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Ultima66
Sep 1, 2008


Danger Mahoney posted:

Press 'S'. Better to just keep moving around, though.

To clarify: you should be moving around all the time unless you're standing still in a brush for an ambush or something. It makes it harder for people to land free skillshots on you when you're not doing anything. More importantly, it keeps you alert. It's the same reason Starcraft players will spam a lot of "worthless" APM at the beginning of the game when all they're doing is making workers. It keeps you alert and gets you ready for when you actually have to do something. You will react faster to something when you're constantly clicking around than if you're standing still.

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ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Since I don't think it has been mentioned yet and it took me a while to learn. If you ever find yourself raging out in chat over and over again at what someone is typing, use the /ignore (player name) command. It is a tool to help yourself get out of rage angry sperg mode and actually focus on playing the game. You can still see pings however so you might want to say "I ignored you X, ping for ganks and whatnot".

I still sometimes forget to do this and I regret it, it makes me play worse and its less fun.

Siets
Sep 19, 2006

NEON. POSTING.

I'm glad that Studio asked if newbies were reading the thread. This thread should serve as a great safe-haven for new goons to post and start discussions about how to advance. I'm a firm believer that there is no such thing as a "stupid question", just varying levels of perfectly acceptable ignorance out there.

I think sometimes the vets can get caught up in minutiae that ends up flying over most people's heads. I would encourage the new players to post a lot more of their own questions as they read and really drive the discussion.

That said, later on I fully intend to post some graphical maps I've been working that should hopefully help teach about map control and influence of space. They should really give a clearer picture to newer players about what exactly constitutes "over-extending" and how to play within those boundaries.

king of no pants
Mar 10, 2007

"No one cares, Figgis. You're only invited to round out the numbers."


I'm a level 8 newbie and I've been goofing around with Tristana a lot recently. I'm pretty sure I'm doing something wrong, so I'd like feedback on how I usually play them.

I've read that they are basically built for destroying towers, and that's basically how I've been using Trist. I normally go lane the bottom to start just because I'm still getting used to the game and map awareness is something I'm not great at, so being in the middle seems dumb. I try to hold of buying Q (attack speed up) until around 8-9, when pushing the towers seems feasible. Then I watch the minimap to see if a teammate is getting close to a tower and make my way to their lane to employ the ridic attack speed + long range to do heavy hits to their tower while the creeps are swarming it. I know that by leaving my lane I'm missing out on creep kill exp, but I figured that being able to do significant damage to a tower would be worth the trade-off.

If I'm being chased, I can usually get away by rocket jumping over a wall (although I have learned that it can be a dumb thing to do if I don't know what's over there, accidentally jumped into an enemy jungler more than once.) Aside from buying wards and taking extra care to not overextend myself, is there anyone who would have a few tips for increasing survivability? Or really, any Tristana tips at all. I'm having fun with this champ and want to actually be good at them.

z0glin Warchief
May 16, 2007



brm posted:

And what other heros besides gangplank have global abilities?

People already mentioned Karthus, Pantheon and Twisted Fate, but Shen also has a global ultimate. Ezreal also has one too, but it's more like Ashe's.

Also, people talk about early game warding a lot, but late game warding is just as, if not more important. Warding Baron is important, of course, but there are a bunch of other spots that you will want wards in as well. Here's a nifty image I picked up in one of the earlier threads:



The green dots are where you want wards in the very early game, before the side-lanes hit level 6. The yellow dots are for mid-game, once everyone is level 6+ and people aren't sticking to their lanes as much (this is also when dragon starts being a bigger deal), though most of them are good spots to have warded even into the late game. Red is for late game, when people are mostly farmed up and teamfights/pushing is the name of the game.

You'll note the red dots inside each of the bases, those are for when you are pushing their base hard and jumping between top/bottom and mid to try and sneak in some tower hits. You can drop them over the wall and get full sight of their exact positions, making your life a lot easier.

When you put a ward at dragon or Baron, try to place it so that it covers entirely both the entrance to dragon/Baron and the ramp leading to the blue buff golem. That will get you a lot more map coverage than just sticking it in the "door" to the dragon/Baron area.

