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EroticBlacksmith
May 13, 2010


Level 9 newbie checking in as well. This thread has been a lot of help so far.

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EroticBlacksmith
May 13, 2010


efb

EroticBlacksmith
May 13, 2010


I have a question regarding jungling. I understand most of what's involved, but occasionally I hear people mention something called "leashing". I know that it's something that another champion does for the jungler, but that's about it.

EroticBlacksmith
May 13, 2010


Thanks for the info. I'll definitely keep that in mind if I ever see someone on my team jungling.

EroticBlacksmith
May 13, 2010


kaschei posted:

This is not a good Ryze build.

Ryze is a tanky constant DPS mage. Rabadon's increases his damage a little but does not contribute to his tankiness. The best Ryze build ends up something like Sorc Shoes, Banshee's Veil, Rod of Ages, Frozen Heart, Tear into LATE manamune, maybe a void staff for damage (the penetration does a lot more than the AP from Rabadon's, his ratios are awful on Q and E and you don't cast the W often enough to make it worthwhile, and even then it's not a great ratio).

You normally rush Tear and upgrade it last (to Manamune). Get boots and catalyst, in whatever order. RoA is totally optional, BV and Frozen Heart are not. If you need more CDR (10% from Q's passive, 20% from Frozen Heart, you get 3% on the prerequisite for the magic penetration mastery leaves you 7% to make up with runes or even Randuin's).

He doesn't have huge burst even with Rabadon's. He is best being able to stick to a fight and that means tanky build like this.

Why in god's name would you get a Manamune instead of an Archangel's Staff?

EroticBlacksmith
May 13, 2010


b0lt posted:

Ryze has worthless AP ratios, manamune probably ends up adding more damage through autoattacks then archangel's does

He has pretty low AP ratios (.2, .6, and .35 for qwe respectively), but with his passive and the giant pile of mana you should have means that you should near constantly be pressing buttons. That doesn't leave a lot of time for auto-attacking, especially considering how bad his animation is.

I'm not trying to argue here, as I'm still relatively new myself, I'm just trying to figure out the logic involved.

^^^^^Thanks that's good to know.VVVVV

EroticBlacksmith fucked around with this message at Jul 1, 2011 around 01:38

EroticBlacksmith
May 13, 2010


PJStelford posted:

Hard support like Janna, yes. Unfortunately, even support like Soraka or Kayle needs some CS to stay in the game.

Kayle really isn't support. Yes she has a heal, and yes her ult can save people, but she is pretty much the carriest carry that ever carried.

EroticBlacksmith
May 13, 2010


entris posted:

How viable is Kayle right now? I heard rumors of changes in store for her, have they come yet or no? What's the item build, since she's a hybrid?

You really want the hextech gunblade and pretty much anything that can lower her cooldowns. Guinsoo's Rageblade and Nashor's Tooth are both really good on her as well (and probably more important in the long run). The main thing with Kayle is that you want your E to always be on, so you want to hit that 40% cooldown as quickly as possible.

The main thing is that Kayle is basically a super-carry. You want to be focusing on last-hitting minions more than anything else. If you do it right, by the 30 minute mark you should be an unstoppable avatar of destruction that melts champions faces off by looking at them.

EroticBlacksmith
May 13, 2010


Team Black Zion posted:

Armor: Randuins, Frozen Heart, Sunfire Cape
Magic Resist: Merc Treads, Force of Nature
Offensive/Defensive Hybrids (Nocturne, Jarvan, tanky dps in general): Atmas, Wits End
Miscellaneous: Aegis
Ultimate Omni Mega Item (get this if you only get one tank item): Banshee's Veil
Do not ever get: Soul Shroud, Leviathan

I was going totally going to yell at you for not having Banshee's Veil in the magic resist section before I scrolled down. It really is the most broken item in the game. Now if I could just convince my friends of this fact...

