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It's Friday, get in mumble and Doom with us. e: Done for tonight, come back next time y'all. lizardhunt fucked around with this message at 05:21 on Apr 19, 2014 |
# ? Apr 19, 2014 01:21 |
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# ? Apr 25, 2024 09:21 |
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Kudos to Terminus for making the really awesome Metroid wad! He's now hosting Stronghold so we can start fresh.
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# ? Apr 19, 2014 03:22 |
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Where do I get the cool Metroid wad?
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# ? Apr 19, 2014 03:26 |
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I just downloaded it from doomseeker by joining a Metroid server.
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# ? Apr 19, 2014 05:08 |
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straight jerkers posted:Where do I get the cool Metroid wad? http://static.best-ever.org/wads/te13-metroiddreadnought-alpha1.777b.pk3 - Please run in Zandronum. It's still in alpha, so some stuff isn't quite done, but if there's things that concern you or that you'd like to see, please let me know. EDIT: Also, when in-game, hit F1 to see a special move-list. TerminusEst13 fucked around with this message at 06:15 on Apr 19, 2014 |
# ? Apr 19, 2014 05:49 |
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TerminusEst13 posted:http://static.best-ever.org/wads/te13-metroiddreadnought-alpha1.777b.pk3 - Please run in Zandronum. This guy is too modest. It feels almost like a final release!
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# ? Apr 19, 2014 05:51 |
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I watched a few rounds of that stream of your server. Looked like good fun. I suppose I should've joined. *shrug* Went ahead and checked out the Metroid mod and ran through a good ten or so levels of Zone 300 with it. Pretty good stuff.
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# ? Apr 19, 2014 07:13 |
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TerminusEst13 posted:http://static.best-ever.org/wads/te13-metroiddreadnought-alpha1.777b.pk3 - Please run in Zandronum. I'm having trouble getting it to start. I select New Game and then my difficulty, and the intro plays a little bit. Afterward, it says "Press ESC to start" and doing so just puts me back at the menu. I am using Zandronum to run the game, I'm not sure what else to try. Edit: VVV Thanks VVV Chinook fucked around with this message at 13:47 on Apr 19, 2014 |
# ? Apr 19, 2014 07:15 |
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Got tripped up there too, but the answer's straightforward enough: press "Y".
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# ? Apr 19, 2014 07:16 |
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What was the name of the wad where you sequentially unlock and play as each of the doom enemies, the one from a few nights ago?
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# ? Apr 19, 2014 19:46 |
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I'm going to throw a bit of non-Doom talk in here. Today I spent a good whack of time playing around with the qbism Super8 Quake Engine: http://super8.qbism.com/ Super8 is a software-renderer engine, but it supports widescreen and is otherwise a nice "modern" engine with good menus, plays well with Windows Vista/7, etc. It's special hook is that it is not trying to be a faithful-graphics engine, or even support a giant grab bag of features like DarkPlaces. Instead it looks like the author has a very specific crunchy lo-fi look that they're aiming for. The most obvious difference is an 8-bit color palette but that's not the only change by a long shot. It's also a perfectly serviceable NetQuake multiplayer engine, probably not one you'd want to use for real multiplayer but it works with bots like Omicron and FrikBot. Cool video of Super8 on the map "honey": https://www.youtube.com/watch?v=U5sTRO31UCA Screenshot on the map "The Ivory Tower", with some fisheye enabled: I also tried out Engoo: http://leileilol.mancubus.net/engoo/ Engoo is another software-renderer engine; it's been around for a while but only got a build compatible with post-XP Windows at the end of last year. Like Super8, it supports widescreen and a bunch of rendering modes/options, but kind of in a "pick and mix" fashion. One neat feature though (although I can't really say how accurate) is that it has a collection of presets for these options, so that you can choose whether you want your game to look like Quake 1.01, Quake 1.07, GLQuake, Quake64, or a few other things. I don't think I'd use these for general-purpose Quake-ing, but it was fun to kick the tires. I've rolled their info into the guides that I maintain over in Steam-land (http://steamcommunity.com/id/jlaw/myworkshopfiles/?section=guides&appid=2310).
