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Hades 2 is a FPS released in 1999 by Brazilian developer Espaco Informatica. It has a lot of gray textures, switch-hunting and terrible weapon design. Worth a look at least to see the sprites of people wearing Matrix-like gear and mooks which look like monsters from 60's b-movies. It's freeware now: http://www.espacoinf.com/hades2-i.htm Another obscure old FPS is Target, released in 1998 in my homeland. It's utterly terrible in nearly every aspect, but it does have an enjoyable split-screen multiplayer, which was quite a feat back then and made some computer science lessons much more enjoyable. https://www.youtube.com/watch?v=wGWMjpYPSWk Speaking of Smuta, it's actually a sequel to Dungeons of Kremlin: https://www.youtube.com/watch?v=6AjDXV2Np4s. There was also a third game in this series, and if you have ever browsed the game reviews portion of the main page, you may have heard of it. Through years I have accumulated quite a lot of those interactive shits, like Mortyr, Nerves of Steel, Skout and similar garbage. laserghost fucked around with this message at 23:58 on Mar 6, 2014 |
# ¿ Mar 6, 2014 23:54 |
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# ¿ Apr 29, 2024 07:01 |
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It was also ridiculously hard with constant lack of ammo and hordes of sharp-shooting mooks. The main character being an unfunny brute didn't help also, as Cate was one of the most original characters in genre.
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# ¿ Mar 7, 2014 10:29 |
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I loved Space Egypt theme in UT2k4, and I always play as one of the pharaohs but definitely agreeing, UT99 has better design overall than the newer games in series, on the opposite visual spectrum of Q3 "cybergothic neohell". Also, looking for the mod for UT99, which added a weapon from Klingon Honor Guard - it was some kind of pulse rifle, with grenade launcher as alternative. Anyone remembers this?
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# ¿ Mar 12, 2014 20:19 |
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The single-player UT2k4 campaign inspired by original Unreal is called Operation Na Pali, it's on moddb. Also did anyone played that cowboypunk mod, Damnation, which later became a standalone game? I think it, along with Painkiller Resurrection, killed the "mods becoming full commercial games" thing that was going since Doom 2.
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# ¿ Mar 15, 2014 02:28 |
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NuclearPotato posted:Not completely true, considering Killing Floor and Red Orchestra are still things. DoombatINC posted:Not to mention Insurgency, which just got its official release a couple months ago and is top-notch Duh, well that was a dumb thing to say. In my defense, I was thinking in single-player campaign terms. I will try to retribute myself by linking this insane (and quite old) stand-alone total conversion for Quake 3, which I used to play a lot before I finally got the real deal: Acid Arena.
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# ¿ Mar 15, 2014 07:58 |
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WinROTT is very buggy and doesn't really replicate the game that well. Stick to DOSBox as the sourceport doesn't really add anything.
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# ¿ Mar 16, 2014 12:34 |
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Yeah, MoH:AA was hyper popular when it came out on PC, even being actively played multiplayer and having some smaller mods developed for it. But when Call of Duty came, no one ever gave a gently caress about the series again. Airborne was miserable and way too arcadey for it's own good, and the less said about the reboot and Warfighter the better. Infinity Ward just found the right formula for military shooter. I played Allied Assault for a bit when it was rereleased on GOG and it aged badly. Snipers one-shotting you way too often and too much escort/follow me/stealth moments. RtCW still owns.
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# ¿ Mar 27, 2014 21:00 |
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Two days ago or so I killed them both w/o much hassle, careful maneuvering and unleashing a stream of nails makes it passable with minimal health loss. Shambler can be killed even with normal shotgun in most of the levels, given enough patience and room to hide, or as suggested above, just passed by. Fiends, on the other hand, are total bitches to kill and I'd enjoy Quake way more if overall amount of those fuckers was halved. And Spawns, gently caress those creepy rear end jumping piles of exploding fear.
