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Oh man, hopefully this thread fills up with more awesome stuff like the last one! I'm going to quote myself from the last thread so that the Duke mod I mentioned doesn't get lost in the archives.Wamdoodle posted:
Also no mention of Siege Breaker, Kins?
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# ¿ Jun 23, 2011 07:37 |
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# ¿ Apr 24, 2024 16:21 |
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Going to put this here because some people found it entertaining in the last thread.Wamdoodle posted:
Edit: Beaten by Flannelette! drat, that's what I get for leaving the reply screen on to long while talking to a friend!
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# ¿ Jun 24, 2011 02:26 |
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co199 posted:I'm playing Doom wrong, I know. This is what came up in the old thread: some people hate RGH because it makes Doom less Doom and more tactical. I'm a stupid dork that loves COD, so this is right up my ally. I get endlessly entertained by making random maps in Oblige and then playing them in RGH. I should turn in my Doom card. Man, gently caress it. Doom has been modded so much that you can play however you want to. I loving love this game!
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# ¿ Jun 24, 2011 05:29 |
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Mr. Banana Grabber posted:I'm a recovering steamaholic. I asked if I should get O'Doul's O'Doul's light and you're telling me that I should down a 5th of Jack Daniels. Hey, that bottle of Jack isn't going to drink itself. I would say to get them both. Doom 1 for the freaking awesome official episodes and Doom 2 for the user made levels and mods. It's win/win.
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# ¿ Jul 5, 2011 01:42 |
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Maxwell Adams posted:I combined Brutal Doom with Delta Invasion. Holy crap, Maxwell where did you get that map? I tried Google but all I could find were dead links.
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# ¿ Aug 15, 2011 00:35 |
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TOOT BOOT posted:Doom indirectly led to me meeting my wife. I first got the internet to access ftp.cdrom.com/pub/idgames and a long time later I met a girl online and eventually married her. Doom, bringing people together. Also, thanks for pointing me in the right direction Dominic!
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# ¿ Aug 15, 2011 06:39 |
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Cream-of-Plenty posted:How do you use meat shields in Brutal Doom? There's no documentation on the feature and the Brutal Doom thread said it involved punching an Imp / Zombie when they were in the "dying" animation. But whenever I walk up and punch an Imp with its guts hanging out, I just punch them in the face and they die. I believe you have to have the Berserk powerup first before you can use them as a meat shield.
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# ¿ Aug 16, 2011 06:33 |
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Bardeh posted:
You should just be able to use the + and - keys, at least that's the way it is with skulltag.
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# ¿ Aug 20, 2011 05:04 |
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Platypus Farm posted:
I think I remember this one. Wasn't the armor in the game a raincoat? Did anyone ever play Shadow Caster? http://www.youtube.com/watch?v=rlfYkMul6ZA This one reminds me of the AD&D first person dungeon crawlers done by SSI. I bought a collection of them back in the day. I think I still have them.
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# ¿ Aug 26, 2011 05:56 |
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Holy poo poo, before you click that page, it is advised to put some shades on. My friggin' eyes!
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# ¿ Sep 25, 2011 09:15 |
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Minidust posted:Dumb question, do I need to activate regeneration somewhere in the options after I've loaded the mod? I'm trying it out with Brutal Doom in D2, but I don't seem to be regenerating back to 30 health. No option, it should just work by loading it up. Try making it the last .pk3 to load by moving it underneath DHTP.pk3, like so: [Doom.Autoload] Path=Upgrades/BrutalGZDoomV10b.pk3 Path=Upgrades/DHTP.pk3 Path=Upgrades/BrutalDoomRegeneration.pk3 I think I had to do that to make it work.
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# ¿ Sep 27, 2011 04:23 |
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Minidust posted:My regeneration file looks like it's a WAD rather than a PK3. Would that involve anything different? No, this is grossly simplified and someone who's made one can correct me, a WAD and a PK3 are the same. They both modify the game.
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# ¿ Sep 27, 2011 14:31 |
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Starhawk64 posted:While we're on the subject of gibs, which game did you think had the best gibbing? You can't talk about gibs without talking about Blood. The way the enemies sometimes exploded after you lite them on fire with the flare gun was pretty gruesome.
