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Glad I'm not the only one who thinks Aleph One has gone a bit too far up its own rear end. I don't care about stuff like advanced lighting or 3d models, but at the very least it should have mouse controls that don't suck rear end and a menu you can access from ingame. The lack of those two things in particular has pretty much guaranteed that anyone trying the game for the first time now will be driven away. I'm actually working on a Marathon style mod, but I'm doing it in Doom because I just don't want to have to deal with Aleph One's lovely controls and physics, not to mention the lack of something like DECORATE to let me easily define the behaviors of enemies and the world. Lork fucked around with this message at 01:23 on Jun 25, 2011 |
# ¿ Jun 25, 2011 01:19 |
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# ¿ Apr 25, 2024 21:14 |
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The Kins posted:Difficulty Education Time!
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# ¿ Jul 18, 2011 23:04 |
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Chinook posted:Bummer, it looks like no one has a link. Doom2.net is still down, and I can't find the music using google. (All forums post I find link to that site which is not active). If anyone throws them up on a site for me I'll sing their praises.
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# ¿ Aug 4, 2011 06:24 |
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Chinook posted:Yeah. The instructions point out that I should go get music from that site. I don't hear any music and I've played with the settings. Oh well.
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# ¿ Aug 4, 2011 08:48 |
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Chinese Tony Danza posted:1.) Playing in Direct3D mode is making all 3D graphics stretch out towards the top left corner of the screen for some reason, obscuring everything horribly and making it impossible to play.
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# ¿ Aug 12, 2011 00:30 |
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pumpinglemma posted:Gah. I've just played through Doom with Brutal Doom, loved it, and now I'm trying to get hold of Doom 2. The hitch is that I'm on Linux, and as far as I know Doom 2 is only available through this new-fangled Steam thingamajig. It seems to want me to install software that doesn't work on Linux before it will let me buy things. Is there a way I can just give someone money and get the IWAD in exchange? This shouldn't be hard.
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# ¿ Aug 12, 2011 03:21 |
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I don't really like the direction Brutal Doom has been taking lately. It seems like they're running out of things to do that can be considered straight upgrades and are starting to make changes just for the sake of making changes. Like the new shotgun sprite that looks way too similar to the assault rifle; does that really need to be there? The new imp sounds (which are from Doom 3 by the way) I can take or leave, but the possessed zombie chatter is really obnoxious and doesn't belong in Doom at all. This is all stuff that is very much up to personal taste, which would be fine if it was in smaller mods that people could download if they wanted them, but I don't think it belongs in what I and probably many other people consider to be the "flagship" Doom mod.closeted republican posted:Ah poo poo. Well, someone should at least post yours or mine to the OP so that people won't ask about it in the future.
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# ¿ Apr 2, 2012 03:51 |
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The reason I have a problem with the new zombie sounds and the shotgun sprite specifically is that they both negatively impact the gameplay. The assault rifle and shotgun look so similar at a glance that I've actually mistaken one for the other in the heat of battle on multiple occasions. The zombie sounds are so loud and omnipresent that they drown out all the other sounds, including the important sound cues that closeted republican mentioned. Conversely, I don't care one way or the other about the imp sounds, because they're still distinct from all the other sounds in the game, so if you hear them you can tell that there's an imp nearby. I'd question whether anybody was asking for them to be changed, but at least they don't hurt the game by their inclusion.
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# ¿ Apr 2, 2012 23:35 |
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ToxicFrog posted:I'm guessing it's worth the $5 that Doom 3 currently costs, then? I don't know where that guy got the idea that it was really obscure, though. It's probably one of the more well known Doom 3 mods due to being made by the guy who did Gravity Bone.
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# ¿ Aug 5, 2012 23:32 |
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Samsara is kind of what I always wanted Aeons of Death to be. I wish Duke's freezthrower was replaced by the expander or the plasma gun from Duke64 or something though. Anything other than the freezethrower; that thing has always sucked.
