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ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


About what summoner level/rune amount do I need to get before Warwick can actually solo the golem at level 1 like I've read about?

Also his strategy page says he can solo the dragon at level 4 but I can't even do that at level 6 with the golem buff and the random +500 damage to monsters item. Is it just wrong or do masteries and runes make that big a difference?

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ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


I notice I have two silver and one bronze emblem on the stats page for "takedowns" "monster and minion kills" and "wins"

what do these mean?

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Violently Car posted:

They're basically the equivalent of achievements. They're really meaningless.

Oh, and since they don't clearly define it, a takedown is any champion kill, champion assist, or tower kill.

Sorry I meant the color of the picture. Two are the same and one is different. Do the pictures change color when I hit certain milestones?

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Is maintainence every wednesday from midnight to 5am pacific?

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Violently Car posted:

Not as far as I can recall. It's usually every other Monday night/Tuesday morning, but every once in a while they announce some maintenance at other times.

And it looks like it was up by 3am rather than 5am, so I guess sometimes they finish early.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


If you play a support character (or just someone who targets allies), you might want to rebind the "target player" keys from f1-f5 to 1-5, and move the use item slots up to the F keys. I found this very useful as Soraka because I much more frequently heal teammates than use items, and if I try to click teammates I would frequently make embarrassing mistakes such as healing a minion.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Friends can message me in game, but how do I reply?

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


So I'm getting a real kick out of playing Twisted Fate and taking revive. I know it's normally not a very good spell, but in Twisted Fate's case he can pop revive and port right back into the fight where he died, often getting a revenge kill (or even several) due to his stun.

Is there any other champion where revive works better than you'd expect? I'm thinking Karthas (who goes in and dies first, revives, and pops his ult), maybe Gangplank too for similar reasons.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Besesoth posted:

I was all set to go , but holy poo poo, you're right - Philosopher's Stone sells for 400g, Eleisa's Miracle builds from Philo Stone for 400g, Miracle sells for 840g. (In other words, if you sell Philo Stone, you're at +400g; if you build Miracle, you're at -400g, but then sell it straight away to put you at +440g.) You're actually making a 10% profit if you build before you sell. anyway!

I think the reason for this is that most items sell for 2/3 their value but gold-giving items sell for 1/2 their value.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Goffer posted:

Umm, slight noob question here - how much bandwidth does each game take up? I just moved in with my parents and i seemed to eat up their 25gig download limit overnight. Just wondering if lol or can do that. I left it on the victory screen for 3-4 hours while i went out, so that may have done something too. Don't have any p2p running, and steam programs are all up to date.

The launcher/patch screen has a built in torrent client. It can be disabled though.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


"omg noob you have to use the tower and stun to kill me"

(said by someone who tried to chase me through two towers when I was at very low health)


Speaking of which, if you play a character with a stun, it's often quite reasonable to trap a player next to your tower. If you or your partner also have an anti-minion move, this will even work for drawing tower aggro if they aren't attacking you: just kill all the minions before the stun wears off.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


sentrygun posted:

Flat mana regen runes only beat scaling until level 7.

If you're having mana issues pre-6, you're casting too much and flat mp5 isn't going to solve your problems.
What if you're the sort of character who only runs out of mana after prolonged laning?


I play Soraka and Twisted Fate, who both have mana regen skills that get much better as the game progresses. In the late game Twisted Fate also finds himself at the fountain a bit more often (and then porting wherever). These might just be the two exceptions though.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


sentrygun posted:

Then scaling mana regen runes are better for you. There's nothing wrong with scaling mp5, just flat mp5, since it gets beaten by scaling so quickly.

What I mean is they run out of mana early game and not late game (because their mana regen innates scale that way)

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Does armor protect me from towers?

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


El Kabong posted:

It might be helpful to a put a link to LoL Wiki in the first post for these type of questions.
Something not quite clear from the wiki page:

quote:

- When no enemy minions are within a turret's sight range it gains armor (x3.88) and magic resistance (x2.47) effectively further reducing physical damage dealt to that turret by 49% and magic damage by 29% (this makes the strategy of "backdooring" less effective).
- Turret armor is not affected by your armor penetration/reduction.
Do turrets even have "non-reduceable armor" to begin with - do they take full damage as given by the base + max(AD,0.4*AP) formula or just a portion of it? Is this extra armor when there are no minions not affected by penetration either?

