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Well after the umpteenth mention of Masters of Doom, I finally bought it just now. Thanks, thread!
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# ? Apr 15, 2014 20:59 |
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# ? Apr 25, 2024 23:17 |
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an_mutt posted:He specifically worked in a morgue, if I recall correctly. That's metal as gently caress
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# ? Apr 15, 2014 21:05 |
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I'm hanging out in the CTS Mumble under the channel Old School FPS. Drop by for some Zandronum(Doomseeker) action! Zandronum download CTS info Kazvall fucked around with this message at 21:38 on Apr 15, 2014 |
# ? Apr 15, 2014 21:20 |
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McDowell posted:In 'Masters of Doom' I think they mention one of the designers looking at car accident pictures for inspiration. I don't know about Adrian Carmack, but I do know that the developers of Dead Space used photo's of bodies mangled in car crashes as inspiration when designing the monsters.
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# ? Apr 15, 2014 21:27 |
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bbcisdabomb posted:I really enjoyed the UT3 story mode. I would have liked UT3 story mode, except that on the harder difficulties it's literally impossible by yourself. On team-based modes the enemies are too good and your teammates are too lovely. Especially on team deathmatch, where your team will just be feeding kills to the other team. You managed to get 3 other people together to play it, I actually envy you. I have UT3 just sitting in my steam window, taunting me forever. I really liked that game
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# ? Apr 16, 2014 00:55 |
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SolidSnakesBandana posted:I would have liked UT3 story mode, except that on the harder difficulties it's literally impossible by yourself. On team-based modes the enemies are too good and your teammates are too lovely. Especially on team deathmatch, where your team will just be feeding kills to the other team. You managed to get 3 other people together to play it, I actually envy you. I have UT3 just sitting in my steam window, taunting me forever. I really liked that game I wouldn't mind installing it again if I could play it coop. UT3 is by far the one I spent less time with. UT99 and 2k4 were really good, hell even the original UT has a fantastic mp.
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# ? Apr 16, 2014 01:08 |
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SolidSnakesBandana posted:I would have liked UT3 story mode, except that on the harder difficulties it's literally impossible by yourself. On team-based modes the enemies are too good and your teammates are too lovely. Especially on team deathmatch, where your team will just be feeding kills to the other team. You managed to get 3 other people together to play it, I actually envy you. I have UT3 just sitting in my steam window, taunting me forever. I really liked that game FoxMod has a special config that automatically makes your teammates very smart in story mode. The mod also makes the bots a lot better in general, gives UT3 proper widescreen support, and activates split-screen mode. It's worth installing if you liked UT3 even a little bit. Guillermus posted:I wouldn't mind installing it again if I could play it coop. UT3 is by far the one I spent less time with. UT99 and 2k4 were really good, hell even the original UT has a fantastic mp. Surprisingly, Unreal 1 deathmatch is still somewhat active. There's a handful of DM servers that get players once in a while. Granted, it's mostly DmDeck16 and a few custom maps over and over, but it is there and people play it. There have been some attempts to get co-op players on DM servers, but I'm not sure how successful they've been.
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# ? Apr 16, 2014 03:56 |
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Speaking of, Unreal games are on GOG for only $2.50 each *meaning Unreal 1, Unreal 2, and UT1 Bouchacha fucked around with this message at 05:41 on Apr 16, 2014 |
# ? Apr 16, 2014 05:38 |
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Sobatchja Morda posted:I don't know about Adrian Carmack, but I do know that the developers of Dead Space used photo's of bodies mangled in car crashes as inspiration when designing the monsters. In the end, they used pictures of housing insulation and potato skins as reference.
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# ? Apr 16, 2014 05:46 |
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The Kins posted:The Left 4 Dead 2 team tried doing this when making the zombie textures, with photos of skin diseases and such, but they had trouble bringing themselves to actually open the "nightmare folder" and as such never actually used it. Honestly, fungus and rotting things trigger a greater reaction in me than shock photos. When I see something like a wall being ripped down and all the mold and poo poo growing on the panel my skin crawls. I wish more video games did body horror. To keep this on topic, System Shock 2's cyber-organic nightmares and the progressive transformation of zombies in Half-Life hit me hard when they came out. I also thought the transformation scene in Quake 4 was the sole redeeming factor of an otherwise generic game.
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# ? Apr 16, 2014 06:18 |
Prey does body horror rather well in my opinion, and Quake 2 probably would've triggered a better reaction for it had the game been more detailed. Stroggs are basically all about the body horror, in fact it's how they reproduce.
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# ? Apr 16, 2014 06:22 |
Segmentation Fault posted:Prey does body horror rather well in my opinion, and Quake 2 probably would've triggered a better reaction for it had the game been more detailed. Stroggs are basically all about the body horror, in fact it's how they reproduce. Showcasing Prey: "Yeah, the game's pretty crazy with physics and portals and stuff...like, okay, here I am walking on the 'ceiling', but everybody else is still 'upside down'. It's pretty wild. There's some weird poo poo that happens, too, like teleporting to a 'spirit world' in order to circumvent obstacles. Oh yeah, and here are the doors that look like bumpy wet vulva. In another minute or two, we'll get to pass through some gates that look like giant, greased up assholes."
