|
Puistokemisti posted:Lantern isn't necessary for Udyr to jungle fast and that means it's not a good buy because he could instead buy other items that are better earlier. Ward is nice but that's pretty much all Udyr really gains for Lantern for jungling, compared to other items he could buy instead. Yes but wits end first gives greater dragon control, better sustain of hp in lane, in ganks and in the jungle. Where as all wits end does is give you an extra few seconds if that out of the jungle. Given that people won't be running a lot of magic pen at that time and burst magic damage is unlikely to be the source of your concern until post laning, you can always build the wits end later. Furthermore, you can build madreds for about the same price as the 40% aspd bow and I'm pretty sure the procs from that vs the increased attack speed on phoenix procs would even out. Really the argument for Wits End first here is a weak one, Wriggles is a lot better for map control.
|
| # ? Jan 8, 2012 21:16 |
|
|
| # ? May 25, 2013 17:12 |
|
Wit's End will give you just as much dragon control as Wriggles, and you don't have a chance of getting unlucky Wriggles procs. Turtle stance should be enough for sustain anywhere, so the lifesteal isn't that important. The benefit of Wit's End is you get great jungle clears, and a huge boost in damage when ganking. The AD from Wriggles or Madreds really isn't comparable. You should be buyign wards anyways, so the free one every 3 minutes isn't that great.
|
| # ? Jan 8, 2012 21:50 |
|
Outrespective posted:Yes but wits end first gives greater dragon control, better sustain of hp in lane, in ganks and in the jungle. Outrespective posted:Given that people won't be running a lot of magic pen at that time and burst magic damage is unlikely to be the source of your concern until post laning, you can always build the wits end later. Outrespective posted:Really the argument for Wits End first here is a weak one, Wriggles is a lot better for map control.
|
| # ? Jan 8, 2012 22:00 |
|
I disagree, since 90% of the time you'll be the only one buying wards, it makes a difference. Go on and on about the efficiency, but it's the truth and the vast majority of the games you'll play, that free ward will help you a ton. You can rune for attackspeed and it only takes one negatron to make wit's extra damage worthless. But if you wanna kick and scream about it, that's fine too.
|
| # ? Jan 9, 2012 01:47 |
|
You're still ignoring the fact that Wit's End will give you a huge damage boost outside the jungle as well, giving you way better chances of a successful gank. And not having to buy a Wriggle's will give you more money for wards in the short term.
|
| # ? Jan 9, 2012 03:01 |
|
You're still spending 2000 gold on an item that won't have any real use outside of early game. Least you'll always have a free ward with wriggles.
|
| # ? Jan 9, 2012 04:00 |
|
Wit's End will be enough damage for Udyr until late game. You really don't need to buy anything else until after a few big defensive items.
|
| # ? Jan 9, 2012 04:42 |
|
So yeah. Try with a lantern and then without a lantern and go with whatever works for you.
|
| # ? Jan 9, 2012 09:05 |
|
So guys, I've been playing LoL for a good while now, and I am having major trouble figuring out how to best build Ezreal, I hear a lot of people say hes AD, and a few here and there say hes AP, and honestly, I think he doesnt become better by picking one over the other, but Im having a hard time picking items that will benefit a hybrid build for him. I realize that if I do this, hes going to need rageblade, those stacks are too important on a guy like ez. after that, Im not sure where to go from there. Any ideas?
