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Elliotw2 posted:Yeah, that's basically how UT99 and UT3 work. There's not many movement techniques that actually work well in DM, and you can disable the translocator to make it even more grounded. UT2k4 went in the total other direction however, but the trick jumps and air dodging is pretty simple to understand still, since it's just "get near wall, double tap D." UT3 had the critical problems of having ugly graphics with tons of visual noise, horrible art direction, and a very small number of mediocre maps. UT3 didn't fail because the arena shooter market was dying, it failed because it was just not a very good UT game.
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# ? Sep 21, 2014 01:55 |
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# ? Apr 26, 2024 16:46 |
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I always felt like another big reason it failed is because the PC version was a really bad port until BP1 a year and a half later, and the mod tools were too complicated and difficult to use.
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# ? Sep 21, 2014 01:57 |
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Woolie Wool posted:UT3 had the critical problems of having ugly graphics with tons of visual noise, horrible art direction, and a very small number of mediocre maps. UT3 didn't fail because the arena shooter market was dying, it failed because it was just not a very good UT game. I know of some recommended cvars you can use to turn down all that awful visual noise.
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# ? Sep 21, 2014 02:00 |
I need some tips on console commands to get rid of smoke particles. I don't like not being able to see everything at all times when I fire a rocket or somebody throws a smoke grenade.
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# ? Sep 21, 2014 02:04 |
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Cream-of-Plenty posted:I need some tips on console commands to get rid of smoke particles. I don't like not being able to see everything at all times when I fire a rocket or somebody throws a smoke grenade. The devs were morons that refused to make a cvar that could remove smoke particles (), but if you set cl_set_skin_green to 1, you will be able to see your targets through the smoke because everyone will be a lime green Tank Jr.
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# ? Sep 21, 2014 02:07 |
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Tiger Schwert posted:I know of some recommended cvars you can use to turn down all that awful visual noise. There's a difference between "no graphics" and "graphics designed by a 13-year-old who applied every ugly shader imaginable because it's there and made every player skin look the same, and bleached out all the color because colors are for homosexuals". There are no cvars to make Unreal Tournament 3 not look like poo poo, poo poo is baked into its design from the ground up. For anyone interested in an Operation Serpent video: https://www.youtube.com/watch?v=tm82Tk_-q4I This has a few things missing (particular the OGG music that was recently added, one-way doors opening from the center as they're supposed to, as well as a few textures changed and look-and-feel improvements) but isn't far off from what the game is currently like. The music from this level in mp3 form, arranged and performed by Shane Strife. This is what the music of the final version will sound like.
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# ? Sep 21, 2014 02:49 |
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SnowblindFatal posted:Yo, Plutonia is some of the worst garbage dooming you could possibly do. For example: warp to MAP29 to witness truly terrible map design. The road that leads nowhere in the south takes the cake. I mean, my current playthrough is only up to MAP17 (I did end up doing Go 2 It, which was annoying but certainly doable with a bit of save scumming and a lot of trial-and-error), but I started playing Plutonia after I played through Plutonia 1024/Plutinya; that only fills maps MAP01-28 (and MAP31/32, I think), leaving the original's MAP29 totally vanilla, so I wound up playing MAP29 for the helluvit.
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# ? Sep 21, 2014 04:50 |
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Woolie Wool posted:There's a difference between "no graphics" and "graphics designed by a 13-year-old who applied every ugly shader imaginable because it's there and made every player skin look the same, and bleached out all the color because colors are for homosexuals". There are no cvars to make Unreal Tournament 3 not look like poo poo, poo poo is baked into its design from the ground up. That was really cool! Wolf3D is maybe a bit too rough for me, but that looks amazing. I really like the Pacific Theatre feel and also thank you for making the player character a woman. It's a refreshing change we don't see enough of, especially in fpses.
