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I've never jungled before, but would like to. I have Lee Sin, who seems like a lot of fun, but I have only played a few bot matches with him. How should I be building him, both for items and skill order, and what should I be doing?
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| # ? Jan 3, 2012 00:37 |
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| # ? May 21, 2013 20:51 |
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sdr782 posted:Because the other tenacity items aren't that great for the most part and its easier to just get merc treads and get Attack speed/Magic pen/Armor etc from items like Phantom dancer/Void Staff/Frozen Heart which are core build items on AD Carries/AP Carries/tanks. linall posted:no tenacity item is something you want to spend a slot on in your final build Mr. Unlucky posted:tenacity items are good just situational So, reading your responses and thinking about it more, it's easy to see that at least two of the non-Treads Tenacity aren't worth it outside the aforementioned rare situations. Item costs aside and just in terms of single items, Abyssal Scepter/Void Staff beats Sorcerer Shoes + Moonflair Spellblade and Phantom Dancer blows Berserker Greaves + Cloak and Dagger out of the water. That just leaves me wondering about Eleisa's Miracle. For 1300 gold you get the second-best flat MP/5 bonus in the game (rivaled only by Archangel's Staff), good health regeneration, and Tenacity, and you build it off Philosopher's Stone, which a lot of champs (beyond just supports) seem to like to build. So, like in that one Poppy build I mentioned, would going Philo Stone --> non-Tread boots --> Eleisa's Miracle (at some point, probably after another core item) be viable, or is the benefits from Miracle not worth it late game (particularly compared to Shurelya's Reverie, which ALSO builds out of Philo Stone)?
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| # ? Jan 3, 2012 01:03 |
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Copycat Zero posted:So, reading your responses and thinking about it more, it's easy to see that at least two of the non-Treads Tenacity aren't worth it outside the aforementioned rare situations. Item costs aside and just in terms of single items, Abyssal Scepter/Void Staff beats Sorcerer Shoes + Moonflair Spellblade and Phantom Dancer blows Berserker Greaves + Cloak and Dagger out of the water. Eleisa's miracle is probably the best non merc tread tenacity item because so many characters build a philo stone early on. The problem though is that most of the time Shurelya's is just way better. You get HP/cooldown reduction and an active which gives you entire team a large move speed boost.
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| # ? Jan 3, 2012 01:10 |
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Copycat Zero posted:That just leaves me wondering about Eleisa's Miracle. For 1300 gold you get the second-best flat MP/5 bonus in the game (rivaled only by Archangel's Staff), good health regeneration, and Tenacity, and you build it off Philosopher's Stone, which a lot of champs (beyond just supports) seem to like to build. So, like in that one Poppy build I mentioned, would going Philo Stone --> non-Tread boots --> Eleisa's Miracle (at some point, probably after another core item) be viable, or is the benefits from Miracle not worth it late game (particularly compared to Shurelya's Reverie, which ALSO builds out of Philo Stone)? The reason a lot of people build philo stone is because it's crazy useful for sustain and after x number of minutes (10?) you can actually sell it at a profit. Lots of champs that want one early don't want one late simply because sustain isn't as helpful when laning is over. It's really just slot efficiency again. As fantastic as tenacity is, if you aren't getting it in your boots slot then something like a banshee's (Or any number of defensive items) will keep you alive a lot better.
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| # ? Jan 3, 2012 21:51 |
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Be careful about trying to fit tenacity into every build. It "feels bad" to get stuck somewhere for two seconds but it's not always the best choice to sacrifice damage for tenacity. It's hard to see exactly how much bigger your numbers are with sorc boots, for example, and recognizing that your armor/attack speed from tabi/greaves just won you a fight might not be the first thing on your mind starting out, but these things happen and recognizing which boots are right for you is very important.
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| # ? Jan 4, 2012 01:56 |
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What are the structural differences to laning top/bottom? I hear such-and-so being good for laning bot, like they'd be less effective on top and the distinction is lost on me. Mid seems pretty obviously different to the other two lanes (shortest distance between the two spawns, jungle on both sides) but who goes top and who goes bot seems less about mechanics and more about fussiness for the sake of fussiness. Am I missing something?