|
| # ? Jan 9, 2012 11:27 |
|
animaCartographer posted:So guys, I've been playing LoL for a good while now, and I am having major trouble figuring out how to best build Ezreal, I hear a lot of people say hes AD, and a few here and there say hes AP, and honestly, I think he doesnt become better by picking one over the other, but Im having a hard time picking items that will benefit a hybrid build for him. Please don't touch AP with Ezreal. E and W are there for utility (blinks and steroids/debuffs) and the damage they deal is beyond pitiful even with AP. Q is your main damage skill and R is for finishing people off/helping out a teamfight when you're far off (and can aim). Build him like your standard AD carry (Infinity Edge, Phantom Dancer, Bloodthirster) and use Q as an extra kick of damage, especially people going around corners to escape your autoattack range. DPS people down from afar, use Q to get stragglers or to just poo poo more damage, W your teammates/the enemy carry, and E to get away or finish someone off (don't use it for damage unless it absolutely secures a kill and be very careful when going into neutral creep territory because it'll aim for them too). R is just rad as hell, use it when you see fit. Whenever I see an Ezreal go AP I just want to slam my head into the wall because it's just so bad. ![]() e: I think this is a good time to mention two things: one, never ever ever use guides on Mobafire. Just don't, they're misleading, they're bad, don't don't don't. Use Solomid instead, and even then try for a featured guide, and if there aren't any that fit your criteria for what you're looking for, approved work. Secondly, when you're on the fence about a champ, it sometimes helps to look at their passive, since those are always designed to synergize or otherwise complement the champ's skills. Ezreals involves an attack speed steroid for landing spells, so generally you'll want AD to back that up so you're not just plinking away harmlessly. Ryze's passive makes every spell he has cool down faster if he casts more spells, so naturally you'll want to cast as many spells as possible, have the sustainability to do so, and the damage to make it worthwhile. Sometimes it can be misleading (Xerath getting armor doesn't mean he's hella tanky – the opposite, really), confusing (Nocturne getting AoE attacks is good in the jungle, which takes a bit of experience to know), or just nonhelpful (Jax getting health from both AP and AD doesn't help you decide between the two and just encourages hybridization (which really isn't a bad idea on Jax because he has equal ratios but at least he's mildly competent as either straight AD or AP rather than straight awful)), but for the most part it should at least give you a general idea of what they're about. Heavy Lobster fucked around with this message at Jan 9, 2012 around 12:53 |
| # ? Jan 9, 2012 12:38 |
|
Trinity Force is still nice on AD Ezreal though, or at least an early sheen (due to his Q proccing it). An early Brutalizer can be nice too.
|
| # ? Jan 9, 2012 13:54 |
|
What's the official mark of transition from laning/jungling to teamfight? Is there one? It feels like I'm sluggish in realizing when that change from farming creeps to getting in a big rear end scrum in mid and I'd like to get a bit better at predicting when that change happens.
|
| # ? Jan 9, 2012 20:53 |
|
Willie Tomg posted:What's the official mark of transition from laning/jungling to teamfight? Is there one? It feels like I'm sluggish in realizing when that change from farming creeps to getting in a big rear end scrum in mid and I'd like to get a bit better at predicting when that change happens. Generally, I've found that once a tower goes down people in that lane will tend to roam much more. This will lead to larger ganks, which attracts more people and leads to some of the bigger teamfights.
|
| # ? Jan 9, 2012 21:41 |
|
I've been learning jungling lately because at my elo ranges (in normal) barely anyone bothers doing it and I've had moderate success with Udyr (Thanks DNK for the nascar murder hobo, still love it). I'm bored of only playing udyr every game though and started on learning Maokai a bit. I really like the champ and it seems really beastly for early ganks. The problem is that it seems essentially like a tank so lategame potential actually depends too much on your team having a slight clue on how to fight. What are better options for a jungler that can also make a dent in things when teamfights roll around? I've also considered the possibility that I just suck at Maokai but the mechanics seem to be more towards initiating and pinning something down than damage output. Another option is to just building straight AP on Maokai but I have no idea if that's viable for jungling.
|
| # ? Jan 11, 2012 15:33 |
|
How do the queues work? When I go solo 5x5 SR normal blind pick, does it place me in games with other solo players, or could it drop me in a game with a mix of teams and solos? Does it ever match me up against a full team of 5? Also, are normal games also matched on hidden ELO ratings, or just on summoner levels? I see a crazy amount of variety in terms of skill and coordination, sometimes the teams are terrible, other times there's a surprising amount of coordination. How much IP do the tier 3 runes cost? I'm taking everyone's advice and skipping tier 2, but I'm wondering how much ip I need to save, or if I can spend some on champions. I bought two cheap ones with soraka and sivir, but I still have a lot of roles to cover and I'm not ready to shell out $30 for the packs yet.
