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The Kins
Oct 2, 2004

Sector Effector



(With thanks to Dominic White, AlexMax, bbcisdabomb and Fishmech)

http://www.youtube.com/watch?v=xa2OAhf0R_g



Long, long ago, when dinosaurs like MS-DOS walked the earth, computers weren't really powerful enough to handle "true" 3D graphics. The response from programmers was "2.5D" engines that weren't quite three dimensional. They looked it, but rooms couldn't exist on top of other rooms, and sprites were order of the day. What sets them apart from the earliest 'full 3D' shooters is that, unlike their polygon-pushing cousins, they have aged very well - they may be dinosaurs, but they're still stomping around and biting things.

Indeed, most of the bigger ones like Doom and Duke 3D still have active, creative communities. Why, some of the best Doom 2 mods have only come out in recent years! And this thread is here to help us find the cream of the crop, and enjoy these classics.


You know this, you love this, this doesn't necessarily need a introduction.
WHERE TO GET IT
Steam - This links to a package containing Doom 1, 2, Final Doom and the Master Levels, all in DOSbox.
Xbox Live Arcade (Doom and Doom 2) - This is a very vanilla port, and nobody really plays it online anymore. Doom 2 does, however, come with nine new levels!
iTunes App Store - The official port for iPhone and related portables.
Playstation Network - Official PS3 port of Doom 1, 2 (with bonus levels), Final Doom and the Master Levels.

SOURCE PORTS
Chocolate Doom - A direct port of the original MS-DOS game code to every OS under the sun.

While Chocolate Doom is great for authenticity, most mods use the ZDoom family of mods, which add more engine features and modding functions than you've had dinners. They also support Strife and the Raven games.
ZDoom - A powerful source port with lots of modding potential.
GZDoom - A version of ZDoom with 3D Acceleration. Yay, colored lighting!
Zandronum - A modified GZDoom with full online play support.
ScoreDoom - GZDoom with a scoring system and additional, random monsters.

Keep in mind though, that some mods require the very latest, cutting-edge code.
DRDTeam SVN - Builds of the very latest versions of ZDoom and GZDoom.

OTHER NEAT STUFF
ZDL - A useful launcher program. Alternately, try ZDLSharp!
Quickly Launchering GZDoom - A good launcher program by our very own SavageMessiah!


Variants on Doom developed by id's good friends at Raven. This series focused on the sinister Serpent Riders, the worlds they conquered, and the heroes that rose against them. Heretic used much the same formula as Doom, but with a fantasy/magic bend. Hexen took a different path, adding distinct character classes, interconnected "hub" worlds, more complex puzzles, and less linearity.
WHERE TO GET IT
Steam

SOURCE PORTS
Chocolate Heretic and Hexen - Aims to directly imitate the MS-DOS code, and all it's quirks, under every OS ever.
ZDoom and Friends - See the Doom section.


Widely considered the spiritual predecessor to Deus Ex. Strife took the Doom engine and used it to create a relatively nonlinear sci-fi action RPG. Explore the world, talk to a large cast of characters (voiced, for the most part), boost your stats to help you survive, and kill all who oppose you to save mankind from an evil totalitarian regime.
WHERE TO GET IT
On the internet. Sadly, it's one of those weird cases where nobody remembers who owns the rights, so it's never been legally re-released.

SOURCE PORTS
Chocolate Strife - A "port"/recode of Strife under the Chocolate Doom code, trying to stay as accurate as possible to the DOS code.
ZDoom and Friends - See the Doom section.


Another very popular game, and the origin of the much-loved BUILD engine. As Duke (a loving tribute/shameless ripoff of 80's action movie heroes), your task is to save Earth's most valuable natural resource (hot chicks, of course) from marauding alien forces, spouting one-liners the whole way.
WHERE TO GET IT
GOG.com
Steam (Special edition with the old commercial expansion packs!)
Buy 3D Realms
Xbox Live Arcade
iTunes App Store DO NOT BUY! TERRIFICALLY AWFUL PORT
Google Play SEE ABOVE, ALSO WRETCHED

SOURCE PORTS
EDuke32 - What GZDoom is to Doom, EDuke32 is to Duke3D.

OTHER NEAT STUFF
The High Resolution Pack - Updates the graphics to near-modern standards.


The Mac's answer to Doom, Marathon is the precursor to the Halo series, with room-over-room, looking up and down, and vast amounts of plot (relayed via computer terminals) seperating it from it's DOS-based cousin.

WHERE TO GET IT
Marathon Open Source - The original game data files, released for free download by Bungie.
Xbox Live Arcade - An official, Bungie-endorsed, goon-made port of Marathon 2 to XBLA, complete with redone graphics!
iTunes App Store (Marathon and Marathon 2) - Bungie-endorsed fan-ports to iPhone and iPad.

SOURCE PORTS
Aleph One - Your one and only chance to run these games on Windows. Included with the above data release.

OTHER NEAT STUFF
The Marathon Story Page - Discussing and picking apart the intricate plotline of the series. Extremely comprehensive!


Another very popular BUILD engine game, Blood puts you in the moldy shoes of Caleb, a psychopathic undead pyromaniacal cowboy on the trail of the dark god that betrayed him... so just another Tuesday at the office, then. Fun features include guns akimbo, numerous loving horror references, kicking around zombie heads, and mumbling showtunes as you do it.

WHERE TO GET IT
Good Old Games
Steam

SOURCE PORTS
None! Because Atari are bastards. DOSbox works fine, though.

OTHER NEAT STUFF
BMouse - A tool that fixes mouselook in BUILD games. Goon made!


3D Realms' "other" BUILD engine game, ditching Hollywood action movie cliches for cheapo Asian kung-fu movies, and a healthy dose of offensive Asian stereotypes. New features over Duke include drivable vehicles, usable gun turrets, smarter enemy AI (well, in a relative sense) and an actual nuke as a collectable weapon.

WHERE TO GET IT
Steam (The full game, for free! Holy poo poo!)
Steam (A deluxe version with a nice Windows port, expansion packs etc.)
GOG.com (Includes the soundtrack and two expansion packs)

SOURCE PORTS
SWP seems to be the big man around campus. Might eat your savegames, though, so buyer beware.

OTHER NEAT STUFF
Commercial Add-Ons: Wan-Ton Destruction.
Last Warrior - A mod a goon helped out on way back in the day.

