|
Before I actually start a Cylon Leaders game, I want the thread to take one last look at the proposed Rules and Cylon Leaders and see if there are any problems (other than typos, of course they're problems with that). All of this has been copied from the previous Cylon Leaders thread, with one exception: instead of sympathetic/hostile agendas, agendas are sorted into Pro-Human/Pro-Cylon. This should increase humanity's chances at survival, at least if Tekopo (the guy who created the Cylon Leaders variant) is correct. I am interested whether that is the case, hence my interest in running a CL game. I have one real question: I want to know whether I should use the new unofficial "Cylon Leaders" proposed by Cocks Cable instead of using the old "Cylon Leaders" that was a part of the first game. The benefit of using the new "Cylon Leaders" is that they are presumably playtested and thus balanced, but the benefit of keeping with the old "Cylon Leaders" is that the Leaders were presumably balanced solely for the Cylon Leaders variant and that changing these leaders may be a horrible idea. Relying too much on 'presumably' is probably a bad idea.
|
| # ? Mar 8, 2012 16:12 |
|
|
| # ? May 20, 2013 01:34 |
|
You'll need to set-up the CAG order of succesion if you're playing with CAG.
|
| # ? Mar 8, 2012 16:23 |
|
Those Cylon leaders used in my first game weren't balanced for the game itself: I just got some custom made ones that someone else had made, so probably it's a better idea to take the ones that came out with Exodus. I honestly can't say how balanced the game is/is not gonna be with Exodus, but it was pretty unbalanced as is with Pegasus so I don't think it will change much.
|
| # ? Mar 8, 2012 16:27 |
|
TheParadigm posted:That's awesome. You clearly haven't read either of the two Double Secret Cylon games.
|
| # ? Mar 8, 2012 17:46 |
|
The only thing I don't like from the proposed cylon leader part rules is that ending infiltration doesn't cause players to lose titles. I wouldn't mind if you could keep quorum titles like mission specialist and just be unable to use them from the Cylon fleet locations, but it would be pretty frustrating to not have a way to pry the Admiral title from a revealed leader.
|
| # ? Mar 8, 2012 18:24 |
|
Both of these sound like really neat ideas... Pity they're all in archives, I totally want to read the original ones
|
| # ? Mar 8, 2012 19:41 |
|
Oh man, I'm so excited for another Double Secret Cylons game! Double Secret Cylons are the best Cylons.
|
| # ? Mar 8, 2012 19:57 |
|
I look forward to watching the mayhem unfold. I'd sign up but I'm still new at this.
|
| # ? Mar 8, 2012 20:49 |
|
A Sleeper Phase proposal for Cylon Leadergame: All players get an additional agenda of the same kind (Humans Win/Humans Lose) and pick one of the two to keep.
|
| # ? Mar 8, 2012 22:21 |
|
Some Numbers posted:You clearly haven't read either of the two Double Secret Cylon games. Would you happen to have a link for those? It seems a bit daunting to play but I would be interested in reading to see what it's all about.
|
| # ? Mar 8, 2012 23:19 |
|
They are both in the first post and both require Archives.
|
| # ? Mar 8, 2012 23:41 |
|
Cocks Cable, any chance you can e-mail me copies of your OP in Personal Goal Don't Die? I want to use them but quoting of course ruins the formatting! Email is my username @ gmail.
|
| # ? Mar 11, 2012 06:50 |
|
Double Secret Cylons 2.0 : The Fun Has Been Doubled is now live!
|
| # ? Mar 11, 2012 08:09 |
|
The second Double Secret Cylons 2.0 thread is now up! If you didn't make it in the first one, or didn't see the first one go up, here's your chance to get in another!
|
| # ? Mar 12, 2012 00:33 |
|
Oh gods, I must be insane. A THIRD Double Secret Cylons game?! What is going on here? (Click above if you didn't get into one of the first two games.)
|
| # ? Mar 12, 2012 05:01 |
|
Playing in 1 DSC and following 2 other games is going to be crazy. SN, did you create your own pool of triggers or did you and Dex share?
|
| # ? Mar 12, 2012 05:07 |
|
Cocks Cable posted:Playing in 1 DSC and following 2 other games is going to be crazy. SN, did you create your own pool of triggers or did you and Dex share? Uh, I have some triggers from my previous game lying around, so it'll probably end up being some combination of both? Maybe?
|
| # ? Mar 12, 2012 05:08 |
|
After all of these DSC games start to die down I'll probably run a CYOR game. For Realsies this time.
|
| # ? Mar 12, 2012 05:10 |
|
But wasn't your last game meta triggers? I think Dex's are all mechanics based.
|
| # ? Mar 12, 2012 05:10 |
|
Cocks Cable posted:But wasn't your last game meta triggers? I think Dex's are all mechanics based. I had a couple of meta triggers last game. Whether or not this pool will be meta or mechanical is not something I plan to reveal yet. ...only partially because I don't know. fitsfadda posted:After all of these DSC games start to die down I'll probably run a CYOR game. For Realsies this time. YES.
|
| # ? Mar 12, 2012 05:13 |
|
fitsfadda posted:After all of these DSC games start to die down I'll probably run a CYOR game. For Realsies this time. Yessssss it will return again.
|
| # ? Mar 12, 2012 05:56 |
|
...CYOR?
|
| # ? Mar 12, 2012 07:04 |
|
mp5 posted:...CYOR? create your own character
|
| # ? Mar 12, 2012 07:06 |
|
Hahaha, holy poo poo. CYOR will be crazy. I'm interested in what limitations there would be for it, if any.