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# ? Apr 20, 2014 02:17 |
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Wow, nice. Yeah OpenGL kind of ruins Quake engine games with too much filtering.
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# ? Apr 20, 2014 02:45 |
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Speaking of, I was wanting to play an absolute load of single player FPS games. I figured this would be a great place to ask for some old-school single player FPS games that won't completely be broken on Windows 8.1 (with any amount of tweaking). Including games like Quake or Unreal. I only recently replayed Doom but that was the Xbox 360 release so I have no clue if it was any different than my childhood memory of Doom (which was actually on the PS1, funny enough).
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# ? Apr 20, 2014 02:52 |
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Doom/Quake work fine on modern PCs with source ports. For Doom/Doom2, most popular are GZDoom (for mods), and PRBoom+ (I prefer this for level sets that use unmodded gameplay). I think Darkplaces is the most popular Quake sourceport, though there are no doubt more out there.
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# ? Apr 20, 2014 02:59 |
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Thanks to Steam and GOG many old games can be played on newer operating systems without hassle. Play System Shock 1 and 2!
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# ? Apr 20, 2014 03:05 |
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mod sassinator posted:Wow, nice. Yeah OpenGL kind of ruins Quake engine games with too much filtering. FWIW, almost all hardware-accelerated Quake engines can be convinced to dial back the texture filtering with the console command "gl_texturemode GL_NEAREST_MIPMAP_LINEAR" (or "gl_texturemode GL_NEAREST_MIPMAP_NEAREST" for the unreasonably-purist). It may not be saved to config.cfg though, in which case you should put it into your autoexec.cfg. Edit: Quaddicted has the 411 @ https://www.quaddicted.com/engines/software_vs_glquake#texture_filtering JLaw fucked around with this message at 03:22 on Apr 20, 2014 |
# ? Apr 20, 2014 03:18 |
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Johnny Law posted:qbism Super8, Engoo If only it also supported fisheye.
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# ? Apr 20, 2014 04:02 |
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Ularg posted:Speaking of, I was wanting to play an absolute load of single player FPS games. I figured this would be a great place to ask for some old-school single player FPS games that won't completely be broken on Windows 8.1 (with any amount of tweaking). Including games like Quake or Unreal. I only recently replayed Doom but that was the Xbox 360 release so I have no clue if it was any different than my childhood memory of Doom (which was actually on the PS1, funny enough). Clearly the answer is to play more Marathon
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# ? Apr 20, 2014 04:54 |
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Along with Doom, Quake, and Marathon: Duke 3D is fine on Win7 using EDuke32 (http://eduke32.com/), and good fun too. I played the GOG version a while back... I believe it used DOSbox though, so I just yoinked its data files and used EDuke32. It's also available on Steam now. I'm happy with how Doom/Quake/Duke have held up for me. IMO Marathon is not quite in the same weight class when it comes to "evergreen replayability" -- much or all of which could be blamed on the lingering technical issues that I think we've discussed in this thread. It's still worth a play though, and as the only free game series of the bunch it would be a shame not to try it. If you're dubious about it then maybe skip straight to Marathon 2. Edit: I think we're in danger of just recapping the thread's OP.
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# ? Apr 20, 2014 05:33 |
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RyokoTK posted:Clearly the answer is to play more Marathon I have the Marathon games. But I'm stuck on like level 4 or something? The level starts and the only way forward is the trash compactor that kills you. I love the game otherwise but I'm too stubborn just to look a guide up for that tiny part. I've been playing blind before that and planned to play blind after that since I never really played it before.
