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Servant
Aug 3, 2010

... so you see, following that the will of the People cannot be reasonably interpreted down to the individual level, a legitimate government should operate purely through coin-flips...

Before I actually start a Cylon Leaders game, I want the thread to take one last look at the proposed Rules and Cylon Leaders and see if there are any problems (other than typos, of course they're problems with that). All of this has been copied from the previous Cylon Leaders thread, with one exception: instead of sympathetic/hostile agendas, agendas are sorted into Pro-Human/Pro-Cylon.

This should increase humanity's chances at survival, at least if Tekopo (the guy who created the Cylon Leaders variant) is correct. I am interested whether that is the case, hence my interest in running a CL game.

I have one real question: I want to know whether I should use the new unofficial "Cylon Leaders" proposed by Cocks Cable instead of using the old "Cylon Leaders" that was a part of the first game. The benefit of using the new "Cylon Leaders" is that they are presumably playtested and thus balanced, but the benefit of keeping with the old "Cylon Leaders" is that the Leaders were presumably balanced solely for the Cylon Leaders variant and that changing these leaders may be a horrible idea.

Relying too much on 'presumably' is probably a bad idea.

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Amnistar
Nov 6, 2008

Sometimes the best thing to do is just nod and smile.


You'll need to set-up the CAG order of succesion if you're playing with CAG.

Tekopo
Oct 24, 2008

So dreamy...


Those Cylon leaders used in my first game weren't balanced for the game itself: I just got some custom made ones that someone else had made, so probably it's a better idea to take the ones that came out with Exodus. I honestly can't say how balanced the game is/is not gonna be with Exodus, but it was pretty unbalanced as is with Pegasus so I don't think it will change much.

Some Numbers
Sep 28, 2006

When you're a priest, sometimes you've got to raise a little hell.

TheParadigm posted:

That's awesome.

I'd be more a fan of giving each player two potential trigger conditions - that way there's a backup or a slightly more random/unpredictable factor in deciding who gets Toasted.

Its possible that some conditions couldn't be filled later in the game- if gaius burns his OPG, and cylon mugshots is played on someone else, and none of the 'look at loyalty' crisis are passed, then They Think I'm Human won't ever be resolved.
So having two kind of makes sense in that you get another shot at being a toaster if the game doesn't happen to go a certain way.

There would probably also need to be a sort of priority system in place in the even that a ton of poo poo happens in one turn. Probably based around the player order or something.


Also, Trigger Condition: Could You Repeat That?(or You're Breaking Up): Be the target of an Executive Order.

You clearly haven't read either of the two Double Secret Cylon games.

MetricUnit
Jan 2, 2005


The only thing I don't like from the proposed cylon leader part rules is that ending infiltration doesn't cause players to lose titles. I wouldn't mind if you could keep quorum titles like mission specialist and just be unable to use them from the Cylon fleet locations, but it would be pretty frustrating to not have a way to pry the Admiral title from a revealed leader.

Solis
Feb 2, 2011

Now you can take this knowledge and turn it into part of yourself.


Both of these sound like really neat ideas... Pity they're all in archives, I totally want to read the original ones

Rincewind
Feb 19, 2001

No reason to make an effort to empathize if doing so comes at the price of oblivion.


Oh man, I'm so excited for another Double Secret Cylons game! Double Secret Cylons are the best Cylons.

W.T. Fits
Apr 21, 2010

... what the fuck is this shit?



I look forward to watching the mayhem unfold. I'd sign up but I'm still new at this.

Archenteron
Nov 3, 2006



A Sleeper Phase proposal for Cylon Leadergame: All players get an additional agenda of the same kind (Humans Win/Humans Lose) and pick one of the two to keep.

Alris
Apr 20, 2007

This thing feels amazing!


Some Numbers posted:

You clearly haven't read either of the two Double Secret Cylon games.

Would you happen to have a link for those? It seems a bit daunting to play but I would be interested in reading to see what it's all about.

Some Numbers
Sep 28, 2006

When you're a priest, sometimes you've got to raise a little hell.

They are both in the first post and both require Archives.

Dexanth
Dec 4, 2003

The last thing an ice cream cone ever sees


Cocks Cable, any chance you can e-mail me copies of your OP in Personal Goal Don't Die? I want to use them but quoting of course ruins the formatting!

Email is my username @ gmail.

Dexanth
Dec 4, 2003

The last thing an ice cream cone ever sees


Double Secret Cylons 2.0 : The Fun Has Been Doubled is now live!

Dexanth
Dec 4, 2003

The last thing an ice cream cone ever sees


The second Double Secret Cylons 2.0 thread is now up!