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# ¿ Apr 27, 2014 10:35 |
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That would be beyond amazing. I have original NOLF2, and while it's a very good (and quite funny) game, it has nowhere as much class as the original one.
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# ¿ May 2, 2014 08:01 |
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Convex posted:A new UT in the style of UT99 would be amazing. That said, they'd have to get back whoever did the amazing tracker music to get the atmosphere just right. Alexander Brandon is still an active musician in the industry: http://www.reddit.com/r/gamemusic/comments/1zdgep/ama_hi_im_alexander_brandon_i_wrote_music_for/ Also sign me in the UT99 HD camp. Epic probably saw that most of the new "arena", deathmatch-focused shooters have failed to gain much attention, except Q3 Live. Probably only Warsow and Xonotic have any kind of niche community around.
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# ¿ May 3, 2014 11:56 |
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Cat Mattress posted:MAP30 Tyson Wow, never thought that's possible, which is stupid because Doom engine is full of weird quirks and silly possibilities. After all, it's possible to kill cyberdemon and Romero's head while being dead: https://www.youtube.com/watch?v=DUk4Cvjn5Mk
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# ¿ May 18, 2014 18:08 |
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Ep5 is really fun, it was actually the only one I've finished as a kid. Really fluid action here. Ep6 is also not bad, but it starts with one of the most frustrating starting levels in FPS history.
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# ¿ May 22, 2014 11:14 |
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You guys forgot about wolfsex and porndoom, the very first sex mods in the genre. Looking at heavily pixelated smut on wall while slaying demons or nazis was a premium adult entertainment for PC back then.
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# ¿ Jun 7, 2014 10:55 |
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I don't understand why Red Faction can still be praised. It has every bad FPS game design from that post Half-Life period: cheating AI which, buggy stealth missions, bland "realistic" level design and infuriating difficulty level. I played the demo back in the day and thought it's okay, mostly because using vehicles was still a novum in PC shooters; some years ago played the full game and realized how much it sucks. Iron Storm is better than RF, and that should say a lot. Haven't played RF2 tho, but reading posts here and watching some very underwhelming videos on YT doesn't make me want to change this. I'd like also to ask you to give Blake Stone: Aliens of Gold and Planet Strike a chance - those are some really neat pre-Doom shooters with unique colourful retrofuture aesthetics and some interesting interactivity, like buying health powerups from vending machines, switches opening blocked areas, possibility to go back to previous levels in episode to pick up ammo/health refills, some guards faking their death, and a goddamn automap. The sequel is harder and has darker graphics, but the level design is bit more compact and less mazey, also now the automap has a radar function which detects enemies and secret passages.
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# ¿ Jun 14, 2014 21:52 |
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Yeah, I've just checked, and the source code for Blake was released year ago, and there's still not even rudimentary sourceport made. I guess it's not a big deal even for modders/hackers as they've remade most of the Blake's features in mods like Spear Resurrection or Eisenfaust Origins. Also wonder if Interceptor Ent will take a stab at making another game in series - it could work as moderately arcadeish, tongue in cheek, pulp sci fi shooter like Captain Proton level from Star Trek: Elite Force or more humoristic Dan Dare.
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# ¿ Jun 14, 2014 23:14 |
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I've played it when it was 0.5 or 0.6, and was confused by terrible weapon design (they look like bunch of geometric shapes, it took me time to learn to recognize them by colors), but loved the speed, the map design and tutorial for common multiplayer movements like wallrunning. It's also a lot closer to Q1 than Nexuiz/Xonotic.
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# ¿ Jun 15, 2014 18:21 |
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Bought it at the release date from GOG, it takes some time to properly start and immerse you in it's atmosphere, but it's really worth checking. The gameplay is a surprising mix of survival horror and classic shooting, it works quite well and after while slaying demons with magic and double barelled shotgun becomes mega fun. But it started crashing on my machine mid way and decided to postpone it to a future playthrough. If you like Realms of the Haunting, Undying feels a lot like a lost, distant sequel to that.