|
| # ? Mar 12, 2012 13:27 |
|
Holy crap. 3 games of DSC and it's still not enough to meet demand. Such a rare opportunity that they were all created at the same time. If only all 3 concurrent games could be linked somehow. The triggers should be based on the actions of characters in an alternate dimension.
|
| # ? Mar 12, 2012 18:12 |
|
Unfortunately, that would require slowing down the first two games and waiting for my game to get going.
|
| # ? Mar 12, 2012 18:18 |
|
Here's a thought. Since the general consensus seems to be that people shouldn't sperg out and card count in online games, is there any good reason to actually have the Destiny Deck be exactly 2 of each skill card? It seems like just doing "12 cards, chosen randomly from among all skill cards" (or rather, "12 cards, each one picked at random from one of the skill decks with a d6") would work just fine, and make the whole card-counting issue moot. There's no non-obnoxious way to do this in a live game, which is probably why they went with the "2 of each" solution, but I can't think of any reason it wouldn't work in PbP, and the only meaningful change it would bring would be to make card-counting the Destiny Deck impossible.
|
| # ? Mar 12, 2012 21:15 |
|
I'm running a game on another forum for buddies - if all goes well there (and I expect it to run faster than your standard Goon Games, for various reasons) I'll try running a game here. I'm familiar with the game, but unfamiliar with the tools and custom characters/etc. so it may be a slightly bumpy ride ![]() EDIT - Regarding running a game on the forums how are people copying the text of the crisis cards into the forums? Is there a reference? I can't seem to copy text out of Deckmanager. sicarius fucked around with this message at Mar 12, 2012 around 22:15 |
| # ? Mar 12, 2012 22:01 |
|
Ashenai posted:There's no non-obnoxious way to do this in a live game, which is probably why they went with the "2 of each" solution, but I can't think of any reason it wouldn't work in PbP, and the only meaningful change it would bring would be to make card-counting the Destiny Deck impossible. One variation I've seen is to create a destiny deck consisting of 3 cards from each skill deck. After the deck is down to 5 cards (or 6 when playing with Trechery), refill it like you would normally (i.e. add two more cards of each type) and then reshuffle. edit: you could probably make this easier in a live game by taking another euro-sized card (like an un-used card like the Ionian Nebula card if not playing with the Ionian Nebula) and place it 5 (or 6) cards from the bottom after shuffling and when that card appears, you know you need to refresh destiny. CoasterMaster fucked around with this message at Mar 12, 2012 around 22:05 |
| # ? Mar 12, 2012 22:03 |
|
sicarius posted:EDIT - Regarding running a game on the forums how are people copying the text of the crisis cards into the forums? Is there a reference? I can't seem to copy text out of Deckmanager. If you click on the Crisis name, the text will pop up and it will automatically be copied onto your clipboard. The same is true of Quorum cards, Super Crisis Cards and Destinations.
|
| # ? Mar 12, 2012 22:19 |
|
Some Numbers posted:If you click on the Crisis name, the text will pop up and it will automatically be copied onto your clipboard. The same is true of Quorum cards, Super Crisis Cards and Destinations. Awesome... I realized I could double click them, then thought "maybe it auto-copies", but then never tested it. I'm a doofus.
|
| # ? Mar 12, 2012 22:52 |
|
Aw man, I didn't get into any of the Double Secret Cylon games.
|
| # ? Mar 13, 2012 19:31 |
|
Rincewind posted:Aw man, I didn't get into any of the Double Secret Cylon games. Hey, who knows, maybe one of my games will end in a hilarious death spiral enabling me to start a new one! Keep hope alive!
|
| # ? Mar 13, 2012 19:55 |
|
Dexanth posted:Hey, who knows, maybe one of my games will end in a hilarious death spiral enabling me to start a new one! At some point after the current games are over I'd love to see some of the triggers you've implemented.
|
| # ? Mar 13, 2012 19:58 |
|
AesirKnight posted:At some point after the current games are over I'd love to see some of the triggers you've implemented. When a game ends I reveal what's used in that one. I may decide to only reveal the ones that went off so I can keep running more games while keeping some of my less obvious ones hidden. Basically at this point I have a big pool of both pre and post sleeper triggers, and randomize from it to see who gets what! And I find its more fun if people have -no idea- not only what their specific trigger is, but what it even could be, although some potentials are obvious because they were in my first game way back when.
|
| # ? Mar 13, 2012 20:02 |
|
Rincewind posted:Aw man, I didn't get into any of the Double Secret Cylon games. Me either, dude.
|
| # ? Mar 13, 2012 22:14 |
|
You guys can't even talk. I signed up for all 3 games and still didn't get to play.
|
| # ? Mar 14, 2012 00:20 |
|
You can't talk me into making a fourth game, but when my current game ends, I might be talked into running another game for those that didn't get into any of the current three. Maybe.
|
| # ? Mar 14, 2012 00:22 |
|
If someone is willing to provide me the tools and help me with a list of triggers I could probably run one...
|
| # ? Mar 14, 2012 00:30 |
|
|
| # ? May 20, 2013 01:34 |
|
quote:Important Links From Dexanth's DSC game quote:A player is brigged/executed || Cylon Attack is played quote:
Though obviously you can make up any triggers you want. My only price for all of my hard labor is a slot in your game if you make one because apparently being in two games already isn't enough to slate my need for space dickery.
|
| # ? Mar 14, 2012 00:40 |

