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| # ? Jan 4, 2012 02:19 |
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Willie Tomg posted:What are the structural differences to laning top/bottom? I hear such-and-so being good for laning bot, like they'd be less effective on top and the distinction is lost on me. Bottom lane is close to Dragon, which is one of the most important objectives in the game. As such, you want two players in this lane to make sure that your Jungler has backup at Dragon when needed. Top is so far away from Dragon that they can't be there to help. There's very little action focused around top lane during the laning phase of the game. This means that you generally want a 'sustain' champ in top - that is, someone who can last as long as possible without having to leave their lane, farm constantly, and stay at high health to avoid ganks. Ranged AD + Support is the popular duo-lane comp, because the support can help the Ranged farm until they reach the point of the game where they're a big deal. This is why Bottom lane tends to be Ranged AD + Support, because it is your only duo lane. This is all totally irrelevant if you're not playing at a level where other players understand all of this as well.
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| # ? Jan 4, 2012 02:24 |
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Willie Tomg posted:
Blunt Force Trauma is on the money, though the why is not apparent at lower levels. High level play is dominated by one lane comp, which is 1/1/2 plus a jungle. Lower levels you will rarely see anyone ever jungle alone and so the lane compositions are 2/1/2 and in that case top vs bottom isn't particularly important (and player skill vastly outweighs any other nuances of team composition as well). With a jungler though, 2 top makes it much harder to get or defend dragon.
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| # ? Jan 4, 2012 02:51 |
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I am definitely having a difficult time getting the last hit in as a melee (Poppy). Generally regardless of whether or not there is any harassment. Also, I'm not terribly sure how I can deal with any ranged harassment.
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| # ? Jan 4, 2012 03:05 |
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What's the command to expand the chat window? I see people on streams doing it all the time to see older chat messages, but I've never been able to figure it out in-game.
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| # ? Jan 4, 2012 03:28 |
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I think it's the Z key, but don't quote me.
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| # ? Jan 4, 2012 03:37 |
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Violently Car posted:I think it's the Z key, but don't quote me. I am quoting you because you are correct
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| # ? Jan 4, 2012 03:46 |
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Reverend Dr posted:I am definitely having a difficult time getting the last hit in as a melee (Poppy). Generally regardless of whether or not there is any harassment. Also, I'm not terribly sure how I can deal with any ranged harassment. One of the reasons you don't see Poppy played very often is because she is really bad at laning. Her answer to ranged harass is nothing. The only thing you can do really is stay way back in your line and hope the other champ catches some minion damage while harassing. That and grab a philo stone as your first item. Last hitting is a much easier issue thankfully. Grab flat ad reds (assuming an AD Poppy) and take the minion damage masteries on the bottom of the offensive tree. You'll be going all the way up it as Poppy anyway, and +4 bonus damage to minions is a hell of a lot more useful than +2 ad/ap.
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| # ? Jan 4, 2012 03:50 |
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Violently Car posted:I think it's the Z key, but don't quote me. thaaank you!
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| # ? Jan 4, 2012 06:43 |
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So people were wondering if newbies read this thread earlier - I definitely have gotten a lot of useful information about the game, as I'm trying my first dota-like. I got a few friends that have been playing a lot, so it's been good. I got a couple of questions/comments/suggestions (for other brand new players). I found this list: http://www.lolstatistics.com/champions/all (Warning, make sure you have Adblock, as this site is known for malicious ads) and http://www.lolbase.net/champions (though it looks like lolbase is way out of date) Based on those charts, even though the lolbase one is old, Soraka and Janna look like solid choices in terms of winning games. So if you have no idea on which champions to start learning on (like me), it seems to me that it'd be hard to go wrong with either of those two. They're both support though, and looking at their KDR's in the same chart, its obvious you aren't ganking anyone except someone who really screws up. So I spent some IP on Soraka (she's cheaper than Janna) and gotten more comfortable using her. It's especially good because her skills are so straightforward for the most part, and I can easily contribute to a good teammate doing damage. I was playing with some friends, and it was pretty fun just busting out heals and keeping my buddy full on mana and health and in lane for the most part. Compared to the game where I played Caitlin and went 0/8/3 or something and did nothing the whole time, I felt like I was actually helping the team and performing my role decently enough. So I've run into two issues with Soraka. 1) With a good teammate in my lane(an AD carry?) I don't get any gold. At the request of the knowledgable buddy I was playing with, I am not getting any last-hits, in order to maximize their resources. Seemed like a good strategy as it worked pretty well on Caitlin. What do I do about gold? Is there anything I can do to maximize how I can buy some good items while not crippling my carry? Also, speaking of "Carry", the definition in the OP isn't super clear. Does carry mean that a champion needs to be carried by the team in order to be effective, or that they will carry the team in late game? Or both? 2) When I'm playing solo, often times, even though I'm horrible at this game, I can tell when someone is even worse than me. If I'm laning and I notice my carry is sucking absolute balls, what's the next best thing to do as soraka? Should I just abandon them and try and support someone else, or just to get some last-hits myself or what? I feel pretty much useless when I can't follow around someone that knows at least a little bit about not dying. mushi fucked around with this message at Jan 4, 2012 around 21:56 |