The Kins fucked around with this message at Sep 28, 2014 around 06:51

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The Kins
Oct 2, 2004

Sector Effector



As technology progressed, computers became more powerful, and developers' code-fu became stronger, games were able to progress beyond mere sprites into true-3D worlds, using real polygon objects. However, let's just say these graphics took quite a while to become as detailed as traditional sprites, and these 3D FPS games had a, shall we say, ugly, UGLY adolescence.


(Pictured: Ugly, UGLY adolescence.)

However, alongside this development in graphics came a development in technology - 3D cards started emerging from the undergrowth at this time, resulting in important graphical enhancements that are used in games today. In addition, the internet started reaching more and more homes in easier ways, and as a result proper online gaming bloomed and blossomed. Some of the experiences found in these early 3D FPSes have yet to be topped even today, writing the book on online multiplayer.

And of course, the internet is never gonna let these games die, thanks to their extensive moddability (This was basically the golden age of modding, after all!). So, this thread is about finding the cream of the crop, and enjoying these classics together. Now, I'm not quite as experienced with these games as I am with Doom and such, so if you know of a fantastic classic game or mod that I've inexplicably missed, please let me know!


The game that really introduced proper 3D gaming to a widespread audience, changed online gaming forever with the advent of QuakeWorld, and tore the classic Doom team apart. Quake had a... troubled development period. Originally beginning as a top-down 2D EGA RPG in the vein of Ultima, John Carmack (with the aid of legendary assembly master Mike Abrash) developed an amazingly fast 3D engine... but didn't have a game to use it with.


GIVE UNCLE CTHON A HUUUUUG

The end result, a quick-n-dirty Doom clone, hit all the right notes for gamers everywhere, but the internal turmoil would cause Id co-pilot John Romero and his colossal ego to venture off to form Ion Storm, and, well, we all know how that ended up.

WHERE TO GET IT:
Steam - This links to a package deal containing all the Quake games that pertain to this thread. You can of course buy them separately, though.

SOURCE PORTS:
Oh god, so many loving source ports! Here are some of the highlights.
DarkPlaces - This does it for about 90% of players, really. Can look identical to good old GLQuake, or you can turn on lots of fancy eye candy. Supports both Quake and QuakeWorld.
ezQuake - If you're serious about playing online QuakeWorld, this is the port. Built-in server browser, automatic demo recording, all that jazz.

OTHER NEAT STUFF:
nQuake - ezQuake packaged with a heap of custom art, maps, location files and other stuff to make things easier for newbies. Good for if you wanna play online but have no idea what to download.
qTracker - A nice, relatively unbloated server browser.
Quake 1 Music Packs - For some reason, the Steam version of Quake contains no music. So here's the music for every expansion pack in handy PK3 format to throw into Darkplaces. Handy!
Epsilon - If you want eyecandy, you've found it. Quake Shareware version, with DarkPlaces and a shedload of graphics mods included.
Quake Injector - A handy Java utility to easily pick-n-choose from an online archive of 900+ singleplayer maps.


With nothing in common with the original except the name and gameplay concepts, Quake 2 introduced a new generation of Id as well as the recurring evil alien race known as the Strogg. The single player gameplay tried to be a step up from Quake 1, with mission objectives, monsters firing at you with their last gasps and the like, but let's face it - everyone basically just skipped the single player to play lots of Deathmatch. Did I mention that this game was really orange? Because it totally was.


Strogg have a surprising amount in common with chicken and cockroaches.

Oh, and it had unarguably the best FPS soundtrack since Doom, and possibly ever.

WHERE TO GET IT:
Steam - This links to a package deal containing all the Quake games that pertain to this thread. You can of course buy them separately, though.

SOURCE PORTS:
Unofficial 3.24 Patch (Goon Made!) - Adds support for Ogg Vorbis music (as opposed to CD audio) and fixes a variety of nasty bugs in the original game. A must-get!
KMQuake2 - The eye-candy port, but doesn't support old Q2 mods at the moment.

OTHER NEAT STUFF:
qTracker - A nice, relatively unbloated server browser.
Quake 2 Steam Fan-Patch - For some reason, the Steam version of Quake contains no music. So some friendly young lad set up a rip of the soundtrack in KMQuake2 and pre-configured it for you. What a guy.


Id finally drop the pretense of the single player campaign and just make a drat online-only game. Featuring many former Id heroes among it's gallery of freaks, the game was basically a best-of-online-DM. And what a best-of! The team were at their A-game, and Q3A is pretty rightly regarded as the pinnacle of the series.

Also, CURVED SURFACES


Pictured: Curved Surfaces.

WHERE TO GET IT:
Steam - This links to a package deal containing all the Quake games that pertain to this thread. You can of course buy them separately, though.
Quake Live - A slightly casualized version of Quake 3... for free! Holy poo poo!

SOURCE PORTS:
ioQuake3 - No Punkbuster, but lots of code cleanup, bugfixes and other such features.

OTHER NEAT STUFF:
TO-DO


The original Duke Nukem Forever, Unreal was in development for years and years before suddenly springing out of nowhere and amazing the gaming community with it's expansive environments (see: the initial reveal after leaving the Vortex Riker), memorable level design (see: the corridor barring itself off, lights shutting off and a Skarrj emerging from the shadows) and generally being loving awesome (see: being loving awesome).

The multiplayer-focused followup, Unreal Tournament, was even more so, and it's extremely modding-focused engine would go on to basically take over Id's engine-licensing empire.

WHERE TO GET IT:
Steam - This links to a package deal containing all Unreal games. You can of course buy them separately.
GOG.com: Unreal and UT, DRM free!

SOURCE PORTS:
The Unreal Engine will always be closed source. Forever. However, the source to Unreal and UT's engine has been trusted to specific people:
Unreal 1 Semi-Official Patch
Unreal Tournament Semi-Official Patch (Only recommended for server hosts, honestly)

However, and curiously, the renderer system in this version of the engine IS open, and people have coded modern renderers for the engine.
OpenGL and DirectX9 Renderer
DirectX10 Renderer (Also available in DX11 flavor)

OTHER NEAT STUFF:
Official Bonus Pack 4 - Packs 1-3 are included in the GOTY edition. Two new player models, ten new maps, two remixed maps.
Missing Content - Other freely-released official content that for some unknown reason was left out of modern re-releases (Unreal Anthology, Steam, GOG...)


So a couple of Microsoft millionaires and some wide-eyed Quake modders walk into a studio... nope, it's not the start of a joke, nor is it the heart breaking story of a development sweatshop about to go horribly wrong. It's the origin of Valve, the FPS colossus that has been conquering hearts and minds everywhere for over a decade now.


