|
Well I just bought that id Super Pack from the Steam Sale and now I'm really getting bit by the classic FPS bug. Playing Ultimate Doom is a real trip. I'm shocked at both how well the game holds up and at how much specific detail I remember from the shareware episode way back when. Everything past episode 1 will be brand new to me so I'm really looking forward to that. I blasted through this thread today and didn't see much talk about Wolfenstein 3D. What's the best way to play that with modern controls? I tried out "NewWolf" and I like the fact that you can move with WASD, but I'd prefer if I could disable some of the graphical enhancement and keep the game fully integrated with Steam. I managed to get GZDoom working with the full Steam treatment so I'm hoping there's a Wolfenstein engine out there that lets me do the same.
|
# ¿ Jul 7, 2011 22:10 |
|
|
# ¿ Apr 29, 2024 02:46 |
|
Ryuga Death posted:Dumb question, I know, but how did you get the HUD to be like that? I turned on the alternate hud option in Brutal Doom but it's still the same default hud.
|
# ¿ Jul 9, 2011 09:57 |
|
Mak0rz posted:Use GZdoom and enable the OpenGL render. It renders levels in 3D and fixes that perspective problem. Or you can really go classic like I do and disable the Y-axis altogether
|
# ¿ Jul 11, 2011 06:29 |
|
Roobanguy posted:Thy flesh consumed doesn't pull any punches does it? Cyberdemon by the second level on Hurt me plenty. I just decided to hoof it to the exit then even try to kill it in the space I had.
|
# ¿ Jul 27, 2011 21:51 |
|
Roobanguy posted:I'm using brutal doom, but I don't think that changes any enemy spawns. The cyberdemon was also right at the end, after opening the blue key pillar.
|
# ¿ Jul 28, 2011 00:00 |
|
Steam apparently tweaked something today so that your Doom playtime can actually be tracked. It also forces a direct DOS Box launch now. So I'll just be launching GZDoom manually for the rest of my Doom 1 playthrough, but I'll miss the neat little Steam front end for everything. Oh well.
|
# ¿ Aug 5, 2011 00:58 |
|
justbread posted:You can just straight up replace the dosbox executable (ie. rename gzdoom.exe to dosbox.exe). Playtime tracking and overlay still work.
|
# ¿ Aug 5, 2011 08:36 |
|
Johnny Law posted:Interesting, are you seeing that for Doom 2, or just Doom? In the case of Doom 2, for me Steam is still launching it through a batch file and not tracking playtime.
|
# ¿ Aug 6, 2011 09:13 |
|
justbread posted:You can just straight up replace the dosbox executable (ie. rename gzdoom.exe to dosbox.exe). Playtime tracking and overlay still work.
|
# ¿ Aug 7, 2011 16:04 |
|
Yesterday I started They Flesh Consumed for the first time, and holy crap I can finally understand all the reactions that the mere mention of E4M2 seems to induce. But beating that level on Ultra-Violence is definitely the most badass I've felt playing a game in a while. I guess I'll spoiler my discussion of it: It seems like a level that forces you to make a lot of correct decisions, rather than just "shooting things well." For example, it really opened things up when I tricked the enemies into fighting each other right from the start, instead of just instinctively gunning down those first two shotgun guys from behind. Once you've got an imp/shotgunner/cacodemon crossfire going, it's not too hard to pick off the smarter cacodemons before they get too close. After that I made a point skipping the first switch, jumping both gaps and shooting the barons of hell through the window. Then when I hit the switch and hopped into the side room, I just got the hell out as soon as I grabbed the plasma rifle. Since I had already cleared out the teleporter room (through the window before) I was able to get back in the main room, take out the fresh barons from there, and get the yellow key once the dust had settled. Everything was pretty straightforward from then on. Although I have no idea how I'd approach this one from a clean pistol start. Also it didn't occur to me until afterwards that I could just telefrag the cyberdemon.
|
# ¿ Aug 22, 2011 16:44 |
|
I've never played Heretic or Hexen but I have them from that Super id Pack. So is the general feeling that Heretic holds up while Hexen is pretty rubbish? And Hexen is the sequel to Heretic, right? I've always assumed this, but then the "Hexen II" title confused me.