|
| # ? Jan 11, 2012 18:15 |
|
mushi posted:How do the queues work? When I go solo 5x5 SR normal blind pick, does it place me in games with other solo players, or could it drop me in a game with a mix of teams and solos? Does it ever match me up against a full team of 5? Hidden Elo (it's apparently not an acronym), which ties into the answer to your first question: People who queue as a group are treated as having an Elo higher than their actual value, so at your Elo you could encounter solo-queuers of your own rank or group-queuers of a lower rank. I don't know if full 5-man premades are relegated to only facing against other 5-mans, or if that's also a function of the Elo, though. mushi posted:How much IP do the tier 3 runes cost? I'm taking everyone's advice and skipping tier 2, but I'm wondering how much ip I need to save, or if I can spend some on champions. I bought two cheap ones with soraka and sivir, but I still have a lot of roles to cover and I'm not ready to shell out $30 for the packs yet. http://leagueoflegends.wikia.com/wiki/List_of_runes 205, 410, or 820 for non-quints and 515, 1025, or 2050 for quints, depending on the type of rune. For example, Flat Cooldown Glyphs are 820 per, while Scaling Cooldown Glyphs are 410 per. As a sample Tier 3 runepage, DNK's AD Bruiser page (9x ArPen Marks, 9x Flat Armor Seals, 9x Flat MR Glyphs, 3x Flat HP/5 Quints) costs 13530. Copycat Zero fucked around with this message at Jan 11, 2012 around 18:41 |
| # ? Jan 11, 2012 18:35 |
|
Ah, that's perfect. I didn't look there, I just looked in the shop where they have the level 3's locked with no price. The goon page is perfect, I have no idea what the differences is are, so it's good to have a shortcut to know which runes to buy. I have been spending a few ip on random tier 1's with no real game plan, but I figure it's not so important until I get to tier 3 anyway.
|
| # ? Jan 11, 2012 18:57 |
|
Once you do get to tier 3 runes, (don't buy tier 2 on the way), buy flat Armor yellows and flat Magic Resist blues as the very first thing you do. Literally every champion in the game will do alright with that combo. HP/5 quints would probably be my next purchase after that as they're OK on everything too. Then you add APen and MPen reds and movespeed quints. That'll give you a foundation for any champion.
|
| # ? Jan 11, 2012 19:42 |
|
mushi posted:How do the queues work? When I go solo 5x5 SR normal blind pick, does it place me in games with other solo players, or could it drop me in a game with a mix of teams and solos? Does it ever match me up against a full team of 5? Generally, when you solo queue you'll be placed against solo/duo queue players. It gets muddier when people queue with 3 or 4 people though. There seems to be a good chance where they'll put a 3-group and a 2-group together against a 5. Or 4 and a solo vs a 5. It's lost on me again which side is considered to have the advantage (I think it's Blue side?) so if you feel the enemy team is really co-ordinated, and you're on the blue team, you may have 3-4 people on your side queuing together and you're up against a 5-man. Good luck! Everything I'm saying is stuff I've heard from IRC, this thread, and other sources, but nothing -concrete- so take it as you will.
|
| # ? Jan 11, 2012 21:03 |
|
How do I get my friend to stop being such utter trash at this game? I've been playing since August and only recently hit 30 due to playing on and off, but I have a decent amount of experience from playing MOBA games here and there in the past few years. My buddy who started playing with me at the same time with zero MOBA experience is about on par skill, and was able to catch on pretty quickly once he learned the items and the character archetypes. Said terrible friend has been playing with us since day one but constantly blames his hero for all of his problems (Warwick doesn't autotarget after channeling his ult, Cassiopeia outranges Veigar, I have no idea how to play an AD carry, etc). He theoryfights all the goddamn time, and has a good understanding of what builds may or may not work, but he can't walk the walk. Any goons have friends in similar situations who were eventually able to start playing decently so I don't have to just start games without inviting him anymore? He's more or less the same way when it came to fighting games too. I'd like to be able to keep playing with a full group of my friends, but watching him sit there and eat an entire Orb from Ahri while I'm supporting him in lane as Sona is loving painful. He has enthusiasm for the game but it seems that once we get past the queue window, he has no idea what he's supposed to do.
|
| # ? Jan 11, 2012 21:10 |
|
yanthrax posted:How do I get my friend to stop being such utter trash at this game? I've been playing since August and only recently hit 30 due to playing on and off, but I have a decent amount of experience from playing MOBA games here and there in the past few years. My buddy who started playing with me at the same time with zero MOBA experience is about on par skill, and was able to catch on pretty quickly once he learned the items and the character archetypes. Get him into watching high level players' streams. You learn very quickly what good players should be doing that way.