| # ? Jan 4, 2012 16:38 |
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mushi posted:1) With a good teammate in my lane(an AD carry?) I don't get any gold. At the request of the knowledgable buddy I was playing with, I am not getting any last-hits, in order to maximize their resources. Seemed like a good strategy as it worked pretty well on Caitlin. What do I do about gold? Is there anything I can do to maximize how I can buy some good items while not crippling my carry? Going literal 0 CS Support means that you're reliant on (a) assists, (b) gold/10 items, masteries, and runes, and (c) the inherent gold income over the course of the match. You have to depend on your lane partner to help you get (a), and there's nothing more you can do about (c), but for (b) you are going to want to pick up an item like Philosopher's Stone as quickly as possible. Start with a Faerie Charm, a couple Health Potions and a couple wards, and make Philo Stone your first purchase. The runes are Tier 3 only and kind of expensive, so they might be out of the question, but the gold/10 mastery isn't that far down the Utility tree. That being said, as others have pointed out (and probably will have pointed out by the time I finish typing this), you're not literally going to go 0 CS Support. Whenever your lane partner has to recall for items or health/mana, feel free to get some last hits in for some extra gold. If you're laning with a buddy, they should understand that's the most efficient way, rather than bitching at you for playing a support and having a CS greater than 0. In terms of your 2) question, that's probably the answer as well -- if your lane partner is crap about getting last hits, grab as many of the ones they miss as you can, rather than letting the minions or turret get them. mushi posted:Also, speaking of "Carry", the definition in the OP isn't super clear. Does carry mean that a champion needs to be carried by the team in order to be effective, or that they will carry the team in late game? Or both? Both. The champions usually identified as "carries", particularly AD ones, scale extremely well off items. That means, when they have no items, they're not as great, so you as a support need to babysit them in a duo lane so that they don't get killed (or they need a solo lane). Later in the game, once they've got their item build, they're going to be putting out the most damage in a teamfight, so a well-fed carry generally means victory for its team (and why you'll see people complaining during bad laning phases, "Vayne/Graves/Caitlyn/etc. got fed, gg").
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| # ? Jan 4, 2012 17:43 |
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It can be confusing because people also use the term when one person does a particularly noticeable job of helping their team win, eg "Singed carried us hard"
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| # ? Jan 4, 2012 18:04 |
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Carry is used to mean five different things in this game and they're all correct. It's kinda a silly term.
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| # ? Jan 4, 2012 18:06 |
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Thanks for the tips. A few more general questions. I'm terrible at last-hitting. Do you guys have any suggestions on champions that are good for practicing getting last-hits consistently? I loving suck at judging when minions are going to die and then switch targets and change the speed at which they're dying. I know there's champions that have skills that help last hitting by refunding mana/cooldown. Is that good to practice with? Which champions have that? Are there champions that are challenging to last hit with? i.e. if you can last hit with them, you can last hit with anyone? Would it be stupid to practice last hitting with those champions so that when you are playing other characters, it's downright easy? Can you guys explain the differences in characteristics between the lanes and why that affects champion selection? I.e. what's the difference between top lane and bottom lane? I hear "he's a good top-lane" character in the main thread a lot. Why would a team run a solo top rather than a bottom solo? Or why is a particular champion good at solo top but not solo mid (or the jungle?)
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| # ? Jan 4, 2012 20:59 |
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mushi posted:Last hit questions Ranged characters of any sort are pretty good to practice last hitting with. Maybe someone like Ashe or Caitlyn would help you learn proper zoning so you can last hit without putting yourself in a poor position to get poked. I learned how to time my last hits by playing Nasus. Even though I wasn't using my auto attack to last hit, learning how to use his Q (which benefits greatly from last hitting) to double hit and gain last hits really helped me learn how to judge when I should close in for attacks.
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| # ? Jan 4, 2012 21:02 |
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I'd say that each champ has a slightly different rhythm for last-hitting, and it just takes practice with a champ to get good at last-hitting with that champ. If you get AD quints / reds, you can make last-hitting a lot easier in the early phase, but this is a bit of a crutch that you will eventually need to grow out of. And if you get used to last-hitting with AD runes, it will throw you off when you use a rune setup without them.