Tesssst chamberrrrrrrr

Half-Life really expanded what people thought possible in FPS games, with it's complete lack of traditional cutscenes and some impressive AI on the soldier enemies. Also, it kind of spawned Counter-Strike. Which, you know, deserves a little bit of kudos, yeah.

WHERE TO GET IT:
Steam - Duh.

SOURCE PORTS:
None, but Valve still actively ensure the game works on modern systems.

OTHER NEAT STUFF:
TO-DO


Wait, what? A FPS game where the "S" doesn't stand for "shooter"? That's right, kids. The "S" in this case stands for sneaker, and the aim is to avoid the superiorly-armed guards and furious monsters in order to steal loot out from right under their noses! There really isn't anything quite like this series on the market, even today.


It's also terrifyingly ugly.

WHERE TO GET IT:
Steam: Thief 1 Gold and Thief 2
GOG.com: Thief 1 Gold and Thief 2

SOURCE PORTS:
TFix - A collection of patches and fixes to get Thief Gold running on modern systems. This is built off of...
NewDark - An unofficial patch/source port that adds a semi-modern renderer with windowed support, as well as vastly pushing back the limits inflicted upon mapmakers. There's also a version for System Shock 2!

OTHER NEAT STUFF:
The old Thief Megathreads (Archives required) 1 & 2 - RECIEVE THY SHITPOSTING
Drugs, Drugs And Violence and The MeNtal Age - Hilarious anti-walkthroughs for the first two games that basically try and win the game while breaking the game as much as possible.


TODO - Proper description.

WHERE TO GET IT:
Fileplanet - Tribes 1, free! New master server instructions here
Tribes Next - Tribes 2, free with a new master server!

SOURCE PORTS:
Tribes 1 Vista/Win7 fix - Vital for modern systems.

OTHER NEAT STUFF:
TODO

The Kins fucked around with this message at Oct 7, 2014 around 11:00

The Kins
Oct 2, 2004

Sector Effector



Of course, none of these games would be NEARLY as popular without modding support. A list of good mods seemed like a good idea at first, until I realized that Gamespy had killed off all their mod hosting some time ago, leaving me staring at a wall of broken links and with an evening of hunting down 10+ year old files. FUN! Anyway, here's a bunch of good ones that I managed to hunt down and corner long enough to shove into the FILES BOX.

DOOM
As compiled by Bouchacha. Thanks!
Despite 20 years down the road, Doom probably has the most active of all communities.
"Vanilla" Mini-mods - The following are improvements that don't really affect the vanilla game.
Pistol Start - Starts you off on every level with a pistol and 100 health (For one that works with Smooth Weapons click here)
Smooth Weapons - Adds "in-between" frames to the weapons making the animations silky smooth
Hi-res Doom SFX - Improves the quality of stock Doom sounds by replacing them with HQ-versions of the originals from the original soundbanks
PalPlus - An alternate palette that desaturates a lot of the blues and greens and improves contrast. For monster blood that matches Alt2 (Cacos bleed blue, knights bleed green, etc) click here for a goon fix.
Smart Scavenger - This one can't claim to be vanilla but it's useful. Picking up an item over your capacity causes it to cascade into smaller pickups. Ex. Ammo box cascades into multiple clips, shotgun box > shells, etc.
Doom Expanded HUD - An alternative HUD, much cleaner and unobtrusive. Screenshot & version that works with Smooth Weapons.
Doom Expanded - A mod that throws a whole lot of eye-candy at Doom. Gameplay Video
ObHack - Now here's an oddity - while it won't produce anything even close to as good as hand-made maps, ObHack will randomly generate you new levels to play. Not much reason to use it, as there's already more hand-made levels than you could ever play in your lifetime, but it's an entertaining enough curiosity.
Smooth Doom - More animation frames for monsters, visual variants of monsters, gore effects and more visual niceties without effecting the gameplay. Really great!

Gameplay & Multiplayer Mods
Brutal Doom - The mother of all enhancement mods, and definitely the most popular Doom mod in recent memory. Can be really fun but can also gently caress up vanilla balance on some classic level packs, use carefully. (Gameplay Video of Episode 1)
Ćons Of Death - The entire history of the FPS genre, mashed into Doom. Replaces enemies and weapons randomly with equivelants from basically every FPS game in the past 15 years or so. It plays better than it sounds. Gameplay Video
Diaz: The Last Hours of Purity - Similar to Aeons of Death in a way, but much more balanced and coherant. Based around a more realistic, tactical style, so there's more human enemies.
Ghouls vs. Humans for Skulltag - Two teams duke it out with five very different classes each. Has an active community and is very frequently updated.
Ultimate Torment and Torture: Invasion for Skulltag - a little spinoff project, with five excellent levels for Skulltag's Invasion game mode.
Megaman 8-Bit Deathmatch for Skulltag - A full total conversion by the maker of Ghouls Vs. Humans, giving deathmatch a NES-themed twist.
Stronghold: On the Edge of Chaos - A massive invasion-mode style mod by the creators of Knee Deep In ZDoom.
Reelism - Another mod by me! Basically a "horde mode" game controlled by a pissed off slot machine. People seem to like this.

Total Conversions - Uses Doom engine but replaces almost everything
Action Doom - Doom, Metal Slug/Contra style. One-hit kills, with lots of slow, chunky bullets flying everywhere. Lots of fun, and very tricky. Gameplay Video
Action Doom 2: Urban Brawl (STANDALONE GAME) - Doom, Streets of Rage style. A totally new game with a Sin City-style plot, multiple story paths, lots of secrets, and fantastic production values.
Aliens TC - One of the first major "TC" (Total Conversion) mods, and especially famous for actually getting C&D'd by 20th Century Fox. Not as technologically impressive now, but a great museum piece.
BGPA - Liberation - A semi-realistic, semi-tactical mod set in a bizarre sci-fi world where South America has united and attacked Scotland.
Chex Quest Trilogy (STANDALONE GAME) - The famous cereal-box giveaway game, with a third and final episode. If you're not familiar, it's basically a kid-friendly version of Doom. Silly, but pretty fun.
City of the Damned: Apocalypse - Doom meets Blood, with a lot of survival horror elements, and no small amount of puzzle solving and exploration. It may only be a single map, but it's gigantic, and you'll be doing a lot of exploring and working things out. The only downside is a slightly lackluster final boss battle.
Cold as Hell - A more survival-horror take on Doom, set in the 1950s at an arctic base where things go to hell pretty quickly. Large and linear, with some nice features like a wounds/bandaging system.
Harmony (STANDALONE GAME) - A completely new game by one of the Doom community's best mappers, seven years in the making. Needless to say, it's worth a look.