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# ¿ Jun 16, 2014 22:29 |
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apophenium posted:Has anyone heard of/played In The Kingdom? It looks pretty cool, definitely evocative of the early FPS days. It's only 5 bucks so I think I might give it a try if no one else has. If it's anything like Amon26's other games then it's going to be pretty good and very eerie. Definitely buying this later.
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# ¿ Jun 17, 2014 22:45 |
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Gun Godz is the lost sequel to 8Bit Killer. If this (and the fact that the game uses venusian rap as soundtrack) doesn't make you want to play it, then nothing will. It's very fast with dozen or so short levels, five (I think?) weapons and handful of enemy types, but it's so enjoyable and even at the second playthrough fun, as you try to beat your own time records, it's like Wolf3D or Doom in this matter. In The Kingdom - just beat it. As I said earlier, it's a typical Amon26 game - eerie, without falling into "creepypasta game" cliches, excellent spritework and sounds, and it plays good, too. There is interesting mode of mouselook used, where you can't look down and can only look up to like, 45 degrees or so - but it's all you need. The weapons are satysfying, there's plenty of ammo and gore, and there are interesting tidbits like the projectiles shot by enemies - the efect is very simple but effective as gently caress, I've actually jumped a little when first goatman attacked me. 5$ is kind of too much for such a short game, but I guess it's a way to support one of the most overlooked authors. Amon26 also made a very nice "demake" of Doom 3 as an arena shooter, similar to Destruction Carnival (or Smash TV) - MooD: Waist High In Hell. It's freeware: https://app.box.com/shared/e5r00kvp9i laserghost fucked around with this message at 23:58 on Jun 18, 2014 |
# ¿ Jun 18, 2014 23:55 |
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Installed it with GOG.com version of Daikatana, and it definitely makes Daikatana more bearable and easier on eyes. It's still not a good game, but now you can sort of play through and look for some good bits. Daikatana overall is such a wasted effort of many people, the amount of work cut down and reworked could make another Unreal, but instead we got a craptacular shooter which plays like something from budget range. It's infuriating.
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# ¿ Jun 21, 2014 08:23 |
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Remember playing Threshold of Pain and it reminding me later levels of D3. There was also Doomero's attempt at full Doom 3-meets-Doom 2 wad, but apparently he stopped working at it.
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# ¿ Jun 22, 2014 22:04 |
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Trying to refresh some late '90s memories, I've found a copy of Turok (the 1997 one) on an auction site. Decided to grab the magazine coverdisks from the time to check the demo out, and boy this game dated so much. The textures and models are plain horrible, everything looks like it's glitching out (except the animals, which look quite nice for the time). I remember reading incredibly hyped reviews at the time, noting that Turok is the new standard and an absolute state of art of FPP games. Welp, Q2 came very soon after PC release of The Dinosaur Hunter, and sure enough no one gave a crap later about the series, except maybe the sequel which was kinda better than the original. And yet, I bought that copy of the net. I'm irredeemable.
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# ¿ Jul 1, 2014 19:23 |
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Turok 2 had the cerebral bore, yes. Wonderfully horrible weapon. Also, disagree with the level design, it was confusing as all hell with those teleports and switches doing whatever somewhere else in the stage. About the N64 version, I remember playing some Turok game on this system, but it was some kind of arena deathmatch thing? With small levels and bunch of enemies spawning in? Checking Wikipedia, apparently it's Rage Wars: http://en.wikipedia.org/wiki/Turok:_Rage_Wars anyone played that? Still, the PC version of Turok was instrumental to introduce PC gamers to Voodoo graphics accelarators, along GLQuake, Incoming, G-Police and some more PSX/N64 ports. By the mid-98 everything was going full hardware 3D, and at least for me, Turok was the sad symbol of changing times, when my powerful Pentium 133mhz just couldn't run it.