One last word about Baron: If you think it's likely that someone is going to make a play for him, make sure you ward the enemy jungle beforehand. This is important because it will give you plenty of advance warning; I've lost a number of games because, even though we had Baron warded, we couldn't get there in time to stop them. On the flip side, if your team is the one doing baron, those wards will let you know if they are coming to stop you or try to steal it over the wall.

EDIT: Don't worry about having wards in all those spots all the time (unless you are playing Janna), just grab some when you have the spare gold and stick them where you think the action is going to be.

z0glin Warchief fucked around with this message at Jun 3, 2011 around 22:56

CodfishCartographer
Feb 23, 2010

Gadus Maprocephalus


Ultima66 posted:

To clarify: you should be moving around all the time unless you're standing still in a brush for an ambush or something. It makes it harder for people to land free skillshots on you when you're not doing anything. More importantly, it keeps you alert. It's the same reason Starcraft players will spam a lot of "worthless" APM at the beginning of the game when all they're doing is making workers. It keeps you alert and gets you ready for when you actually have to do something. You will react faster to something when you're constantly clicking around than if you're standing still.

This. This this this. This is very important, and also keeps the opponent guessing because they won't exactly know when you're just pacing around or moving in for harassment.

Z3n
Jul 21, 2007

Don't you wish all '07s were this cool?

Level 2 newbie here, finally got into the game after a friend of mine consistently kept bugging me to give it a shot. Currently have only played a few games but have been reading about it quite a bit. Been playing as Morgana and been enjoying it, looking forward to messing around with real life players and wards when I get a chance to play next

GonSmithe
Apr 25, 2010

Echos of past events
nudge the tiller on
my present course
I await it's reflection
in the future


Z3n posted:

Level 2 newbie here, finally got into the game after a friend of mine consistently kept bugging me to give it a shot. Currently have only played a few games but have been reading about it quite a bit. Been playing as Morgana and been enjoying it, looking forward to messing around with real life players and wards when I get a chance to play next

Just a warning because you chose Morgana to play with:
Morgana is what me and my friends like to call the "walking glacier." She has low movement speed, and her auto-attack animations are incredibly, incredibly slow. It's great you chose her though, because you are learning to use a skillshot.

My warning though is that you need to realize how slow she is, and be careful with last hitting on other ranged characters. Most ranged characters' auto-attacks are probably twice as fast as Morgana's, so don't be surprised when you are missing last hits on minions when you play as someone like Ezreal because you thought it would take a little longer to hit the minion.

Siets
Sep 19, 2006

NEON. POSTING.

Z3n posted:

Level 2 newbie here, finally got into the game after a friend of mine consistently kept bugging me to give it a shot. Currently have only played a few games but have been reading about it quite a bit. Been playing as Morgana and been enjoying it, looking forward to messing around with real life players and wards when I get a chance to play next

Morgana is a great "safe laner" choice. This is because her W (Tormented Soil) basically kills an entire creep wave at level 4 or 5 depending on runes, and her passive lets her heal back quite a lot of health from doing so. As long as you are hanging back a decent distance and just dropping that W in the middle of the melee and ranged minions, you should be sucking up all kinds of gold and XP and there's not much the enemy can do about it. If they try to pressure you, just hold down the Alt key and press E to auto-self-cast your shield to yourself to avoid an enemy spell.

Her Q (Dark Binding) is strictly for setting up kills with an ally present or for escaping from a chasing enemy. It's too expensive to really harass with, even at level 1. Just focus on farming a lot with W (Soil) until the mid game (around level 12 or so) at which point towers should be going down and you will want to be assisting your team mates. Drop your shield on the squishiest ally right before a fight starts and you've basically done your job!

Level W>Q>E, taking her ult whenever you can (at 6, 11, and 18). You'll do pretty well as either a solo or a duo lane. Good items are going to be Rod of Ages, Rabadon's Deathcap, and Banshee's Veil (not necessarily in this order).

z0glin Warchief
May 16, 2007



^^^
One item I would definitely recommend checking out as Morgana is Zhonya's Hourglass (in the shop under armor and AP). It has an activatable ability that makes you invulnerable to everything for 2 seconds (though you can't do anything yourself during this time either). This is useful for Morgana because you can run in and drop your ult, then turn invincible while you wait for it to trigger. Also it will get you used to using item activatables, which a lot of people have trouble remembering to use (including me).

