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Decided to play Ultimate Torment and Torture, after having failed to complete it, geeze, a couple years ago, when I first got Doom, now. I love the gothic-industrial look, even more than when I first played it (probably 'cause I played Quake in the interim). But Goddamn! I forgot how hard it was. Are there any other wads with the same style?
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# ¿ Apr 13, 2012 08:56 |
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# ¿ Apr 28, 2024 23:32 |
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Swolegoat posted:Are there any cool mods for duke3d aside from Attrition? Also, any mods for BLOOD I should know about? For Blood? DeathWish. DeathWish is awesome.
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# ¿ Apr 18, 2012 23:12 |
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I should probably update my version of GZDoom, the revision I'm currently using seems to have broken the railgun.
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# ¿ Apr 26, 2012 20:41 |
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That was amazing. Those dogs though... maybe a bit too fast? My very first round I got Reelism 64 and laughed the entire round. I don't even remember what the enemies were or the weapons, just the fog.
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# ¿ May 1, 2012 00:57 |
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Is it just me or does the latest Reelism not have automatic weapon switching? I have it set in my player options, but it doesn't seem to be working.
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# ¿ May 5, 2012 05:57 |
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The Kins posted:I disabled it because a guy made a solid case for it and we both forgot about that setting. I'll try and push out a new version soon that fixes that and a couple of other little things. Ah, thanks! I'm loving the mod a lot.
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# ¿ May 5, 2012 06:19 |
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Alpha3KV posted:We're getting near the final hour of Wolfenstein 3D's 20th birthday, so I figured it might be appropriate to post the best Downfall parody, bar none: God bless you, son.
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# ¿ May 6, 2012 04:17 |
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Say, are there any good mods for Heretic and Hexen? I would especially be interested in Hexen mods, since I love the atmosphere and gameplay (though I could use more weapons), but I hate the level design, and a mod that had a more Heretic-like level design and progression would be extremely cool.
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# ¿ May 7, 2012 06:31 |
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MasterSlowPoke posted:I knew Reelism was cool before, but I just fought a dog with bees in his mouth and when he barks he shoots bees at you. He's also the Pope!
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# ¿ May 7, 2012 22:32 |
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So, are there any other good Heretic/Hexen mods? I'm not liking the way that Curse of D'Sparil's difficulty comes from hordes of enemies in super, super close quarters and spawning behind you and not giving you a whole lot of ammo and health.
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# ¿ May 10, 2012 07:30 |
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Beat UT&T. Playing on normal since I'm not as amazing as everyone else. I ended up God-moding myself to knock the final boss down to half health after like, dying fifty times in the home stretch. Still died some more before I finally killed him. Count that as a win, especially when the loving source Guardians would one-shot me when I was at full health. Now I'm on the Lost Episode. Once I beat this, are there any other good mods with the same theme? I love the Gothic-Industrial feel of it.
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# ¿ May 28, 2012 07:20 |
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Cream-of-Plenty posted:It's tough to find entire WADs that emulate UT&T's Tormentor667's distinct style. For wad compilations on par with UT&T's quality, I would recommend "ZPack: Random Maps for ZDoom", especially since Tormentor667 has a few maps in that megawad. Well, I'm not necessarily looking for ones that have the same play-style, just the same look and feel. Zpack is interesting so far, though!
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# ¿ May 28, 2012 22:38 |
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God drat, Epic 2. I'm not quite certain where I stumbled upon it, but I love the levels and the look and feel, but I hate the monsters. loving Revenants and Archviles and loving Spider Masterminds when the levels are so cramped and ammo so scarce. I love everything else about it though.
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# ¿ Jun 1, 2012 02:13 |
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Cream-of-Plenty posted:Yeah, Epic 2's later levels take a one-way trip to crazy town. I can't remember (somewhere around level 15-17) there's a room with an arch-vile and 4 Cyberdemons that you have to kill. Makes play-thrus with Brutal Doom pretty aggravating. I've heard the WAD is sublime with WildWeasel's Nazis, though. I'm on level 3-4 This... may not be the mod for me.