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# ¿ Aug 22, 2012 07:18 |
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RyokoTK posted:What part of Infinity trips you up? I actually think the combat in Marathon is the deepest and most satisfying of any Doom style game, which is why it's a real shame they had to stick it in a bunch of annoying levels full of stupid bullshit like underwater mazes, floaty jumping puzzles over lava and switch hunts in a vacuum. The first Marathon is actually my favourite game in the series just because it has the least of that poo poo. Well, and the music helps too. Lork fucked around with this message at 06:48 on Aug 24, 2012 |
# ¿ Aug 24, 2012 06:45 |
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RyokoTK posted:Apologies for the double-post. Even if I did rage quit both of them because I got fed up with Aleph One's lovely mouse controls. I wish there was some way to import scenarios into the XBLA port; at this point that seems like a more feasible thing to hope for than actually getting decent controls in A1.
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# ¿ Sep 15, 2012 03:21 |
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Convex posted:And on that topic, the Thief trilogy is today's daily deal on Steam. All 3 at 75% off, £4.74 here in the UK.
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# ¿ Oct 7, 2012 19:12 |
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Does anybody have a link to that goon made tutorial for Doom Builder 2? I found it really helpful and easy to follow, but I lost interest at some point. Now I'm interested in picking it up again, but I can't find it anywhere. I'm working on a mod that replaces the weapons and monsters, but it changes the gameplay in fundamental ways that basically require any level it's played on to be designed for it. The only problem is that I don't really have much of a talent for or interest in level design beyond a purely abstract/gameplay sense, so while I have a a few good combat arenas that show off the new gameplay pretty well, they're ugly as gently caress, and making them into something that looks good enough to show to other people is going to be a real struggle for me. I can't really expect anyone else to make levels for my own stupid thing though, so I'm just going to muddle through it myself as best I can and hopefully come up with something presentable in the end.
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# ¿ Dec 10, 2012 00:47 |
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Johnny Law posted:Also this: http://www.doomworld.com/vb/doom-editing/55372-my-unfinished-newbie-udmf-level-editing-guide/
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# ¿ Dec 10, 2012 07:44 |
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Hey SavageMessiah, QLGZD is this close to being the perfect answer to my desire to run ZDoom mods through Steam but for one issue: Why does it force you to choose an iwad in the launcher? ZDoom already knows what to do if you launch it without specifying an iwad, and the fact that QLGZD uses a set list means that you're completely unable to use custom iwads like Chex Quest or Harmony with it. Good work otherwise, though. Lork fucked around with this message at 03:04 on Dec 14, 2012 |
# ¿ Dec 14, 2012 03:01 |
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SavageMessiah posted:No reason really, just the way I made it. What's the name of the chex quest and harmony iwads? I'll add them to the supported list. action2.wad (Action Doom 2) chex3.wad (Chex Quest) HACX.WAD (Hacx 1.2) harm1.wad (Harmony) hexdd.wad (Hexen expansion... I think this isn't actually an iwad but zdoom treats it like one) Anyway, I think that if it's not hard to do for whatever reason, the easiest solution to catch anything that I've missed or that might come up in the future would be to add a [None] option to the list. That way you could also cut down on bloat if you think something's not important enough to go on the list.
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# ¿ Dec 14, 2012 04:03 |
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Cat Mattress posted:Try setting Scale text in high res to "double". For the alternate HUD, you also have hud_althudscale which you can set to 2.
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# ¿ Dec 22, 2012 00:22 |
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Cat Mattress posted:It is in the HUD options menu.
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# ¿ Dec 22, 2012 01:01 |
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Yodzilla posted:They should have kept the dopey cartoonish guard faces.