1-Up
Aug 8, 2007



Cicadalek posted:

(...)But if both of your teams are clumped up on mid, and it's clear no one is going to initiate, go to one of the empty lanes and push. Drop wards as you go, tell your team to play defensive. Blow up creep waves and keep an eye on the minimap. If anyone goes missing, go back to mid or another lane.(...)
Something to remember: people are idiots most times and will start fighting despite being 5v4 and will blame you for it.(I have even had idiots loving towerdiving while I was splitpushing ).

Logtar
Sep 15, 2008

by T. Fine


Just bought Maokai, looking forward to trying him out! If any of you goons want to play with me my SA username is the same as LoL. I'm level 26 right now, usually play Malzahar or Sona. It will be fun to try out something that isn't a ranged support or pure damage mage.

Sgt. Anime Pederast
Apr 17, 2001

Superior Original Forte

king of no pants posted:

I'm a level 8 newbie and I've been goofing around with Tristana a lot recently. I'm pretty sure I'm doing something wrong, so I'd like feedback on how I usually play them.



As Tristana your job is mostly to farm up minions and get a ton of money. You're going to be last hitting as many minions as you can because Trist really isn't that strong before she's farmed up an infinity edge or whatever else she needs. (I don't really play AD carries that much so my knowledge about her poo poo is limited) Just farm farm farm and never loving stop. Also, as Trist your Ult is not for damage! A lot of newbies playing Trist tend to just shoot their ult off hoping it will kill the enemy player, only to gently caress over the rest of their team and let the enemy get away. The proper use is to rocket jump over them, and then ult them BACK towards your tower or teammates,

Getting towers is good, but leaving your lane probably not the best idea, as theres just going to be a ton of creeps dying when you do so, unless you leave your lane partner there to take advantage of more xp and gold without you.

When attacking a tower, always watch the map before moving in to attack it. Can you see all five enemy players on the map? If not, how many are missing? Is it just one? You can probably handle that. Is it four or five missing? They're coming to loving kill you while you attack their tower, get the gently caress out now, bro.

Sgt. Anime Pederast fucked around with this message at Jun 4, 2011 around 00:00

Z3n
Jul 21, 2007

Don't you wish all '07s were this cool?

GonSmithe posted:

Just a warning because you chose Morgana to play with:
Morgana is what me and my friends like to call the "walking glacier." She has low movement speed, and her auto-attack animations are incredibly, incredibly slow. It's great you chose her though, because you are learning to use a skillshot.

My warning though is that you need to realize how slow she is, and be careful with last hitting on other ranged characters. Most ranged characters' auto-attacks are probably twice as fast as Morgana's, so don't be surprised when you are missing last hits on minions when you play as someone like Ezreal because you thought it would take a little longer to hit the minion.

I guess you could categorize me in the "retired hardcore gamer" group, because despite not playing games very regularly anymore, I did game a shitload before I graduated from college and still have pretty good gaming reflexes. I haven't noticed many issues with not being able to consistently last hit with her, but thanks for the heads up, I wasn't aware that the other people attack much faster. The other champion I've played was Ryze in my tutorial, so I don't have much context for how the heroes compare to one another The bots are so easy to predict it's pretty much been a non-issue so far.

The reason I chose her is because I generally like support classes, her survivability is good, the skillshot is fun, and the black shield means you can throw down some clutch saves. After reading through a couple of builds, I'm looking forward to selecting flash and using the Hourglass to try and get my ultimate off consistently. I noticed that it's hard to kill guys on your own with her, although I've managed it a few times. Dropping a soil, ultimate, and then binding, and watching them tick to death is pretty amazing when you pull it off though, and definitely was a moment where I got hooked on the game.

Siets posted:

Morgana is a great "safe laner" choice. This is because her W (Tormented Soil) basically kills an entire creep wave at level 4 or 5 depending on runes, and her passive lets her heal back quite a lot of health from doing so. As long as you are hanging back a decent distance and just dropping that W in the middle of the melee and ranged minions, you should be sucking up all kinds of gold and XP and there's not much the enemy can do about it. If they try to pressure you, just hold down the Alt key and press E to auto-self-cast your shield to yourself to avoid an enemy spell.