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| # ? Jan 4, 2012 21:09 |
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I own the following champs which I hear are decent-to-good at jungling: Amumu Cho'gath Eve Fiddle Gangplank Malphite Master Yi Nunu Rammus Shaco Tryndamere I don't know how to jungle at all really, so I need to learn to jungle. Give me the top 3 champs from this list that I should learn how to jungle with, please!
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| # ? Jan 4, 2012 21:15 |
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mushi posted:Can you guys explain the differences in characteristics between the lanes and why that affects champion selection? I.e. what's the difference between top lane and bottom lane? I hear "he's a good top-lane" character in the main thread a lot. Why would a team run a solo top rather than a bottom solo? Or why is a particular champion good at solo top but not solo mid (or the jungle?) Someone just explained this a few posts ago. entris posted:I don't know how to jungle at all really, so I need to learn to jungle. Give me the top 3 champs from this list that I should learn how to jungle with, please! Check out this list and Stonewall's jungling videos to get started. Zak2k12 fucked around with this message at Jan 4, 2012 around 21:26 |
| # ? Jan 4, 2012 21:19 |
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entris posted:I own the following champs which I hear are decent-to-good at jungling: Tryndamere: not actually that good of a jungler but it's still easy to become unstoppable and carry your team if you're not playing at a high level. Nunu: Super easy to learn how to jungle with. Good at stealing enemy big creeps (which is where something like 80% of a camps xp and gold comes from) with eat and smite. Counters Tryndamere (and other ADs). Rammus: Strong ganks, initiation and tower diving/killing. Rolling around like sonic the hedgehog is fun. I'd say the strongest jungler in the game right now is Skarner. Lee Sin and Shaco are also pretty great, but Lee isn't on your list and Shaco is for jerks.
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| # ? Jan 4, 2012 21:40 |
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Servaetes posted:Okay, I've been placed as the solo top of my friend's fives team. I've had one major problem, nearly as every solo top champion: early on, the solo top and I end up facing each other.I typically end up on top of the exchange, but then proceed to sit hilariously overextended because my creepwave pushes extremely hard and he will not push back the wave. Is there any way to 'reset' it so to speak without compromising myself? When you attack him, his minions will turn to attack you instead of your minions, your minions will however keep attacking his and gain an HP advantage, this accumulates over time if you keep starting fights and he refuses to trade unless he's out of range of your minion aggro, the result is you push up the lane, get fewer last hits and generally get killed. Just farm the minions and only aim to poke his HP to either set up a jungle gank in the very near future or when you are certain you won't pull minion aggro (or bait him into pulling yours).
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| # ? Jan 4, 2012 21:43 |
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For the record, since stat sites were being quoted, I believe that http://leagueofstats.com/ is the most comprehensive of the lot because it doesn't rely on players to submit logs.
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| # ? Jan 4, 2012 21:45 |
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mushi posted:I found this list: http://www.lolstatistics.com/champions/all If you're visiting this site make absolutely sure you have adblock/ghostery on, they tend to serve malicious ads (and the owner spams reddit a lot, keeps having to make new accounts to do so) edit: mostly PDF's trying to exploit CVE-2010-2883 apparently, served from a hacked european host, macs should be safe Biowarfare fucked around with this message at Jan 4, 2012 around 22:02 |
| # ? Jan 4, 2012 21:49 |
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Whoa, I actually read that post about the lanes, I'm just dumb I guess. That makes way more sense now. I'm sure a lot of my questions will get answered as I just keep playing, I'm still hilariously new to LoL and dota-likes in general. I'll put a warning on the link I posted earlier, I just found that site by googling for it.
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| # ? Jan 4, 2012 21:55 |
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mushi posted:Thanks for the tips. A few more general questions. The reason that Annie/ect. come up when you talk about last hitting is because it incentivizes the act of last hitting beyond getting gold. If you already understand why last hitting is a big deal, then there isn't really an important reason to practice with these specific champs. That said, Annie has a really easy time last hitting because her q will be able to do a lot more damage to minions, thus allowing you to screw up last hitting less. mushi posted:Are there champions that are challenging to last hit with? i.e. if you can last hit with them, you can last hit with anyone? Would it be stupid to practice last hitting with those champions so that when you are playing other characters, it's downright easy? Leblanc and Poppy are really hard to last hit with. LB because her auto attack might as well not exist and Poppy because her animation is poo poo/she's melee/she has no answer to harass. That said, there is absolutely no reason to force yourself to learn to last hit with either one of them. I guess it might help you learn better timing, but it's really not necessary. If you really, really feel that you have to practice last hitting, jump into a custom game with just you and a bot. Go mid and don't harass the bot, just focus on last hitting. Play for 5/10 minutes and see what cs you get to. Then try and beat it next time. Of course, even if you get good at the mechanical side of last hitting like this, it's another story entirely to translate it into laning against actual players. You can combat this somewhat by refusing to answer any harass from the bot, thus ensuring that you have some form of opposition in the lane, but players will harass completely differently.
