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I think the only problem with visual link cues is that it will really only work on your home television. Between cables, systems, televisions, splitters, etc its impossible to get anything consistent. Also, if a tournament setup had less lag than your home setup you would be just as screwed.
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| # ? Oct 14, 2011 00:22 |
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| # ? May 19, 2013 00:46 |
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^^^ my main problem I sometimes play on CRTs sometimes on LCDs, the Tv I normally practice on has like 4ish frames of lag.Zombiecop posted:Out of curiosity, what character do you play/what combos do you use? Played Cammy in the first two, now I mostly play Oni I could do Cammy's TK dive kick,cl.MP,cr.HP,cr.MK,spiral arrow combo constantly. Oni I just started using but his combos seem really easy hit jab forward LP>MP,qcf.LK,FADC,then do either target combo 1 or 2 depending if they are standing or not, then end in one of the following DP, Hadoken, or just do qcf.HK for cheesy reset.
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| # ? Oct 14, 2011 00:41 |
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40 OZ posted:I think the only problem with visual link cues is that it will really only work on your home television. I'm more or less inclined to agree with you. That's why I bought the monitor they use at evo and play via hdmi on the same console/settings. I don't practice with splitters though so who knows about that! ...or at least worry about it less.
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| # ? Oct 14, 2011 01:06 |
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So on XBL is there any way to simply reset your BP?
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| # ? Oct 14, 2011 01:06 |
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KOMI posted:So on XBL is there any way to simply reset your BP? Outside of starting a new xbox live profile, nope. You could lose a lot but it only goes to 1000 BP.
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| # ? Oct 14, 2011 01:09 |
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Just lose a lot? Not a very hard thing to do
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| # ? Oct 14, 2011 01:10 |
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KOMI posted:So on XBL is there any way to simply reset your BP? Then if I ever want to switch back to my main, even for a single ranked match, it's back to dully crushing noobs until I face someone at/higher than my level again. It's obnoxious.
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| # ? Oct 14, 2011 03:36 |
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40 OZ posted:I think the only problem with visual link cues is that it will really only work on your home television. Seriously. I never thought input lag really affected things that much. I'd play on my giant hdtv or go to someone's house and play on their giant hdtv or go on the road and play on a lovely lcd monitor. Surely these all have different amounts lag, but it never threw me off. Then I went to a tourney and played on asus evo monitors. And I could not do a goddamn thing right. I'd never played on a screen with very little lag and it hosed me all up.
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| # ? Oct 14, 2011 04:19 |
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AXE COP posted:Error1 has been making a bunch of cool character hacks, sort of like Koryu edition but less nuts. Dan gets a command grab and bouncing hadoukens. Guy gets air combos, teleports off his command run and gets all his Alpha cancels back. Sagat gets multiple tiger shots, a bunch of his normals do about six hits each and a divekick. Blanka is just... :I I always watch the start of his vids thinking some of the character changes would be really good if they were implemented in the real game, like new launchers and target combos, but then the changes just become so ridiculous like a fly mode for Blanka or Dan's fireballs going everywhere.
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| # ? Oct 14, 2011 04:21 |
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So, I noticed Vega can do some fuzzy guard shenanigans; I showed a friend of mine how it worked but he didn't believe me when I said it was useful. I tried to look up videos about it on youtube but there don't seem to be any for Vega (though there are about a thousand about Juri). Does he just have other options that are more useful or what?Captain Matchbox posted:I always watch the start of his vids thinking some of the character changes would be really good if they were implemented in the real game, like new launchers and target combos, but then the changes just become so ridiculous like a fly mode for Blanka or Dan's fireballs going everywhere. Most of it just looks really awkward. Blanka's fly mode wouldn't be bad if it looked like a really slow jump arc and the stationary/bouncing fireballs would look a lot better with a different animation. It's pretty innocuous compared to a lot of the other changes but I don't know why Sagat of all characters would have a divekick.
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| # ? Oct 14, 2011 06:40 |
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The videos really remind me of MvC3. Just feels like he's changing ae into ae with mvc system with all those air combos and such.
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| # ? Oct 14, 2011 07:03 |
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Hillbilly Pharoh posted:Uh what about stuff with long delays between the previous attack and the link, like Ryu f. hp, cr. hp or Fei's chicken wing to cl. hp (as well as the EX hands link Zombiecop mentioned)? I know an awful lot of players, including myself, who use visual cues for 1f links like that. If you can truly do this combo, you can do it with your eyes closed. You probably think you're using visual cues but if you've been playing for any decent length of time, you aren't.
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| # ? Oct 14, 2011 08:49 |
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Smegmatron posted:If you can truly do this combo, you can do it with your eyes closed. You probably think you're using visual cues but if you've been playing for any decent length of time, you aren't. I've actually tried that! A guy I know claimed that lag shouldn't affect my combos because I still know the timing and I disagreed with him. He then insisted that I'd be able to do my combos with my eyes closed and I still disagreed. Volume muted, eyes closed, I tried to do just a simple jab ex hands jab hands for a 16 hit combo. I got it close to never. Immediately afterward I did it with my eyes open and got it 10 in a row without too much of a problem. Yeah, I'm quite sure I'm using visual cues to determine when to link my jab.