Her Q (Dark Binding) is strictly for setting up kills with an ally present or for escaping from a chasing enemy. It's too expensive to really harass with, even at level 1. Just focus on farming a lot with W (Soil) until the mid game (around level 12 or so) at which point towers should be going down and you will want to be assisting your team mates. Drop your shield on the squishiest ally right before a fight starts and you've basically done your job!

Level W>Q>E, taking her ult whenever you can (at 6, 11, and 18). You'll do pretty well as either a solo or a duo lane. Good items are going to be Rod of Ages, Rabadon's Deathcap, and Banshee's Veil (not necessarily in this order).

Thanks for the tips! I noticed that I needed to use Q much less if I expected to not have to drop back to regen mana, although again, playing against bots with friends so I haven't had a real challenge yet. I've always enjoyed healing/support classes, so shield usage was something I immediately felt comfortable with, and a big part of why I chose her...I knew I'd have at least one ability that I knew how to use effectively immediately.

z0glin Warchief posted:

^^^
One item I would definitely recommend checking out as Morgana is Zhonya's Hourglass (in the shop under armor and AP). It has an activatable ability that makes you invulnerable to everything for 2 seconds (though you can't do anything yourself during this time either). This is useful for Morgana because you can run in and drop your ult, then turn invincible while you wait for it to trigger. Also it will get you used to using item activatables, which a lot of people have trouble remembering to use (including me).

I was reading someone's build and they recommended the hourglass so I'm looking forward to pairing the flash/ult/soil/hourglass/dark binding for sudden, massive damage out of nowhere. Gonna beat up on some newbies by using the advice here to have some strategies that are way above my relative level for a bit


Thanks everyone for your help in this thread, too, as well as the contributers to the wiki. All of that info has really helped out.

Z3n fucked around with this message at Jun 4, 2011 around 00:04

Blunt Force Trauma
Mar 16, 2008

No one gives a fuck about shit.
So fuck your shit.
We fuck shit up,
Cause shit's fucked anyway.
Shit is run in to the ground.

I don't wanna think about it,
I just wanna get down.


Logtar posted:

Just bought Maokai, looking forward to trying him out! If any of you goons want to play with me my SA username is the same as LoL. I'm level 26 right now, usually play Malzahar or Sona. It will be fun to try out something that isn't a ranged support or pure damage mage.

Similarly if you're a new goon feel free to add RapMusic and I will queue with you on my 30 or my smurf or whatever any time I'm on. I don't take this game very seriously anymore and will probably just play weird builds/champs but I won't rage at you and I can give you advice. I also really love 3v3 and would be more than happy to teach some new players how it works.

z0glin Warchief
May 16, 2007



Sgt. Anime Pederast posted:

The proper use is to rocket jump over them, and then ult them BACK towards your tower or teammates,


This won't actually work in teamfights where there are more than 2-3 enemies. Since you have to jump into their team to do it they'll just dogpile the squishy carry. However, it is an excellent tool for getting people off you. Pesky Yi/Xin/Tryn diving you? Knock the them back, keep attacking, then rocket jump away if they get back in alive somehow. One of Tristana's greatest teamfighting strengths as a carry is how difficult it is for melee dudes to get in and ruin her.

king of no pants
Mar 10, 2007

"No one cares, Figgis. You're only invited to round out the numbers."


Thanks for the replies! I will definitely put that information to good use.

acumen
Mar 17, 2005

What's the difference, all the same.

Hey Z3n if you really like support classes I was suggested Janna in the other thread. So far I've been having a ton of fun slowing/launching the enemy team and shielding/healing my team, and being a general douchebag. Soraka was fun too, and I think I'm going to give Zilean a whirl next.

UselessLurker
Apr 28, 2008


Also, when you feel like trying a new hero, it helps if you start yourself in a practice game by yourself against bots. Once the game loads, don't do anything until you have read all of your skills, including your passive, and see what they do. Muck around in a lane for a while and use your various skills to get a feel for what they do, what the targeting range is, and most importantly how often you're going to be able to use them.