EroticBlacksmith
May 13, 2010


Mr.Citrus posted:

You don't want to flamespitter creeps though.


Early game this is definitely true, but I find that later on you really want to be melting creep waves as fast as possible, and flamespitter is great for that, and if you have a revolver you can get back a ton of hp that way.

Also I almost always end up getting merc treads for the tenacity and mr.

Anyways as for general item advice on Rumble: Rylai's is just about a must buy, Zhonya's is also very good if going against ad champs, and a deathcap is a very good choice for Rumble as well. The main thing to remember is that since most of Rumble's damage comes from flamespitter you need to be tanky enough to take some hits, while building up your ap. Boots + 3 pots is my preferred start, and even though he doesn't use mana, a banshee's veil is still the best mr item in the game.

EroticBlacksmith fucked around with this message at Jul 13, 2011 around 18:17

EroticBlacksmith
May 13, 2010


Mr.Citrus posted:

By the time you want to be melting waves you'll have both so it doesn't matter what you rush.

I generally take scaling MR blues for this, so I don't have to buy merc treads. I find its really nice that with rumbles Ult + flamespitter that if your in a good position, and threw your ult down right, your dmg keeps happening even when your cc'ed. Especially in a teamfight.

Fair enough. I'm only level 16 or so, so I don't really have the runes to protect me like that. That probably also plays into why I like the revolver as much as I do; at my level it's really easy to see incoming ganks (no junglers to worry about), and it's stupid easy to push people back towards their tower and keep poking them with the harpoon while I'm last hitting. In that kind of situation the revolver let's me stay in lane for a very long time, but I can definitely see it being less useful as my opponents get better.

EroticBlacksmith
May 13, 2010


member001 posted:

Since this is a newbie thread, any tips on how to play melee characters?
In solo queues (level 17 atm) sometimes I am asked to bring a tank char so I pick Leona. Then proceed to die/feed horribly like 0/18/6.
Irelia is a bit better but not by much.

I think the big issue is the fact my zoning/positioning is terribad. Any champs or tips on how to get it better?
I recently got Alistar, would he be better than Leona for a newbie?

Alistar is amazing across all skill levels. The thing you have to realize is that when people say tank they want someone who's not very squishy, but most importantly has lots of cc moves. What this means is you want someone who can stun or silence or fear, or anything that removes screws with your opponent (there's a great post earlier in this thread on the cc), while being able to take the majority of your opponents fire, while being dangerous enough that the enemy team has to focus you. Alistar is great at this, thanks to his headbutt and charge thing he has some great cc, his ult gives him a ton of survivability, and because of his ult you can mostly build ap damage items. Leona is a decent tank, but she has problems dealing damage, and is widely considered a mediocre champion because of that.

Regardless, if you are playing a melee character, tank or dps, you are going to want to build some defensive items just because your character has to walk up to things to hit them. As for positioning and stuff, that will come with time (though watching high level matches online helps), but you should realize that unless you are playing with a good team, playing a tank is going to be very hard, because you are relying on your teammates to kill enemies.

tl;dr: Alistar is awesome and probably the best tank in the game. Leona is pretty mediocre. If you want to win without playing with people you know, pick a good ranged dps or melee dps character (carry).

EroticBlacksmith
May 13, 2010


member001 posted:

Start with Boot + 3 pots -> Berserker Greaves -> Kindlegem -> Frozen Heart

I'm pretty sure in sub-level 30 games you really don't need a tank but I will have to get used to melee chars anyway so prefer to get it done and over with. After 50+ games who knows? Maybe i'll 'get it'.

Tanks are good at all levels of play. A team can get away without a jungler pre-30, but going without a tank (or at least a few sources of cc) is not the best of ideas. The one thing I see with your items is a lack of damage items. You should really get some, if only to get people to focus you more than your squishier allies (also getting extra attack speed without getting some kind of damage first is a really bad idea). Don't be afraid to grab bits and pieces of items and finish them as you need to. Sometimes it's a great idea to go grab a negatron cloak (magic resist+ item), and later on you might need to do a little more damage so you grab a bf sword (attack damage+), and then later on you turn both of those into bigger, better items. Buy what you need as you go along.

