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It's not a quake mod and it's not running in a Nintendo 64 emulator. You're both blind.
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# ? Aug 24, 2016 14:35 |
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# ? Apr 26, 2024 13:51 |
Mak0rz posted:What? Why do you figure that? It runs too smooth, like it's at 80 fps or something, which a 360 prototype would never be. And it's obviously stretched out from 4:3. It just screams bullshit.
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# ? Aug 24, 2016 14:36 |
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If you guys can point out a HD texture pack that outright alters all the 3D models to look exactly like a bunch of leaked screenshots from 2008, I'd be more than interested in checking it out.Lurdiak posted:It runs too smooth, like it's at 80 fps or something, which a 360 prototype would never be. And it's obviously stretched out from 4:3. It just screams bullshit.
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# ? Aug 24, 2016 14:42 |
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The Kins posted:If you guys can point out a HD texture pack that outright alters all the 3D models to look exactly like a bunch of leaked screenshots from 2008, I'd be more than interested in checking it out. Hey man, let me tell you about Brutal Doom.
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# ? Aug 24, 2016 14:44 |
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Arivia posted:Hey man, let me tell you about Brutal Doom. gently caress that, I wanna play Brutal Goldeneye. e: vv Could be they didn't get the widescreen down pat with the framerate they wanted before the project was canned?
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# ? Aug 24, 2016 14:45 |
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daft punk railroad posted:My money's on "N64 emulator w/ HD texture pack" since the entire video is also just stretched-out 4:3 If it were just textures I would expect that too, but there are also high-poly models and as far as I know you can't do that. Lurdiak posted:It runs too smooth, like it's at 80 fps or something, which a 360 prototype would never be. Haha alright dude. I certainly can't confirm its authenticity but there's no way in hell that's a Quake mod or Emulator footage. Calling it a prototype is pretty disingenuous because the game was a good 95% done or so before the project was canned. I can't explain the stretched screen ratio though.
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# ? Aug 24, 2016 14:45 |
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I think I'm the only person I know who legitimately enjoyed Goldeneye Reloaded for the 360. First Wrack, now that... what game should I play next, Daikatana?
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# ? Aug 24, 2016 14:47 |
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Rupert Buttermilk posted:I think I'm the only person I know who legitimately enjoyed Goldeneye Reloaded for the 360. Mortyr. Or NecrovisioN. It is legitimately an interesting FPS.
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# ? Aug 24, 2016 14:49 |
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Mak0rz posted:I can't explain the stretched screen ratio though.
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# ? Aug 24, 2016 14:49 |
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Rupert Buttermilk posted:I think I'm the only person I know who legitimately enjoyed Goldeneye Reloaded for the 360. I only played the demo and it was pretty good. I don't think it turned out bad at all and it was received pretty well by reviewers and players. The problem with that version is that a lot of people were geared up for a 1:1 remake of the original except with Craig instead of Brosnan and it very clearly wasn't supposed to be that. If you play it without that expectation you'll probably enjoy it. The Kins posted:The article posted by the guy who released the footage includes a screenshot of an Options Menu that has an aspect ratio option for 4:3/16:9/16:10, but the screenshots of the widescreen modes seem to look a little bugged. That actually makes a lot of sense, yeah. Mak0rz fucked around with this message at 14:54 on Aug 24, 2016 |
# ? Aug 24, 2016 14:50 |
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Mission Failed: Don't Double-Post
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# ? Aug 24, 2016 14:52 |
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Rupert Buttermilk posted:This is (alleged) footage of the unreleased ported version of Goldeneye for XBLA, circa 2008: Nah, Goldeneye's better. Rupert Buttermilk posted:I think I'm the only person I know who legitimately enjoyed Goldeneye Reloaded for the 360. That Goldeneye remake's problem is that reusing the name set up way too many expectations. It's a perfectly good Bond shooter outside that.
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# ? Aug 24, 2016 14:55 |
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fishmech posted:That Goldeneye remake's problem is that reusing the name set up way too many expectations. It's a perfectly good Bond shooter outside that. I don't think they were trying to make a good game, just a licensed cash-in, and they knew that calling it Goldeneye would sell copies. Same with that abysmal Rogue Agent game where they call it Goldeneye because he has a golden eye
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# ? Aug 24, 2016 14:56 |
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This makes me wonder... does anyone know how copyright works for something like level design? I get not being able to re-use copyrighted audio and artwork/visuals, as well as names, but can (and has?) a level be restricted that way, too? I'm assuming so, otherwise GE:Reloaded's 'Facility' could have been a faithful remake of the original. Also, holy gently caress, do I love 'Archives'. I remember seeing a fake (?) screenshot before Perfect Dark was released with a level called 'Ark Hives', and was so pumped, and then it wasn't included EDIT: Wamdoodle posted:I think that Rogue Agent was WAY more guilty of that. Goldeneye Reloaded wasn't terrible. It was pretty much CoD but fully Goldeneye-themed. I haven't played many CoD games, so maybe that's why I enjoyed it as much as I did; I wasn't tired of that sort of gameplay 'flow'. Then again, maybe I don't know what I'm talking about. It's possible! Rupert Buttermilk fucked around with this message at 15:01 on Aug 24, 2016 |
# ? Aug 24, 2016 14:58 |
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RyokoTK posted:I don't think they were trying to make a good game, just a licensed cash-in, and they knew that calling it Goldeneye would sell copies. Same with that abysmal Rogue Agent game where they call it Goldeneye because he has a golden eye I think that Rogue Agent was WAY more guilty of that. Goldeneye Reloaded wasn't terrible.