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# ¿ Jun 1, 2012 03:56 |
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On the last episode of Scythe2, really enjoying it. How similar is Scythe and Scythe X? I also picked up Alien Vendetta, because I read the Scythe2 was sorta similar.
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# ¿ Jun 11, 2012 07:20 |
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JackMackerel posted:Is there any way to force OpenGL on Duke Nukem 3D? Yes, I know I should be ashamed for getting an Intel HD Graphics-powered laptop, but it was a gift. It SHOULD be OpenGL compatible, and I want to try some of the polymer-only mods in DN3D. I believe adding -forcegl in the shortcut should work. Edit: Haha, oh gently caress, Map23 of Scythe 2, what the gently caress. catlord fucked around with this message at 01:48 on Jun 12, 2012 |
# ¿ Jun 12, 2012 01:27 |
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Man, gently caress Thy Flesh Consumed. I realized, after getting exploded in Scythe 2 Map23, that as much as I've played it, I've never actually beaten Doom or Doom 2. So I started up The Ultimate Doom. I have beaten Episode 1 before, so I jumped into Episode 2, and then 3. I beat both of them in like, 30 minutes each. Then I started Thy Flesh Consumed. It just doesn't feel fair like, say, UT&T did in its difficulty.
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# ¿ Jun 13, 2012 23:52 |
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Fag Boy Jim posted:Map 1 of E4 is really bad and should be skipped, but Map 2 is an absolute classic. I'm on M3 right now, and M1 and 2 were a pain in the loving rear end. Hated them. M3 is a lot better, gampeplay-wise, at least. It's astounding how ugly these levels can be.
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# ¿ Jun 14, 2012 01:37 |
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Finished Thy Flesh Consumed, moving on to Doom 2. Those level designs, man. Some were pretty good, but some... God, what was it, House of Pain in Inferno? Hideous and terrible level design.
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# ¿ Jun 29, 2012 01:56 |
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KozmoNaut posted:Thy Flesh Consumed is like one massive dick move, really. Doom II is so much better and more coherent. I love how, after all the dick moves, I finished off the Spider Mastermind in Thy Flesh Consumed super easy. He got caught up infighting a Baron of Hell, and you only need three BFG blasts to take him down. The first time I died in Inferno was to the Spider Mastermind, I was expecting a tougher fight. Kazvall posted:Uh, it's called THE HOUSE OF PAIN for a reason. Looking at that level is like driving needles into my eye.
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# ¿ Jun 29, 2012 19:08 |
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Did they remove SiN from Steam? VV I thought the first two, three maps were pretty bad, but the rest were pretty good, though E4M7 I think, wasn't too great. catlord fucked around with this message at 20:55 on Jun 29, 2012 |
# ¿ Jun 29, 2012 20:43 |
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Chinese Tony Danza posted:The worst thing is that every single attempt to create an "oldschool" FPS that I've ever seen, no matter whether it's by a big studio or an independent group, has basically failed completely on every level to really nail that feeling. Hard Reset was a title that billed itself that way, and it was basically a sci-fi Call of Duty that somebody slapped a coat of "oldschool" paint over. Like, you could tell they were at least trying to make you feel that way, but it just didn't work at all. Could be worse. Could be Dark Salvation. Jumping puzzles! Over lava! And insta-death spikes! And a lovely, lovely save system that drops you back at the very beginning of the level! And long, long levels! With death around every corner because, as mentioned, insta-death pits and lava! I've had it for two years and still haven't beaten the first level. The game is 'pound nails through my dick because that's several magnitudes more fun that playing this poo poo' bad. My only consolation is that I won a free copy in a contest, rather than paying for it myself. It's still not worth it. But it looks nice!
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# ¿ Jul 11, 2012 09:28 |
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Vakal posted:Has anyone played Powerslave (Exhumed) much? My problem with the PC version is the strafing speed. The Anubis-things could shoot at you from across the map and if you started strafing then, it owuld still hit you.