One last thing. Always build defenses to match you opponents. Build magic resist when you're taking a lot of magic damage (annie blowing you up with fire and bears), and grab armor when you're getting the crap beaten out of you by an ad carry (tryndamere or anyone with a big sword). Health is always good, but you should try and keep a nice balance between resists and health, 100 in a resist per every 1000 hp is a decent guideline if not ideal.

EroticBlacksmith
May 13, 2010


Firzen posted:

Are there any champs which summon minions besides Yorrick?

Malazhar(sp?) has voidlings every certain number of spells and Annie has her ultimate, but not really. LoL doesn't have a lot of summon based champions as a design decision. It just makes a larger barrier of entry for new players, and a really good player could do too many nasty things with controllable minions.

EroticBlacksmith
May 13, 2010


Blunt Force Trauma posted:

This is probably not a good idea and you should avoid it. There are some situations where they are good boots, but they are very champ-reliant and situational. Mercury Treads will be better boots on most characters in most matchups. Especially at low levels before you know who does what CC, what it looks like, what the cooldown is, how long it lasts, and how to avoid it, you should try to buy Merc Treads in every match.

This. Many boots can end up bad, but Merc Treads will pretty much never, ever be a bad item to take.

EroticBlacksmith
May 13, 2010


entris posted:

I asked this in the other thread but I don't think people saw it.

What's the best way to build Kayle right now? Two of her skills have awful AP ratios, and Reckoning (with .8 or whatever) isn't spammable so you can't rely on it as your main damage. Yet I still read that people build her mostly AP or something. I've tried building her as a mix of AD and AS with some CDR thrown in,and it seems to work, am I missing anything?

The thing you're missing is that Kayle just had a massive change to her passive so nobody really knows how to build her. Before people got a lot of AP because it's easier to itemize for AP, and thanks to her old passive she would get a bunch of AD out of the deal as well. Nowadays she plays much more like a support character. My recommendation is an on-hit build, with a bunch of CDR stuffed on top (Wit's End, Malady, etc...) to try and make the most of your kinda lovely passive and your extremely good Ultimate, Q, and pretty good E. Regardless, it's going to be an uphill battle for you, as Kayle took a major hit in terms of power. Nashor's Tooth is still a good item on her, and while some people dislike it since her passive changed, I still really like have a gunblade if only for the activated ability on it.

The main thing to realize with Kayle is that you use your Q to harass enemy players and when you want to kill them you autoattack with Q and E up.

Note: I am still fairly low-level, and while I played a lot of Kayle up to this point there are a lot of better players here that I would listen to before myself.

EroticBlacksmith
May 13, 2010


Operant posted:

The Truth.

One thing you forget is to spam his laugh at all times.

EroticBlacksmith
May 13, 2010


whiteshark12 posted:

who counters rumble? I've been playing him a lot in the last 3 or so months, and I have very rarely been on the defensive by being countered, mostly the lanes that I lose are when it's 1v2 verses CC champions, and I would like to know if this is because my opponents are terrible of if he genuinely has no hard counter. Yorick is a bitch but he is to everybody, and the FF and harpoons deal with the ghouls easily enough.

Warwick. You can't kill him. You can't outrun him. It's the most frustrating lane as Rumble I'v ever encountered.

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EroticBlacksmith
May 13, 2010


Riot also keeps making small changes to bots that have been making them smarter and more effective over time. When I first started playing roughly a year ago I could beat intermediate bots all by myself with any champ. These days I'll lose if I have a bad team and I pick a champion that can't carry late game.

It really sucks losing a 45 minute bot game because your allies couldn't destroy the two completely unguarded inhibitors you left for them after you died.

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