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# ? Sep 21, 2014 05:04 |
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It's actually not the Pacific, it's a fictional country to the south of Mexico ruled by ethnic Spanish white supremacists, and in 1989 instead of during World War II, which is also why there's heavy metal music. As for the female player character, that's probably the first design decision I made when I started the project. Also now she has player sounds in more recent builds and that will hopefully put to rest jokes some people have made about her looking like a young boy/Justin Bieber. I should probably re-record it on skill 4, there are about 3x the enemies on that skill level. Level 1 isn't that hard on skill 4, but later levels... I rely on my playtester Bashe to make sure the levels are balanced and fun on skill 4 because I can't hack it on hard past level 3
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# ? Sep 21, 2014 05:28 |
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Oh! That explains why the sounds didn't sound like fake Japanese. Ignore me being silly then And I think she looks great - it's a flattering style that works well for sprite pain faces. She looks like she could actually be fighting, not dressing up for a photoshoot. Just ignore the silly people calling her a young boy - they don't know what they're talking about.
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# ? Sep 21, 2014 05:47 |
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Woolie Wool posted:UT3 had the critical problems of having ugly graphics with tons of visual noise, horrible art direction, and a very small number of mediocre maps. UT3 didn't fail because the arena shooter market was dying, it failed because it was just not a very good UT game. When it first came out, it had a very serious problem of the actual player models being extremely small. I think their feet clipped through the floor or something. It wasn't fixed for a very long time. The guy's head that you'd be trying to shoot would be at chest level. The menus were really horrible to navigate too, and it used gamespy. UT3 was extremely flawed. Epic could have done a much better job. It was really obvious they put their best and brightest minds to Gears of War back then. That game was a monster compared to UT3.
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# ? Sep 21, 2014 06:13 |
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Arivia posted:Oh! That explains why the sounds didn't sound like fake Japanese. Ignore me being silly then Yeah, they speak Spanish. Not all of it is appropriate Spanish, since much of it refers to multiple male assailants of presumably WASP ancestry ("¡Oye, gringos!") and there's only one player who is a Mexican-American woman. I really need to find people to do proper VA work (I can kind of sort of speak Spanish a bit, but my accent is hilariously bad). I always thought there needed to be an FPS set in the '80s. You've got your WWII shooters, your modern warfare shooters, but not much in the eras in between. E: Tonight I've been overhauling the guns with a hacky but functional imitation of Doom hitscans, so no more janky Wolfenstein-style hitscan attacks (for you anyway, the enemies keep theirs), and you get puffs and reliable blood splats. Woolie Wool fucked around with this message at 06:29 on Sep 21, 2014 |
# ? Sep 21, 2014 06:20 |
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Maulers in Project MSX can gently caress right off. 2nd map in Scythe has a section where a door opens and a ton of them come out, and they're bullet sponges.
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# ? Sep 21, 2014 18:13 |
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Oh god, I've missed this thread. Don't know why I unsubscribed years ago. I just got DN3D: Megaton Edition on Steam, and have already downloaded about 35 custom maps. I can't believe how much Duke I have now, updated no-less. I appreciate owning the Atomic edition on GoG, but I gotta say, for an old PC Gamer who now uses a mac, Megaton wins out. In playing Duke again, I had a memory pop back into my head, and I need help / verification that I'm not crazy. Years ago, probably in 94 before the game came out, I was at my local mall and there was a fundraising draw for a new computer (Pentium something or other, back when I still had a 386). I entered it, and by entering, you got 10 minutes with this VR headset and a weird controller, and you got to play 'the latest and greatest first person shooter on the market!', which was Duke Nukem 3d. Has anyone else ever experienced this weird VR setup? I thought I just made it up until I found this - > http://www.eturnip.com/blog/076 where he mentions it, briefly. To add suckiness to the story, I actually won the computer setup (headset, game, and everything) but since my mom worked in a store at the mall, I was disqualified. Edit: yeah, I should have Googled harder, here it is. Cyberpuck controller! It wasn't very good. http://www.mindflux.com.au/products/iis/vfx1.html Rupert Buttermilk fucked around with this message at 18:39 on Sep 21, 2014 |
# ? Sep 21, 2014 18:36 |
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So Enjay released a thing.
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# ? Sep 21, 2014 18:41 |
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That looks really impressive. It also makes me want to reinstall Half-Life.