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# ¿ Jan 9, 2013 06:52 |
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The regular shotgun in Doom 3 is more like the super shotgun from Doom 2 than it is like anything else. Ludicrously short range, powerful enough to kill even some medium sized enemies in one shot at point blank range, and slow as hell to refire.gooby on rails posted:Yeah, that should work. You should be able to trigger one on each side of you and deal with them, then move on and engage the contents of the room with no one sneaking up behind you. Lork fucked around with this message at 06:37 on Mar 1, 2013 |
# ¿ Mar 1, 2013 06:33 |
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ToxicFrog posted:This. This is what I love about what, for lack of a better term, I will call "pre-Half-Life level design". This is what made Thief, System Shock, Deus Ex, Pathways into Darkness, and Marathon amazing for me. Levels that are spaces you can explore rather than just a linear sequence of encounters. The Looking Glass style of level design is a unique evolutionary offshoot (stemming from Ultima Underworld I think) and something to be cherished. The keycard hunts of yore, on the other hand are gone for a reason as far as I'm concerned. Lork fucked around with this message at 07:15 on Mar 3, 2013 |
# ¿ Mar 3, 2013 06:24 |
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Mak0rz posted:Sorry, you didn't.
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# ¿ Mar 30, 2013 22:02 |
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Keiya posted:The gameplay thing doesn't really hold up, just define the limits in new DECORATE fields or whatever. The effort thing does though.
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# ¿ May 14, 2013 00:14 |
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Ah, that makes more sense. Unfortunately I think that's pretty unlikely to happen. The creator of ZDoom has flat out refused to implement (or allow the inclusion of) some features that many people have asked for because they weren't "in the spirit of Doom" or something like that, and this one is even less Doom-like than some of those.
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# ¿ May 14, 2013 01:32 |
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The Kins posted:Animal Popes and other non-human messengers of higher powers all have different abilities. Dogs have the bee thing, sheep can levitate for brief periods, bears have low-level telepathy and cats don't have one after that whole incident with The Unspeakable One.
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# ¿ Jun 13, 2013 22:53 |
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Dominic White posted:While it doesn't include Xen yet, you really should check out Black Mesa Source. Fan-made remake (with Valve's official blessing - when it's complete it'll be on Steam for free) which really does improve on the original in a lot of ways. As for your issues with the difficulty, I don't know what you read but I'm pretty sure it's completely untrue. While the game does have two rolling autosaves, the save points are static and pretty infrequent, and have no effect on your health. You're just going to have to grit your teeth and quicksave your way through it like we did in the 90s.
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# ¿ Aug 12, 2013 20:04 |
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Narcissus1916 posted:And to further the metaphor, even though some of the songs definitely sound antiquated and with fare more static than I remember, its still one hell of an album. Yodzilla posted:Isn't that how it was in the original Half-Life? Or am I confusing that with the glitch that let you fire off all of your bullets at once.
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# ¿ Aug 13, 2013 02:08 |
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xanthan posted:So I got the old Descent games on GoG. Descent 3 is garbage and you shouldn't play it, so don't even worry about getting the pad to work with that. Lork fucked around with this message at 07:34 on Oct 10, 2013 |
# ¿ Oct 10, 2013 06:48 |
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Colon Semicolon posted:Well gently caress you too buddy! I don't get how it's garbage with all the times I've played it, it's pretty fun, with a few bullshit moments here and there. Though if you insist on thinking so, give it a shot with the Pyromania mod or something else that changes up the gameplay a bit.
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# ¿ Oct 10, 2013 21:31 |
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thegloaming posted:I'm playing through the "essential" FPSes. I started with Doom 2 and just beat Hexen; now I'm onto Marathon 2. I played the first two games using Chocolate Doom, but there's no equivalent for Marathon 2. Is there any way I can make Aleph One resemble the original Marathon 2 engine?
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# ¿ Oct 23, 2013 02:10 |
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thegloaming posted:OK. I've never played M2 on A1; only M1, which is quite different from the original (at least by default). According to the official site, M2A1 has an option for the classic graphics, so I guess that answers my question!