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# ¿ Jul 12, 2012 06:10 |
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Cream-of-Plenty posted:Unreal Tournament '99 is currently on Steam for $2.49, or as part of the Unreal Deal Pack for (Unreal, Unreal 2, UT99, 2004, and UT3) for $9.99. This is a good time to purchase and keep a permanent install of UT99 on your PC so you aren't the laughing stock of your idiot nerd friends. Avoid being permanently branded as somebody who will never "get" games. It's also a good time to play Unreal, and then put on your rose-colored glasses and play Unreal 2. Beautiful. More of a Quake man, myself, but that doesn't stop me from grabbing my dad's Anthology DVD and loading up some sweet, sweet UT99 action. Last time I tried it was all jerky, but I think that was an issue with the DX10 Renderer and my laptop automatically using the Intel HD chip instead of my sexy Graphics card, but I fixed that! Sadly the disc is two states away.
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# ¿ Jul 18, 2012 06:29 |
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You know, I've only played a little bit of the shareware version of RotT, but drat, this is exciting. Quakecon is going to be awesome.
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# ¿ Aug 2, 2012 17:56 |
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Quatrefoil posted:edit: there was such a feature in Blood 2? I guess I never played far enough/forgot it existed. I don't remember it either, and I actually liked Blood 2. As far as this goes, I am excited for a Blood Source Port. Come on, Jace, release that code. Edit: vv Oh, ok, that makes sense, re-reading that. Come on guys, I just want my Blood Source Port that can play mods easily and play in high resolutions. If you want beast mode and stuff, make a mod. catlord fucked around with this message at 19:56 on Aug 4, 2012 |
# ¿ Aug 4, 2012 18:52 |
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Oh, holy gently caress, the OP was where I heard about Eradicator! I got Dark Forces at a thrift store, and there was a copy of Eradicator jammed into the case with it, but I haven't tried it yet. Has anybody here played it?
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# ¿ Aug 4, 2012 20:28 |
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Reive posted:If you haven't watched John Carmack's QuakeCon keynote yet and are a tech nerd, do it, he's a loving genius and my hero: I caught the livestream, I think my favourite part was him talking about beaming images directly into your eye with lasers. And how he needed his buddy to tell him that testing this was a terrible idea. After he'd already done the test. This man is a mad scientist.
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# ¿ Aug 6, 2012 08:16 |
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How does Doom64 EX work? I get the WadGen thing, and it then outputs an IWAD and a soundfont, but do you drop it into a source port of your choice then?
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# ¿ Aug 12, 2012 05:12 |
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Cream-of-Plenty posted:Thanks for the answer. It figures, that's exactly what I'm using right now. I want to say that the early-game enemies (Grunts, Enforcers, Ogres, Knights, etc.) are all just retextured vanilla models (the Ogre's head, for example, is basically a pentagon) and pretty awkward looking. I really do love the lighting effects, though, especially with the Dark Knight in that video you linked. It's perfect for this sort of game. I think there's a re-modelling project that's done everything in the base game, but I can't recall what it was called. I might be thinking of the re-texturing project, but I could have sword the enemies were less blocky.
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# ¿ Aug 17, 2012 00:59 |
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I liked Blood 2. But JESUS it is crash-prone on like, every computer. I haven't even tried it on my new Windows 7/64-Bit computer based completely on what I've heard about how it crashes even more frequently than on other systems. A good source port could fix that, but I have a sinking suspicion it's not coming.
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# ¿ Aug 17, 2012 20:29 |
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PlatinumJukebox posted:I asked on the GOG thread, but I figured a second opinion wouldn't hurt. Blood, Duke Nukem and Unreal. If it takes a lot to offend you, Postal 2.
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# ¿ Aug 18, 2012 00:28 |
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WHOIS John Galt posted:I'm thinking of doing a sort of an existential Postal 2 Let's Play, where the focus isn't so much on the game but the ridiculous interactions of all the crazy weapons and mods introduced past Apocalypse Weekend. Gently lilting sounds and ambience as cats and scissors go flying by, watching cars explode in slow motion, sniper rifles that let off nuclear explosions with each shot... Does that sound like something worth watching? A Postal 2 Mods LP would be interesting, I think. There are some interesting ones out there. Also, new Reelism? poo poo yeah. And Samsara sounds interesting. I'm certainly going to check it out.