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# ? Sep 21, 2014 20:33 |
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Also worth mentioning that GZDoom 2.0 came out recently, making the renderer play nicer with more hardware. You'll want a dev build though, as the public release has a bug with camera textures (as Enjay mentions).
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# ? Sep 21, 2014 20:39 |
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Found this at a thrift store and was tempted, but no way to read the 3.5" floppies. Also I remember these level collections generally being trash.
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# ? Sep 21, 2014 20:41 |
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mod sassinator posted:Found this at a thrift store and was tempted, but no way to read the 3.5" floppies. Also I remember these level collections generally being trash. They released those on floppies?? I thought they were only ever on CDs.
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# ? Sep 21, 2014 20:45 |
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Now is a good time to watch the System Shock developers mess around with stream settings http://www.twitch.tv/algorithmancy
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# ? Sep 21, 2014 21:08 |
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Just played through that. Pretty fun, although the automap is so cluttered as to be near-useless (a common problem with high-detail maps, I've noticed), and there is nowhere near enough health for the amount of hitscan punishment you're taking at any given moment. Had to dial it back from Medium to Easy just to get by. It does make me wonder if GZDoom has an option to interpolate model animations, though, because man is it jerky. Also questioning why so many unarmed scientists and engineers decide they have to pursue me, the guy with the heavy arms, to try and ineffectually whack me to death. Honestly, if they'd just made like the other guys who ducked/ran for cover and didn't put up a fight, I'd have left them alone. (I don't feel comfortable shooting non-combatants when they show up in games. I know it's not like I'm going to be prosecuted for war crimes for doing so, since it's a bunch of bytes in RAM and not an actual human life; I still don't like doing it.) mod sassinator posted:Found this at a thrift store and was tempted, but no way to read the 3.5" floppies. Also I remember these level collections generally being trash. Nintendo Kid posted:They released those on floppies?? I thought they were only ever on CDs. (But seriously, don't they make USB floppy drives)
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# ? Sep 21, 2014 21:09 |
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mod sassinator posted:Found this at a thrift store and was tempted, but no way to read the 3.5" floppies. Also I remember these level collections generally being trash.
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# ? Sep 21, 2014 21:13 |
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Zeether posted:I tried D!Zone once and some of the maps are baffling in their awfulness. I could do better and I've never made Doom maps before. To compare what we know now about map design to the wild west days of 1995 isn't exactly a fair contest.
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# ? Sep 21, 2014 21:18 |
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Nintendo Kid posted:They released those on floppies?? I thought they were only ever on CDs. Yeah I was surprised too but the back says 3.5 floppies in big text. Maybe I'll pick it up next time I'm there if it's still around. I did however pick up a CD version of Quake for Macintosh, just to get the official soundtrack to go with my steam copy. They had a CD of Doom 2 for mac but there's nothing special about that version I assume right?
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# ? Sep 21, 2014 21:19 |
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Nah, the only id game that has a special Mac version is Wolf 3D. The rest of them are identical to the PC versions gameplay wise.
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# ? Sep 21, 2014 21:25 |
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Hank Morgan posted:Now is a good time to watch the System Shock developers mess around with stream settings Is it me or are people just getting audio for the game and very, very, very quiet audio of I think one of the devs talking? These guys should have tested their setup before doing this because it's a bit of a disaster.
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# ? Sep 21, 2014 21:27 |
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Elliotw2 posted:Nah, the only id game that has a special Mac version is Wolf 3D. The rest of them are identical to the PC versions gameplay wise. Wait, hold up, what's this about?
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# ? Sep 21, 2014 22:00 |
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I wish someone would make an arena shooter where the movement didn't rely on exploiting weird combinations and glitches. Most "movement tricks" are just design failures-- there's little reason other than elitism to make it so that the default controls are not in fact the most efficient way to move. I think one of the reasons Battlefield/Call of Duty type games have won is that the learning curve is far more reasonable-- you don't have to learn the special 200% efficiency way to jump and move before unlocking the real game.