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# ¿ Oct 23, 2013 02:34 |
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Zaphod42 posted:I've played Shadows of Mystarra and the other D&D one, they're okay but each character only gets a couple moves, and even for all the cool D&D style level up and inventory mechanics, you really don't have many more tactical options. Levelling is a passive upgrade that just makes you all-around better, and happens naturally over time. A few items are useful, but that's it. Class variety is cool though, gives it replayability, but during a single run through you don't have many more options than you would in like a Turtles game. Beat guys, and try not to get hit, but you can't really control that so well. Gimme some dodge moves! Gimme some combos! Magic is cool, but Golden Axe had that way back in the day, its just a special "bomb". That is at least something tactical though, you can save them for when you really need them.
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# ¿ Oct 23, 2013 21:31 |
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You could also grab the lines from Duke 64 while you're at it.
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# ¿ Nov 14, 2013 11:00 |
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It's a shame about the Rage engine. The idea of an engine that automatically displays the best possible graphical quality a machine can handle while maintaining a steady framerate with no need for manual tweaking by the user is one that really speaks to me. It ended up not working out with Rage due to it being optimized for the strengths of consoles rather than PCs, but I feel like the idea was good enough to get another shot. Unfortunately it looks like that's not going to happen now.
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# ¿ Nov 23, 2013 01:26 |
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Mak0rz posted:The one-stick control schemes of Goldeneye, Perfect Dark, and Quake 64 were very intuitive and fluid, which is especially true for the two Rare shooters. Doom 64 was pretty good, if you want to count that too, but it's a bit simpler considering there's no Y-axis aming to worry about. The Iguana games (Turok, South Park, and Forsaken) had control schemes that were really cumbersome and left something to be desired. Turok 1 and South Park weren't much of a problem, but Turok 2 and Forsaken required a lot of precise shooting and moving, leaving you wrestling with the controls (not to mention fighting the framerates and awful auto-aim too). I haven't played Turok 3 but I hear it used a more Goldeneye-like control scheme. However that was kind of not anyone's concern because apparently the game turned out poo poo Of course, even with a more sensible control scheme, with an analog stick you still couldn't hit the broad side of a barn without taking forever to line up your shot or taking advantage of the extremely generous and invasive auto-aim in those games. That didn't change until the advent of Halo's "Sticky aim". That's the real star innovation of Halo's controls - the "Aim assist" solution that made it easy to shoot things with (relative) precision without compromising your ability to turn or aiming for you. The basic layout that everybody attributes to it (turning with one stick and moving with the other) is just extrapolated from Turok.
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# ¿ Jan 17, 2014 23:06 |
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That screenshot of the PS1 version of Quake 2 just looks like Quake 2 in software mode to me. Is there really no source port that replicates that look? I guess you could just try to get stock standard Q2 working and play it that way. If anything, turning off hardware acceleration would probably make it less likely to be incompatible with your newer hardware.
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# ¿ Aug 3, 2014 20:06 |
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foozwak posted:Question of my own, and this may be borderline but I dunno, it's eleven years old now - felt like getting my nostalgia on and playing some Nazi whack-a-mole with the original Call of Duty, but it absolutely refuses to run, will always quit with "could not load opengl". All googling gets me is ancient stuff from years ago, almost all having to do with ATI cards (using a nvidia card now). What is especially strange is that CoD:UO is also installed but runs absolutely fine. Anyone ever have to deal with this and figure it out?
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# ¿ Aug 6, 2014 21:01 |
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A Fancy 400 lbs posted:I think they're confusing respawning health pickups with auto-regenerating health. X-Wings used energy shields to deflect projectiles before Halo did, therefore Halo is unoriginal! Rogue had regenerating health in 1980, therefore Call of Duty is a Roguelike! Primitive man used torches to light rooms since before recorded history, therefore Thomas Edison is a hack!
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# ¿ Sep 7, 2014 22:13 |
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# ¿ Apr 25, 2024 21:14 |
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I would've said Nikola Tesla (which apparently is also apocrypha?), but, you know, no need to complicate the joke.
Lork fucked around with this message at 22:32 on Sep 7, 2014 |
# ¿ Sep 7, 2014 22:25 |