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| # ? Oct 14, 2011 11:54 |
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It isn't a bad way to learn combos. From what I understand, you should: 1. Learn it normally 2. Then do it with the sound off 3. Then do it while distracted 4. Then do it while your eyes are closed (and the sound off) Obviously, not every combo is gonna need all that. If you play one of these characters who ~need~ a one-framer that you never drop, like Abel or Rufus, it is probably the way to go.
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| # ? Oct 14, 2011 12:25 |
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The only thing I can add to that is my personal preference. Learn it in the heat of battle.
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| # ? Oct 14, 2011 15:20 |
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Soulcleaver posted:I'd like it if AE2012 had an option to do this. If I have around 2000 BP with my main and want to try a new character, I'm mostly faced against people who also have 2000 BP... with their own main characters. The result is that I lose about 5-10 matches in a row until my BP gets low enough that I'm put against players nearer to my skill level with my off-character. Matchmaking is done using PP though, not BP.
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| # ? Oct 14, 2011 15:28 |
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Can someone give me a quick run through of: the difference between BP and PP, how they're calculated, etc etc? I can't seem to find any information that explains it in detail.
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| # ? Oct 14, 2011 15:35 |
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40 OZ posted:4. Then do it while your eyes are closed (and the sound off) So how do you tell if you actually landed it?
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| # ? Oct 14, 2011 16:35 |
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Open them up as you press the final button in the combo?
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| # ? Oct 14, 2011 16:42 |
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breasts own posted:The only thing I can add to that is my personal preference. Learn it in the heat of battle. I usually practice with someone yelling stupid fighting game slang like technology and happy birthday so I don't physically assault the people commenting on the recordings at tournaments.
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| # ? Oct 14, 2011 16:45 |
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Tsunemori posted:Can someone give me a quick run through of: the difference between BP and PP, how they're calculated, etc etc? I can't seem to find any information that explains it in detail. BP is character specific. Until you reach 1000 BP, you don't lose any. The amount you gain from a win is somewhat dependent on the difference between you and your opponent. It's much easier to get a large number of BP than PP. PP is based on all of your games played. You lose it much more easily than BP so you can reach sort of a glass ceiling. If you often win 2 then lose 1 you'd get stuck unable to advance after a certain point. Again, you gain more and lose less if you're fighting an opponent with higher PP, but lose more and gain less if you're fighting someone lower. I believe PP can go down to 0, doesn't stop at 1000. When you search for more/less skilled opponents, it's looking based on PP. TheRagamuffin posted:So how do you tell if you actually landed it? Open your eyes after you've done the combo and see if you got the right number of hits.
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| # ? Oct 14, 2011 16:45 |
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Fenn the Fool! posted:So, I noticed Vega can do some fuzzy guard shenanigans Such as? I main Vega and this may be useful. Captain Matchbox posted:I always watch the start of his vids thinking some of the character changes would be really good if they were implemented in the real game, like new launchers and target combos, but then the changes just become so ridiculous like a fly mode for Blanka or Dan's fireballs going everywhere. They're not very interesting anyway. I was more intrigued with the videos of characters swapping move sets. At least they looked funny.
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| # ? Oct 14, 2011 16:47 |
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TheRagamuffin posted:So how do you tell if you actually landed it? You need a 2nd observer who will note in a chart those you land and those you don't.
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| # ? Oct 14, 2011 16:55 |
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eriddy posted:You need a 2nd observer who will note in a chart those you land and those you don't. For only 20 dollars an hour Gootecks will join you in SFxT online training mode and document not just your hits and misses but whether you're missing your links early or late! For a nominal extra fee Mike Ross will be taped doing a brief Powerpoint presentation including charts of your data, and if you pay double a player of their choice will sit in on the presentation and inform Mike Ross how bad it is.
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| # ? Oct 14, 2011 17:22 |
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Rascar posted:I'm a scrubby Akuma player from The Netherlands. I don't know how good our connection will be but I'll play some matches with you. I'll add you to my friends list when I get home. My gamertag is Rascarrr, in case anyone else wants to play too. Oh hey, your best bet for catching me is on irc at #goonsgarden on synirc. It also has the only other eu goon I know! I'll add you too.
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| # ? Oct 14, 2011 17:25 |
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Mio Bison posted:For only 20 dollars an hour Gootecks will join you in SFxT online training mode and document not just your hits and misses but whether you're missing your links early or late! For a nominal extra fee Mike Ross will be taped doing a brief Powerpoint presentation including charts of your data, and if you pay double a player of their choice will sit in on the presentation and inform Mike Ross how bad it is. What the hell. Are they really doing this? If true I never thought they would sell out that bad... I'm honestly shocked. Edit: Who would pay double to have a random player sit in anyway? Do they really expect to get any extra cash out of that?