|
| # ? Jan 11, 2012 21:16 |
|
Alternatively, your friend is just bad at games, end of story. I'm the runt of my friends, but I have literally played 1/3 as many games as the next one up the ladder. I do like the game a lot, but god drat is it stressful sometimes trying to keep up. Also since I started LoL a few months ago, I've put over 100 hours into it, and maybe 5 hours into other games.
|
| # ? Jan 11, 2012 21:30 |
|
Violently Car posted:Get him into watching high level players' streams. You learn very quickly what good players should be doing that way. I am getting much, much better when I realize people are obviously overextending and the difference between a tower dive with a good escape plan, and just a person needlessly killing themselves. I would just suggest maybe starting an alt account so it doesn't bring your main account down? I have a few friends that are pretty good at the game and have their regular level 30 summoners, but when they're slumming it with me, they have lower level dudes to play so they aren't as frustrated when I suck balls. Though we win most of the games I've played with them because they get fed and I keep them alive with Soraka.
|
| # ? Jan 11, 2012 23:43 |
|
Heavy Lobster posted:Please don't touch AP with Ezreal. Actually, AP Ezreal is quite awesome if you play him right. His Essence Flux goes over creeps, so it's way way way easier to harass with than Mystic Shot. After you get Lichbane, Mystic Shot gets back up to doing awesome damage as well. If you your team has even a slight amount of CC, an AP Ezreal should be able to land his full R->W->Q->E->Ignite combo on someone and just explode them from 100% outright. Istvaan, one of the higher Elo goons, wrote a nice little mini guide for him here which I had a lot of fun with: http://goonlol.com/index.php/User:Istvaan/Ezreal Just because you've seen a lot of "bad Ezreals" play AP and lose, doesn't mean that building him AP is inherently bad. Give good reasons as to why a build is suboptimal first.
|
| # ? Jan 12, 2012 00:09 |
|
yanthrax posted:How do I get my friend to stop being such utter trash at this game? I've been playing since August and only recently hit 30 due to playing on and off, but I have a decent amount of experience from playing MOBA games here and there in the past few years. My buddy who started playing with me at the same time with zero MOBA experience is about on par skill, and was able to catch on pretty quickly once he learned the items and the character archetypes. Some people can not be good at this game. It's 100% impossible for them. I've posted about my irl friend who is really bad a few times. He has around 1000 normal games played, around 800 ranked games in s1, and around 200 ranked games played so far in Season 2. His highest Elo ever was 1300s in Season 1, he's yet to be ranked this season. He spent the vast majority of Season 1 hovering around 700 Elo and constantly blaming his team. I dread logging in to the game because I don't want him to see me online and send me an invite. He's that bad. The worst part is, he's convinced that he's better than me because he has more games played, so he refuses to take any of my advice even though my Elo is significantly higher. Everything is his team's fault. His sub-100cs as mid is always a result of lag. Even when he's last pick, it's his team's fault that he's not the only ap mid - they should have picked better. He buys Thornmail every single game on every single character, even when the enemy is 5/5 magic damage. His Vlad build is Boots -> Spirit Visage -> Thornmail -> Revolver but it's always because of lag that he loses his lane. His Ryze build is Thornmail -> AA Staff -> FoN. His Taric build is Manamune -> Zerk Greaves -> Zeal. I've given him rational explanations, math, high-level streams, everything you could think of to explain why the things that he does are sub-par and the only response he ever gives is "I don't need help with poo poo that I'm already a master of". Players like this can not improve and will not improve. It is 100% impossible for a player to improve if they already think that they are not the problem. Just do what I did: delete him from your friends list and refuse to play the game with him. I still have to deal with him saying "You need to play more so we can win all these tournaments, man!" every time he sees me, but I can tolerate that more than I can tolerate playing with the Worst Player on Earth who happens to think that he is the Best Player on Earth. Edit: He's also the kind of guy who queues for ranked games while he's eating shrooms and then laughs hysterically at his character running circles around the nexus. Blunt Force Trauma fucked around with this message at Jan 12, 2012 around 00:27 |
| # ? Jan 12, 2012 00:24 |
|
Haha, I have two friends with 1000+ games each, if not closer to 2000, who are both also so drat bad considering how much they've played (with flashes of brilliance). The first one just likes to get high and listen to tunes while he plays, so that explains that one away. The second just plays every single character and is an expert in none.