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Roneth posted:

My buddies play Singed and Poppy a lot, what's a good champ that works well with both? I've been doing Kayle quite a bit, but I'd like to play a champ that can have a little more burst to take advantage of Singed's throw and stuff.

Cassiopia has a unique burst combo with Singed you might want to look into.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Can I put my Janna shield on a jungler without risking stealing the xp from the creep? (Will I take XP even if I'm far away if my buff is on when it dies?)

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Invalid Validation posted:

I'm so sick of seeing master yi, i can't believe he is still so popular and very powerfull since release.

I wanna find a character that's interesting that nobody plays, got any suggestions?

http://www.lolstatistics.com/champions says the current least popular champions are:
Galio
Karma
Cassiopeia
Kog'Maw
Heimerdinger
Twitch

I think they're all interesting personally.

Also beware that those statistics include botgames (which is why 0 champions have a < 1.0 win/loss ratio).

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


If an enemy has 100 armor: (he has 2x effective health)

Doubling your AD and getting 100 armor pen are equivalent. (he has 1x effective health)

If the enemy gets to 200 armor: (he has 3x effective health)

Tripling your AD and getting 200 armor pen are equivalent. (he has 1x effective health)
Doubling your AD and getting 150 armor pen are equivalent. (he has 3/2 effective health)


Assuming autoattacks or 1:1 AD physical abilities, of course. It's an example with tankish numbers, but it shows the concept: armor pen is worse the more armor there is, but is nevertheless a multiplier on your AD.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Mandragora posted:

I've slowly been getting the hang of Soraka and really enjoying her as I get the muscle memory down. Went from barely scraping by to being a warding, healing, silencing machine over a couple of nights and I now have people friending me after games and asking me to come support for them later, plus a few enemy players threatening to find me and burn down my house after one too many last second saves () but the one thing that bogs me down is item choice.

The goonlol guide is a little outdated and still recommends leviathan, so I've been trying to cobble together a decent build order. Right now what I typically do is:

-Grab a Doran's Ring, as I have yet to had a ward/potion turn a game so early
-Get out into the lane and farm up till I have 900ish, then I pop back and grab a Philosopher's Stone and a couple of runes
-As money comes in faster I either grab the Needlessly Large Rod and start working towards my Deathcap if I don't find myself coming under fire often, or snatch up a defensive thing like Spirit Visage or one of the melee ones depending on enemy team comp
-As we come up to the final phase with a lot of teamfighting I typically grab a Soul Shroud for even more party support

The major problems I'm running into are that I rarely find time to grab boots between all that, and that I've been yelled at for picking up a Philo Stone a few times. I've tried ignoring the stone and picking up boots early, but doing so gimps my gold and I never have the real good stuff built for the end of the match. Playing with a friend feeding me last hits I could probably squeeze by, but in the typical pubbie group with someone gobbling up all the kills they can I find it crippling. I fully admit this may be because I'm a Bad Player and have not yet learned to last hit frequently enough.

Edit - Oh, and I just hit level 10 and unlocked my first quintessence, any suggestions on which one is the best benefit? Or do I just wait for T3 and start buying them then.
As I understand it, "high level" Soraka play involves not getting last hits at all unless your lanemate is mia or would otherwise miss the last hit.

Cooldown reduction is very big on Soraka; I get the cooldown boots as a first buy after the Doran's ring. It's survivability (heal just in time), it's mana (if you use silence on yourself), it's support (mana for teammates), and the extra runspeed helps you save an ally just in time as well.

Ability power is nice on Soraka, however recognize that your effective heals are also multiplied by damage reduction on your teammates. This makes Aegis a very strong item; combined with her own Aura, your teammates could be taking 20% less damage, which is a bit like having 66 more ability power on your basic heal. Aegis is unique in this regard, so other than buying it yourself all you can do is ask your tank to stack armor/MR rather than HP. If you lane with a friend, he can buy an early armor/MR item depending on who you're up against.