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# ? Apr 16, 2014 06:32 |
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I liked Prey when I played it, probably wouldn't like it now but one of the latter bosses your girlfriend reminded me of a similar character from Slither, one of my favorite horror films of the last decade.
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# ? Apr 16, 2014 06:40 |
al-azad posted:I liked Prey when I played it, probably wouldn't like it now but one of the latter bosses your girlfriend reminded me of a similar character from Slither, one of my favorite horror films of the last decade. I consistently confuse that particular boss with the very similar Voss boss from Quake 4.
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# ? Apr 16, 2014 07:01 |
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Apparently there is some news about Duke Nukem: Mass Destruction! Apparently now it's not a Duke Nukem game and there's a new countdown, and apparently “We have never officially announced anything in relation to Duke.” Sure guys. Sure. Edit: I ended up checking the prices for Music to Score By on Amazon and discovered a harp cover of Grabbag. catlord fucked around with this message at 09:00 on Apr 16, 2014 |
# ? Apr 16, 2014 08:45 |
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catlord posted:Apparently there is some news about Duke Nukem: Mass Destruction! Rumor is that they replaced Duke with Bombshell, the girl that appears in the 1998 DNF trailers. It would make sense, since the site shows an image of a bomb. Guess it turns out the saying they did still own the Duke Nukem franchise was a crock of poo poo. Who would've thought? Bouchacha posted:Speaking of, Unreal games are on GOG for only $2.50 each Oooh, thanks. I need a non-Steam version of UT99 (and maybe U1 just in case).
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# ? Apr 16, 2014 10:29 |
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closeted republican posted:Rumor is that they replaced Duke with Bombshell, the girl that appears in the 1998 DNF trailers. It would make sense, since the site shows an image of a bomb. Guess it turns out the saying they did still own the Duke Nukem franchise was a crock of poo poo. Who would've thought? Perhaps it's more complicated than that? Like, Gearbox own the trademark for the game but not the assets/materials. Sort of a Wonderboy/Adventure Island situation.
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# ? Apr 16, 2014 11:56 |
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I still think they should have gone for the ultimate irony and made Duke Newcomb as they originally planned when they found out Duke Nukem was a Captain Planet character.
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# ? Apr 16, 2014 14:35 |
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al-azad posted:I still think they should have gone for the ultimate irony and made Duke Newcomb as they originally planned when they found out Duke Nukem was a Captain Planet character. Duke Newcomb sporting a new hairstyle would be a great parody.
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# ? Apr 16, 2014 16:33 |
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Fred Schreiber from Interceptor has been digging up a ton of old stuff from when Duke 3D and Shadow Warrior was being developed from 3DR's archives. Here's some of the neat poo poo he's found: A fuckload of Duke Nukem 3D development builds: Shadow Warrior beta from 1996: Early Duke Nukem 3D logos: High-res Lo Wang art: Old Shadow Warrior boxart idea: More over at http://forums.duke4.net/topic/7366-duke3d-sw-earlyalphabetagold-material/ I'm hoping he'll be able to release most of it sometime down the line.
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# ? Apr 17, 2014 01:38 |
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closeted republican posted:I'm hoping he'll be able to release most of it sometime down the line. Yeah no kidding. Digging through this stuff would keep the fans occupied for months.
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# ? Apr 17, 2014 01:40 |
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Hanging on the CTS mumble, OG FPS channel, playing some doom wads. Come join us!
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# ? Apr 17, 2014 03:31 |
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closeted republican posted:Fred Schreiber from Interceptor has been digging up a ton of old stuff from when Duke 3D and Shadow Warrior was being developed from 3DR's archives. Here's some of the neat poo poo he's found: The best part about this is that it confirms that George Broussard was straight up lying to me when he said there were no betas still kicking around 3DR. What an rear end in a top hat.
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# ? Apr 17, 2014 08:28 |
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Chinese Tony Danza posted:The best part about this is that it confirms that George Broussard was straight up lying to me when he said there were no betas still kicking around 3DR. What an rear end in a top hat. Fred mentions in that thread he's working with the community to get some of this cool stuff in order. I can't wait!
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# ? Apr 17, 2014 08:37 |
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The Kins posted:A lot of Old FPS Studio bosses seem pretty pissy about old prototypes. I know Mark Rein apparently does NOT like the fact that old Unreal protos are floating around the internet. I think Mark Rein is pissed about betas because the February 1998 beta comes from a demonstration he did at Canada. When the demonstration was over, he wiped the system, but someone managed to get their hands on the computer Rein used, recovered the version of Unreal he was showing off, and distributed it. Georgie B is just an rear end in a top hat.
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# ? Apr 17, 2014 09:06 |
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I got to be honest, the old 3DR guys get a metric ton of e-mails from real types asking for old betas - at that point I don't blame them for running out of patience and just denying their existence anymore.