Level packs - Typically uses vanilla assets and gameplay, but not always
Alien Vendetta - One of the best MegaWADs out there - 32 of the best levels. Utterly brutal on Ultra Violence difficulty. Gameplay Video
Hell Revealed 1 and 2 - Two more classic MegaWADs. Geared towards experts. You have been warned.
The Community Chest Projects: 1 2 3 - A mishmash of MegaWADs by the Doom mapping community's best and brightest. 96 levels in all... more than enough to keep you busy.
Demon Eclipse Episodes 1 and 2 - Two episodes of a planned five episode series, both very distinct feeling. 18 new weapons, 24 new monsters.
Deus Vult 2 - A genuinely epic experience, with huge levels holding enormous amounts of enemies. Expect to die a lot on Ultra-Violence.
Doom 64 EX - Run the N64 version of Doom natively on your PC! Requires the N64 ROM.
Kama Sutra - 32 more levels of blood and guts. Last level can be considered both NWS and hilarious.
Knee Deep in ZDoom - The episode that started it all, remade using every ZDoom feature in the book. Whether it's actually fun is up for debate, but it's certainly a great demonstration of how far the engine's come.
Memento Mori 1 and 2 - Two more much-loved sets of demon slaying fun.
Scythe, Scythe 2 and Scythe X Episodes 1 and 2 - Widely considered the best level sets out there. Lots of cool design, lots of fun fights, no frills.
Requiem - An oldie, but a goodie.
Ultimate Torment and Torture - Astounding amounts of depth and polish. Great art, tons of new enemies and fantasitc level design.
Vae Victus - Seven excellent levels. Short and sweet.
Zen Dynamics - Nine maps of semi-sequelish Doom action, with all new weapons and tons of new enemies.
Winter's Fury - Latest (and most system-demanding) partial conversion getting all the accolades.
Nuts.wad - Classic.

DUKE 3D
Duke Plus - An Eduke32 mod that adds all sorts of fun stuff, like grabbing ledges, bot allies, weather effects, new weapons, gravity guns...
Weapons of Mass Destruction - By the maker of Duke Plus, adds lots of RPG functionality, player abilities and even vehicles!
Naferia's Reign: Invasion of the Dark Mistress - I'll be honest, I haven't a goddamn clue what this is, except that Bubsy the Bobcat's one of 15 playable characters, which is always a good sign. Seems to have a lot of effort put into it, so, uh, in it goes!
Starship Troopers TC - One of the most innovative and cleverly-coded mods made in the pre-eDuke era.
TNT Team Commercial Addons - Two TERRIBLE stand-alone mods - NAM and WW2 GI. Worth laughing at for a few minutes.
Blood Weapons For Duke 3D - Two great tastes that taste great together.
War of Attrition - A mod that adds RPG-style levelling up and tons of other random features. By the maker of Duke Plus!
WGRealms 2: Siege Breaker (STANDALONE GAME) - An AMAZING total conversion described by some as what Duke Nukem Forever should have been. Awesome Trailer Here!
AMC Squad TC - An extremely elaborate goon-made TC that has multiple playable characters, an XCOM-style research system, and fully voice-acted (if not especially well) cutscenes!

and for more mods...
DukeNukem3DTC is a good resource of mods from back in the day.
Duke4's Mods List ain't bad either.

MARATHON
(These were suggested by a friend, I apologise if they aren't great!)
Marathon: Rubicon X - A continuation of the original campaign so good that in the early days, someone mistakenly identified it as a fourth Marathon game.
Devil In A Blue Dress - One of the first full campaign mods for the original Marathon, continually updated for the newer versions. Nice and big too. It's both a level pack and a "what if" reimagining of the story.
Missed Island (hope you've got stuffit) - A remake of a significant portion of Myst, using some pretty hardcore engine tricks.
Excalibur: Morgana's Revenge - Get this immediately. It's an entirely new game with its own custom-coded scripting language, MP3 music, weapons, etc.
Marathon EVIL - A great new scenario with awesome weapons and freaky enemies. Also makes for some great multiplayer if you can convince some friends to tag along.
Marathon RED - Another major overhaul mod. The design is lacking in a few places (granted, it was just 1 guy doing all the work), but it does have a lot of neat parts - particularly with the cyborg/bio-engineered creature plotline that goes on.
Phoenix - "RyokoTK made it, everyone should play it, it's real good. Also install the HUD plugin that tracks its secrets so you can obsess over finding all of them."

BLOOD
One Unit Whole Blood Launcher - Here be basically every mod ever released in one big bloody pile. Thanks Tecman! (WARNING: This is a pain in the rear end to install and will cause your antivirus program to have a heart attack due to its poor programming. It is harmless, but keep this in mind.)
Death Wish - The best Blood map pack ever made. Ever. Goon-made, too!

QUAKE
Gamers.org idgames2/ - THE archive for Quake files.

PainKeep - One of the first inventive and amazing deathmatch mods.
Team Fortress - Two forts. A bridge. Nine classes. This is where it all came together for the first time. And it's still great.
Beyond Belief - A fantastic example of single player level design. The creator went on to work on games like Lair and Dead Space 2!
Zerstörer - A new six map episode that has stood the test of time.
Prodigy - A cool set of levels by Dario Casali, who did Final Doom. Nowadays he makes Payload maps for TF2!
Killer Quake Pack - An old compilation pack from 1996-1997. Lots of fun effects like Portal Guns and Airstrikes!
Nehahra - 17 maps by all-star mappers, cutscenes, new monsters, and a custom engine... oh my!
Bondo's Super Duper Quake - Invasion Mode with severe concussion. 50 weapons, 30 monsters and a keybind to transform into Jesus.

QUAKE 2
Action Quake 2 - John Woo-style deathmatch! The precursor to Counterstrike.
Weapons Factory - It's kind of like Team Fortress, except not.
AirQuake2 - An arcadey flight sim!
ChaosDM - It's deathmatch! But with huge swords, huger turrets, and the best Proximity Mines in any game ever.
Gladiator Bot - Offline AI opponents! These little bastards were upgraded and incorporated into Quake 3.
Rocket Arena - A true test of weapon skill!
Gloom (Goon Maintained!) - Space Marines Versus The Spiders From Mars. The inspiration for Tremulous, if you've played that.
SOG - A take on the Generations mod concept. I vaguely recall this being fun? ... I just checked, and it's actually really bad to the point of comedy.