Also, I'm curious if you've rebound anything. My first character was Soraka, so I changed the 1-6 keybinds from "use items" to "target allies", and then switched the items with the F keys. The reason is simple: as Soraka you target your allies way more than you use items.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Propaganda Hour posted:

I've been playing a few rounds as Lanewick and liking it a lot. Not as great as jungling, but jungling is a pretty big gamble when you're still leveling (25 now).
Lane with Soraka and have so much mutual healing you'll be able to outlane just about anyone.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Mandragora posted:

Do you think the Philo Stone is still kosher to keep gold flow up in lieu of last hitting?
Yeah. I'd consider the Kage's Lucky Pick too, depending on how often you're healing teammates vs yourself (the philosopher's stone is better throughput if you're mostly self healing, and the mana regen lets you harass with silence more)

If you feel like it'll be a very long game, it might be prudent to pick up both

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Under 15 posted:

What is a good starting kit for soraka now anyway? When philosopher stones stacked you could just get two faerie charms, but now do you get the regrowth pendant or something? The philosopher's stone is a good item but it seems kind of awkward to only have one.
Honestly I'm not sure, I've started Doran's, Regrowth Pendant, and even Mana Manipulator on her (since building a soul shroud eventually is reasonable). I just did some theorycrafting and they all seem to have ups and downsides depending on the laning situation and your partner.


Regrowth Pendant:
15 hp5, equivalent to one level 1 heal every 20 seconds or one level 2 heal every 40 seconds. If you're mana rather than cooldown bound, that's like 22.5 mp5 and 13.75 mp5, respectively.

Mana Manipulator:
7.2 mp5, but also for your teammate. If you're ever using your silence on your lane mate to boost their mana, this puts it slightly ahead in "effective mp5" of the regrowth pendant after level 4 or so when you upgrade your heal. Also consider that mana for your teammate might be simply better than mana for you: they probably do more damage.

Doran's ring
100 health, 5 mp5, 15 AP. The AP makes your level 1 heal about 20% more effective and your level 2 heal about 10% more effective, so 1 in 5 level 1 heals are "free" and 1 in 10 level 2 heals are "free". If you're at the extreme of casting every cooldown, that would be about 90 free mana every 50 seconds or 110 free mana every 100 seconds, effectively 9mp5 and 5.5 mp5, respectively, for a net of 14 and 10.5 "effective mp5". So even with generous assumption of casting heal continuously, it's a bit worse than the mana manipulator by the time you upgrade heal, but that's not counting the 100 max health.


Consider that Soraka has the lowest health and armor in the game, and that some champs can combo you dead at low levels. Of the three items, only the Doran's ring helps in a short term burst situation.

Conclusion: If you are sure to live to level 4, mana manipulator is probably best unless you have a manaless or mana-capped lanemate. In that case get regrowth pendant. Otherwise, and when in doubt, get Doran's ring.


Things not yet considered: upgrade potential (how early do you shop first), late-game potential (mana manipulator is better when it starts to cover the whole team).

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Team Black Zion posted:

Mana Manipulator is a horrible item. It builds into one of the worst items in the game (Soul Shroud). Don't tell anyone to get it : (
I don't know, it seems ok even if you don't upgrade it as far as mp5 goes. If your partner is buying early mp5 items, maybe getting it lets him get some early +AP or MR instead.

An admitted weakness of this (and aura items in general) is that it's hard to tell when they're actually working, since it looks an awful lot like just having better teammates.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Team Black Zion posted:

It's not ok. It's not remotely ethical to itemize dead-end mana items. Do you laugh when you see a new player buy two or three pairs of boots? Manip manip is what bad players buy when they stop buying multiple boots. It's a specious item trap, having the deceptive air of a useful item, but in reality, that golden artifact is worthless and yellow as the morning piss of a dirty old dog.
This may have been lost in the quote chain but I was talking about itemizing Soraka, who seems to end up in a lot more prolonged engagements -- generally the more you drag out the pre-teamfight poking, the better she is because your team is healing and theirs isn't.

From what I understand often the smart thing to do in these situations is to split push and waste their time, but she's a terrible split-pusher until late-game so it's best to have her in the distraction pile while a carry goes and gets the farm.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Team Black Zion posted:

How does this support mana manipulator on soraka?
For the same reason that mp5 is bad when fights are short - the longer you are hanging around the more mp5 starts to matter.

edit: Don't get me wrong, it's not that great, and doran's is generally better, but it's not that terrible either

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Funso Banjo posted:

Can you seriously report someone for being an "unskilled player" in this game?

