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radintorov
Feb 18, 2011


Nice to see this LP is now up and running, and I've got to say it looks good for a first update.
However, you might want to check the link to the intro video in the OP.
Anyway, not much I can comment about the game, given I've never played it, other than it's amazing what the devs did to the Prophecy engine, given how good those models and fx look, and seeing those Talons gave me flashbacks.
Of the "Perish by the very weapons you adore!" -type.

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radintorov
Feb 18, 2011


Well, I wouldn't be surprised if that Gothri is somehow related with the pirate attack. That, or he's on vacation, hunting for Retros. An activity everyone (but the Retros) would endorse.

"Stealth fighter this, you unwashed monkey!"

radintorov
Feb 18, 2011


Ilanin posted:

Which does actually lead me to a question: do the Privateer fighters we're seeing here have accurately represented strengths and weaknesses? The Stiletto seems like it would be an incredibly annoying enemy to have to fight in any numbers.

Well, it seems they are represented correctly, although going by your post on the Talon, the devs have added a second particle cannon, seeing that in Privateer they carry only one (and the two lasers and HS).
The Stiletto in Privateer is quite annoying when dealing with more than a few, if only because the ones you are not engaging will be probably firing their missiles at you, albeit ECM 3 can make your life a lot easier. The paper thin armor and shields make it so that if you have a half-decent ship and good aim, you can just keep damaging them whenever attacking and then fire on another one when your target retreats. It can be time consuming, and if you don't have decent ECM, those missiles will hurt, but it can be done.

The Gothri, on the other hand, is a pain due to the shields and armor. The manual says that a few good bursts can severely damage it, but unless you are flying an upgraded Centurion, that is a lie. They take forever to take down, and fighting two of them is very frustrating. Still, if you manage to down them in a Tarsus, you know you are a good flyier.

radintorov
Feb 18, 2011


fezball posted:

And the best way to take out Gothris in a Tarsus is always torpedoes - two or three of those will end any fighter you meet.

Torpedoes fix anything.
Seriously, the one tip I always give is "ditch the missile launcher, get two torpedo lauchers and fill them with ammo": once you get the hang of how they work, they are a lifesaver.
Unfortunately, they still have the problem of limited ammo and the profile of a Gothri, so if you picked 3 Patrol missions at once, and in the last one you end up facing a couple of Gothri, chances are that you'll be low on torps to begin with, and if you miss even a couple of them, it can become frustrating really fast, unless you have a ship with powerful engines and is equipped with high-tier weapons.
Shooting two of them with only 4-5 torp left and Mass Drivers/Meson Blasters is frustrating, but can be done even in a Tarsus. It just takes patience. A lot of patience.

And another two tips for Privateer: ECM 3 will allow you to mostly ignore missiles and a repair bot can save your life and/or money on the long run.

radintorov
Feb 18, 2011


Ilanin posted:

I say: Inferior in all ways to the Sabre, the Gladius is very probably the worst - at the absolute best the second-worst - fighter you actually have to fly in the game. Allow me to enumerate the ways in which it is terrible. The biggest is low afterburner speed. 1000 kps is just not enough to get you out of the way of enemy shots or to allow you to close in on enemies just outside cannon range. It's the same speed as a Talon at afterburner and I've been demonstrating for three missions just how useless the Talon's AB is. The next is its gun zero; the laser cannon are a long way out on the wingtips giving it the same problem as the WC2 Sabre in terms of actually hitting enemies which present a small target - you can do it with some of the guns but not all of them. Compounding this is its lack of an ITTS, just as a little extra gently caress you to the pilot. Throw in shields which are weaker than the Sabre's already unsatisfactory shielding and armour that doesn't nothing to make up for the deficit, and no rear turret, and you have a Grade A deathtrap.