Make sure you hit level 6 so you can get a level in your ultimate (the fourth ability on your ability bar) and get an idea of what it does. After that, the final thing you should be checking on a hero is ratios. Buy an Amplifying Tome from Magic>Ability Power and then buy a Long Sword from Attack>Attack Damage. Look at your champion's abilities to see what, if any, numbers have changed (they will either be in red or green for gains from Attack Damage and Ability Power respectively). Just knowing what items influence your abilities can go a long way towards giving you an idea of what kinds of items you should be working towards in a real game. The Recommended build is usually an okay thing to start with but as you get further along following it blindly is going to lock you into a very subpar build every single time.

Absolutely serious caveat: You should really work towards getting comfortable with getting a Banshee's Veil later on during general games. It's under Defense>Magic Resist or Defense>Health and has the neat effect of blocking any one spell that would otherwise affect you negatively every 45 seconds. It's also an incredibly efficient item as it is and even if you feel like you're giving up damage to get it you're really not - after all, if you're dead you're not going to be doing damage.

UselessLurker fucked around with this message at Jun 4, 2011 around 00:26

Z3n
Jul 21, 2007

Don't you wish all '07s were this cool?

acumen posted:

Hey Z3n if you really like support classes I was suggested Janna in the other thread. So far I've been having a ton of fun slowing/launching the enemy team and shielding/healing my team, and being a general douchebag. Soraka was fun too, and I think I'm going to give Zilean a whirl next.



I'm currently just playing with free champions and avoiding paying for anything just yet, but I'll keep them in mind! Thanks

z0glin Warchief
May 16, 2007



brm posted:

I just started this Monday. Here are some of my most recent matches, I'd appreciate any feedback http://www.justin.tv/quidfit/b/287261301 If I'm missing some glaring gameplay point, let me know.

I watched most of the first game here, here's some thoughts:

Your last-hitting is really good for that level, but keep working on it. It really is one of the most important things to be good at. When you go to lane, especially at the very start, spend any leftover gold on a few health potions. I noticed you started with a Meki pendant, that leaves you enough gold to grab two health potions. The 35 gold per potion will easily pay for itself by letting you get in a few extra last hits before you have to leave. For Gangplank in particular, the extra health from early potions will save mana on your heal that you could use for more Parrrleys.

Consider building a tear instead of a Chalice; both will pretty much solve any mana problems you have, plus you can turn it into a Manamune later on (after it's built up some and you have a few other items) for a bunch of AD on the cheap. Another alternative would be a Philosopher's Stone or two. At higher summoner levels you can just get mana regen runes and not worry about it.

When you're winning mid lane hard, like you were, try not to leave for the sidelanes too often unless you A.) have to to stop them from dying a bunch or B.) are sure you can get the tower and get back mid before yours dies. When you leave for long periods, that gives the enemy mid time to catch up on levels and gold and potentially knock down mid tower (which is worth a bit more than the side lane towers strategically). Generally you will be better off just farming mid and keeping their carry down. Always go help with fights over dragon though.

This probably sounds pretty critical, but don't take it that way. Your play was spectacular for your level, this is just stuff you might want to keep in mind.

edit: Also more wards. Literally everyone should buy more wards. Even when the enemy team is being stupid and not really moving around the map any, it is good to just get in the habit of buying/placing them because they are so important in games against good opponents.

z0glin Warchief fucked around with this message at Jun 4, 2011 around 00:56

Sgt. Anime Pederast
Apr 17, 2001

Superior Original Forte

z0glin Warchief posted:

This won't actually work in teamfights where there are more than 2-3 enemies. Since you have to jump into their team to do it they'll just dogpile the squishy carry. However, it is an excellent tool for getting people off you. Pesky Yi/Xin/Tryn diving you? Knock the them back, keep attacking, then rocket jump away if they get back in alive somehow. One of Tristana's greatest teamfighting strengths as a carry is how difficult it is for melee dudes to get in and ruin her.

I meant it more for advice in a 1v1 fight. But yes, isn't going to work in a teamfight.

Waverhouse
Jun 8, 2009

A highly sophisticated simpleton.