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# ¿ Jul 1, 2014 22:10 |
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And what about (I know we're leaving the "early" part of FPS history now) Turok: Evolution? Remember seeing it in the magazines (one even had the review of PC version, which was never commercially released where I live). Oh, and the horrible reboot, of which I got the boxed copy for free some months after the release, played exactly once and gave to my friend. That TurokEX thing looks great, but will it be only for the console version? No chance for modern patch for the PC one?
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# ¿ Jul 1, 2014 22:19 |
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And while we're talking about the "HD mods" for id games - some days ago new version of Quake Epsilon build was released, with some tweaks like finally killing the lengthy load times and adding support for the third mission pack, the unreleased Abyss of Pandemonium. Which brings me to question, have anyone here uses it? And possibly can answer, why most of the "HD" stuff doesn't even load on my PC, leaving me with gray weapon models, gibs and original world textures?
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# ¿ Jul 4, 2014 00:02 |
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Convex posted:Never heard of this, was it supposed to be an official expansion? Kinda. It was supposed to be the third mission pack, after Ritual/Hipnotic ones, but somehow the publishing deal with id didn't fell through (similar situation happened with Perdition's Gate, which was made as a third Final Doom levelset), and it was released in same way as Shrak, Malice and others - commercially released by some small budget publishing house, specializing in add on cds. I remember the reviews from press, but never seen on store shelves, and even GIS doesn't show much more than this: It's good, tho, definitely worth playing, and you can find it easily as it's freeware now.
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# ¿ Jul 4, 2014 23:12 |
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My Turok copy came some days ago, and I've finally installed it. It's the german version, so it's censored. Now Turok fights robots instead of weird tribal dudes and mercenaries. I'm not sure if it makes game better or worse.
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# ¿ Jul 12, 2014 12:37 |
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ReDoom, maybe?
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# ¿ Jul 14, 2014 12:04 |
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Going back to Blood 2 chat a bit, here's a little treasure I found while playing this trainwreck some years ago:
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# ¿ Jul 15, 2014 11:51 |
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Welp, Amiga (even with AGA chipset) really wasn't powerful enough to do raytraced 3D, and with advent of Doom clones on PC, those loyal to good ol' Commodore had some real slim pickings: Citadel https://www.youtube.com/watch?v=ZWpJ6YvwcIM (it also has kickass intro: https://www.youtube.com/watch?v=ux87ec_5kXM) Gloom https://www.youtube.com/watch?v=uRk-TX2RaOs Alien Breed 3D https://www.youtube.com/watch?v=9ZARnYNg_sU Ubek https://www.youtube.com/watch?v=tWnSRDYBsBU Behind The Iron Gate https://www.youtube.com/watch?v=hgQKiiCAwlI (starts at 2:08) Testament https://www.youtube.com/watch?v=lRdHNg65YC0 Fears https://www.youtube.com/watch?v=zWn-ujoutjI Note that most of those games only run on a beefier Amigas, if you had the 600 model, all you could play was some Death Mask! (https://www.youtube.com/watch?v=842i-OqL18U starts at 3:20) Probably the most technologically "advanced" FPS was Alien Breed 3D 2, released on the tail end of Amiga popularity, and it was absolutely impossible to buy a configuration which would run it at full detail, fullscreen: https://www.youtube.com/watch?v=6nY8nNNNBfE If someone's interested, I may post the emulated, ready-to-run versions of some of those games, but they are bundled with copyrighted firmware, so it may be considered as Oh, for the hell of it, I will translate the intro to Monster. It's really stilted and bad: quote:Eons of dreams ago, when time and space did not belong to each other, the gods gathered to make together new order and rules of existence... laserghost fucked around with this message at 02:23 on Aug 5, 2014 |
# ¿ Aug 5, 2014 01:24 |
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I remember playing the demo version of Outcast with a friend. Demo actually had an exclusive level, which was not in the full game (but you could just download it and run as an add-on), and it was really fun. We had little competition who will finish the lightsaber duel faster :V Actually bought the full game few years ago, but drat the opening level is ridicolously hard. And if I remember correctly, there are only checkpoints, so no savescumming Raven Software was an amazing developer, but some design choices they have pulled are still puzzling.