|
| # ? Jan 12, 2012 00:42 |
|
Quick question beforehand so it doesn't get lost in the wall of text: whatever happened to Fizz being SO OP NERF PLZ? For the first two weeks I heard nothing but endless bitching, never played a game without him, so on so forth, and then I suddenly go a day without seeing him once and it's like he never existed. Don't see too many streamers playing him, don't hear the complaints from randoms. Voli, Ahri, nor Viktor caused much of a stir so I don't see why he would've been forgotten, but it's like he just kind of got lost, which is a shame because he was a great asset to most teams and at least was pretty interesting to fight against.Siets posted:Actually, AP Ezreal is quite awesome if you play him right. His Essence Flux goes over creeps, so it's way way way easier to harass with than Mystic Shot. After you get Lichbane, Mystic Shot gets back up to doing awesome damage as well. If you your team has even a slight amount of CC, an AP Ezreal should be able to land his full R->W->Q->E->Ignite combo on someone and just explode them from 100% outright. For me it just comes down to playing to strengths. While Ez definitely has the ratios to run AP, his kit on the whole just doesn't play to it when you compare it to any other AP-oriented champ. In teamfights, using E for consistent damage is nigh impossible in regards to hitting who you want to hit, let alone getting destroyed as you'd likely be out of position to do so, not taking into account its high CD or greater utility as an escape or finisher; W gets across creeps but uses so much mana early on that it isn't as viable for harass as it could be - this is without taking into account the tricky positioning required to get the most out of its slow/speed to benefit your own carry and cripple theirs; Q with lichbane is pretty dangerous but unless you rush deathcap>lichbane, it won't be doing that scary damage anytime early on, whereas AD Ez' Q would scale consistently better (its .2 AP ratio is mostly trivial) while still being able to autoattack his target in the meantime, and still be open to Sheen/Triforce procs that make it even scarier. Additionally, everything except his E is a skillshot - when his skills are his main form of damage via AP, landing them becomes immensely important or else he does nothing, whereas with AD they're a nice boost but aren't his only way of securing a kill. Taking a meta approach: - As an AD Carry, Ez has an AS steroid, a low-cooldown nuke, a potentially multi-target AS debuff (or buff for allies), and is the only carry with a true blink. His skills are standard stand-back-and-shoot-people, but he brings utility to fights with his W and is harder to pin down with his E. - As an AP caster, his main source of damage is tied to the cooldown on a skillshot, a decent CD skillshot nuke, and (most importantly for me) must use his main form of escape to complete a burst combo. As a burst caster he has no way to escape, and as a sustained damage caster he has no snares, slows, or literally any way to keep his target within range aside from Rylai's or blowing his escape ability to keep up - all things that other APs have down pat. While relying on your team for CC is par for the course for the majority of champs, he exists in a sort of limbo where he's either blowing up a fool or is an immense liability. Again, the same could be said of a lot of AP champs, but a good number of them bring something to the table when they're not blowing up fools (Veigar's ragecage, Tibbers sticking around being an rear end in a top hat, Anivia's wall, etc, all of which can also aid them in said blowing up). A bit part of my argument hinges on using E either as an escape or for damage, which is flawed in that AD Ez can use it as a really nice gap closer too, and for both styles it can be a great ganking tool and can take a lot of people by surprise. The difference I see is that as AP Ez, the shot it fires off has to hit the target to be effective for damage, and once he lands his W and Q he just has to waddle around harmlessly until his Q is back up. With AD Ez, whether the shot lands is inconsequential, he loses out on W damage, but he lands his Q and immediately starts pounding on the guy. Is AP Ezreal serviceable? Yeah, undeniably so. He has nice ratios and can deal some really swell burst damage, as well as nice nukes with his Q if he can keep up and land them, and can overall be a lot of fun. A lot of champs are serviceable in a lot of roles though, and AP Ezreal just gets outclassed by virtually every other AP champ out there in terms of anything outside of damage, while as an AD champ he manages to be a huge pain all game with much more consistent damage all-around. If you have fun playing him AP and can do it right, it's certainly not badwrongfun, but his reliance on teammates, positioning, and landing every skillshot isn't something I'd suggest to someone just learning how the character feels who I don't know the general skill level of. Sorry if that got rambly, neither this nor my original post was intended to be some hate-filled tirade against AP Ez, I just think there are so many better AP characters out there with a lot more fun stuff up their sleeves for both you and your team than Ezreal, and I didn't mean to seem like I was just railing on about it without even considering the other side of it. v
|
| # ? Jan 12, 2012 11:12 |
|
Debate is all fine and good, but does it really belong in the newbie thread?