This really helped me out for last hitting when I started out so I will share now:


When it comes to last hitting near your tower:

-Melee Minions take three hits from the tower to die. The first two hits will remove the majority of the minions life, and the minion will be left with just a little life left. Usually you will be able to last hit them after two hits and take out that little bit of life, although it is trickier in the first three levels.

-Caster Minions take two hits to die, but the amount of life left after one tower hit is usually too much to last hit. What you can do instead is hit the caster minion once, let the tower hit it and then hit the minion again to finish it.

-Tank Minions are have deceptively tough life bars, use one of your champions abilities to last hit these guys if you can afford it.

brm
Mar 8, 2010


z0glin Warchief posted:

I watched most of the first game here, here's some thoughts:

Your last-hitting is really good for that level, but keep working on it. It really is one of the most important things to be good at. When you go to lane, especially at the very start, spend any leftover gold on a few health potions. I noticed you started with a Meki pendant, that leaves you enough gold to grab two health potions. The 35 gold per potion will easily pay for itself by letting you get in a few extra last hits before you have to leave. For Gangplank in particular, the extra health from early potions will save mana on your heal that you could use for more Parrrleys.

Consider building a tear instead of a Chalice; both will pretty much solve any mana problems you have, plus you can turn it into a Manamune later on (after it's built up some and you have a few other items) for a bunch of AD on the cheap. Another alternative would be a Philosopher's Stone or two. At higher summoner levels you can just get mana regen runes and not worry about it.

When you're winning mid lane hard, like you were, try not to leave for the sidelanes too often unless you A.) have to to stop them from dying a bunch or B.) are sure you can get the tower and get back mid before yours dies. When you leave for long periods, that gives the enemy mid time to catch up on levels and gold and potentially knock down mid tower (which is worth a bit more than the side lane towers strategically). Generally you will be better off just farming mid and keeping their carry down. Always go help with fights over dragon though.

This probably sounds pretty critical, but don't take it that way. Your play was spectacular for your level, this is just stuff you might want to keep in mind.

edit: Also more wards. Literally everyone should buy more wards. Even when the enemy team is being stupid and not really moving around the map any, it is good to just get in the habit of buying/placing them because they are so important in games against good opponents.


Thanks, that helped a lot. Especially the HP pots, when you put it like that, it makes a lot of sense. Yeah, I need to buy more wards. I played my first 30 games as evelynn with a latern, so I never remember to buy wards as much as I should.

Death Bot
Mar 4, 2007

Binary killing machines, turning 1 into 0 since 0011000100111001 0011011100110110

z0glin Warchief posted:



You're generally better off not warding the river brush, but instead warding by dragon/baron early game. You'll have a little earlier warning of when you're about to get ganked, and it can let you know if the enemy jungler is going into your jungler.

Also, for warding Baron, if the enemy team is counter-warding or using oracles, it can be helpful to put the ward directly behind baron. It's really tough to target a ward put there if you don't already know how, and as such will probably not be destroyed.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

It is very important for goons that are new to League of Legends to become familiar with the team behind development, such as Shurelia.

Lakbay
Dec 14, 2006

My eye...MY EYE!!!


So I was looking at key bindings since apparently alt is used for self casting and I need to change that or ventrilo but I noticed there are binds for smart casting. What exactly does that do? I tried it and it shot my skills in a random direction (was playing an empty game).

z0glin Warchief
May 16, 2007



Lakbay posted:

So I was looking at key bindings since apparently alt is used for self casting and I need to change that or ventrilo but I noticed there are binds for smart casting. What exactly does that do? I tried it and it shot my skills in a random direction (was playing an empty game).

It shoots them at your cursor, and targeted spells auto-target whatever your mouse is over. It's handy for removing the need to click, but you should probably get used to your ranges before using it.

Team Black Zion
Aug 26, 2006

Next time you play chess, be sure to replace your queens and knights with pawns!


Lakbay posted:

So I was looking at key bindings since apparently alt is used for self casting and I need to change that or ventrilo but I noticed there are binds for smart casting. What exactly does that do? I tried it and it shot my skills in a random direction (was playing an empty game).

Smartcasting makes you cast on cursor click. Most good players use smartcasting because it's drastically faster, especially for characters who need to get a combo off (Malzahar, Annie, etc).

That said, it's best to learn the skill ranges of a character before switching to it.