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| # ? Jan 4, 2012 22:09 |
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mushi posted:I know there's champions that have skills that help last hitting by refunding mana/cooldown. Is that good to practice with? Which champions have that? The useful last-hitting abilities that I can think of off the top of my head (and perhaps not coincidentally, almost all of them are their champions' respective Qs) are: - Annie's Disintegrate, which refunds 100% of the mana cost on a last-hit (but not the cooldown, so you can't use it every time) - Irelia's Bladesurge, which refunds a flat mana amount (it's a bit more than half of rank 1) and resets the cooldown on a last-hit (but it's also your initiation and escape, so you don't want to last-hit with it if you can help it) - Nasus' Siphoning Strike and Veigar's Baleful Strike, both of which get stronger on a last-hit (so you want to last-hit with them when you can) - Gangplank's Parrrley, which gives you extra gold on a last-hit (and is his only ranged attack short of his ultimate) - Cho'gath's Feast, which gives him a stacking health buff on a last-hit (but it's his ultimate, so it's got a long-ish cooldown) mushi posted:Are there champions that are challenging to last hit with? i.e. if you can last hit with them, you can last hit with anyone? Would it be stupid to practice last hitting with those champions so that when you are playing other characters, it's downright easy? I don't know about that, necessarily. The issue is that, what makes a particular champion difficult to last-hit with is the timing of their autoattack. So, getting used to a champ with a very annoying last-hit timing (say, Anivia) won't necessarily make you universally better with last hitting. It'll throw you off and you'll have to relearn the timings of faster champs. If you want to learn to last hit without using an ability as a crutch, you could pick a champ that incentivizes last-hitting with any attack. That way, you have an extra reason to want to get better at it. Such champs would include: - Sion, whose Enrage gives him extra health on a last-hit - Ashe, whose Hawkshot gives you extra gold on a last-hit (also works if you have a Twisted Fate on your team, as his Loaded Dice passive gives EVERYONE extra gold on a last-hit) - Karthus, the passive on whose Defile gives him mana back on a last-hit (although Karthus is one of those champs that has an awkward autoattack, and last-hitting with his Lay Waste is a lesson unto itself because of the delay) VVVV Oh, yeah, forgot about Cho's Carnivore. Copycat Zero fucked around with this message at Jan 4, 2012 around 22:40 |
| # ? Jan 4, 2012 22:20 |
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mushi posted:I'm terrible at last-hitting. Do you guys have any suggestions on champions that are good for practicing getting last-hits consistently? I loving suck at judging when minions are going to die and then switch targets and change the speed at which they're dying. Cho'gath with some decent ranks in Vorpal Spikes hits like a truck on minions, but has slow attack speed, so I would say start with him. His passive Carnivore regens health and mana on a successful last hit as well, so if you can last hit with him well, you have some of the best sustain in the game. His Ultimate Feast is technically a last-hit skill as it will give his stacks of it which buff his size and health considerably, but they will insta-gib almost any minion and a champion kill with it is quite easy after a few tries with it. whiteshark12 fucked around with this message at Jan 4, 2012 around 22:33 |
| # ? Jan 4, 2012 22:30 |
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whiteshark12 posted:Cho'gath with some decent ranks in Vorpal Spikes hits like a truck on minions, but has slow attack speed, so I would say start with him. His passive Carnivore regens health and mana on a successful last hit as well, so if you can last hit with him well, you have some of the best sustain in the game. His Ultimate Feast is technically a last-hit skill as it will give his stacks of it which buff his size and health considerably, but they will insta-gib almost any minion and a champion kill with it is quite easy after a few tries with it. There is a fest aura thing in the game now too. Basically if feast is off cd and a champ is killable with feast they get a ring or glow red or something. It's been a while since I played Cho seriously. e: vvv - In that case you should probs just save the cooldown. It's not like Cho needs a lot of kills what with being one of the best farmers in the game. linall fucked around with this message at Jan 4, 2012 around 23:19 |
| # ? Jan 4, 2012 23:02 |
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linall posted:There is a feast aura thing in the game now too. Basically if feast is off cd and a champ is killable with feast they get a ring or glow red or something. It's been a while since I played Cho seriously. oh, so was this the feast particle i heard about in the patch notes? it's pretty useless most of the time as most of my feast kills are when I either can't see my target due to my massive bulk on top of them or I have to cast it when they are above that health so that they're still alive when it triggers because my team was mobbing them.