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# ? Apr 20, 2014 05:35 |
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Ularg posted:I have the Marathon games. But I'm stuck on like level 4 or something? The level starts and the only way forward is the trash compactor that kills you. I love the game otherwise but I'm too stubborn just to look a guide up for that tiny part. I've been playing blind before that and planned to play blind after that since I never really played it before. Secret door in the compactor room. Run along the walls while spamming the action key, you'll find it. If you're going to do this totally blind, I can't wait to hear about how Colony Ship For Sale, Cheap goes
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# ? Apr 20, 2014 05:49 |
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Kazvall posted:Thanks to Steam and GOG many old games can be played on newer operating systems without hassle. Play System Shock 1 and 2! Fag Boy Jim posted:For Doom/Doom2, most popular are GZDoom (for Reelism) Seriously, Reelism is one of the few things I think should be required if you have Doom 2 and GZDoom on your computer (or at least on Steam). It's made by fellow goon The Kins (and maybe some other guys/goons), and is great if you want something insane, silly, and arcadey that you want to just play without having to worry about stuff like storyline or character development.
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# ? Apr 20, 2014 06:19 |
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Reelism is probably the best new FPS I've played in recent years. If you can manage to get it working in coop mode (it doesn't work on Zandronum so the netcode is finicky and you have to mess with command line options, and I think one of the maps doesn't have coop starts) it's an absolute blast with friends, too.
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# ? Apr 20, 2014 06:29 |
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Ularg posted:my childhood memory of Doom (which was actually on the PS1, funny enough). Get GZDoom and the PSX Doom TC.
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# ? Apr 20, 2014 07:39 |
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Ularg posted:I only recently replayed Doom but that was the Xbox 360 release so I have no clue if it was any different than my childhood memory of Doom (which was actually on the PS1, funny enough). For reference it probably was way different, the 360 release is a port of the original Doom, and the one you played on the PS1 was probably this beast, which had (most of) Doom and Doom 2's levels, and some original content to boot. The sound effects and music tracks were also different, generally considered more ambient and less heavy metal. It's a different, but equally awesome Doom experience. On UV difficulty, Doom 2 monsters were added to Doom maps!
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# ? Apr 20, 2014 07:43 |
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Also if you've got Duke, you can grab Eduke32 which runs on pretty much all of the operating systems around and then check out mods like the DNF 2013 mod which is a recreation of the 2001 DNF trailer in classic Duke, WGRealms2 which is a mash-up of Hexen, Quake and Duke, and my project AMC TC which is standalone and doesn't feature Duke but is pretty much a love letter to 90's FPS gaming (actually I'm fairly sure WGR2 is standalone too)
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# ? Apr 20, 2014 08:02 |
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If you're in a Duke mood, the Duke Nukem 64 mod is definitely worth your time. It's a port of everything in the N64 of Duke Nukem to the PC. In practice, it's a remix of regular DN3D with new weapons and altered levels. Alternate ammo has been added as well, which makes weapons like the pistol and shotgun much stronger than they usually are. If you want a slight twist on the original campaign, this mod is worth a play.
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# ? Apr 20, 2014 10:08 |
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Keiya posted:Reelism is probably the best new FPS I've played in recent years. If you can manage to get it working in coop mode (it doesn't work on Zandronum so the netcode is finicky and you have to mess with command line options, and I think one of the maps doesn't have coop starts) it's an absolute blast with friends, too. But it actually does work on Zandronum! ...sort of. You have to get a special build of Reelism (didn't really change much of anything from what I've heard but whatever) and use a Zandronum 2.0 beta, but it works.
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# ? Apr 20, 2014 22:08 |
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So playing some duke 3d on steam co-op with pals, any recommended levels to tackle that will surprise at least two of us who played duke to death?
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# ? Apr 21, 2014 11:33 |
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Thyrork posted:So playing some duke 3d on steam co-op with pals, any recommended levels to tackle that will surprise at least two of us who played duke to death? If you're looking at just Workshop maps, the Ultimate Stadium Remake (Megaton Edition) and Beach CBP are both great for co-op. They have a ton of monsters in them and really good visuals. Beach CBP has more diverse enemies, weapons, and environments compared to Stadium remake, but they're both really fun. Beach CBP might crash while it's loading, but keep at it; it'll eventually load.