That sounds really retarded.
The alternative is having people who are raging about a bad player report them for something else. Rather than pollute the data, this gives them a nice vent button.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Nietzschean posted:

A friend of mine got me to install this game a year ago and I just now decided to give it a try. He suggested me try killing jungle monsters on Akali, but I kept dying to them so I decided to give Ashe a try.
From what I know, it is possible to be a jungler with Akali, however she may be the single champion most dependent on having a high summoner-level rune and mastery set to do it. The reason is her passives both only activate when she has 10 AP and 10 AD, which you have to get entirely from runes/masteries if you're taking the standard jungle gear (cloth armor and potions)

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Soraka

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ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Defleshed posted:

I had 8 kills as Soraka a couple days ago. I think we really were playing against the theoretical retarded horses on the horse farm.

Yes, but did you build a phantom dancer?

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Violently Car posted:

Yo, scoreboard.jpg pics of gimmick builds definitely shouldn't be in the newbie thread.
Today was my first encounter with the entire concept, really.

At first I ended up as the 5th on a 4 man premade who started playing really badly and then later said they were trying to "troll" me by copying my Soraka build (which I had failed to notice) -- ie, they all bought Doran's Ring first followed by boots.

The next game I was Soraka again in a 1v2 lane since we had a Jungler and managed to get a kill in at about 2 minutes, causing the other team to rage and "troll" by both building 2 leviathans, which you can see in the screenshot.



Does this kind of behavior get more common as you go up in ranks?

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


UselessLurker posted:

Another detail along these lines: If you have just killed all five enemy champions the right answer for "what to do next" is almost never to go kill Baron or back off and heal. Kill a tower at least for crying out loud.

The one in a million case that goes against that axiom is a revive/teleport team. Then you push exactly as long as it takes for people to start popping revive and teleport and then judge what's best.
My teams always seem to have the opposite problem. We can never just take our victory, get a tower or two, and then heal up or dragon/baron. Instead we stay, injured, in very dangerous territory for way too long and end up letting the other team get an ace of their own.


Part of this may be my fault for playing a healer. I'm trying to cover their escape, but people often interpret it as tacit permission to never back up at all.

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Swooshtacular posted:

So it's more of a support item rather than a tank item? In that case I'll pass on it when I play Rammus.

Also, I just bought Rumble a few days ago and I can confirm that he's the greatest thing since sliced bread. A bit too squishy for a 2v1 lane, but if you have a competent lanining partner or you're 1v1 top, expect first blood every game.
It's a fantastic item on Rammus and is even good when your support also has one (the auras will stack for both you and the support, which incidentally are the two most likely targets)

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Androc posted:

You probably already know this, but zhonya's hourglass is pretty much core on Fiddles due to the fact that it doesn't interrupt his ult after he's done the initial channel. When to use it and when not to use it is something that basically comes with practice; it just depends on whether you think your opponents are going to focus you or run away.
Is this still true in the new patch? They stopped you from doing that with some ultimates (eg twisted fate).

ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Amazing fact I didn't know: if all 3 inhibitors are down, the number of super minions spawning per wave is doubled. This means 1 inhib = 1 super minion, 2 inhib = 2 super minions, 3 inhib = 6 super minions.

I'm having a very hard time imagining a game where a team loses all 3 inhibitors and somehow manages to not get their base overwhelmed by minions within the next 2 minutes, even if all the attacking champions afk.

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ShadowHawk
Jun 25, 2000

"You can play with your RealDoll after you eat your vegetables."

"Aww, mom..."


Team Black Zion posted:

Here's the deal. Rammus is a tank. What do you build on tanks? Whatever counters enemy damage.

There is no set item build, just choices about armor, magic resist, and hp based on the AP and AD ratios of the enemy team.

Against physical damage: Randuins Omen, Frozen Heart, Sunfire Cape
Against magic damage: Force of Nature
Hybrid: Aegis
Mandatory tank item that is good every game no matter what: Banshee's Veil
Aegis is very solid anyways since it helps your teammates and you usually aren't the one dying.

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