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# ? Aug 24, 2016 14:58 |
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Rupert Buttermilk posted:
Man there is no way you can call it fully Goldeneye themed. A good 2/3 of it was themed on Generic Modern Bond stuff. Again if they didn't call it Goldeneye the Goldeneye touches would have come off better.
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# ? Aug 24, 2016 15:07 |
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fishmech posted:Man there is no way you can call it fully Goldeneye themed. A good 2/3 of it was themed on Generic Modern Bond stuff. Again if they didn't call it Goldeneye the Goldeneye touches would have come off better. Sorry, yeah, I actually mean 'Bond' themed.
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# ? Aug 24, 2016 15:17 |
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KozmoNaut posted:Mortyr. Don't be sadistic. quote:Or NecrovisioN. It is legitimately an interesting FPS. Now this is a good reccomendation for an enjoyable bad game.
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# ? Aug 24, 2016 16:11 |
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laserghost posted:Don't be sadistic. I thought the second one was considered the "better" of the two Re: Mortyr.
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# ? Aug 24, 2016 16:19 |
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There are actually four Mortyr games, but the latter two were renamed for Western release as Battlestrike: Force of Resistance (being probably the first FPS to include war-torn Warsaw in one of the missions) and Operation Thunderstorm, respectably. But actually there's another WW2 shooter made by Mortyr devs, and it reuses some of the assets and terrible design ideas (nearly constantly spawning enemies with one-hit kill Mauser rifles) and is even shoddier than the original, Wolfschanze 1944: https://calaris.itch.io/wolfschanze-1944 It's absolutely one of the worst games ever made, and whenever people bitch about some mediocre game and call it the worst thing ever, I really want to show them this mess: https://www.youtube.com/watch?v=H9CVSxkoT0U
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# ? Aug 24, 2016 17:08 |
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laserghost posted:There are actually four Mortyr games, but the latter two were renamed for Western release as Battlestrike: Force of Resistance (being probably the first FPS to include war-torn Warsaw in one of the missions) and Operation Thunderstorm, respectably. Oh, I only new about the first two games and wow that video. I like that the kick is just a big green mass that pops up at first glance.
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# ? Aug 24, 2016 17:26 |
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Re: Invisible War: never played it, but I do recall a point in 2010 where several GAF moderators consecutively made threads with lengthy opening posts illustrating why the game was a colossal disappointment, so I've always kind of associated the game with that. Though I love its remix of the Deus Ex theme. I was really annoyed to learn Human Revolution didn't have that theme in the game, barring a verbatim rip of the original music module that apparently played after the credits. "Icarus" sounded like it could transition into it at any moment, probably in the exact same vein that Invisible War's theme did, but it never did. I wonder if Mankind Divided rectifies this any? I mean, it has a lot more references to the first Deus Ex, or at least has the one cutscene at the start of "Morning Always Comes Early" where Lucius DeBeers, Morgan Everett, Elizabeth DuClare, Stanton Dowd and Bob Page all show up, even if Bob Page is the only one who still sounds like his original incarnation (as with Human Revolution).
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# ? Aug 24, 2016 18:15 |
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Shadow Hog posted:Re: Invisible War: never played it, but I do recall a point in 2010 where several GAF moderators consecutively made threads with lengthy opening posts illustrating why the game was a colossal disappointment, so I've always kind of associated the game with that. There were a whole lot of disappointing things about the game, even beyond being an inferior sequel to one of the most well-liked games of all time. Bad technology choices and bad solutions to legitimate game design issues with the original. It had a couple of good ideas but the fundamental problems never went away. quote:Though I love its remix of the Deus Ex theme. I was really annoyed to learn Human Revolution didn't have that theme in the game, barring a verbatim rip of the original music module that apparently played after the credits. "Icarus" sounded like it could transition into it at any moment, probably in the exact same vein that Invisible War's theme did, but it never did. I wonder if Mankind Divided rectifies this any? Stolen from the PYF thread: CJacobs posted:
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# ? Aug 24, 2016 18:23 |
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RyokoTK posted:I don't think they were trying to make a good game, just a licensed cash-in, and they knew that calling it Goldeneye would sell copies. Same with that abysmal Rogue Agent game where they call it Goldeneye because he has a golden eye I thought the story in Rogue Agent had something about Goldfinger trying to retrieve the remains of the GoldenEye satellite, but I just checked and it doesn't seem to be true. All this time I thought the title wasn't completely stupid, but it is.
