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Whoops, I guess today didn't afford me as much Morrowind time as I thought it would. I'll be gone tomorrow and won't be back until Saturday night, so expect an update sometime Sunday. On the bright side, here's a vote! Should Wizard Lizard... Do the main quest like the government says? Wander Vvardenfell and check out whatever the hell catches his fancy?All votes must include your choice's corresponding smiley or it doesn't count. FAKE EDIT: I did manage to get the Ice Pick made properly. It's pretty rad!
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| # ? Jul 8, 2011 01:06 |
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| # ? May 23, 2013 00:47 |
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WANDER VVARDENFELL because honestly that's the best part of this game.
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| # ? Jul 8, 2011 01:08 |
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Work on developing your wizardly skills!
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| # ? Jul 8, 2011 01:11 |
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WANDERI think Wizard Lizard should march out on his own for a little while. With this playing in the background http://www.youtube.com/watch?v=MbsuAbTTsV8
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| # ? Jul 8, 2011 01:15 |
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Shugojin posted:
I'm simultaneously anticipating and dreading Lizard Wizard's adventures if you guys vote this way. Allow me to show off the spells I made today. ![]() One thing I was scratching my head about was how to get better spells that would be worth the upgrade. This improved fireball concoction costs 22 ![]() This delivers 6 frost damage per second for 5 seconds, giving us 30 damage! Apparently damage-over-time is way more mana-efficient. Also, I found today that not all elements are created equal; fire spells use up the least, shock spells use the most, and frost spells are in-between. Does anyone have any idea why that is? I'm guessing it has something to do with more things being weak to shock or frost than fire, but I'm genuinely curious!
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| # ? Jul 8, 2011 01:25 |
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I know everyone's going to vote to wander, but advance in the Mages Guild and you'll get to wander with a goal! Also, this is an assumption, but I believe the costs are to do with spell resistances. Fire resistance is a dime a dozen in Vvardenfell, with plenty of Dunmer around. Lots of Nords around for frost resistance too. Then there's shock which isn't really resisted well by anything. Black Pants fucked around with this message at Jul 8, 2011 around 01:45 |
| # ? Jul 8, 2011 01:41 |
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Wander.Go new places. Meet new people. Fight the same drat 30 cliff racers.
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| # ? Jul 8, 2011 02:44 |
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ikanreed posted:
Fixed that for you.
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| # ? Jul 8, 2011 03:31 |
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I never played this game, but always heard plenty of good things about it. I'm loving this LP so far, if only because the random/uninformed nature is letting me experience it without an information overload, y'know? I'm looking forward to more.
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| # ? Jul 8, 2011 03:43 |
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Let us Vander Vvardenfell!
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| # ? Jul 8, 2011 03:52 |
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Wander or do Mages Guild quests, either option should be fun.
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| # ? Jul 8, 2011 04:22 |
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This thread is making me want to pick Morrowind back up. I never really got into it because I sucked at the combat and didn't ever quite make it outside of Seyda Neen, but reading this makes it seem like a lot of fun. Also, I vote for wander.
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| # ? Jul 8, 2011 05:14 |
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You'll wander around while doing the quests, so Mage's Guild.
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| # ? Jul 8, 2011 12:03 |
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gravyflood posted:
Also: gravyflood posted:Apparently damage-over-time is way more mana-efficient. Also, I found today that not all elements are created equal; fire spells use up the least, shock spells use the most, and frost spells are in-between. Does anyone have any idea why that is? I'm guessing it has something to do with more things being weak to shock or frost than fire, but I'm genuinely curious! About elements, it should be like you say: after all, if you think about it, a lot of things have innate resistance to fire (like 3/4th the population of Vvardenfell), while less enemies are resistant to shock (although some of the more powerful critters are). Too bad there's no Sonic damage. Nothing is resistant to sonic damage, except in splatbooks.
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| # ? Jul 8, 2011 12:28 |
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gravyflood posted:
Lizard Wizard Mage Mage!
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| # ? Jul 8, 2011 12:46 |
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radintorov posted:Damage over time is always more efficient for the simple reason that it takes time to have effect: in those 5 seconds the other guy might have been able to dispel the damage (never saw that happen) or damage you. So that's probably the logic behind it. Also, you can't exactly spam Damage over Time magic. If you fire off three 30-damage fireballs, you've done ninety damage. But if you fire off three 3 dps for 10 seconds apiece burns, it will still take a full half of a minute for that dude to take 90 damage. (I think, it's been a while since I've tinkered around with DoT stuff.)