Well, thanks to this thread I've downloaded Standoff, played it all the way to end of the Prologue and I have this to say: your in-depth analysis of the whys the Gladius sucks is still not enough to help someone visualise how bad that thing is.
Even reading your description and seeing it in action in the video, I was still thinking that it couldn't have been worse than the starting Tarsus in Privateer.
I was wrong.
The Lasers are hard to use effectively and drain a surprisingly large amount of power when used together with the Particle cannons, the shileds and armor are incapable of allowing one to not take damage even when taking light laser fire, the afterburner is so slow that enemies still have a good chance of hitting you regardless of any evasive maneuvers, it's slow as hell and what were they thinking making it a flyable craft in the first place?
I'd recommend everyone to download Standoff if only to see how bad that ship is.
You, sir, are a braver and more patient man than I could ever be, playing this game on Nightmare and flying that Deathtrap.

radintorov
Feb 18, 2011


Sabre.
When I played this mission and the game gave me the choice, I thought "This is my one chance to fly a ship that isn't a glorified target wasting hangar space, and I can choose either? Hah! Of course I'll use the Sabre!"

radintorov
Feb 18, 2011


Psion posted:

Protagonist Plot Power adds 50% to his max speed, he'll be fine.

Which is even more hilarious if you try it with a Gladius.
Then again, if someone would try to chase me in a Gladius while I'm in a Sabre, I would certainly wait for my pursuer, confident that I could easily dispatch such a crappy vessel.

Although, now that I think about it, wouldn't it be funny if choosing a Gladius over a Sabre would actually give you a Game Over, due to how it would be impossible to catch up in that deathtrap?

radintorov
Feb 18, 2011


Ilanin posted:

I'm kind of itching to talk about something that happens in a couple of missions time but BAD ILANIN no breaking your spoiler policy.
I'm actually looking forward to hear those taunts.
Although one thing to point out, that the Standoff devs could have done, was rip more taunts from WC4 and record a few more when dealing with human opponents: hearing pilots mistake pirates constantly for Kilrathi gets old pretty quickly.
I know it's episode 1, the prologue, but I don't think it would have taken that much more effort to have human-specific taunts, and it would have been a neat little touch.


Ilanin posted:

And yes, it'll be a Sabre, I'm calling this vote since nobody has said Gladius. Update tomorrow.
No-one would be such a dick to make you fly a mission in it if it can be avoided: the Gladius is just that bad.

radintorov
Feb 18, 2011


I really do not want to vote to pick her up, but no one should be left floating in the void, waiting for air to run out. Besides, Bradshaw still has to do his last "monumentally stupidTM" action of the Prologue.

radintorov
Feb 18, 2011


And, as I said, I was looking forward to the Retros: I just love their taunts.
Anyway, nice to see the update and thanks for the snippets from Fleet Action: never having had a chance of reading the novel, even knowing what I'm told in WC3, it's still hard to understand what's going on exactly at times.

radintorov
Feb 18, 2011


I'm going to vote to let the wingmen be competent: usually the standard incompetence of friendly pilots in most games (compared to the player), annoys me, in particular when you have to rely on them, so it's a nice change of pace when they can actually pull their weight.

radintorov
Feb 18, 2011


I don't know why, but I love whenever the chief looks at burning remains of what was once a fighter and the only thing she can say is a dumbfounded "whoa".
And the only thing I would have done different from the video was commenting on Trigger's "Delta wing is here" and subsequent friendly fire with an annoyed "I've noticed".

radintorov
Feb 18, 2011


I'm extremely tempted to vote Gladius but first I'll ask: would you prefer flying in a coffin or baby-sit AIs?

radintorov
Feb 18, 2011


I'm going to vote GladiusRapier then.
It's not that I cannot be that mean, it's just that usually escort missions sucks and I didn't knew how those would play in this game. And the Gladius sucks.
Back when I played Prophecy, I would always pick the bomber whenever given a chance because I hated escorting the AIs.
And I missed the Broadsword.

radintorov
Feb 18, 2011


Still here as well.

Ilanin posted:

Oh, I have another question here too. I've got persistent displays turned on so that my damage indicators stay up in order that you guys can see how badly I'm doing. Unfortunately that means that things like the comms screen also stay turned on. Are they really annoying and so should I turn persistent gauges back off, or at least make a major effort to remember to switch communications off again when I'm done giving orders?
It doesn't bother me too much, but if it's a problem, can't you simply disable persistent display and manually activate the damage indicator upon take-off? I think it's the only display that stays on once activated.


ivantod posted:

Yes! I haven't given up on it and I'm just doing final preparations for it. It's going a bit slower because I have a day job but expect it to be underway by end of this month or at the very latest beginning of September.