|
| # ? Jan 12, 2012 11:59 |
|
I think I can singlehandedly keep this thread on topic. Thanks for the tips so far, it's been helpful as a complete newbie to moba games. So I've been playing with Sivir due to her being free this week and I liked her skills, so I spent a bit of IP on her. I see the debate in the other thread about starting items on AD carries, and it reminds me that I have a lot of trouble figuring out what to buy as Sivir on start and probably more importantly when I go back for a buy during the early laning phase. 1) I still last hit like poo poo (around 50 cs @ 10:00 in a solo lane). Is taking the doran's blade a better option on start if I struggle with last hitting? The extra damage seems like it will work towards helping me on the last hits where I jump the gun. I notice after I have a few more items and my damage goes up, it makes last hitting a lot more forgiving, but I would be giving up health pots to keep me in lane longer. 2) The guides that I've read mention working towards a bloodthirster or infinity edge as soon as possible. This presents a problem for me because I usually don't have enough cash to buy anything when I go back to regen mana or health. The only thing that I can usually afford is the vampiric scepter, but it seems expensive in that it doesn't help my attack damage at all and it sets me back even further from buying the b.f. sword/pickaxe/cloak of agility. If I have around 700-800 gold when I recall after starting out, should I buy something cheap that would work towards a non-bloodthirster/IE item, or just head back to my lane? 3) What's the etiquette on going back to base in mid? I usually notify my teammates, but is someone from one of the other lanes (most games I play in don't have junglers) supposed to come and babysit the lane? Should I push my lane up before recalling with the last of my mana and just try and get there before the other mid destroys my tower? edit: also, what's a snowball? i.e. snowball item? Sounds like an item that you'd only get if you're crushing the other team anyway? mushi fucked around with this message at Jan 13, 2012 around 18:09 |
| # ? Jan 13, 2012 17:59 |
|
mushi posted:1) Is taking the doran's blade a better option on start if I struggle with last hitting? I've heard that the safest time to take a Doran's Blade as a starting item is if you're in a duo lane, particularly with a support. While technically, yes, starting with a Doran's will help you with your last-hitting, you're putting yourself in an uncomfortable position in other lanes, because you're going to either need boots to avoid the enemy's skillshots (if you're mid against an AP) or cloth armor to reduce damage (if you're top against an AD). And, as you say, having pots in both cases help you not have to go back as much. I'm assuming you have the Tier 1 +AD mastery from Offense? The extra minion damage mastery from the same tier might be worth getting as well if you can spare the points (and 2 points out of the AD mastery is technically more damage on minions if you put it into the minion one). You may also want to look into getting some AD marks/quints if you don't already, so you can run the other items while still having the increased damage. mushi posted:2) If I have around 700-800 gold when I recall after starting out, should I buy something cheap that would work towards a non-bloodthirster/IE item, or just head back to my lane? Doran's Blades and health pots. Grab a Blade and a couple pots (and a ward or two) and then sell the Blade later when you can actually afford your Best Friend Sword, etc. mushi posted:3) What's the etiquette on going back to base in mid? As you say, in a higher level game, the jungler would ideally cover your lane for you while you're gone. Failing that, yes, your best time for going back would be if you can force your opponent out of lane (and hopefully push your wave up to their tower). I would be hesitant to back otherwise, as you're basically inviting them to either (a) push down your tower and/or (b) go gank one of the other two lanes. Unless your other-lane allies are roaming for whatever reason, they're not likely to be able to run to your lane to cover you. mushi posted:edit: also, what's a snowball? i.e. snowball item? Sounds like an item that you'd only get if you're crushing the other team anyway? Snowballing is the process by which you do well, allowing you to do better, allowing you to do better, allowing you to etc. (like how a small ball of snow, as it's rolled in the snow, gains more snow, which gives it more surface area to gain more snow, etc.). Snowball items, like Mejai's Soulstealer, get better as you get kills and assists and get worse if you die, so, the better you do, the better you will be able to do.