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| # ? Oct 14, 2011 17:31 |
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Jokes are funny sometimes, especially jokes about fighting games that fly past peoples heads. Love this game despite how terrible I am at it, been working on Sakura and I am digging her s.Hk. Such a wonderful poke and combined with my love for looping tatsu's into big damage/stun it's a fair bit more fun then the same old Juri poo poo I was doing.
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| # ? Oct 14, 2011 18:02 |
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Cactus! posted:What the hell. Are they really doing this? If true I never thought they would sell out that bad... I'm honestly shocked.
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| # ? Oct 14, 2011 18:12 |
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TheRagamuffin posted:So how do you tell if you actually landed it? You don't actually put goggles over your head or something, you just turn your head and turn back when as the combo is completing. You can tell by the combo counter. It isn't yoga magic, it is just testing how much of it you really have down to pure muscle memory. The first time you try it with a combo you 'kind-of' got, you can be surprised at how hard it is. And again, it isn't worth bothering with, unless its one of these tough combos that you HAVE to get 100%.
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| # ? Oct 14, 2011 18:14 |
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Cactus! posted:What the hell. Are they really doing this? If true I never thought they would sell out that bad... I'm honestly shocked. I made every bit of that up but the real joke is that it's uncomfortably plausible
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| # ? Oct 14, 2011 19:27 |
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washow posted:Just lose a lot? Not a very hard thing to do Right but that's a kinda dumb solution and doesn't really answer what I asked. Soulcleaver posted:I'd like it if AE2012 had an option to do this. If I have around 2000 BP with my main and want to try a new character, I'm mostly faced against people who also have 2000 BP... with their own main characters. The result is that I lose about 5-10 matches in a row until my BP gets low enough that I'm put against players nearer to my skill level with my off-character. This is mostly the reason I'd want to just be able to reset my score, so I could try out another few chars and not get blown up the first 20 matches because of a dopey BP score. I imagine it's so high level players can't just constantly roll over the newer players all day thus making it unfun for most, but it's still obnoxious as you've said
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| # ? Oct 14, 2011 19:51 |
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If you're learning a new character you should be able to keep up with people who are at the same PP just off fundamentals. If you're decent with one character and get scraped by people who are also just decent playing a new character you're probably just getting by learning character specifics instead of fundamentals.
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| # ? Oct 14, 2011 20:14 |
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Mio Bison posted:I made every bit of that up but the real joke is that it's uncomfortably plausible Plausible? That's what he was doing for awhile. Justin Wong cost like 10% more an hour back then, too (back when justin was basically never losing)
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| # ? Oct 14, 2011 20:15 |
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Bebopaloobop posted:If you're learning a new character you should be able to keep up with people who are at the same PP just off fundamentals. If you're decent with one character and get scraped by people who are also just decent playing a new character you're probably just getting by learning character specifics instead of fundamentals. If you are at 5k+ pp I don't think this holds true at all.
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| # ? Oct 14, 2011 21:51 |
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breasts own posted:If you are at 5k+ pp I don't think this holds true at all. Either way playing people in your general overall skill level when learning a new character is more beneficial than playing against people you would destroy with your main character. You're supposed to lose some when you're learning a new character.
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| # ? Oct 14, 2011 22:36 |
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2012 is scheduled for release on Dec 13th.
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| # ? Oct 14, 2011 23:36 |
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KOMI posted:Such as? I main Vega and this may be useful. Vega can use nj.hk and j.hp (probably only with the claw) as fuzzy guard attacks off of a blocked jump-in. I really don't know if it's actually useful (if anyone knows I would like to be enlightened), but it certainly seems that the occasional jump back fierce as mixup and way to retreat would be a useful tool for vega.
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| # ? Oct 15, 2011 01:50 |
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kaujot posted:2012 is scheduled for release on Dec 13th.
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| # ? Oct 15, 2011 11:25 |
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Fenn the Fool! posted:Vega can use nj.hk and j.hp (probably only with the claw) as fuzzy guard attacks off of a blocked jump-in. I really don't know if it's actually useful (if anyone knows I would like to be enlightened), but it certainly seems that the occasional jump back fierce as mixup and way to retreat would be a useful tool for vega. A lot of chars have these and almost everybody has them on taller characters. They're not very useful outside of landing the last hit because they're punishable even on hit.
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| # ? Oct 15, 2011 11:34 |
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| # ? May 19, 2013 00:46 |
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Cactus! posted:
Ono http://shoryuken.com/2011/10/14/sup...cember-13-2011/ Can't wait for T.Hawk to get buffs against specific characters, then all those characters getting buffed anyways so they leapfrog past him again.
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| # ? Oct 15, 2011 11:44 |

