So here's a screenshot of Gwen "Phoenix" Forrester from SC to show that I'm not joking!


I can't wait. Strike Commander was the second flight game I've ever played, so I'm looking forward to the LP.

radintorov
Feb 18, 2011


The objective says to destroy as many as possible, so it might be one of those "stay alive until the clock runs out" kind of scenario.
Therefore I'm going to vote at least 30 total.
Probably 6 destroyers, 8 frigates and 16 corvettes.

radintorov
Feb 18, 2011


Ilanin posted:

Oh well, easy come, easy go. It's not ME fixing the fighter.*
*or "how well you see the cigarette. some meat histogram figthing" according to the audio transcription

That reminds me of a song.

Anyway, I'm going to vote Crossbow, if only because killing more capships > killing more fighters (that I'm sure you'll still have to deal with).


Edit:
"Wing Commander - The Movie: The Game" anyone?

radintorov fucked around with this message at Aug 15, 2011 around 15:58

radintorov
Feb 18, 2011


Ilanin posted:

I already have a success that is, if for some reason you really want to see that, though it is notable as a mission where everything went right and all three carriers went down for pretty light losses).
I smell a bonus video.
Personally I'm fine with whatever you want to do: if you want to make a more enjoyable video for the update, go ahead. I think we can all wait.

radintorov
Feb 18, 2011


"Human, you fight like merdha"?!
Didn't know space cats knew italian swear-words*.

Anyway, nice job taking out that thing, and that was a really skillfullucky shot against that missile heading towards you.
And again I love the chief's quote. So far they've all been quite entertaining.

ok, there's one "h" too many, but it's still a swear word

radintorov fucked around with this message at Aug 18, 2011 around 19:24

radintorov
Feb 18, 2011


I totally missed the vote.
Ehm, well, let's fix this: Rapier, because they are cool.

radintorov
Feb 18, 2011


GruntyThrst posted:

Developer favoritism!

Certainly feels like, I have to admit.
So, after having some character development, Spoon is killed off-camera. I don't know how to feel about this choice, since on one hand it feels like a waste but on the other it is believable given the crappy situation they all are in.

radintorov fucked around with this message at Aug 24, 2011 around 10:56

radintorov
Feb 18, 2011


Ilanin posted:

and as a result many truly desperate measures are sanctioned, something which we'll be exploring for the remainder of this game and also the next two.
The consequences of that are quite long-lasting, showing up in the next two games.
Especially in Wing Commander 4 - The Price of Freedom.

radintorov
Feb 18, 2011


I'll vote Sabre: you can still torpedo something while having enough speed and firepower to help your wingmates survive.

radintorov
Feb 18, 2011


ivantod posted:

So check this out...



Note the extras!
Well, there goes GOG.com credibility.
In other news, oh goodie! Another 1gb to download!.

radintorov
Feb 18, 2011


Ilanin posted:

Also, I just got killed by friendly fire from a loving Mace missile. Getting nuked by your own side is a pretty unique way to go.

Sounds like Maniac is still flying from the Concordia.
You'd think he'd reconsider after he was left drifting last time.

radintorov
Feb 18, 2011


That looked like a huge clusterfuck of a mission. I can see why you had to do so many tries before you managed to get one that was good on video.

Also:

radintorov fucked around with this message at Sep 17, 2011 around 21:56

radintorov
Feb 18, 2011


Voting Cougar's Rapier, because Rapiers are awesome.

Ilanin posted:

In pretty much every video there is at least one word that isn't the one I meant to say. The first couple of takes for commentary on that section I say "victory roll".

Sigh.
Given how well-known a meme that is, I'm surprised you meant "victory roll".
I think we can chalk it up to battle fatigue.

radintorov
Feb 18, 2011


I'm voting Rapier as well, but not because you like it, or even because I like it. It's just that, as I said plenty of times in the previous Wing Commander thread, I'd rather fly a Broadsword than a Sabre every day*.