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# ¿ Oct 19, 2011 00:35 |
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Mak0rz posted:Rise of the Triad, with Half-Life in a close second. No other game makes enemy models spew eight eyeballs, four spinal columns, six brains, three colons, etc. I think if you stand near one of those rotating blade pillars with the God Mode powerup, you would have an endless fountain of blood, gibs and eyeballs flowing past your screen. Quite hypnotic, really.
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# ¿ Oct 19, 2011 04:09 |
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I feel it's because of the Lithtech Engine that the game is built on. God that engine was ugly and playing anything built with it just felt "off."
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# ¿ Dec 23, 2011 08:11 |
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The Kins posted:Well, if we're talking modern sequels and spinoffs, DoomRL has been given an awesome new update, with GRAPHICS! Graphics by Spelunky developer Derek Yu, at that! Oh man, finally! All I need is a portable version of this and I'd be set!
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# ¿ Mar 1, 2012 03:26 |
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Guillermus posted:I changed Brutal Doom 0.15a with Dominic White's fix for the torch sound bug for GZDoom, i didn't touch my skulltag version because that would need all goons running the same file. You will be my hero if you do this
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# ¿ Mar 26, 2012 20:18 |
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This is kind of neat! I have to admit that I'm fond of the silly "HA HA!" sound clip whenever you free your fellow marines but I can't wait to see what you come up with.
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# ¿ Mar 27, 2012 18:03 |
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Mercury Crusader posted:Interceptor Entertainment went ahead and uploaded their new rendition of "Goin' Down the Fast Way" on YouTube, if any of you are interested in that sort of thing (I sure am ):
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# ¿ Aug 6, 2012 04:13 |
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The Kins posted:So, um, here's what I've been up to lately. Wait, why the gently caress am I not playing this right now?! All joking aside, can't wait for the update Kins!
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# ¿ Nov 22, 2012 03:47 |
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Dominic White posted:Yes, yes it is. Holy poo poo this looks like the final chorus of an animated Disney musical.
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# ¿ Jun 11, 2013 02:07 |
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CowboyAndy posted:Monsters Inc III: Hell on Earth, staring Archie, the Archvile with a heart of gold! I'd watch the gently caress out of this Supreme Power posted:I'm surprised the doom modding community is so active still. For a 20 year old game, it's still going amazingly strong. I'll bet id wishes they could make another game like this. I bet anyone wishes they could make a game right now that has this kind of staying power. I remember getting the shareware episode so long ago too I had to play that over and over because games were not in the budget Now I can buy all the games I want! (and not have the time to play them )
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# ¿ Jun 12, 2013 04:26 |
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The Kins posted:Looks like Bethesda's making more Doom merch to ramp up for the 20th anniversary, including these cute little bastards: Oh, if only the Pain Elemental had little plushie Lost Souls in his mouth too!
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# ¿ Sep 2, 2013 04:55 |
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It's no Hissy but it'll do. Pulled the trigger and got them both. I don't care what anyone thinks!
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# ¿ Sep 2, 2013 18:55 |
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Sobatchja Morda posted:Now that we're doing old FPS games with forgotten names: I remember playing some old maze game, don't think it was more advanced than Wolfenstein or something. I think it took place in a prison? What I do remember about it is that everything was in black and white, and in a comic book look. I also remember the melee-attack looking really muscular. I don't remember much more about it (got it from one of those 90's demo disks) except that I thought the graphics were really loving cool. Only thing I can think of is ZPC. Sorry, i'm phone posting so all i have is a wiki link. http://en.m.wikipedia.org/wiki/ZPC
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# ¿ Jun 9, 2014 23:32 |
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Prenton posted:I kind of forgot about Doom: but on the Amiga gently caress, I think I cut my eyes on those pixels!
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# ¿ Aug 5, 2014 00:32 |
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RichterIX posted:The controls in System Shock didn't seem so bad when I had played hours and hours of Terra Nova: Strike Force Centauri. I spent more time than was appropriate getting that game to work in every new version of Windows until Dosbox got fast enough to handle it. Oh man, Terra Nova. There's a game where I'd like to see an up res'd version. I still have my disc kicking around somewhere.