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| # ? Jan 4, 2012 23:06 |
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I started out playing Dominion but my brother tells me it's a lovely noobfest and that real players play classic. So i went and looked at wikis and bought all the runes i'd need and purchased an easy class (nasus) and started playing. I'm getting better but i really REALLY REALLY loving hate the store feature of this game. The menu is a pain in the rear end to navigate and the items are too god drat arbitrary for a newbie like me to figure out what is actually worth buying. When i first started i couldn't comprehend why i'd buy a sword for miss fortune since she uses guns only, and even after realizing that the weapons only alter your stats i still think the concept is lovely. Just sell flat out attributes in the form of gems or something and make it less convoluted. Something like a +25% attack speed gem, a +25% armor gem, etc. They could still maintain the strategy aspect of the store. Make it more cost effective to put multiple attributes in a single gem (up to a max of 3 attributes per gem), make larger buffs cost more, make debuffs (like the fire cape effect) cost the most, etc. Literally the only thing that's ruining my experience is not knowing how to spend my cash wisely, half the time i just pick whatever seems to synergize with my character but i'm sure it isn't giving me any competitive edge.
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| # ? Jan 5, 2012 05:08 |
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twoski posted:I started out playing Dominion but my brother tells me it's a lovely noobfest and that real players play classic. You've never seen HoN or DotA's store, have you? Also, for a newbie, Nasus is not considered easy unless you already can lasthit very well
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| # ? Jan 5, 2012 05:12 |
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Luckily when you get some experience under your belt you will build 90% of casters the same way (2 or 3 doran's rings, sorc boots, deathcap, rylai's, void staff, rylai's/wota), AD carries are all some sort of "two of {IE, PD, BT}, Greaves, QSS, Last Whisper" with doran's blades or wriggles early on, junglers rush one of two items (wriggle's or wit's end) and then build tanky (possibly metagolem), supports don't have any money anyway so they get wards and shurelia's and boots, and everyone else uses the Metagolem of wriggle's, warmog's, atma's, merc treads, triforce. Nasus falls into the last group, by the way. Boots+pots, wriggle's, sheen, giant's belt, finish treads, warmog's, atma's impaler, finish trinity force. Build last whisper if they build armor but at low levels this doesn't tend to happen too often. There are a lot of very, very niche items and a couple basically useless ones. In every "class" of items there is one that stands out as the most effective and which almost everyone buys early on. I don't want to go into too much detail here but basically Rabadon's Deathcap, Infinity Edge, Wriggle's Lantern, Warmog's Armor, Shurelia's Reverie are a holy quintuplet of items and in a reasonably long game you're likely to see both teams buy one of each.
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| # ? Jan 5, 2012 05:27 |
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Biowarfare posted:You've never seen HoN or DotA's store, have you? I've been learning, it is quite hard to do it consecutively though. Can someone link me to an item progression site?
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| # ? Jan 5, 2012 05:55 |
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Biowarfare posted:You've never seen HoN or DotA's store, have you? On the plus side, you'll get REALLY GOOD at last hitting, a crucial part of being a competent player
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| # ? Jan 5, 2012 05:56 |
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twoski posted:I started out playing Dominion but my brother tells me it's a lovely noobfest and that real players play classic. Classic is the primary game mode and the kind that is most representative of this kind of game, but Dominion is a lot of fun, it's just a different kind of skill. It's really good for faster games and doesn't burn you out like a long, drawn out SR game will.
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| # ? Jan 5, 2012 05:58 |
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| # ? May 21, 2013 20:51 |
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twoski posted:I've been learning, it is quite hard to do it consecutively though. How are you doing it? **DONT** let the game autoattack. Run around/hit stop (s) and rightclick when a minion is low on health
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| # ? Jan 5, 2012 06:00 |
