|
| # ? Jan 13, 2012 18:34 |
|
Copycat Zero posted:I'm assuming you have the Tier 1 +AD mastery from Offense? The extra minion damage mastery from the same tier might be worth getting as well if you can spare the points (and 2 points out of the AD mastery is technically more damage on minions if you put it into the minion one). You may also want to look into getting some AD marks/quints if you don't already, so you can run the other items while still having the increased damage. edit: vvv I had no idea you could do that. Good tip, thanks. mushi fucked around with this message at Jan 14, 2012 around 03:03 |
| # ? Jan 13, 2012 19:41 |
|
mushi posted:1) I still last hit like poo poo (around 50 cs @ 10:00 in a solo lane). Is taking the doran's blade a better option on start if I struggle with last hitting? If your last hitting is poor, it might be a technical problem. Here are a few things you can work on to get better: 1) Left click on the minion and watch its health. It's easier to time a last hit when you know the exact time at which you need to last hit, rather than trying to eyeball it from a life bar. As you get more comfortable with your character's damage, you won't need to do this as much. 2) When playing a ranged carry, if you can stand right next to the minion as you last hit it, it makes last hitting a lot easier because your autoattack is practically melee speed. Obviously, use your judgment - if doing this would put you in the line of fire, don't do it. 3) Make sure you're actually within range to last hit the enemy when it's time. I see often see people moving around in the lane, and when they go to time a last hit, they're out of range. By the time their character gets in range, the minion's dead. If you're making aggressive moves, or just pacing around a lot, make sure that you're moving toward the minion as it gets low on health. Keep in mind that a keen player will catch on to you if you're doing this and punish you for it, but that probably won't happen to you for a long time. I suggest that you do this until you run into something who is actually punishing you for the predictable movement.
|
| # ? Jan 13, 2012 23:38 |
|
It's been a while since I played much (back before the Mastery changes), what do people like to buy on Tryndamere these days?
|
| # ? Jan 15, 2012 03:29 |
|
What runes should I use for Morgana? Featured solomid guide says MP Reds, HP/Level yellows, AP/Level blues and AP Quints. Is that right? I don't have all of those yet, but might be able to afford them...
|
| # ? Jan 15, 2012 03:36 |
|
NewcastleBrown posted:What runes should I use for Morgana? A lot of it is preference, the mpen reds are the only ones you really need. The AP quints and AP/level blues are bonus damage, you can swap them out for whatever you feel comfortable with, although they're a nice choice for blues on Morgana because she doesn't need magic resist as much as other mages when laning. You could swap the yellows with mp5 or mp5/level if you wanted.
|
| # ? Jan 15, 2012 03:48 |
|
mp5 posted:It's been a while since I played much (back before the Mastery changes), what do people like to buy on Tryndamere these days? Are you jungling or solo top? (or in a duo lane even since this is the newbie thread)
|
| # ? Jan 15, 2012 12:30 |
|
Let's say Solo top and sometimes duo lane. I rarely jungle.
|
| # ? Jan 15, 2012 12:34 |
|
Played my first two games as Karthus. First, was solo top against against trynd and did fine. Second, was mid against fiddle and he crushed me. Is that just a bad match up for Karthus? He out ranged me, and his regen made my harass useless. His silence crow thing hurt a lot, too. entris fucked around with this message at Jan 15, 2012 around 15:17 |
| # ? Jan 15, 2012 14:46 |
|
Blunt Force Trauma posted:
I cannot imagine a more confusing, chaotic and unpleasant waste of time, money, and psychoactive alkaloids than eating shrooms and starting up LoL. Go Outside When Tripping, TIA
|
| # ? Jan 15, 2012 16:11 |
|
|
| # ? May 25, 2013 17:12 |
|
That's actually kinda funny. I mean, I'd be pissed if I were in game and he were doing that, but it's kinda funny in a general sort of way. In other news, I figured out what exactly it means to "win" a lane. I was playing mid Sivir vs an Annie who was really, really obvious when she was going to use her skills. Free mana, no damage, and a boomerang in return was awesome. I killed her twice and completely outfarmed her, even with my terrible last hitting. We still lost, because we had a Ryze who went like 0/10/0. I also found out the Annie was like a level 5 summoner and it made my accomplishment much less satisfying.
|
| # ? Jan 15, 2012 18:25 |

























