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Platypus Farm posted:I'd rather have that anyway. Blood still looks awesome. Because game development has gone to poo poo? I mean that's a pretty blanket statement but more and more most studios really seem to lack imagination when it comes to weapon, enemy, and level design.
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# ¿ Aug 21, 2011 17:30 |
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# ¿ Apr 29, 2024 06:38 |
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I have created the Derail that will not die. Does anyone else get a virus pop up when they try and run the One Unit Whole blood mod launcher. My AVG freaks out every time I open it.
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# ¿ Aug 22, 2011 20:27 |
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0 rows returned posted:
We agreed to never speak of that enemy type again! Christ on a crutch. Neodoom starts out strong but then the levels get bigger and the enemies get stronger and it becomes pretty much a slog instead of fun to play. Also I think I managed to bug out it's weapon selection. I picked up a grenade launcher and rail gun in single player and now I can't select them.
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# ¿ Oct 18, 2011 00:30 |
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If you do that, avoid legends of the iconoclast like the plague. Unless you like death by blood fanfiction. Bloody pulp fiction is pretty good though.
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# ¿ Oct 19, 2011 05:24 |
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I love how Deathwish's method of pointing you in the right direction is to throw large groups of zombies at you. Most arrows ever. Needs fewer green robed cultists though.
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# ¿ Nov 8, 2011 21:51 |
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Very important Russian overkill protip: do not test weapons by firing them. Yamatho gun seems like an anti city block weapon.
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# ¿ Nov 13, 2011 23:53 |
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Zeether posted:Why doesn't infinite ammo work in Aeons of Death? I set it to ON because I'm sick of the fact that ammo rarely ever spawns (I swear to god the creator of the mod wants us to use melee all the time) and it won't work for all weapons. First rule of mods: their creators are all absolute bastards. In other news I have discovered that blood has a sequel. I bought it off GOG for the holiday sale and feel like I was ripped off. I wonder how much of blood 2 horribleness can be put up to the transition to a true 3d engine? I also wonder what drugs the designers were on to explain half of these idiot decisions?
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# ¿ Dec 23, 2011 05:33 |
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nexus6 posted:New Aliens game looking good You know, the aliens movie is a classic, but that pulse rifle sound isn't. I wish a game studio would come out with a new sound so mods would stop recycling the same ancient firing firing sound.
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# ¿ May 2, 2015 14:11 |
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A lot of those games aren't even shooters, just games with a first person perspective.
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# ¿ May 13, 2015 21:19 |
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You can't make a post about Far Cry 2 on the internet without at least six different posters popping out of the woodwork to declare it the best Far Cry and nobody understands what it tried to do and WHY WON'T YOU JUST GIVE IT ONE MORE CHANCE The answer to the best Far Cry is Blood Dragon of course.
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# ¿ May 14, 2015 06:00 |
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Here is my initial reaction to going down.This is your brain on Cyriak posted:I'm glad I decided to add trailblazer to the mix, and that trailblazers grenade launcher doesn't have self damage.
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# ¿ May 15, 2015 19:59 |
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What level packs do play well with Doom gameplay mods then?
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# ¿ May 15, 2015 22:28 |
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Can someone explain the backlash against brutal doom on the zdoom forums? I know the maker of Brutal was banned but it's still a great mod. Is it just nerds being reactionary in response to a shift in the style of modding or something?
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# ¿ May 16, 2015 13:00 |
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So nerds being reactionary man children when threatened with a big change to their little section of cyberspace? Man that sucks, I like brutal doom for it's gameplay refinements and integration of modern FPS trends with old school doom madness.
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# ¿ May 16, 2015 16:02 |
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The moment you add the veneer of artistic creativity to an internet based community it seems to unlock an entirely new level of idiotic. See also, Minecraft, Skryim, etc.Bread Pudding posted:Huh. I thought it was because people were flooding mod makers' PM boxes/forum threads with "MAKE UR MOD WORK WITH BRUTAL DOOM". Including completely unrelated gameplay mods like Demonsteele and I think Wrath of Cronos? Or was it GMOTA? I don't remember, it's all Hexen weapons to me.