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# ? Apr 17, 2014 09:59 |
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Jblade posted:I got to be honest, the old 3DR guys get a metric ton of e-mails from real types asking for old betas - at that point I don't blame them for running out of patience and just denying their existence anymore. There wasn't as much interest in prototypes back then from the general internet populace, but The Cutting Room Floor shows that interest in the development of games is higher than it used to be. It's a really interesting website and I see it linked to quite a lot, even on more mainstream websites. I guess attitudes might be a bit different now. It's purely a history preservation thing now, piracy or copyright infringement isn't really on any ones minds. There's nothing particularly nefarious you can do with anything being released so why not let the nerds document stuff?
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# ? Apr 17, 2014 10:09 |
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Jblade posted:I got to be honest, the old 3DR guys get a metric ton of e-mails from real types asking for old betas - at that point I don't blame them for running out of patience and just denying their existence anymore. True. A lot of beta "researchers" are just teenagers trying to look smart and cool by hoarding "exotic" versions of games they likely don't own. There's a small core of people that actually care and bust their asses trying to find and document betas, but the kiddies that have the social graces of a man on fire sour the well. quote:There wasn't as much interest in prototypes back then from the general internet populace, but The Cutting Room Floor shows that interest in the development of games is higher than it used to be. It's a really interesting website and I see it linked to quite a lot, even on more mainstream websites. From what I've read, people back during the Usenet days really did not care about betas. In fact, betas tended to piss them off because they weren't the final game. It's a different story now that the games have been out for years and tech has advanced enough that it's easy to research them, even if they don't have things like editors included. In fact, a lot of game betas are on a time limit thanks to whatever storage medium they were on likely getting close to degrading to the point where they're unreadable. For example, a Lufia 2 beta corrupted itself while it was being researched, but it's been fixed.
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# ? Apr 17, 2014 10:22 |
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Had a great deal of fun playing Stronghold and All Out War with some goons last night. We should really make a weekly event. There are so many quality wads to try. If you haven't, join the classic games and mods group on steam: http://steamcommunity.com/groups/fat_old_men/members Kazvall fucked around with this message at 14:14 on Apr 17, 2014 |
# ? Apr 17, 2014 13:18 |
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Kazvall posted:Had a great deal of fun playing Stronghold and All Out War with some goons last night. We should really make a weekly event. There are so many quality wads to try. Sorry I could only stick around for a couple missions. It was really fun, for sure. I could definitely get more involved on weekend late nights. Thanks for the invite.
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# ? Apr 17, 2014 15:00 |
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closeted republican posted:Fred Schreiber from Interceptor has been digging up a ton of old stuff from when Duke 3D and Shadow Warrior was being developed from 3DR's archives. Here's some of the neat poo poo he's found: So now that Interceptor straight-up owns 3DRealms and the rights to Duke 3D, will they finally be able to release 3D Reloaded? Or is Gearbox still trying to stop that?
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# ? Apr 17, 2014 15:01 |
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Kazvall posted:Had a great deal of fun playing Stronghold and All Out War with some goons last night. We should really make a weekly event. There are so many quality wads to try. Ah, drat, I wish I hadn't missed it. Hopefully I can catch you guys next time.
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# ? Apr 17, 2014 17:17 |
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Looks like one of the DN3D betas has been given to someone else: and quote:TerminX are currently looking through the old betas of Duke3D
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# ? Apr 17, 2014 20:10 |
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TerminX is the guy who heads up eDuke32. He's a man who knows his Duke3D, so if he's excited...
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# ? Apr 17, 2014 20:13 |
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I remember getting really excited about LameDuke getting released back in 1997, up until the point where I finally finished downloading it. Turns out it was called that for a good reason Anyway, releases of tis kinda thing will always be exciting to me and I'm really glad Interceptor are keen on releasing it. Some of the pre release Doom builds are super interesting, especially the first few when it looked like a completely different game.
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# ? Apr 17, 2014 20:37 |
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TerminusEst13 posted:Ah, drat, I wish I hadn't missed it. Want to do some sort of "event" tonight?
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# ? Apr 18, 2014 12:34 |
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Kazvall posted:Want to do some sort of "event" tonight? Sure, I'm down with that.
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# ? Apr 18, 2014 21:54 |
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I'm also up for some Doomin' tonight. Any wad ideas? I'll try anything.
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# ? Apr 18, 2014 22:37 |
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I too am down to doom in a couple hours.
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# ? Apr 19, 2014 00:19 |
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# ? Apr 25, 2024 23:17 |
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Stronghold, all out war, metroid, updated/fixed hexen coop, many coop map packs with samsara or other assorted class wads, dragon ball z, master of puppets... Too many. Edit: I started an event in the steam group. Join channel GoonDoom in CTS mumble for some multiplayer doom! Kazvall fucked around with this message at 01:07 on Apr 19, 2014 |
# ? Apr 19, 2014 00:34 |