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# ¿ Sep 19, 2014 17:55 |
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TerminusEst13 posted:Awwww, thanks guys! I'm really flattered. Awesome work Terminus! I've been waiting for another arcade score attack mod for Doom to go with Reelism. Can't wait to see what else you put into it Anyone else who's tried this, what are some recommend maps?
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# ¿ Oct 2, 2014 16:07 |
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The Kins posted:Looks like after some time in certification hell, the Vita port of Duke 3D Megaton Edition is finally nigh - the trophies are in the database. Missed opportunity not having a platinum trophy named "Hail to the King"
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# ¿ Oct 22, 2014 17:12 |
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Korendian Leader posted:Who are you talking to? The wall. Also, I'm sure it was sarcasm.
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# ¿ Nov 26, 2014 23:51 |
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Jordan7hm posted:It's been mentioned before but Doom almost seems like it attracts more content creators than consumers, at this point. This can't be a bad thing, though.
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# ¿ Dec 11, 2014 03:40 |
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SavageMessiah posted:Now get the 3 doom novels! I believe you mean 4 doom novels.... http://doom.wikia.com/wiki/Doom_novels drat, I remember reading those and the first one wasn't so bad but the later ones.....
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# ¿ Dec 27, 2014 06:47 |
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reinardus vulpes posted:I'm interested in checking out Demonsteele, but it doesn't seem to be a logical fit for standard IWADs... Does anyone have a recommendation for a good level set to pair it with for some proper insanity? (Sorry if this has already been asked and answered.) I believe Scythe2 gets mentioned alot in regards to wads that go with Demonsteele. I haven't got to try it yet though. I imagine any slaughter maps would probably work too.
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# ¿ Jan 28, 2015 21:04 |
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Some dumb idiot posted:Machine Game's reboot of Blake Stone I didn't realize how much I wanted this till now.
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# ¿ Feb 11, 2015 20:51 |
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Jakcson posted:Here is a better explanation for how this all works: When the object enters the mesh, the mesh begins to correct itself. Let me use this example: Imagine four balls on the edge of a cliff. Say a direct copy of the ball nearest the cliff is sent to the back of the line of balls and takes the place of the first ball. The formerly first ball becomes the second, the second becomes the third, and the fourth falls off the cliff. I didn't see you taking it there
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# ¿ Feb 21, 2015 07:54 |
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RyokoTK posted:I enjoyed everything about this comment in that video. Wow. A an actual good YouTube comment. For real though, that is a crazy speedrun.
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# ¿ Mar 15, 2015 04:35 |
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uncleKitchener posted:http://forums.somethingawful.com/showthread.php?threadid=3428164&userid=0&perpage=40&pagenumber=1 I've always seen this and Steam keeps recommending it to me but I've been hesitant because of its alleged impenetrable-ness. Maybe I'll jump on it next time I see it on sale.
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# ¿ Mar 16, 2015 06:40 |
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MONKET posted:The best parts of the Crusader games are the cutscenes. Hey I thought the music was pretty boss too https://www.youtube.com/watch?v=_OqddpU2oGA
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# ¿ Mar 17, 2015 02:32 |
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MONKET posted:I don't mod Wolf that much, but Chinese Tony Danza pretty much explained that part of it. The source code is very simple and easy to edit things right into the game engine compared to needing a specific source port like ZDoom with Doom. As mostly a player and not a modder of Wolf, I will say that there's something very addicting about Wolfenstein's fast-paced gameplay. Most of the time you only use a couple of weapons, the levels are barebones, and there's few enemy types. Also, I find the movement to be perfect for the gameplay, because if you had less friction and slipped around everywhere, it would only hamper you considering all of the normal enemies use hitscan attacks and it would make you less precise. This is why people want to still work on Wolfenstein I'm still continually impressed with what the Wolf community releases.
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# ¿ Mar 18, 2015 03:07 |
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# ¿ Apr 24, 2024 16:21 |
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Commander Keenan posted:Guys. GUYS. One of the best FPSes ever made is coming out on GOG today. 2PM GMT. Prepare your wallets. Witchaven or Cybermage: Darklight Awakening?
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# ¿ Mar 19, 2015 14:20 |