QUAKE 3 ARENA
Pro Installer - Includes CPMA, Defrag and the CNQ3 and DFEngine source ports
Excessive Plus - Excessive Overkill... never has a name been more apt. Everything is pushed up to 11! Seems to have somehow become the modern standard for freeze-tag.
Urban Terror - A action-movie style tactical FPS with Q3A's whacky movement physics.
Rocket Arena 3 - The true test of weapon skill returns to Q3A! Mostly superceded by CPMA, but a more casual community still hangs around.
Defrag - The speedrunning mod! Use skill and movement tricks to race to the finish!
Threewave Map Packs (1 2 3 4 5) - If you want to play CTF, you'll want these.

UNREAL TOURNAMENT
Unreal Orphanage - a good place to find mods that would otherwise be hard to find elsewhere.

ChaosUT - The sequel to ChaosDM for Quake 2. Black holes! Giant swords! Giggling proximity mines! Chaos indeed.
Unreal 4 Ever - Approximately seventeen fuckrillion new weapons, ranging from nuclear bomb dolls to pitchforks.
Oldskool Amp'd - Play with the Unreal 1 weapons and stuff in the UT maps! Or if you have Unreal 1, play it from within UT with the new weapons and such! Required to play...
Operation NaPali - A large single-player campaign with squad control, flying segments and (bad) voice acting.
Nali Chronicles - Another single player campaign, this time from the perspective of one of those Nali jerks.
Xidia and 7 Bullets - Apparently these are both really good single player mods. I've never played them, so YMMV!
Marathon Resurrection - ...it's Marathon. In the Unreal Engine.
Thievery - A multiplayer game themed on the Thief series.
Monster Hunt - A co-op mod, basically. Venture through the levels as a team to kill the boss!
Infiltration - A tactical shooter that values realism above all other things.
Tactical Ops - Basically UT Does Counterstrike.
Strangelove - Ride your Redeemer rockets like a horse! A nuclear horse. That explodes.
Tally Ho! - Go hunting for Unreal 1 monsters, while competing against your friends.

HALF-LIFE
Sven Co-Op - A very modifiable co-op experience. Blast through the HL1 campaign or a ton of new levels.
Counter-Strike - Some obscure mod, I dunno. Apparently the Action Quake 2 guy worked on this?
Day of Defeat - Another obscure mod... not enough info out there for me to know much about it.

OTHER
Spear: Resurrection and End of Destiny - Stand-alone fan-sequels to Wolfenstein 3D. Lots of engine improvements and changes, new enemies and weapons, and general insanity.
The Orb of Dilaaria - An enormous, medieval themed Wolfenstein game.


And all the stuff that isn't quite big enough to justify giving it's own section (yet)...
Wolfenstein 3D: The game that laid the foundations for Doom, and everything that came afterwards. Play the first three episodes in your browser, or buy the full game on Steam, XBox Live Arcade or iTunes App Store. Run natively in Windows with ECWolf.
Super 3D Noah's Ark: A strange Christian game based on the Wolfenstein 3D engine, lovingly restored for modern systems by the developer of ECWolf. Buy it now from Itch.io and support awesome source ports!
Rise of the Triad: A wacked out evolution of Wolfenstein. Jump-pads, collectable coins, Literal God Mode, Dog Mode and all sorts of wacky fun. Grab it at GoodOldGames or iTunes App Store. An interesting source port is WinROTT.
Blake Stone Series: Wolfenstein in the future, basically. Both at GoodOldGames (Aliens of Gold and Planet Strike) and Buy 3D Realms
Star Wars Dark Forces: Lucasarts takes on Doom. An advanced engine, mission objectives etc. provide further immersion in the world. Snatch it up on Steam.
Star Wars Dark Forces 2: Jedi Knight: A fun Lucasarts FPS with an interesting lightside/darkside system. It's on Steam too.
Hexen 2: More of Raven's What-Id-Did-But-Medieval-Fantasy-Themed schtick. Grab it from Steam. Source Port here.
Descent Series: Fantastic 360 degree flying action! You will get motion sick the first couple plays, though. Get the first two games from GoG!
SiN: A Duke3D clone using the Quake 2 engine. Lots of environment interactivity, snarky one liners and tits. Updated version for modern PCs can be grabbed from GoG.
Kingpin: A loving Quake 2 engine game with loving realistic environments and a lot of loving enhancements to the loving engine. Also a lot of loving swearing. Get it from loving GoG or loving Steam!
Requiem: Avenging Angel: Take control of an angel with all kinds of delightfully hosed up powers, like possession and turning enemies into pillars of salt. Not on digital distribution, sadly.
SHOGO: Mobile Armored Division: Monolith tries to wrangle it's terrible Lithtech engine into something resembling your giant robot animes. Pug-ugly and with psychic AI, but still kinda fun. GoG has the score.
Blood 2: The Chosen: Another Lithtech game. If you've played Blood 1... you'll be very sorely disappointed. GoG has the scoop.
Alien Versus Predator: Three different FPSes in one, based on everyone's favorite crossover. Steam has an updated version.
Clive Barker's Undying: Just read this. Then grab it from GOG.

And here's some awesome description posts other people have written:
Ultima Underworld
Pathways into Darkness
System Shock
Terra Nova: Strike Force Centauri
Clive Barker's Undying


There are a couple of multiplayer servers kicking around. Feel free to bounce on and be social for once!

The Punishment Portal (run by Commander Keenan)
Doom 1 & 2 with 50 WADs (Use Doomseeker): 76.72.167.204:10666
Sven Co-op with 1,000 maps: 76.72.167.204:27015
Quake 3: Arena (Vanilla, Rocket Arena 3, CPMA, Excessive): 76.72.167.204:27960

Quake 1 Server (run by SPACE HOMOS)
Click for the PGS thread


Some regular questions that have come up...

I want to play Hexen Co-Op. What's a good way that won't gently caress up?
Blazing Ownager wrote a good guide to this here.

Why the hell isn't Generic Game X here, you loving luddite?
Either it's a bit late (post-2000) or I just plain forgot! Please feel free to yell at my face!

The slime monsters in Duke 3D make me wee myself and cry! Can I remove them?
You sure can if you're using EDuke32. Jblade wrote a simple guide to removing those creepy goddamn facesuckers.

I'll try and keep this OP updated, so lemme know if there's something cool I should add!