If you didn't make it in the first one, or didn't see the first one go up, here's your chance to get in another!

Some Numbers
Sep 28, 2006

When you're a priest, sometimes you've got to raise a little hell.

Oh gods, I must be insane.

A THIRD Double Secret Cylons game?! What is going on here?

(Click above if you didn't get into one of the first two games.)

Cocks Cable
Jul 11, 2001



Playing in 1 DSC and following 2 other games is going to be crazy. SN, did you create your own pool of triggers or did you and Dex share?

Some Numbers
Sep 28, 2006

When you're a priest, sometimes you've got to raise a little hell.

Cocks Cable posted:

Playing in 1 DSC and following 2 other games is going to be crazy. SN, did you create your own pool of triggers or did you and Dex share?

Uh, I have some triggers from my previous game lying around, so it'll probably end up being some combination of both? Maybe?

fits
Jan 1, 2008

Do you know whose bones are on display here?
Your bones.
My bones.
Bone's bones.
Bone bone bone.

After all of these DSC games start to die down I'll probably run a CYOR game. For Realsies this time.

Cocks Cable
Jul 11, 2001



But wasn't your last game meta triggers? I think Dex's are all mechanics based.

Some Numbers
Sep 28, 2006

When you're a priest, sometimes you've got to raise a little hell.

Cocks Cable posted:

But wasn't your last game meta triggers? I think Dex's are all mechanics based.

I had a couple of meta triggers last game. Whether or not this pool will be meta or mechanical is not something I plan to reveal yet.

...only partially because I don't know.

fitsfadda posted:

After all of these DSC games start to die down I'll probably run a CYOR game. For Realsies this time.

YES.

Archenteron
Nov 3, 2006



fitsfadda posted:

After all of these DSC games start to die down I'll probably run a CYOR game. For Realsies this time.

Yessssss it will return again.

mp5
Jan 1, 2005

Stroke of luck!


...CYOR?

Cocks Cable
Jul 11, 2001



mp5 posted:

...CYOR?

create your own character

Mega64
May 23, 2008


T'aar!
...me private shame!!



Hahaha, holy poo poo. CYOR will be crazy.

I'm interested in what limitations there would be for it, if any.

Cocks Cable
Jul 11, 2001



Holy crap. 3 games of DSC and it's still not enough to meet demand.

Such a rare opportunity that they were all created at the same time. If only all 3 concurrent games could be linked somehow. The triggers should be based on the actions of characters in an alternate dimension.

Some Numbers
Sep 28, 2006

When you're a priest, sometimes you've got to raise a little hell.

Unfortunately, that would require slowing down the first two games and waiting for my game to get going.

Ashenai
Oct 5, 2005

You taught me language;
and my profit on't
Is, I know how to curse.

Here's a thought. Since the general consensus seems to be that people shouldn't sperg out and card count in online games, is there any good reason to actually have the Destiny Deck be exactly 2 of each skill card? It seems like just doing "12 cards, chosen randomly from among all skill cards" (or rather, "12 cards, each one picked at random from one of the skill decks with a d6") would work just fine, and make the whole card-counting issue moot.

There's no non-obnoxious way to do this in a live game, which is probably why they went with the "2 of each" solution, but I can't think of any reason it wouldn't work in PbP, and the only meaningful change it would bring would be to make card-counting the Destiny Deck impossible.

sicarius
Dec 12, 2002

In brightest day,
In blackest night,
My smugface makes,
women wet....

That's how it goes, right?

I'm running a game on another forum for buddies - if all goes well there (and I expect it to run faster than your standard Goon Games, for various reasons) I'll try running a game here.

I'm familiar with the game, but unfamiliar with the tools and custom characters/etc. so it may be a slightly bumpy ride

EDIT - Regarding running a game on the forums how are people copying the text of the crisis cards into the forums? Is there a reference? I can't seem to copy text out of Deckmanager.

sicarius fucked around with this message at Mar 12, 2012 around 22:15

CoasterMaster
Aug 13, 2003

The Emperor of the Rides

Ashenai posted:

There's no non-obnoxious way to do this in a live game, which is probably why they went with the "2 of each" solution, but I can't think of any reason it wouldn't work in PbP, and the only meaningful change it would bring would be to make card-counting the Destiny Deck impossible.

One variation I've seen is to create a destiny deck consisting of 3 cards from each skill deck. After the deck is down to 5 cards (or 6 when playing with Trechery), refill it like you would normally (i.e. add two more cards of each type) and then reshuffle.

edit: you could probably make this easier in a live game by taking another euro-sized card (like an un-used card like the Ionian Nebula card if not playing with the Ionian Nebula) and place it 5 (or 6) cards from the bottom after shuffling and when that card appears, you know you need to refresh destiny.