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# ¿ May 16, 2015 19:23 |
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Korendian Leader posted:What? That's a well placed goonsay. I was thinking about the tendency of certain modders to declare "my vision" in response to feedback and constructive criticism and I didn't spell that out very well. Going over all the posts again, it seems like all sides are about equal in the level of rear end in a top hat they're outputting, and that just kinda leaves me feeling apathetic. Except for any goon mod makers who have to work in such an unpleasant environment.
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# ¿ May 16, 2015 20:38 |
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PaletteSwappedNinja posted:neo-id can't be all bad, they cancelled this: http://www.doomworld.com/vb/doom-4-general/72791-i-found-gameplay-footage-of-the-canned-version-of-doom-4/ What in the actual gently caress is this. Really, What in the actual gently caress. VVVVVV
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# ¿ May 18, 2015 03:16 |
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I have experienced demonsteele for the first time. Possibly the most metal experience I've ever had with doom, maybe with a video game ever,
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# ¿ May 27, 2015 03:36 |
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SavageMessiah posted:http://www.doomworld.com/vb/wads-mods/72936-dem-bones-swaps-nearly-every-monster-with-revenants/ There are no words to express the intense loathing I'm feeling towards both you and the maker of that... atrocty.
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# ¿ May 28, 2015 17:00 |
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Where does demonsteele get it's voice acting? If it's got custom voice acting and the ability to grab people with Sun Shihong grappling hook then there had better be a "get over here" attached to that move.
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# ¿ Jun 3, 2015 21:25 |
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mod sassinator posted:Brutal Doom v20 is pretty drat fun in my opinion. I like that sarge separated the game-play changes into classic doom and modern. Also brutal now has Duke style blood footprints. With special prints for Cacodemon blood.
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# ¿ Jun 7, 2015 00:23 |
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What have you done? WHAT HAVE YOU UNLEASHED?! Seriously though, is this just so people don't combine brutal and demonsteele?
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# ¿ Jun 7, 2015 15:45 |
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Duke seems to be on an upswing right now among the modding community. I also tried out the Chex plus Samsara and it was lovely. So that's what the Duke was doing in between Seigebreaker and the Game that broke Axmanic.
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# ¿ Jun 10, 2015 13:06 |
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Commander Keenan posted:Looks great. I have a thing for two specific FPS textures: the gray/brown one of the building in the corner of that screenshot, and the orange/brown/red mesa one from Half-Life. They get me every time. Are you able to match specific sounds in mods to their origin game because you've played way too many freaking video games in your life. Klaus88 fucked around with this message at 02:27 on Jun 11, 2015 |
# ¿ Jun 10, 2015 23:56 |
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The Kins posted:I hope you didn't eat too much for dinner, and left some room for Wang. Shut up and take my money. Here's hoping the guns are completely kickass this time instead of unevenly kickass like in the first game.
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# ¿ Jun 11, 2015 17:59 |
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Just finished the DNF mod for duke 3d and I recognized WAY too many of the assets they Quick list while it's fresh in my head. sprites from all the major build engines including but limited too: -Blood -Shadow Warrior -Doom - A Half Life 2 citizen -A Borderlands sound track. -A few assets from the actual Duke Nukem Forever. Mind you, it was a fun game, it just weird to see how- liberal mod authors can be at commandeering assets when they need too.
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# ¿ Jun 11, 2015 21:50 |
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Jblade posted:
I noticed that with AMC. Past a certain point, the enemies start dropping in from different build games. Not that that's a bad thing as my religion prohibits me from refraining from stabbing, dismembering and burning Monoliths Bloods cultists in as many different ways as possible. I think the Cultists might be my favorite build engine enemy. They just blow up in such a fun manner, and their little babbling language is funny too.