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# ? Apr 21, 2014 12:49 |
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Duke 3D co-op is awesome, its too bad most of the other classic FPS releases on steam (Doom, Quake, etc) don't have steam integration like that. Does the classic Shadow Warrior have easy steam co-op as well? It seems like kind of a pain to get coop working with all the different source ports and whatnot. Steam makes it simple.
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# ? Apr 22, 2014 15:28 |
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dat one portagee posted:Duke 3D co-op is awesome, its too bad most of the other classic FPS releases on steam (Doom, Quake, etc) don't have steam integration like that. Does the classic Shadow Warrior have easy steam co-op as well? I tend to disagree. Zandronum is the only multiplayer frontend you need. Its easy to setup. You just show it where your doom/heretic/hexen wads are and it downloads any custom files from the server without hassle. Try it out, man. Also keep in mind anything you play on steam will be super vanilla. I literally only use zandronum.
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# ? Apr 22, 2014 16:59 |
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Steam just ships the original executables for Doom and Quake because both games have very long histories of source ports. often with quite different actual multiplayer setups from each other. Duke 3D never had that much variation in the playerbase, which was probably why a single modern source port thing was agreed upon for the steam release.
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# ? Apr 22, 2014 17:04 |
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Fag Boy Jim posted:Doom/Quake work fine on modern PCs with source ports. For Doom/Doom2, most popular are GZDoom (for mods), and PRBoom+ (I prefer this for level sets that use unmodded gameplay). I think Darkplaces is the most popular Quake sourceport, though there are no doubt more out there. Although you might be correct on popularity, I wouldn't recommend Darkplaces as it's a bit far altered from a normal Quake engine - things fall out of maps and weird glitches arise. If you want something a modern but faithful engine, fitzquake is the "Quake mapper's choice".
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# ? Apr 22, 2014 17:45 |
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And that's a good example of the port-variety mentioned above. While Fitzquake (and its descendants QuakeSpasm and Fitzquake Mark V) are good for singleplayer, they're not widely used for multiplayer. They do have multiplayer support and are probably perfectly fine in many circumstances, but the folks who still play MP over the internet tend to use other ports like ezQuake (for QuakeWorld) and ProQuake (for non-QW). It would be an interesting exercise to figure out how Steam Quake should be best distributed to take advantage of modern ports "out of the box"... but if I had to guess, I doubt that's the reason that Quake (or Doom) are vanilla program-dumps on Steam. More likely just apathy. Even without going whole hog with a modern sourceport, the Quake programs could be wrapped or modified in certain small ways that would make a big difference -- like providing the soundtrack music, or making it easy to set video resolution for the GL engines -- and id/Bethesda haven't bothered.
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# ? Apr 22, 2014 17:56 |
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Kazvall posted:I tend to disagree. Zandronum is the only multiplayer frontend you need. Its easy to setup. You just show it where your doom/heretic/hexen wads are and it downloads any custom files from the server without hassle. Try it out, man. Also keep in mind anything you play on steam will be super vanilla. I literally only use zandronum. I'll admit, I haven't tried zandronum, I've just stuck with zDoom. I'll give that a shot
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# ? Apr 22, 2014 18:23 |
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dat one portagee posted:I'll admit, I haven't tried zandronum, I've just stuck with zDoom. I'll give that a shot Bust it out and we'll play some multiplayer later.
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# ? Apr 22, 2014 18:27 |
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Yeah Zandronum is pretty much the best option when it comes to Doom multiplayer right now.
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# ? Apr 22, 2014 19:06 |
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What happened to Skulltag? That one was really popular a few years ago. Not super faithful to the gameplay of the original, but was a lot of fun from what I remember.
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# ? Apr 22, 2014 19:08 |
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# ? Apr 25, 2024 09:21 |
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mod sassinator posted:What happened to Skulltag? That one was really popular a few years ago. Not super faithful to the gameplay of the original, but was a lot of fun from what I remember. It exploded. Zandronum is basically the successor to it.
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# ? Apr 22, 2014 19:09 |