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| # ? Jul 8, 2011 13:15 |
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Voting for WANDER ![]() Great LP by the way. I did find it funny that you named the character Lizard Wizard, as one of my favorite old school RPGs, Might and Magic 6, has an enemy named Lizard Wizard who wears blue.
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| # ? Jul 8, 2011 17:25 |
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(Personally I'm just waiting for Lizard Wizard to get religion ...)
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| # ? Jul 8, 2011 22:47 |
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Soricidus posted:(Personally I'm just waiting for Lizard Wizard to get religion ...)
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| # ? Jul 8, 2011 23:31 |
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I say you should accept all the quests you can and then wander. If you happen to wander near a quest objective, sure, go ahead and do that, but don't really aim for anything. This would be how you play Morrowind!
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| # ? Jul 9, 2011 16:57 |
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Wander while you do mages guild stuffThe best of both worlds
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| # ? Jul 10, 2011 17:24 |
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Sorry to let you down, guys, but I've got a bastard of a cold to fight. Dunno how long it'll linger, but I should be better some time this week. I'll be closing the thread when I go to bed tonight and counting up the votes, though.
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| # ? Jul 10, 2011 17:55 |
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gravyflood posted:Sorry to let you down, guys, but I've got a bastard of a cold to fight. Dunno how long it'll linger, but I should be better some time this week. I'll be closing the thread when I go to bed tonight and counting up the votes, though. That's why you always need to carry a few potions of Cure Disease. ![]() Failed attempt at a joke aside, don't worry about it: the thread will be here, along with us readers.
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| # ? Jul 10, 2011 18:50 |
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Brace posted:
This one is right. Do it.
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| # ? Jul 13, 2011 03:07 |
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Zebrin posted:This one is right. Do it. I'm eagerly awaiting the next update, I wish I could go back to the first time I played morrowind... what a beautiful feeling.
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| # ? Jul 13, 2011 03:52 |
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My first time consisted mainly of me Trying to play as a pure wizard, staff, robes, and unarmored... it... it didn't work very well. I was sad.
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| # ? Jul 13, 2011 05:48 |
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My first time was a Dunmer Sorcerer with a starsign like The Tower or something useless without +magicka. So essentially I was melee with some cantrips. I also got a lot of use out of that Daedric dagger with soulsteal that the Balmora Mages Guild leader gives you and The Staff of Magnus. I'm really not sure how I managed to kill anything that playthrough, but I managed for a while and it was terrifying. ..oddly enough, that character's playtime ended when I was in a horribly annoying fight and quicksaved.. only to die unavoidably a second later. And I hadn't autosaved in ages. And I didn't make any manual saves. So, don't do this gravyflood.
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| # ? Jul 13, 2011 10:34 |
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Whoops, so much for closing the thread. Brace posted:
Besides, I'm pretty sure Lizard Wizard's refusal to use silt striders already constitutes wandering. Voting's closed! But on a more serious note, we've been ducking the main questline. So I'm putting my foot down and letting you all know that we're going to be taking a shot at story stuff at Level 15.![]() Besides, I want the dreams to stop.