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# ¿ Jun 11, 2015 23:27 |
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MONKET posted:They're so fun to kill. They take just the right amount of damage and just sound hilarious when screaming. Bonus points to Monolith for actually (somewhat) inventing a language derived from Sanskrit for the Cultists to actually speak instead of regular babble. The original Shadow Warrior's rippers. They might hold the record for "least effective melee opponent in an FPS of all time." They're not quick enough to outrun you, they're not smart enough to charge at you and keep charging until one of you is dead, and they're not strong enough to survive direct hits from your stronger weapons.
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# ¿ Jun 12, 2015 00:53 |
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Apologies for the screenshot quality, there just random captures I grabbed while I was playing. The ultimate heretic weapon mod. I always imagine Quakeguy cussing like a sailor when he gets stuck saving another reality like this. "This is absolutely the last time I'm saving you fuckers, after this I'm going out for a drink with the Duke!"
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# ¿ Jun 12, 2015 04:12 |
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Cream-of-Plenty posted:I don't know what it was (or is) about Rippers, but they scare the poo poo out of me in a way that Doom's pinkies and Quake's fiends never did. Do you mean those weird Frankenstein man-shark things or the chosen? One thing that used to scare the poo poo out of me so badly wad any underwater monster. Pretty much I stopped playing the original dark forces by the third level because of those loving sewer monster thingies. Hell, I still can't run through that game without shivers going down my spine.
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# ¿ Jun 12, 2015 12:45 |
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Al Cu Ad Solte posted:Why is this so cool? Unlike politics and sausage, it's fun to watch and hear video games being made.
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# ¿ Jun 12, 2015 16:20 |
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Man doom RPG+RL is a massive amount of fun, I just hope there aren't too many gimmicks like that low ligh- "Warning, thermonuclear device detected." That's one way to wake up without resorting to coffee.
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# ¿ Jun 15, 2015 02:32 |
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Segmentation Fault posted:Interestingly enough, it seems that the old moral majority people from 20 years ago are still around for this installment. Oh well, trap sprung and in for a penny and all that. This just seems to be someone expressing her personal distaste at the amount of blood and gore in Doom. How is that a moral majority?
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# ¿ Jun 15, 2015 04:22 |
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Rupert Buttermilk posted:I kind of hate Map 01 from Doom 2. It's like everything they got right with E1M1 isn't there. It's WAY too small, even for an intro map. Use maps of chaos? Unrelated, are there any classic shadow warrior mods worth checking out?
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# ¿ Jun 18, 2015 19:35 |
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Doom rpg and RL arsenal are fun. Community chest 4 is fun. The two combed are even more fun. THEN What? WHAT WHY! Really conveys the feeling of roguelikes.
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# ¿ Jun 21, 2015 23:58 |
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Jblade posted:I actually liked it quite a lot, some levels aren't great but all of the gameplay stuff blends together surprisingly well, although I feel that may of been just of been by sheer accident rather than intentional. I'd reached max level right near the end of the game and I was using nearly every spell at my disposal. The levels and music gave the whole thing a really arcade-like kind of vibe. I wouldn't recommend it to a purist at any level but for something different it was pretty neat. There's a V2 of prodoomer out, if anyone cares.
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# ¿ Jun 23, 2015 22:40 |
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RyokoTK posted:Just started playing Prodoomer after hearing about it on the last page. It is rather b-movie enjoyable, but at certain points it dips into blood 2 levels of frustration and bullshit. Into the rooftops being an example. You keep going because you want to see what insanity will come next of course. It's why I kept on with Marathon: Red until I just couldn't take it anymore. I've never seen a mod that aggressive hates the play quite like Marathon red.
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# ¿ Jun 24, 2015 17:26 |
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What quake mods are worth checking out?
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# ¿ Jun 26, 2015 03:43 |
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Goddammit I grabbed the wrong quake source port. Quakespasm instead of Darkplaces.
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# ¿ Jun 26, 2015 12:49 |
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# ¿ Apr 29, 2024 06:38 |
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Shadow Hog posted:It also kinda sucks that secret maps are always limited to two in number and only accessible from MAP15 and MAP31. Kinda limits what you can do with the concept. Learn something new every day. In other random bits, rebirth has great music and a high but fair level of difficulty.
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# ¿ Jun 28, 2015 17:36 |