*disclaimer: not in the Vision engine, obviously

radintorov
Feb 18, 2011


Psion posted:

If someone doesn't name a particular Corellian Corvette soon, I have failed with this reference, if you'll excuse my universe shifting.

The Far Star from the Darkstryder SWD6 campaign...?
I don't know much about the Expanded Universe (besides stuff in a few SWD6 manuals, and things I'm reading online), so this is probably a shot in the dark.


^^^Edit:

Ilanin posted:

vv: I think he means the Night Caller, which is approximately as far overcapacity in Wraith Squadron as the Firekka is in these missions.
Hey, I did say it was a shot in the dark.

radintorov fucked around with this message at Sep 30, 2011 around 15:22

radintorov
Feb 18, 2011


So was the Rapier actually the best fighter for this mission, or would the Sabre have been better due to it carrying torpedoes so that you could have killed at least one remaining capship?

radintorov
Feb 18, 2011


For a final mission that looked rather unremarkable. I mean, it's a huge charlie foxtrot of a furball, but honestly the previous missions were a lot more interesting. I was expecting more of a battle, to be honest, as in not only fighters but maybe throwing in some friendly corvettes, a few frigates, a destroyer or two, something more than a huge blob of fighters.
I mean, they could have thrown in the Concordia with its cannon. That would have been cool to watch.

radintorov
Feb 18, 2011


Ilanin posted:

You did see the Concordia firing the Phase-Transit Cannon back in Sacrifice (three missions ago), right?

I completely forgot about that, to be honest. That's how underwhelming it was. And yeah, I guess they were trying to be faithful to the book, but didn't you say that the last supercarrier was taken out by one or two destroyers ramming it? That would have been cool to see.

radintorov
Feb 18, 2011


What? No Use the Force, Blair! Let's Play Wing Commander III?
I know it's a bit obvious, and if it where me, I'd rather go with the other suggestions than this one, but I'm surprised no-one suggested it yet.

radintorov
Feb 18, 2011


Insert name here posted:

This sounds so incredibly kickin' rad why does it not exist in a game

Indeed. That thing sounds like something incredibly fun to fly, if only because in these games excessive speed is always a good thing.
drat, now I wish I could find my copy of X-Wing and blast away in an A-Wing: I love space games that give you the equivalent of a rocket with guns and a pilot seat strapped on.

radintorov
Feb 18, 2011


Well, you were right: that mission was enjoyable to watch, and it's probably fun to play, given my experiences in the Standoff simulator with the Arrow.

radintorov
Feb 18, 2011


Ilanin posted:

Speaking of places Arrow variants come from, what do people think about Choose Your Own Apocalypse! Let's Play Wing Commander III! as a thread title?
Not too spoiler-y and is appropriate to how the story elements play out.
Yes, that can work.

radintorov
Feb 18, 2011


Let's go with skeptical.

Longinus00 posted:

Arrrgg. This game. Talking about what I don't like would be spoilers but I'm pretty sure the people who've played it can guess.
You mean the one huge plot-twist that is only really explained on the console version, because Origin cut the scene from the PC version?

radintorov
Feb 18, 2011


Ilanin posted:

gently caress the Hellcat.
Hence why you should fly every single mission in the almighty Arrow.


Edit:

Ilanin posted:

(alternatively, "why did it have to be snakes?")
And I've completely missed this joke until now. Nice one, by the way.

radintorov fucked around with this message at Nov 27, 2011 around 12:41

radintorov
Feb 18, 2011


Sounds good to me too. We've been fighting forever, but that doesn't mean we should give up hope. Besides, I'm sure Vaquero is going to be plenty focused when he's in the cockpit. Given that you want to fly the Thunderbolt, either Vagabond or Vaquero would probably be good. But I'm going to vote Maniac, since I can just hear him whining for flying a) as Blair wingman and b) in a heavy fighter.

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radintorov
Feb 18, 2011


Time to see the other end of the fighter spectrum.
Anyway, I voted Maniac previously, but this time I'll go with Cobra.

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