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| # ? Jul 13, 2011 18:52 |
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Wander Lizard Mage Mage!![]() So, that orc mage I told you about? She wants a specific dunmer's skull for her freaky dark magic hobbies. Look, you don't need to see the inside of this tomb. It sucks. Like every other tomb. ![]() Turns out the Nerevarine is some reincarnated dunmer who's gonna do cool things and fart happiness for the dunmer race. Big deal. While I'm here, I decide to make a few spells, a damage-over-time of each element, and an awesome ice dagger. They both work very, very well. ![]() Ranis wants us to shut down some unauthorized restoration trainer at the local tavern. ![]() Who happens to be a well-dressed Lizard Brother. We just tell him to train more quietly. That ol' stodgy guild official doesn't need to know. ![]() We also bump into a Thieves' Guild recruiter. I'll join you, lady, but don't tell me how you got your nickname. ![]() Lessee what else we got here. Maar Gan? That sounds exotic. Off we go, apparently! ![]() My new spells kick so much rear end that the cliff racers are afraid to come peck my eyes out. ![]() ![]() Pretty soon we come across this daedric shrine. It's pretty cool, I guess. ![]() OH GOD FIRE GUY KILL IT. ![]() OH GOD POWER RANGERS VILLAIN. ![]() DINOSAURS ![]() ![]() It wouldn't be wandering if we didn't check out at least one tomb! ![]() Not just skeletons, but ghost skeletons. And bonemeal. ![]() Hello, innocent travelers! ![]() Goodbye, innocent travelers! ![]() Not far from these guys was a suspicious cave. What's the fuzz doing here? ![]() Oh, I see. It's a mine. ![]() I calmly walk away with a small fortune in imperial glass. ![]() Speaking of cool caves, I found this one not too far away. One of these crates had a dwarven spear, so I left behind some of my more useless gear for that. ![]() This is fun! The Ashlands aren't such a bad ![]() AAAAAUUUUUUUUUUUGGGGGGGGGGGGHHHHHH! ![]() Goddrat. Finally we reach this daedric shrine by the coast. ![]() Unfortunately, this Power Rangers villain jumps me. And he's, like, third season, at least. ![]() I make liberal use of my friends, and take his heart. I really need to rest after that. There's a nearby island that looks pretty good for that. ![]() Lizard Wizard fucked around with this message at Jul 16, 2011 around 17:39 |
| # ? Jul 15, 2011 21:01 |
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gravyflood posted:
Maar Gan is mostly north, and slightly west, of Ald'ruhn. Not sure exactly where you are now. If the Daedric ruin you're near is Ashalmawia you're going to need to go east and somewhat south. If you want the short answer, check out this map: http://www.uesp.net/maps/mwmap/mwma...nteron=Maar+Gan
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| # ? Jul 15, 2011 22:39 |
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Yeah you're waaaaaay north. Look for a path and follow it southwards until you find roadsigns, rather than look at the map if you want to do it without external influences.
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| # ? Jul 15, 2011 23:07 |
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gravyflood posted:
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| # ? Jul 16, 2011 06:53 |
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![]() That is adorable. Just walk in and Free Loot!
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| # ? Jul 16, 2011 07:00 |
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Glad to see people are still enjoying my art! I'd taken a minor break from doing request doodles for Gravyflood but when he gave me that idea I just had to do it.
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| # ? Jul 16, 2011 13:42 |
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veekie posted:
It would be even more funny if instead of Glass he was carrying away some Ebony, what with how heavy it is. Edit: also, gravy, you might want to check the link of one of your images. ![]()
radintorov fucked around with this message at Jul 16, 2011 around 13:58 |
| # ? Jul 16, 2011 13:56 |
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Oh, right. Gravy, the map that comes with Morrowind also has Maar Gan on it: http://images.uesp.net/b/bb/MW-Map-Vvardenfell.jpg Look north and slightly west of Ald'ruhn. So this doesn't spoil you any more than the game itself was willing to do.
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| # ? Jul 16, 2011 15:35 |
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radintorov posted:It would be even more funny if instead of Glass he was carrying away some Ebony, what with how heavy it is. ![]() ulmont posted:Oh, right. Gravy, the map that comes with Morrowind also has Maar Gan on it: That image wouldn't do me any good, as Morrowind crashes horribly whenever I attempt to alt-tab. But I'm pretty darn sure I still have the physical map, so thanks, I'll dig around for it! EDIT: Oh hey, Sheogorad. That's the region I ended in last update, if any of you were wondering. Lizard Wizard fucked around with this message at Jul 16, 2011 around 17:34 |
| # ? Jul 16, 2011 17:30 |
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gravyflood posted:What's wrong with it? Your link in your update above has a random "ck" in the closing tag that causes the image not to display: [IMG]http://i.imgur.com/3nNSC.jpg[/IckMG]
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| # ? Jul 16, 2011 17:35 |
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ulmont posted:Your link in your update above has a random "ck" in the closing tag that causes the image not to display: Oh, thanks! Fixed.
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| # ? Jul 16, 2011 17:39 |
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| # ? May 23, 2013 00:47 |
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gravyflood posted:Some of the simplest Morrowind fun can be gained just by screwing around with the level-up messages, but they do start to get a little weird for a while between levels 10 to 20.
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| # ? Jul 19, 2011 13:41 |




Do the main quest like the government says?
Wander Vvardenfell and check out whatever the hell catches his fancy?

















