TheChad
Oct 9, 2007

[let's] fuck that crazy-ass robot

Team Black Zion posted:

Smartcasting makes you cast on cursor click. Most good players use smartcasting because it's drastically faster, especially for characters who need to get a combo off (Malzahar, Annie, etc).

That said, it's best to learn the skill ranges of a character before switching to it.

You'd be suprised by how many top tier players don't use smartcasting. That said, it's pretty cool and worth trying.

I imagine Ryze would be good fun with it, as Ryze is one of the most *slam all buttons somewhat randomly* type of champions.

Violently Car
Dec 2, 2007

You are now entering completely darkness

king of no pants posted:

I'm a level 8 newbie and I've been goofing around with Tristana a lot recently. I'm pretty sure I'm doing something wrong, so I'd like feedback on how I usually play them.

I've read that they are basically built for destroying towers, and that's basically how I've been using Trist.

Who are "they" in this case? I'm not sure what exactly you mean here.

king of no pants posted:

I normally go lane the bottom to start just because I'm still getting used to the game and map awareness is something I'm not great at, so being in the middle seems dumb.

You should try to get some confidence playing mid. Map awareness is something you can never develop too early, and Tristana is extremely dependent on getting a lot of items. Her burst damage is decent, but not if you're getting decreased levels from the side lane. At lower levels, you're likely to struggle with last hits in a side lane, and without items, Tristana is completely awful.

king of no pants posted:

I try to hold of buying Q (attack speed up) until around 8-9, when pushing the towers seems feasible. Then I watch the minimap to see if a teammate is getting close to a tower and make my way to their lane to employ the ridic attack speed + long range to do heavy hits to their tower while the creeps are swarming it. I know that by leaving my lane I'm missing out on creep kill exp, but I figured that being able to do significant damage to a tower would be worth the trade-off.

It's not really worth it unless you've already taken out the tower that's in the lane you're in. You generally won't have enough time to go to where your teammate is unless you're taking teleport, but even that's not a good use of it. You're better off pushing the lane you're in, getting the farm and experience, than going somewhere else. Tower pushing is primarily about damaging towers, but a large secondary reason for is applying pressure. If you're leaving lanes purely to do actual damage to towers, you're losing a lot of time when you could be pressuring the other team, forcing them to react to your pushing. Tristana is pretty safe with her rocket jump, and with flash (available at level 12), she's going to be able to get out of a lot of ganks.

"king of no pants posted:

If I'm being chased, I can usually get away by rocket jumping over a wall (although I have learned that it can be a dumb thing to do if I don't know what's over there, accidentally jumped into an enemy jungler more than once.) Aside from buying wards and taking extra care to not overextend myself, is there anyone who would have a few tips for increasing survivability? Or really, any Tristana tips at all. I'm having fun with this champ and want to actually be good at them.

As I've said, she is extremely farm dependent. How many last hits you get is how strong you are. I would make this my utmost priority on Tristana, even over trying to push towers. Pushes come naturally with good farming.

Team Black Zion
Aug 26, 2006

Next time you play chess, be sure to replace your queens and knights with pawns!


TheChad posted:

You'd be suprised by how many top tier players don't use smartcasting. That said, it's pretty cool and worth trying.

I imagine Ryze would be good fun with it, as Ryze is one of the most *slam all buttons somewhat randomly* type of champions.

Really? Weird, once I switched I couldn't imagine going back. Maybe it's because I play Malzahar/Vlad and getting off combos + sniping my spells on people without being harassed is something I have to do quickly. Obviously not as important on, say, Singed or what have you.

And yes, I got a triple kill with Ryze by literally mashing my keyboard, you really can just close your eyes and fling your hands down in pure panic.

TheChad
Oct 9, 2007

[let's] fuck that crazy-ass robot

Team Black Zion posted:


And yes, I got a triple kill with Ryze by literally mashing my keyboard, you really can just close your eyes and fling your hands down in pure panic.

I don't know why people say he's boring, nothing is more fun than a tank with a machine gun right? And hitting R then slamming butans wildly while aiming in the general direction of the biggest clump of enemy heroes is the most fun in League imo.