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# ? Sep 21, 2014 22:02 |
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Rupert Buttermilk posted:Wait, hold up, what's this about? Wolf 3D on Mac got higher resolution sprites, a new set of episodes, and two new guns, the rocket launcher and flame thrower. Both of them are basically railguns, killing everything they pass through and going through enemies, but they're still fun.
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# ? Sep 21, 2014 22:07 |
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Rupert Buttermilk posted:Wait, hold up, what's this about? IIRC the console ports (3DO, Jaguar and SNES) are based on the Mac version, to boot. (I don't believe the GBA version is, though, and the XBLA/PSN version sure as heck is the DOS version.)
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# ? Sep 21, 2014 22:07 |
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Elliotw2 posted:Wolf 3D on Mac got higher resolution sprites, a new set of episodes, and two new guns, the rocket launcher and flame thrower. Both of them are basically railguns, killing everything they pass through and going through enemies, but they're still fun. This was also present in the Apple IIGS version: https://www.youtube.com/watch?v=E3uHip1Qr-4
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# ? Sep 21, 2014 22:08 |
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Elliotw2 posted:Wolf 3D on Mac got higher resolution sprites, a new set of episodes, and two new guns, the rocket launcher and flame thrower. Both of them are basically railguns, killing everything they pass through and going through enemies, but they're still fun. Dark Forces had a similar thing with higher resolution sprites and crap on the powerpc build of it. Looked pretty great back in the day.
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# ? Sep 21, 2014 22:09 |
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It's also worth noting that PC got Wolfenstein 3D in 1992. The Mac port of Wolfenstein 3D didn't ship until August 1994 - a month before PC users got Doom 2 and many months after regular Doom had come out for the Mac.
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# ? Sep 21, 2014 22:13 |
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Is anyone else having trouble opening up the .7z of Enjay's new mod? I'm getting an error message saying it can't be opened as an archive, and I've tried both redownloading the archive and reinstalling 7zip. EDIT: I literally got a corrupt download of the mod twice in a row. Dude needs better hosting. A Fancy 400 lbs fucked around with this message at 22:48 on Sep 21, 2014 |
# ? Sep 21, 2014 22:45 |
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Thanks for the info about the mac version of Wolf3D. Now can anyone tell me why the hell there's zero love for Mac Doom on Steam? Does Bethesda just royally hate Apple, or what? Edit: I mean, I have the WAD files, but I'd prefer it on Steam, virtually forever. Rupert Buttermilk fucked around with this message at 23:44 on Sep 21, 2014 |
# ? Sep 21, 2014 23:02 |
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Rupert Buttermilk posted:Thanks for the info about the mac version of Wolf3D. Uh, because no Mac that runs steam is capable of running the actual execuatable due to the fact it's Motorola 68k code and Macs have since switched first over to PowerPC (which at least had 68k emulation) and then x86 CPUs with no compatibility? And there really aren't DOSBOX-equivalent freely redistributable with commercial software VMs that could be used for old MacOS games.
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# ? Sep 21, 2014 23:06 |
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I'd assume he's talking more about the fact that Doom/Doom2/Quake are limited to only being downloaded on Windows, despite the fact that everyone just uses a source port for these games.
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# ? Sep 21, 2014 23:09 |
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Plus, they just bundle it with DOSBox AFAIK, and DOSBox is on bloody everything, Macs and Linux included.
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# ? Sep 21, 2014 23:35 |
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Shadow Hog posted:IIRC the console ports (3DO, Jaguar and SNES) are based on the Mac version, to boot. (I don't believe the GBA version is, though, and the XBLA/PSN version sure as heck is the DOS version.)
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# ? Sep 21, 2014 23:36 |
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# ? Apr 26, 2024 16:46 |
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RiffRaff1138 posted:I think the SNES version was actually the first port, and the Mac version is the last. There's a weird artifact of the SNES version in all the later versions, including Mac Wolf: The SNES version made all the floors brown instead of gray. Any sprites with shadows had their shadows redrawn in shades of brown, to blend into the floors. Later versions turned the floors gray again, but kept the brown shadows because nobody was paying attention. There's a handy comparison chart:
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# ? Sep 21, 2014 23:48 |