|
# ¿ Aug 25, 2011 19:51 |
|
Essobie posted:What I remember from the Descent days is that 95% of folks used an MS Sidewinder which was one of the first flight sticks with a twist axis, 4.999% used a mouse with hacked mouse drivers just for playing Descent that jacked the sensetivity through the roof just so you could turn as fast as joystick users, and then me who used a Thrustmaster TopGun and had to resort to having a toggle button to switch from yawing to rolling. On a completely different note - I beat "Thy Flesh Consumed" late last night. This morning I had a dream in which I got a pet bunny. I didn't make the connection until just now.
|
# ¿ Sep 6, 2011 16:36 |
|
Essobie posted:Logitech 3D Extreme Pro is the closest thing to a Sidewinder you will find... so long as you are right handed (it is ergo-right-handed, where the Sidewinder was symmetrical). It's super inexpensive and a great stick.
|
# ¿ Sep 6, 2011 19:07 |
|
Tippis posted:…actually, that's a pretty darn brilliant idea. :O
|
# ¿ Sep 7, 2011 03:36 |
|
Gonna give Brutal Doom a shot now that I'm ready for a Doom II playthrough. For original (Ultimate) Doom I had GZDoom being launched through Steam; is there a way to do this with Brutal Doom or do I have to do that icon dragging thing? It's not essential but I like Steam tracking my time and stuff.
|
# ¿ Sep 26, 2011 16:20 |
|
ToxicFrog posted:I don't remember the details, but gzdoom has a config file where you can specify WADs to autoload (on both a global and per-iWAD basis). I have mine set up to automatically load Brutal Doom whenever Doom or Doom 2 is loaded.
|
# ¿ Sep 26, 2011 18:17 |
|
tooooooo bad posted:Just load the pk3 like you would any wad.
|
# ¿ Sep 26, 2011 18:40 |
|
Cream-of-Plenty posted:Have you tried dragging / dropping the Brutal Doom .pk3 over the GZDoom executable? Cream-of-Plenty posted:Brutal Doom works with *most* WADs. Emphasis on "most" because I've come across several popular WADs (including Scythe and Scythe 2) where there seems to be a conflict between the WAD and Brutal Doom on maps where you are supposed to die in order to complete the level. If Brutal Doom is selected and loaded before the WAD, I usually die as I'm supposed to, but instead of progressing to the next level, I have to load my last save. If the WAD is selected and loaded before Brutal Doom, I transition levels as intended.
|
# ¿ Sep 26, 2011 18:47 |
|
Cream-of-Plenty posted:Just out of curiosity, why do you want to load Doom through Steam? I always found it a pain in the rear end for something that loads as quickly as Doom. I bought the game through Steam and ended up moving it to a different directory, since it doesn't need Steam to run in order to load correctly. ToxicFrog posted:Here's how you set it up in the config file.
|
# ¿ Sep 26, 2011 19:10 |
|
ToxicFrog posted:
|
# ¿ Sep 27, 2011 04:02 |
|
Wamdoodle posted:No option, it should just work by loading it up. Try making it the last .pk3 to load by moving it underneath DHTP.pk3, like so:
|
# ¿ Sep 27, 2011 12:12 |
|
Wamdoodle posted:No option, it should just work by loading it up. Try making it the last .pk3 to load by moving it underneath DHTP.pk3, like so:
|
# ¿ Sep 27, 2011 23:52 |
|
Dominic White posted:There's a reason why I didn't pick Ultra-violence for my video. Like a lot of modern Doom mods, it treats the difficulty options as Easy/Normal/Hard/Very Hard/Impossible.
|
# ¿ Oct 1, 2011 22:49 |
|
Dominic White posted:If you're playing any sort of Vanilla level set, you should just unbind jump. A lot of modern-but-classic-style levels actually force a lock on jumping.