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# ¿ Aug 6, 2014 01:00 |
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Every time I play Doom 2 and next map loads I'm like "oh gently caress no, this level is the worst" and in the end I have fun time looking for shortcuts/secrets. I used to really hate Doom 2 because of stuff like Chasm, Trick n Traps or Barrels of Fun, but now it doesn't really matter.
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# ¿ Aug 16, 2014 15:41 |
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The only things I remember from TNT is the Wormhole map, which can be finished in seconds, and the infamous last level, which may seem as a giant dick move at the end of the episode, until you discover that colored flames in the first corridor mark the proper way through teleport maze.
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# ¿ Aug 17, 2014 10:09 |
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What you guys think of Citadel, then? It was the first Doom 2 level I've ever played at friends house years ago, and still I pop it from time to time. I wouldn't call it my favourite, but it still works great as showcase of Doom -> Doom 2 evolution, with it's size and complexity. In a way, this map is a sequel to Unholy Cathedral from the original.
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# ¿ Aug 17, 2014 20:42 |
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Doom 2 was a retail-only game, it had no demo version because id was convinced that giving away whole 1st episode made people think they own the full game. Also, more money from sales going straight to devs.
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# ¿ Aug 17, 2014 23:51 |
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Actually, look here to complete your Descent OST collection: http://www.planetdescent.net/index.php?topic=1255.0
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# ¿ Aug 24, 2014 23:36 |
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quote:Most likely Painkiller was also a great commercial success. We have no idea, as we have never seen a dime of royalties, despite the fact that Painkiller cost only $1M to make. gently caress. JoWood. Forever. Also, I remember the very early news about Painkiller, Chmielarz was explaining that hero was going to be sort of "techno-witcher". Also he made an interesting notion about AI in first-person shooters, how quickly enemies dodging grenades and kicking them back (think RTCW) become old, because it makes grenades worthless. In another, much earlier interview, he praised QuakeWorld and Virtua Fighter 2 as the only games he plays in his free time. He's kind of interesting persone, except the bit when confronted about Bulletstorm's horrible PC port framerate, he basically told PC users to go eat a dick and buy X360. So, yeah. Buy Painkiller, it's on last-ever promo on GOG.com, because Nordic packs the toys and leaves GOG for good.
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# ¿ Aug 27, 2014 22:53 |
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Anything that Legend touched (after Star Control 3) is utter poo poo. See: Unreal RTNP, The Awakening, Wheel of Time. Which is sad and weird at the same time, as much of their fame comes from adventure games, both text and graphical.
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# ¿ Aug 28, 2014 15:49 |
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It's because I remember people complaining about too eclectic weapons in U1, you know, there's no shotgun, rocket launcher, or other "normal" guns, like in Q2. I guess the very same people praised Half-Life's armory. Unreal is a gem, the last real "classic" single player first-person shooter, with focus both on gunpplay and interesting levels. It's atmosphere, music, enemy roster and overall feeling is way ahead of everything done in '90s. It's also huge as gently caress, it's the only fps from that era that takes me honest 2-3 days of playing, instead of few hours like most other titles.
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# ¿ Aug 28, 2014 18:33 |
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# ¿ Apr 29, 2024 07:01 |
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chocolateTHUNDER posted:This is the same Half-Life that included the bee-hand gun, snarks, gluon, and tau cannon? Those were hardly fan favorites back when HL was released (except maybe tau/gluon). I distinctly remember a HL guide from gaming magazine, in section about Xen weapons it basically said "they're so exotic, not many people know how to use them, but maybe you will unveil this secret?". They also reccomended using shotgun/mp5 for 90% of the game. My opinions may be wrong, tho, as I don't really like HL
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# ¿ Aug 28, 2014 19:54 |