The Kins fucked around with this message at Sep 28, 2014 around 11:22

Pr0phecy
Apr 3, 2006


I'm....home.

This is the nicest OP I've seen in a while, good job at kicking rear end. Also, GOG can thank you for your service as I'm going to go buy descent off them.

NecroBob
Jul 29, 2003

the happiest sperm cell in the load

Your Wolf2SDL link is broken. I recommend this mod. It's a ZDoom port of Wolf3D and Spear of Destiny. I played through both games using it and it was perfect. It also does co-op!

abraham linksys
Sep 6, 2010

> typeof null === "object";
true
>


Awesome thread, OP.

Two great single player Half-Life mods no one ever talks about : Poke 646 and its sequel, Poke 646 Vendetta, are probably the best-looking things the GoldSrc engine has ever been used for. Both are available here.

The Kins
Oct 2, 2004

Sector Effector


To kick things off...

Quake's turned 15 today! The Quake Expo is up to celebrate with a ton of new and interesting mods.

Thrombosis
May 7, 2007


Great OP! One of my biggest gaming regrets is that I can't play any of these 2.5D games without getting intense motion sickness. I still don't know what it is exactly about them, but they're full on vomit-inducing for me. My best guess is that it's caused by the perspective warping on the periphery.

Interestingly, I've never had a problem in the post-3D era. The day I first played Quake was amazing.

Code Jockey
Jan 24, 2006
I shoot my gun and Java be dancin'


Awesome. Happy to see the early 3D guys have a home here now, too.

Blazing Ownager
Jun 2, 2007

I ain't got time to bleed.

I'd like to suggest that the HeXeN section gets some more information put into it. Mostly because a few friends and I decided to replay Hexen recently, and found out that every single port has it's own problems if you plan on playing it co-op.

jDoom was the first choice as it's what we used years ago, only to find it's developed a new bug: The clients always use multiple items hitting the use key once, regardless of key repeat settings. This makes HeXeN, unfortunately, unplayable.

Skull Tag worked great.. until we realized we couldn't save or load.

zDoom was having it's own set of connection issues every level load attempt.

... so ultimately, here's what we found works best:

To run HeXeN in co-op:

1) Get GZDoom and setup a command line for hosting or clients. I'd recommend you add -extratic to help stability. Some examples:
gzdoom.exe -host X (number of players) -netmode 1 -port xxxx -extratic -skill 5 +playerclass Cleric
gzdoom.exe -join xx.xxx.xxx.xxx:xxxx +playerclass Cleric -extratic

Also every single client and the host will need to add -loadgame saveX.zds to their path if you plan on loading a game, and make sure to load the same save game.

2) Make sure all players connect in the same order. If players connect in a different order when picking up a load game, the classes will get scrambled and you'll end up with an odd mess of people who look like Mages, but have mixed weapon sets. Also whoever is hosting will have to host for the rest of the campaign, since they will always be player 0, unless you want to shuffle classes - even then, I am not 100% sure you'll be problem free. It's better to designate a host.

3) When one player saves, no matter what they name the save file, it will save on everyone's system in the exact same slot. When you want to load a save game, everyone will need to add -loadgame save#.zds and make sure that they are all loading the same save to their command line, client and host. Otherwise it will not function.

4) Dying fixes positional desyncs generally. This most importantly includes every single time you go through to another hub. Fortunately you can enter the gameplay options and disable losing anything when you die - so set this (and team damage) and kill your partners to resync them with the host if you get this.

5) I'd recommend each player pick a save slot and save frequently, insuring you have a backup if something goes wrong. This can be a really long game and restarting via map warps annoyingly wipes out your inventory, which is key to Hexen.

... anyway, that's the guide we found to play the game. We're about halfway through and finally have the kinks ironed out. I'll note that we found all this through very, very long and painful trial & error which is why I wanted to share it here, because Hexen is an awesome game to play in c-op but man these issues were annoying. In particular, the connection order one, since we saved after we broke it, and had to restart the game.

It's pretty easy to get going if you know those tricks though, so you don't find yourself trying 50 things to simply enter new hubs, or try tons of combinations to figuring out why your mage suddenly looks like a cleric that is packing the Mage's first weapon and Cleric's second. I highly endorse checking HeXeN out, it's a ton of fun (and if you never played co-op before, it adds co-op specific team support scrolls to help your allies, which is pretty neat!) and can actually be pretty drat difficult in nightmare.. if you play with all three classes you'll notice each class gets specific counter-enemies, so a lot of strategy is involved you just don't see in most Doom FPS or 2.5D games in general.

I hope this helps somebody try it out.

Wamdoodle
May 15, 2007


Oh man, hopefully this thread fills up with more awesome stuff like the last one! I'm going to quote myself from the last thread so that the Duke mod I mentioned doesn't get lost in the archives.

Wamdoodle posted:


I went poking around in Siege Breaker's documentation and came across another mod from one of the collaborators (DeeperThought is his moniker) on it. I didn't realize that he's also the modder that came up with DukePlus and Duke Nukem: Weapons of Mass Destruction.

It's called War of Attrition and it sounds like it plays like Weapons of Mass Destruction. Duke's guns level up and you earn items to increase his max health and armor. It's more arcade based though, like a score challenge. Enemies have point totals and when you reach a certain amount, you go to a final boss area and fight it. Then you post your score and then try to do it again.

The interesting part about it is that it claims to have 120 high quality maps that you play through randomly as well as the original Duke3d episodes in your quest to reach the final boss.

I'll just put the website that the readme of Siege Breaker mentions:

http://fissile.duke4.net/fissile_attrition.html

Also no mention of Siege Breaker, Kins?


The Kins
Oct 2, 2004

Sector Effector


Oops, I'll add that now. Thanks. Wrote the lion's share of the OPs a couple days ago

EDIT: Fixed the Wolf4SDL link too.

The Kins fucked around with this message at Jun 23, 2011 around 06:44

monoptic
Apr 8, 2004

MAGNICIFENT!


The Kins posted:

Oh, and it had unarguably the best FPS soundtrack since Doom, and possibly ever.

Second best, maybe. Doesn't quite have the pedigree of an academy award-winning composer.

Contra Duck
Nov 4, 2004

#1 DAD


This just reminded me of how much fun I had with the demo for Descent back in the day. It's such a shame that no major studios would ever attempt to make a game like it today. Suppose I'll just have to give my hard-earned to GOG then so I can get some sweet vomit-inducing action!

FAT SLAMPIG
Jun 1, 2006

dogge
of
war


Fantastic OP! Only thing I could really ask for though are the links for the Doom/Doom 2 music mods. Thanks for making a new thread!