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# ? Aug 24, 2016 19:42 |
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haveblue posted:Stolen from the PYF thread:
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# ? Aug 24, 2016 19:54 |
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Shadow Hog posted:Well, there's a fish, alright. Sounds more like the theme to Cannon Fodder than the theme to Deus Ex, but hell if I know from that video. That cannon fodder vid is mindblowingly good, hot drat (I'll fire up Deus Ex MD soon! I hear a patch just hit today which is good)
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# ? Aug 24, 2016 20:08 |
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Is this the original what a shame video ? https://www.youtube.com/watch?v=5DAPXMZk2iw This is pretty much all I know about that game.
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# ? Aug 24, 2016 20:24 |
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I always preferred this one: https://www.youtube.com/watch?v=09vVF-Hvykg
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# ? Aug 24, 2016 20:37 |
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Awesome Welles posted:I always preferred this one:
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# ? Aug 24, 2016 21:00 |
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The beginning of that made me think of the Cathedral music from the first game. Doesn't IW do some weird poo poo when you change a level? I have it on Steam because I wanted to get Human Revolution (which so far I've only played a little bit of, I need to rectify that, I liked what I did play) and it was cheaper to get the bundle with everything than it was to just get HR.
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# ? Aug 24, 2016 21:06 |
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catlord posted:The beginning of that made me think of the Cathedral music from the first game. It's one of many bugs the thing has that may or may not let you play it. There are various work-around and fan patches and the like that may increase your chances, but it's still very much down to luck how it will behave on any specific system.
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# ? Aug 24, 2016 21:18 |
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Invisible War closes and then reopens the executable every time you transition to a new area. Which is a lot because the levels are so tiny. If you're on Windows 7 and below you can disable desktop composition so you aren't always booted to desktop briefly when this happens. Otherwise you are poo poo out of luck. I also hear new versions of Chrome interfere with the game executable if it's running in the background. Somehow. God knows why that happens.
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# ? Aug 24, 2016 22:40 |
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I believe someone modded Thief 3 to have most of the levels stitched together to get rid of a lot of the load screens. Is this correct, or am I remembering wrong? Also, Warren Spector left Invisible War to work on Thief3. Thief3 isn't the best Thief game just because it is being compared to loving Thief 1 and 2, but holy poo poo does his departure of one for the other definitely show in the final product.
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# ? Aug 24, 2016 22:58 |
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jeeves posted:I believe someone modded Thief 3 to have most of the levels stitched together to get rid of a lot of the load screens. You are not wrong. Thief 3 Gold http://ttlg.com/forums/showthread.php?t=143658 It only worked for a few missions before it would crash out on me though.
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# ? Aug 24, 2016 23:05 |
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laserghost posted:There are actually four Mortyr games, but the latter two were renamed for Western release as Battlestrike: Force of Resistance (being probably the first FPS to include war-torn Warsaw in one of the missions) and Operation Thunderstorm, respectably. Wow I thought I was the only one who had played Mortyr. Thanks for this!
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# ? Aug 25, 2016 00:54 |
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So I installed IW and gave it a shot. It feels really weird, like I'm having trouble running it, but I kept going until the game crashed when I blew up a spider bot. It's a shame the guy working on the engine left it in the state it is.
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# ? Aug 25, 2016 02:33 |
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Eatpants posted:Wow I thought I was the only one who had played Mortyr. Thanks for this! I'm the priest with the G-Man voice.
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# ? Aug 25, 2016 02:45 |
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Hank Morgan posted:You are not wrong. Thief 3 Gold http://ttlg.com/forums/showthread.php?t=143658 They've been updating the Sneaky Upgrade (the big unofficial fanpatch project) quite a bit lately, so perhaps that might be fixed now?
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# ? Aug 25, 2016 03:39 |
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jeeves posted:I believe someone modded Thief 3 to have most of the levels stitched together to get rid of a lot of the load screens. Yeah and it annoys me when gaming journalists put Thief 3 and Invisible War on the same pedestal nowadays, claiming they both suck. Thief 3 is a disappointment compared to the first two games but is still a Thief game through and through and had some really cool moments of its own, including a level that is still fondly remembered even today. Invisible War is just a really forgettable and somewhat bland game that completely misjudged what people liked about the first game and if you ask people what they remember about it, you're lucky if they could mention NG Resonance or the coffee shop feud. They might be running on the same somewhat broken engine but they aren't remotely comparable.
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# ? Aug 25, 2016 07:11 |
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# ? Apr 26, 2024 13:51 |
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Woolie Wool posted:I'm the priest with the G-Man voice. There's only one voice actor for all the characters. Even the women. Wolfscheisse has the best weapon of all time, though - piece of bratwurst, which you can feed to dogs in game, so they'll start attacking enemies. There's a sequel to Wolfschanze, but made by different crew, on FEAR engine and nowhere as hilarious as the first one: https://www.youtube.com/watch?v=p-M8jPikRnU
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# ? Aug 25, 2016 08:34 |