, it is the same price whether you buy an item outright or buy components and then put together*. However, it is generally better to buy the components first and then merge them into the larger item. This lets you benefit from items immediately since your champion scales from actual items and not gold. That said, you don't want to keep backing every minute to get a new item since then you lose farm. * The only exception is a few edge cases where the final component does not have something constituent components do. For example, Philosopher's Stone, Kage's Lucky Pick, Heart of Gold, and Avarice Blade all give 5 gold every 10 seconds (as a Unique Passive so 2 HoG's give only 5 gold but 1 HoG and 1 philo stone gives 10 gold together) but once you build those items you lose that gold giving component. In this case, if you bought the item in components it would be effectively cheaper than buying the whole thing outright since you then get the gold from those component's passives.
|
| # ? Jun 26, 2011 05:38 |
|
Cheshire Puss posted:So I started playing about 2 weeks ago and have blown a bunch of points on a few champions, but I picked up Nasus yesterday and think he's hella fun. I run Ghost and Teleport for summoners, and start with a Regrowth Pendant and a health pot, getting Q (Siphoning Strike) at Level 1. I prefer having the solo top but if I get the duo lane, if I'm with a support, I'm going to be greedy as all hell with last hits. Nasus is a great hero for learning to last hit on, because you're going to want that Q farmed up. I level W (Wither) second, getting rank 2 of Q at Level 3. I typically get a single rank of E at level 4 in case an early teamfight starts, because it's more useful for the armor reduction than it is for the damage. After that, I completely ignore it, and focus on maxing Q followed by W. Depending on how well my team is managing or how well I'm farming, sometimes I'll skip E completely and just ignore it until I'm given no choice to get a point in it. If I'm getting harassed, I turn the Regrowth Pendant into a Philosopher's Stone early on. This gives me some extra income as well as covering my mana problems for Q spam. I usually don't have mana problems because the way I lane, I completely ignore enemy champions. With HP regen, armor and MR from runes, and 20% passive lifesteal - which works with Q, by the way, so everytime you get a successful Q the one after it will heal you for an extra 0.6HP - Nasus is very hard to harass out of a lane, but doesn't have the tools to fire back until lategame. So I typically save mana in case a gank comes by that I need my Wither or an ult for. Spamming needless Es or wasting Ws on harassment chases is just going to drain my mana and leave me vulnerable. First big item is, as said, Trinity Force, but unlike most people, I prefer going Phage over Sheen, if only because I've gotten used to the HP parameters of creeps. Typically, if you've been farming it properly, once you have your Phage, you'll be able to Q a melee creep after one or two hits, around the half health region, and a caster minion from around 80% life, or a single hit. I aim to get Phage and Boots 1 at the same time. Spend any leftover cash on wards and health pots, better safe than sorry. I'll go back to farming Q like a madman until I have enough to go back and get my Sheen or Merc Treads (or both) depending on how well I'm farming. I've had some games where I've been able to farm enough to just go back and buy the whole Trinity Force, and the movement speed from the Zeal component is comparable to Boots 2 anyway. If a teamfight breaks out, or if someone's getting towerdived, I port in if I think my lane is safe and secure, see if I can't Wither someone while they have tower aggro and smash their face in with my Q, which should be in the 200 bonus damage region at this point. Real quick, the main reason Trinity Force is so core on Nasus is besides him being to use literally every single stat on the item, both Sheen bonus and Crit apply to Q. It's not unheard of for you to be hitting people in the face for 900-1200 a shot. Once you have Trinity and Boots, I prefer to go for Glacial Shroud. The additional armor is always nice, especially if you're a lowbie and not runed for armor like I am, as is the increased manapool and the cooldown especially. You'll always want to be Withering more people and Qing even more people. Once the Glacial is complete, you'll want a little more MR. Now that it's been changed, Spirit Visage is amazing on Nasus now. HP, MR, an extra 10% cooldown on top of the 15% you're getting from Glacial, and now your autoattacks and Q are healing you for 15% more. If you actually get that far, finish the build by completing the Frozen Heart, or going for a Force of Nature, depending on the enemy team composition. You can even get away with an Atmas if you feel like being a real dick and give yourself not only an extra ~40AD but guarantee Q critting way more often. As for teamfights, your role is pretty simple. Wait for either team to initiate, hit your ult, run straight into the middle of everyone and just smash either their carry or their support. Basically, anyone without defenses. Typically, the sheer amount of damage they should be taking from your farmed-sheened-critting Q will cause them to break off and run, so you Wither and take chase. If they break off that badly, or start to focus you - you being the tanky DPS - your team should be able to clean up. Your ult does awesome damage, your E is great for armor reduction and your Q should be on a 2.8 second cooldown at this point with around 300-400 bonus damage ontop of the 110 base and your own ~140AD. As good as Nasus is at melting squishies, he's just as good at melting towers. Once you have that full TF, the enemy if going to be very aware of you in lane, but people still underestimate him. The longer you are in lane, the more creeps you Q, the worse off the enemy are. Nasus is one of the few heroes who can actually get away for farming longer than most providing you think you can do it safely. Not only that, but in the mid/late game, once you have E for pushing and your Trinity, your Q is going to absolutely melt towers. In short, Nasus is one of the most fun, tanky and yet diverse champions in the game. A good team compliments him immensely and his lategame scaling is among the best. Definitely someone I'd recommend. Hope this guide helps.