|
# ¿ Oct 17, 2011 16:19 |
|
Am I better off playing Doom 3 on PC or Xbox? I already own both, via the iD pack and a clearance sale on Xbox games long ago. I've got a Intel Core i5 2.27 GHz laptop, not sure if that's really good enough since I remember Doom 3's system requirements being notoriously steep at the time. I still have my O.G. Xbox hooked up, even have the component cables and 5.1 sound set up for it, so unless there's something terribly crippling about that version I think I'll go that route.
|
# ¿ Oct 24, 2011 16:27 |
|
In observance of Halloween I wore my Type O Negative shirt to work and played Brutal Doom II on my laptop during lunch break. Did Pain Elementals always explode when they die?? It was fun chainsawing one of those to death and learning the hard way.
|
# ¿ Nov 1, 2011 05:43 |
|
The berzerk executions are so fun to watch in Brutal Doom... but tactically speaking when is it a good idea to use the berzerk fists? It always feels like I'm putting myself at risk just to see some sweet gibs.
|
# ¿ Nov 7, 2011 08:08 |
|
Is updating Brutal Doom as simple as replacing the .WAD/.PK3 file targeted in the .INI file? I can just load up my save games after that and pick up where I left off? Also thanks to everyone for expounding on proper Berzerk usage! The health-gain stuff was a real revelation.
|
# ¿ Nov 8, 2011 22:02 |
|
Dominic White posted:You should be fine updating, yeah. Some stuff might behave a little weirdly until you change level/die, though.
|
# ¿ Nov 11, 2011 07:52 |
|
lol wow, I just encountered the point in Brutal Doom 2 that replaces Commander Keen's head with Justin Bieber's. At least I assume it was the Brutal mod that did that.
|
# ¿ Nov 20, 2011 06:35 |
|
Does Brutal Doom have some AI problems with the Wolfenstein levels in Doom 2? I noticed an excessive amount of infighting among the nazi soldiers. Like, as soon as I opened a door they'd all be shooting each other already, to the point that they almost ignored me completely. It made those two levels especially easy on Ultra Violence.
|
# ¿ Nov 21, 2011 17:05 |
|
I'm gonna listen to a CD while playing Brutal Doom (GZDoom) tonight. Is there some more elegant way to do this besides running media player in the background and turning the in-game music off (although that seemed to work fine when I tested it)?
|
# ¿ Dec 9, 2011 15:29 |
|
The Kins posted:ZDoom did have CD audio support, but I think Randy nuked it for compatibility reasons (also nobody used it). Sorry
|
# ¿ Dec 9, 2011 15:59 |
|
Does the version of Doom II on Xbox Live have any sort of local multiplayer? The description on the official site is confusing. It says that the game supports "split screen co-op over Xbox Live." That implies that it's online only, but why the hell would you use split screen if that was the case? I realize I'll be completely spoiled by Brutal Doom with a mouse + keyboard, but the idea of "couch" multiplayer with Doom entices me. Also I could play that bonus episode I suppose.
|
# ¿ Dec 13, 2011 21:12 |
|
Reive posted:I tired it on a fresh install of Skulltag with no other mods on a standard v1.9 Doom 2 iWad.
|
# ¿ Jan 13, 2012 17:41 |
|
victrix posted:If you are precise in your headshots, both die fairly quickly. Forget about killing the spider demon if you shoot its legs, and chest hits on the cyberdemon take forever as well.
|
# ¿ Jan 17, 2012 01:54 |
|
Guillermus posted:Its in the OP.
|
# ¿ Jan 17, 2012 20:25 |
|
Could anyone point me to sound files (.wav or .mp3) of the classic Doom sound effects? I'd like to make my phone all and use them as alert tones and such.
|
# ¿ Mar 25, 2012 00:41 |
|
RyokoTK posted:Many of them are available in the download for DoomRL.
|
# ¿ Mar 25, 2012 01:03 |
|
|
# ¿ Apr 29, 2024 02:46 |
|
Finished my Doom II playthrough (via Steam's iD Superpack) last night. What exactly are "Final Doom" and "Master Levels for Doom II"?
|
# ¿ Apr 12, 2012 17:59 |