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# ¿ Aug 19, 2012 21:25 |
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The Kins posted:So this weird coding prodigy (he added SBARINFO to Zdoom when he was 14! FOURTEEN!) on the Zdoom dev team has just released the first public build of ECWolf, a Wolfenstein 3D source port that attempts to port over a ton of ZDoom features, because having to basically make your own source port for each mod is kind of bullshit. Also, why the gently caress not. I've always had problems with previous Wolf3D source ports, but this one runs and looks awesome. Source Port of choice for Wolf3D now. This man is amazing.
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# ¿ Sep 22, 2012 01:59 |
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Besides City of the Damned, are there any Blood-like games or mods around? I'd love to get more of that feel. My one problem is if it's a Duke mod, it needs to be compatible with an older version of eDuke, because I have an AMD card. It's a little embarrassing, but it does beautiful things to newer games.
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# ¿ Oct 10, 2012 06:31 |
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Oenis posted:Does anyone remember Powerslave/Exhumed? First person shooter in the Build engine set in mythological Egypt. I remember watching my step dad play it some 13 years ago, and decided to try and get it working in Dosbox and fire it up. Boy is that game hard. I hopelessly died in the first mission, and then again in the training. I'm spoiled by the amazing sourceports of zdoom and eduke and the like, with my version of Exhumed you neither have mouselook and strafing is extremely slow for some reason. I looked around on google but couldn't find any sourceports for it either. It wouldn't be so bad if it wasn't for the insanely slow strafing. I like the look and feel, but the strafing... it's one of the reasons I started Epic2. Which is bullshit hard for completely different reasons.
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# ¿ Oct 20, 2012 03:22 |
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I wouldn't hate Archvilles so much if they had less health or didn't do so much loving damage. Jesus I loving hate those bastards. I don't mind the resurrection so much as the fact that they have an attack that will kill you loving dead super fast. My hate for them is only surpassed by my hate for Revenants. gently caress Revenants. So of course guess which two enemies are everywhere in Scythe2.
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# ¿ Oct 29, 2012 22:57 |
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Dominic White posted:I have way more trouble dealing with Revenants than Archviles. Archviles attacks are probably the most consistently telegraphed in the entire game. Once you start hearing the crackling sound, just look where the enemy is, and put something solid between you and it. Yeah, it's very powerful but it's very easy to dodge. Revenants and their alternating between rockets and missiles always messes me up. In wider areas, I often dodge the missiles only for them to circle round and hit me on a second or third pass, too. Don't forget that Revenants will also shoot you in the face even when you're right up next to them hoping they'll try to punch instead. They are astoundingly unpredictable, I find. And they take so much damage! I think that's the connecting thread between the two, for as much damage as they do, and not being boss monsters, they take too much damage. Edit: vvv You're making GBS threads me. That's ridiculously low for the amount of effort I have to use. catlord fucked around with this message at 05:36 on Oct 30, 2012 |
# ¿ Oct 30, 2012 05:14 |
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WHOIS John Galt posted:Oh goodness is this your first time playing through? I'm so jealous Quick question, as somebody who is currently playing through Doom 2 for the first time: is there any way to make the city levels less painful? Playing Doom earlier this year wasn't so bad, but these city levels... they're not difficult (I started playing them to take a break from the ball-breaking difficulty of Scythe2), they're just bland.
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# ¿ Nov 10, 2012 21:18 |
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# ¿ Apr 28, 2024 23:32 |
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Yodzilla posted:I also remember Shadow Warrior being really goddamn hard. Really, all the Build Engine games are pretty drat hard. Hell, I think that Duke3D is the easiest, barring some lovely levels. Redneck Rampage is, I think, the most difficult. I had to lower the health of some enemies because they were too much of a bulletsponge. Although the first half of Redneck Rampage is pretty bad in general.
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# ¿ Nov 15, 2012 20:21 |