The Skeep
Sep 15, 2007

That Chicken sure loves to drum...sticks


OP is good but a bit wrong, Thief is available on Gamersgate for 10 bucks actually. http://www.gamersgate.com/DD-THIEF/...he-dark-project

kimbo305
Jun 9, 2007

He is I, and I am him


Thanks to this thread, I recalled one of my favorite game songs of all time:
http://www.youtube.com/watch?v=oJUPgOqHC70
Ok, that's the badass version, but the original holds up quiet well, too:
http://www.youtube.com/watch?v=u0gh1cumBTk

Arthe Xavier
Apr 22, 2007

Artificial Stupidity


One of the best OPs I have seen in a while - good job! The early FPS era was the best era as far as I am concerned...

The Kins
Oct 2, 2004

Sector Effector


The Skeep posted:

OP is good but a bit wrong, Thief is available on Gamersgate for 10 bucks actually. http://www.gamersgate.com/DD-THIEF/...he-dark-project
I'm always happy to be wrong... Fixing now!

Dominic White
Nov 1, 2005

We're marooned on a small island in an endless sea, confined to a tiny spit of sand, unable to escape.

But tonight, on this small planet, we're gonna rock civilization.

Just want to mention that WGRealms 2 (as mentioned above) is amazing, and also a FULL STANDALONE GAME. It's also basically a 'greatest hits of 2.5d shooters' megamix of sorts, with content and features from Doom, Duke, Hexen and others.

On top of that, here's a much better/newer trailer.

It's ace and you should all download it. Just be warned - the polymer renderer is only for people with beefy manly-man computers. With it, you get fancy per-pixel coloured lighting effects. Without it, just classic old-school style.

The combat is really surprisingly tactical. You're given a whole ton of weapon and tools, and need to really apply them all. you can't just switch to the minigun, hold fire and waltz through the level. Enemies are FAR faster and more aggressive than their Doom equivalents too.

Dominic White fucked around with this message at Jun 23, 2011 around 08:42

KozmoNaut
Apr 23, 2008



kimbo305 posted:

Thanks to this thread, I recalled one of my favorite game songs of all time:
http://www.youtube.com/watch?v=oJUPgOqHC70
Ok, that's the badass version, but the original holds up quiet well, too:
http://www.youtube.com/watch?v=u0gh1cumBTk

The Doom soundtracks are such a brilliant mashup of classic metal riffs:

http://www.youtube.com/watch?v=8HFEVyetVwA

http://www.youtube.com/watch?v=a3JSbOt7CLo

And countless others.

Cray
Dec 3, 2010


The Kins posted:

I'm always happy to be wrong... Fixing now!

This is, unfortunately, the non-Gold version of the game, since it specifically mentions having 12 missions. Thief Gold adds three more (one sucks, one rules and one is OK) and expands/fixes some of the existing ones (Little Big World!).

Nostalgamus
Sep 28, 2010



The links to the music patches for quake 1 and 2 don't go anywhere, the steam forums tell me the threads don't exist.

The Kins
Oct 2, 2004

Sector Effector


Nostalgamus posted:

The links to the music patches for quake 1 and 2 don't go anywhere, the steam forums tell me the threads don't exist.
Fixed, cheers.

KozmoNaut posted:

The Doom soundtracks are such a brilliant mashup of classic metal riffs:

http://www.youtube.com/watch?v=8HFEVyetVwA

http://www.youtube.com/watch?v=a3JSbOt7CLo

And countless others.
From what I remember, Bobby Prince was apparently a lawyer as well as a composer, so when the Id guys told him to basically cover metal songs he knew exactly how much he could get away with it.

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.


For the OP there is a relatively newer Thief thread

The Kins
Oct 2, 2004

Sector Effector


Hank Morgan posted:

For the OP there is a relatively newer Thief thread
Cheers, was looking for that earlier. Adding the other Duke3D commercial mods to the OP while I'm at it.

Linnear
Nov 3, 2010


The early 2.5D shooters tended to bore me before long when they weren't making me nauseous. To this day, the notion of multi-colored key cards makes me shudder. The console offerings of the day didn't pique my interest either and playing FPS with a controller felt frustrating.

Then Unreal Tournament came out and I never looked back. With that game, I finally "got" the genre. It was also my introduction to the world of modding. The fun I had mixing mods, mutators, and total conversions...

I guess the only downside was that I got overly used to its default control scheme, which consisted of using the arrow keys for movement. It took me a long while to get comfortable with WASD.

Capilarean
Apr 10, 2009


Awesome OP you got there.

I'd like to mention Magic Carpet, a rather overlooked FPS that suffered heavily from being ahead of it's time as well as Doom's killer popularity.

Aside from heaving pretty awesome graphics,the first thing you will probably notice is the fully 3D,fully deformable terrain.In 1994. I'm not talking some halfassed bumps/discoloration,you get to summon castles from nothing,cause huge craters with meteors or even summon volcanoes.
There's also some rather interesting stuff with environments(for example,you can torch a forest to kill monsters hiding within),towns which actually traded between each other and expanded,and rudimentary physics(mostly gravity,really).

Unfortunately when it came out you needed a top-of-the-line computer to actually play it and a network card to try the multiplayer,unlike Doom,which ran on any old thing even back then.

HoldYourFire
Oct 16, 2006

What's the time? It's DEFCON 1!

What about Redneck Rampage? It's on GOG.

Vakal
May 11, 2008


One of my favorite mods for UT99 was called Zombie Mod or something like that.

Basically it gave each player a certain amount of lives and then an ever increasing amount of low polygon zombies would start spawning in. The person who was the last to run out of lives was the winner.

What was so fun is that as the match went on, there would be literally hundreds of these weird looking zombies in every room, which made blowing them up with the flak cannon ever so satisfying.

But then the makers updated the mod and added in custom models for the zombies, along with zombie brutes and other creatures. I never liked the changes and lost interest in it quickly. Sadly, I could never find the original version for downloaded after that.

Danith
May 19, 2006
I've lurked here for years

You forgot Witchaven and Witchaven 2 I played those a bunch when I was young

http://en.wikipedia.org/wiki/Witchaven
http://www.mobygames.com/game/witchaven


Wow, didn't know this about it

wikipedia posted:

Witchaven was one of the first games using an early version of Build engine titles to be completed. Characters in the game are actually clay-made models (except Illwhyrin, played by an human actor) who were photographed at every angle and then turned into computer sprites; in-game weapon models were also created by using scanned photographs


edit:

OP posted:

Killer Quake Pack - An old compilation pack from 1996-1997. Lots of fun effects like Portal Guns and Airstrikes!