Btw: don't do that if you want to be efficient or whatever, aim at the squishy and don't be horrible like me.

Also fun: playing Fiddlesticks.

linall
Feb 1, 2007


There is a ton of good information in this thread, but I'd have given my right leg for someone to tell me this when I started. Open up keybinds and scroll down until you find the use item in itemslot x buttons. Rebind (or just use the alternative bind window thing) use item 1 to "t". Then while you are playing the game, you move whatever needs to be activated(potions, wards, Omen, w/e) into your first item slot and then it can be activated with "t". Maybe it is just me, but I found myself using actives like 1000x more when I didn't have to reach up a row to hit the hotkey.

linall fucked around with this message at Jun 4, 2011 around 07:18

Alca
Sep 6, 2005
8D

Guys seriously buy wards, after about 6 months of playing lol I just started buying them . Now I win about 8/10 of my games!

Slaapaav
Mar 3, 2006

by Y Kant Ozma Post


Ok I only started playing lol 2 weeks ago but after buying Alistair I have not lost a game and won like 10 in a row currently. If I get good gear and blue he actually cant be stopped by anything. He is OP in my 2 week opinion.

My item build is this: Rush philosophers stone, buy boots, get tank gear, maybe upgrade to CDR boots, get more tank gear.

Blunt Force Trauma
Mar 16, 2008

No one gives a fuck about shit.
So fuck your shit.
We fuck shit up,
Cause shit's fucked anyway.
Shit is run in to the ground.

I don't wanna think about it,
I just wanna get down.


Team Black Zion posted:

Really? Weird, once I switched I couldn't imagine going back. Maybe it's because I play Malzahar/Vlad and getting off combos + sniping my spells on people without being harassed is something I have to do quickly. Obviously not as important on, say, Singed or what have you.

From what I understand, a few of the very-high-elo players said they learned how to play without smartcasting, think it's cool, but are too used to not using it.

I like it for some spells but not others, I leave it on its default shift-q/w/e/r keybind and use it regularly, but not always. Personal preference.

Lakbay
Dec 14, 2006

My eye...MY EYE!!!


What's smurf and splitpushing? I can take a guess from other online games I've played but I'd like the specifics. I use the wikia and mobafire glossaries to look up acronyms I've never seen before in the threads and IRC but there's still some that aren't in either.

Cauldron Moose
Dec 25, 2010

Actually a duck

Lakbay posted:

What's smurf and splitpushing? I can take a guess from other online games I've played but I'd like the specifics. I use the wikia and mobafire glossaries to look up acronyms I've never seen before in the threads and IRC but there's still some that aren't in either.

Smurfing is when someone with a high level account plays on a lower level one. I know there's a lot of people that have smurf accounts, but a lot of smurfs use them with the intention of picking on newbies and beating them easily. I have a smurf that i use when I'm playing with a friend of mine that's new to the game.

Splitpushing is literally splitting from the main group of your allies and pushing a different lane. It's generally a good idea, but with low level games people don't understand what you're doing so it can be a good idea to stick with the rest of your team, especially if you're an important role on the team. Any champ can splitpush, but the best are generally those that will either kill the turret unless 2 people come to stop them, or those that won't be caught if someone does come, so they're safer at it.

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ShinsoBEAM!
Nov 6, 2008

"Even if this body of mine is turned to dust, I will defend my country."


Lakbay posted:

What's smurf and splitpushing? I can take a guess from other online games I've played but I'd like the specifics. I use the wikia and mobafire glossaries to look up acronyms I've never seen before in the threads and IRC but there's still some that aren't in either.

Smurf is where a lv30 or something goes and makes a new account to stomp new players or to play with them(it doesn't last for long because your hidden rating will skyrocket up anyways).

Splitpushing is how you win the game often times, 4 people holding mid just nuking lanes down always ready to retreat, while another player like TF/nidalee/Yi/Sivir just nukes down another lane to farm up tons of gold and get a tower, normally this character should be able to win any 1v1 or at least run away very very fast. If lets say 2 guys go off to stop your split push the 4 holding mid should force a fight immediately and fight the 5v3 or 5v2 or whatever then powerpush down mid lane because they have the numbers advantage.

Note: Don't split push if your team can't hold a 4v5.

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