CoasterMaster fucked around with this message at Mar 12, 2012 around 22:05

Some Numbers
Sep 28, 2006

When you're a priest, sometimes you've got to raise a little hell.

sicarius posted:

EDIT - Regarding running a game on the forums how are people copying the text of the crisis cards into the forums? Is there a reference? I can't seem to copy text out of Deckmanager.

If you click on the Crisis name, the text will pop up and it will automatically be copied onto your clipboard. The same is true of Quorum cards, Super Crisis Cards and Destinations.

sicarius
Dec 12, 2002

In brightest day,
In blackest night,
My smugface makes,
women wet....

That's how it goes, right?

Some Numbers posted:

If you click on the Crisis name, the text will pop up and it will automatically be copied onto your clipboard. The same is true of Quorum cards, Super Crisis Cards and Destinations.

Awesome... I realized I could double click them, then thought "maybe it auto-copies", but then never tested it. I'm a doofus.

Rincewind
Feb 19, 2001

No reason to make an effort to empathize if doing so comes at the price of oblivion.


Aw man, I didn't get into any of the Double Secret Cylon games. Maybe one day...

Dexanth
Dec 4, 2003

The last thing an ice cream cone ever sees


Rincewind posted:

Aw man, I didn't get into any of the Double Secret Cylon games. Maybe one day...

Hey, who knows, maybe one of my games will end in a hilarious death spiral enabling me to start a new one!

Keep hope alive!

AesirKnight
Mar 11, 2007
Mountain Dwarf Fighter

Dexanth posted:

Hey, who knows, maybe one of my games will end in a hilarious death spiral enabling me to start a new one!

Keep hope alive!

At some point after the current games are over I'd love to see some of the triggers you've implemented.

Dexanth
Dec 4, 2003

The last thing an ice cream cone ever sees


AesirKnight posted:

At some point after the current games are over I'd love to see some of the triggers you've implemented.

When a game ends I reveal what's used in that one. I may decide to only reveal the ones that went off so I can keep running more games while keeping some of my less obvious ones hidden.

Basically at this point I have a big pool of both pre and post sleeper triggers, and randomize from it to see who gets what!

And I find its more fun if people have -no idea- not only what their specific trigger is, but what it even could be, although some potentials are obvious because they were in my first game way back when.

Lucky Raccoon
Aug 16, 2006

Let's put on our classics and have a little dance shall we?

Rincewind posted:

Aw man, I didn't get into any of the Double Secret Cylon games. Maybe one day...

Me either, dude.

Improviser
Jan 1, 2009

wel accually u forgot Dolan


You guys can't even talk. I signed up for all 3 games and still didn't get to play.

Some Numbers
Sep 28, 2006

When you're a priest, sometimes you've got to raise a little hell.

You can't talk me into making a fourth game, but when my current game ends, I might be talked into running another game for those that didn't get into any of the current three.

Maybe.

Amnistar
Nov 6, 2008

Sometimes the best thing to do is just nod and smile.


If someone is willing to provide me the tools and help me with a list of triggers I could probably run one...

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MetricUnit
Jan 2, 2005


quote:

Important Links

If you want to host a game, you will probably want to download this attachment with easily updated copies of the DRADIS and character pictures. You will probably also want DeckManager to run the game for you; you can get there here.

From Dexanth's DSC game

quote:

A player is brigged/executed || Cylon Attack is played

Fleet gains +1 Pop || Fleet loses 2 resources off a single action/crisis.

Fleet gains 3 distaince in a Jump || A Cylon reveal is played

Fleet gains +1 Fuel || A player is sent to Sickbay

Fleet gains +1 Food || New Caprica is reached

Fleet gains +1 Morale OR Fleet gains +2 Resources off a single action/crisis || Fleet gains 2 distance, ending at distance 6 or greater, OR A Quorum card is played

Fleet passes a skillcheck at 8 or more over the target || A Civilian Ship is destroyed.
From Some Numbers DSC game.

quote:


Centurion boards Galactica
Crisis activates Heavies

2+ raiders destroyed in one turn
Crisis launches Nukes

Check is made reckless
Location is damaged

Heavy/Centurion Destroyed
Basestar destroyed

Pegasus is destroyed
Crisis has +Jump Prep

Raptor is destroyed
Player accused of being toaster

SP is played and makes roll pass
Something is repaired

Though obviously you can make up any triggers you want. My only price for all of my hard labor is a slot in your game if you make one because apparently being in two games already isn't enough to slate my need for space dickery.

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