|
| # ? Jun 26, 2011 05:54 |
|
Okay, I need some team play advice. I've been solo-queueing (I don't really have a group of people I play with, and I'm only level 20) and it seems like my games universally go like this: 1. Someone instapicks a DPS and then whines about not having a tank. 2. I reluctantly pick a tank character. 3. My team decides that laning phase ends after five minutes. 4. My team congregates around the enemy. 5. I say "ready?" 6. They agree. 7. I initiate. 8. MY ENTIRE loving TEAM ABRUPTLY GETS ADHD AND GOES TO KILL MINIONS 9. I die and nobody from the other team does. 10. Go to 4. What can I do? (Aside from saying "gently caress you, I'm playing who I want".)
|
| # ? Jun 26, 2011 06:09 |
|
I'd imagine there's just not much you can do. Either stick to your retarded teammates and try to help them as they waddle around or pick up good side pusher. I'm about your level and I've almost entirely given up on trying to join teamfights, if just because I know they'll almost always be awful.
|
| # ? Jun 26, 2011 06:17 |
|
Besesoth posted:Okay, I need some team play advice. I've been solo-queueing (I don't really have a group of people I play with, and I'm only level 20) and it seems like my games universally go like this: I'm still a nublet but my general policy in normal games is to sit in my lane until either my tower falls or we kill theirs. If they want me to come participate in teamfights, they can come help me get my tower down. Otherwise, gently caress them. XP and gold is too big of a deal to spin around in mid for minutes at a time.
|
| # ? Jun 26, 2011 06:17 |
|
z0glin Warchief posted:Some items have activatable effects. For example, Hextech Gunblade has a small nuke that slows, Randuin's omen has an point-blank aoe slow, Youmuu's Ghostblade has a movespeed+attack speed steroid for a few seconds. There are a bunch more too; if an item has "Active:" or "Unique Active:" in the description you can click it or hit the corresponding hotkey (1-6) to use the effect. Do note that if you're using smartcasting (targets your cursor without having to click, default bindings of shift + normal key) that smartcasting isn't available for items - shift 1-4 are the emotes (laugh, etc), and there's no listing in the keybindings I can find for smartcasting items. Mostly only a potential issue with Deathfire Grasp, I can't think of anything outside it and wards that are targeted items. I found out the hard way that laughing at my opponents did not in fact remove 30% of their current HP. ![]() Under 15 posted:I'm still a nublet but my general policy in normal games is to sit in my lane until either my tower falls or we kill theirs. If they want me to come participate in teamfights, they can come help me get my tower down. Otherwise, gently caress them. XP and gold is too big of a deal to spin around in mid for minutes at a time. Yeah, not leaving lane unless you don't feel safe farming or the enemy is pushing towards an inner turret is pretty viable - do note that if you're in mid there's probably such a thing as killing the opposing tower too early, I'm pretty sure I've done it at least once as Annie due to beating on the tower with a minion wave + Tibbers every time I Tibbers combo'd and killed/drove off the opposing mid. Ending up without an easily farmable lane when that's the first tower down is kinda annoying - theoretically it should still be an advantage I guess, but that relies on your teammates to do something with the gold. Edit: Especially as a tank, you really do want some farm if your teammates are seriously trying to fight at the 5 min mark - I can't think of a tank outside of Alistar for the 6 seconds his ult is up that can tank in a full teamfight without some defensive items. Nethris fucked around with this message at Jun 26, 2011 around 07:44 |
| # ? Jun 26, 2011 07:40 |
|
|
| # ? May 25, 2013 18:06 |
|
Volcano Style posted:First big item is, as said, Trinity Force, but unlike most people, I prefer going Phage over Sheen, if only because I've gotten used to the HP parameters of creeps. Typically, if you've been farming it properly, once you have your Phage, you'll be able to Q a melee creep after one or two hits, around the half health region, and a caster minion from around 80% life, or a single hit. I aim to get Phage and Boots 1 at the same time. Spend any leftover cash on wards and health pots, better safe than sorry. Volcano Style posted:the movement speed from the Zeal component is comparable to Boots 2 anyway. Volcano Style posted:Real quick, the main reason Trinity Force is so core on Nasus is besides him being to use literally every single stat on the item, both Sheen bonus and Crit apply to Q. It's not unheard of for you to be hitting people in the face for 900-1200 a shot. Nethris posted:Yeah, not leaving lane unless you don't feel safe farming or the enemy is pushing towards an inner turret is pretty viable - do note that if you're in mid there's probably such a thing as killing the opposing tower too early, This is madness. Push that thing down every time he leaves his lane for any reason. Having mid tower down is a huge blow to map control, and you can farm it just as easily as before, and even better when there are few MIA or you have good wards you can push it all the way up to their inner tower and then steal their jungle creeps. If you're more patient you'll keep last hitting until either he foolishly tries to lane too far from a tower, or when you get antsy about pushing the lane too much you push to reset and go help gank or buy something pretty and sharp. If he foolishly tries to lane get your jungler's attention, there's nothing quite like a lone target more than a flash away from safety. 90% of the time the reaction of my teammates to a downed tower is to ignore the lane until the enemy counter-attacks our tower in that lane, then farm it back to mid and ignore it for another 60 seconds. Don't do this, keep contesting the lane, put the enemy farmer into a position where he has to eat harass and be way overextended to keep gaining experience and gold. At worst you force him to go eat his jungler's camps, at best you pull off a gank and push the second tower down. kaschei fucked around with this message at Jun 26, 2011 around 08:55 |
| # ? Jun 26, 2011 08:49 |
















If they're fighting 4v5 in mid, then that means top and bottom are both free of enemies and can be pushed - do enough damage to a tower that the enemy has to decide between sending one or more people to stop you or losing the tower, this either secures you a tower kill, evens up the numbers for your teammates, or sometimes even gives them a numbers advantage. The important part is for you to be paying a lot of attention to the map and having wards up so that you know when to get out.