Me and my friends played this a bunch, it was great. You can chop peoples limbs off and drag them around with the harpoon gun. Me and one of my friends would team up against another to do just that, although harpooning someone and trying to drag them usually lead to crashes.. So many weapons - my favorite mod

Danith fucked around with this message at Jun 23, 2011 around 13:09

Yodzilla
Apr 29, 2005

Now who looks even dumber?

Beef Witch


I ain't afraid of no Quake.


e: whoa i've never heard of Eradicator

QwertySanchez
Jun 19, 2009

a wacky guy


Vakal posted:

One of my favorite mods for UT99 was called Zombie Mod or something like that.

Basically it gave each player a certain amount of lives and then an ever increasing amount of low polygon zombies would start spawning in. The person who was the last to run out of lives was the winner.

What was so fun is that as the match went on, there would be literally hundreds of these weird looking zombies in every room, which made blowing them up with the flak cannon ever so satisfying.

But then the makers updated the mod and added in custom models for the zombies, along with zombie brutes and other creatures. I never liked the changes and lost interest in it quickly. Sadly, I could never find the original version for downloaded after that.

Sounds like Corpse Mania to me, one of my fave mods for it too! Me and my buds would find big industrial maps, go flak arena or use the agentX mod for 'realistic' weapons and then just act like we were some swat team sent in to clean up some zombie explosion or something.

Mman
Nov 11, 2007


The Unreal entry could do with a mention of the semi-official Unreal 227 patch: http://www.oldunreal.com/oldunrealpatches.html

At this point it's developed enough that it makes Unreal 1 easily the best SP modding/playing platform between Unreal and UT (outside of a few UT only SP mods), and it comes with the new renderers etc that make getting Unreal working on new systems pretty painless.

As a side-note does anyone know much about old PC Gamer UK (I think, it may have been PC Zone...) coverdisks? One issue had a disk with a ton of HL1 SP levels on it. Most were pretty bad (although I recall there were a few classics), and I could easily download better ones today, but they were pretty much among the first mods I ever played. I used to own the disk but can't find it, and I'd like it check it out again (or at least get a list of what was on it) for some major nostalgia.

Mman fucked around with this message at Jun 23, 2011 around 16:16

ToxicFrog
Apr 26, 2008


No mention of Ultima motherfucking Underworld, the game that started it all? Or Pathways into Darkness? Or System Shock, or Terra Nova?

If I write info blocks for these, will they end up in the OP?

The Kins
Oct 2, 2004

Sector Effector


ToxicFrog posted:

No mention of Ultima motherfucking Underworld, the game that started it all? Or Pathways into Darkness? Or System Shock, or Terra Nova?

If I write info blocks for these, will they end up in the OP?
Feel free to tell us all about them! I'll try to at least link awesome description posts in the OP.

Wizard Whateley
Apr 12, 2002

I am a bootlicking scab who loves seeing people be paid less than living wages. If the workers don't like it they should just kill themselves. Let me know who is organizing so I can report them to management. I pine for the days of the Pinkertons.


Is there any sort of graphic/mouse support mods for Redneck Rampage? It's one of the few shooters of that era I didn't play because at the time every review I read pretty much said it's crap.

Eh, anyways, I'm in the mood for an old school shooter and picked it up on GoG and can't even figure out how to rebind keys to a proper wasd setup.

The Kins
Oct 2, 2004

Sector Effector


Wizard Whateley posted:

Is there any sort of graphic/mouse support mods for Redneck Rampage? It's one of the few shooters of that era I didn't play because at the time every review I read pretty much said it's crap.

Eh, anyways, I'm in the mood for an old school shooter and picked it up on GoG and can't even figure out how to rebind keys to a proper wasd setup.
Use SETUP.EXE to rebind controls. I'm not sure if the GOG version has a convenient link to DOSbox the Setup, or even if it needs DOSbox.

Then you can just whack the mouselook toggle key (U by default) in-game.

Vintersorg
Mar 3, 2004



loving Quake dominated my childhood, I had dialup back than and was never really allowed to play online too much (nor did I understand it too much). So my main death match was playing reaper bots for hours on end. Apparently they were super smart but mostly ran pre-programmed routes, I still got a joy out of camping and just killing them non-stop. So many good Quake maps.

I worshiped the game and beat it on every single difficulty. I should get my copy fired up, the game still looks beautiful to me. I wish I never chopped up the old box to use the sides as bookmarks but the CDcase is still around.

90's FPS' essentially ruled everything -- that was my poo poo, UT, Quake, etc etc. Countless nights with my buddy taking turns playing Unreal Tournament -- we encountered a strange person one night and it's easy to laugh at whenever it's brought up. In Unreal Tournament you could pick a loving cow or something, someone made their character named Bovine Moo and being immature, we thought this was the funniest thing ever. It was 4 in the morning though, so our tired brains were probably weak when I think back. Also Rumpleforeskin sent us into hysteria.

I miss those days.

Also, anyone remember Quake C pack? It had poo poo like Xena's disc, grappling hooks, and tons of other little touches modded into the game.

EDIT: This is also one of my most favorite tracks from a video game ever, I haven't heard in a good 10 years or so. This track is so loving heavy, so doom-y, I imagine it was a inspiration for a lot of hate, a lot of black metal. Bring it! ... Wow, Map 30 memories coming back, I used to love this level cause it was non-stop enemies, put on god mode, grab a chain saw and loving bask in the murder of a million demons. \m/

http://www.youtube.com/watch?v=Pbh3ZYuTBDY

HAIL SATAN...!

....

These games did weird things to me -- maybe that is why I love metal so much now.

Vintersorg fucked around with this message at Jun 23, 2011 around 14:15

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Wizard Whateley
Apr 12, 2002

I am a bootlicking scab who loves seeing people be paid less than living wages. If the workers don't like it they should just kill themselves. Let me know who is organizing so I can report them to management. I pine for the days of the Pinkertons.


The Kins posted:

Use SETUP.EXE to rebind controls. I'm not sure if the GOG version has a convenient link to DOSbox the Setup, or even if it needs DOSbox.

Then you can just whack the mouselook toggle key (U by default) in-game.

Ok, thanks man. I'll see if I can't run setup.exe through dosbox. Not sure why it even uses it. Duke 3D seems to run fine without it.

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