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Are the exodus cards the one with the skill check piloting skill card that let you activate vipers? Because if noone had already XOed that turn it was literally possible for apollo to avp out, cag action, and xo someone, mid crisis AVP is the most broken static
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# ? Aug 27, 2014 05:10 |
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# ? Apr 23, 2024 17:54 |
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fits posted:Are the exodus cards the one with the skill check piloting skill card that let you activate vi. pers? He can already do that. Apollo can XO in the middle of a Cylon Attack, because setting up Vipers is launching them from the reserves. Apollo can get shot down by the initial activation, immediately jump back out when a Viper is launched and then XO someone to hit FTL. In fact, I would purposely not use an Evasive to set that up if I could.
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# ? Aug 27, 2014 05:15 |
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Revealing off a CAC is still the best Apollo thing.
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# ? Aug 27, 2014 12:23 |
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Can you XO off State of Emergency? I'm just picturing like, ALL the actions. Also, shame you can't have both Apollo's in one game. Imagine Daybreak Apollo XOing someone when stood on Command, allowing regular Apollo to jump out and OPG and do other shenanigans...
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# ? Aug 27, 2014 12:58 |
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You're limited to one XO or CritSit a turn, so only if no one else has yet
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# ? Aug 27, 2014 13:03 |
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Well, if we're talking crazy combinations, Player A could play a CriSit to play an XO on his Movement turn, then Player B, who received the XO, could play a State of Emergency with his first XO action. Player C uses his SoC action to launch Vipers, triggering Apollo (Player D) to hop into that Viper and take a free action, which he could use to play a CAG action and then another action. Then Players D, E, A and B take their State of Emergency action (assuming a 5-player game), then Player B takes his second XO action, then player A takes his Action-phase action. 11 actions and I'm probably forgetting something
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# ? Aug 27, 2014 13:32 |
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John Dough posted:Well, if we're talking crazy combinations, Player A could play a CriSit to play an XO on his Movement turn, then Player B, who received the XO, could play a State of Emergency with his first XO action. Player C uses his SoC action to launch Vipers, triggering Apollo (Player D) to hop into that Viper and take a free action, which he could use to play a CAG action and then another action. Then Players D, E, A and B take their State of Emergency action (assuming a 5-player game), then Player B takes his second XO action, then player A takes his Action-phase action. The GM then rigs the Crisis deck to put all the Jump Prep cards on the bottom out of spite. EDIT: Also, one player could be Hoshi who OPGs to activate three locations, then uses his static to active Command or something again Brony Hunter fucked around with this message at 13:49 on Aug 27, 2014 |
# ? Aug 27, 2014 13:43 |
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John Dough posted:Well, if we're talking crazy combinations, Player A could play a CriSit to play an XO on his Movement turn, then Player B, who received the XO, could play a State of Emergency with his first XO action. Player C uses his SoC action to launch Vipers, triggering Apollo (Player D) to hop into that Viper and take a free action, which he could use to play a CAG action and then another action. Then Players D, E, A and B take their State of Emergency action (assuming a 5-player game), then Player B takes his second XO action, then player A takes his Action-phase action. CritSit and XO are mutually exclusive, unfortunately. So 10 I guess.
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# ? Aug 27, 2014 13:51 |
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There's no rule preventing State of Emergency from being played more than once per turn. You'd just have to rig it so there were few cards left in the Leadership deck, then after you play SoE, use the Captain's Cabin or pass an Admiral's Quarters check and use Change of Plans to hand out Leadership to everyone to draw it again.
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# ? Aug 27, 2014 19:59 |
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Arkest posted:There's no rule preventing State of Emergency from being played more than once per turn. Oh god. What a nightmare. I didn't realise you could Change of Plans on an AQ check...
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# ? Aug 27, 2014 20:19 |
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Arkest posted:There's no rule preventing State of Emergency from being played more than once per turn. How big is the Leadership deck? You could rig it so every non-SoE lea card is already drawn, so after its drawn and played anyone who drew lea would be able to draw it guaranteed I wonder how quickly you could win a game that. A revealed cylon or two playing along with Caprica activations for jump prep should be able to get you there before you run out of food
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# ? Aug 27, 2014 20:22 |
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fits posted:A revealed cylon or two playing along with Caprica activations for jump prep should be able to get you there before you run out of food Technically even if a resource hits 0 you don't lose the game until the end of the turn, and even then only if the resource is still 0. (The rule is there so you can jump to a Tylium Planet with your last point of fuel and not lose.) Feel free to run out of food, just make sure the turn never ends.
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# ? Aug 27, 2014 20:26 |
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I remember reading one game (either here or somewhere else) where the human players parked a dude on the Captain's Cabin and XOed him to double tap for LEA as often as they could, whilst tossing Change of Plans out whenever they passed a crisis. If I remember it was with double-sleeper Cylons too, who by the time the sleeper phase started has basically no chance against the human card farm.
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# ? Aug 27, 2014 20:31 |
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Lottery of Babylon posted:Technically even if a resource hits 0 you don't lose the game until the end of the turn, and even then only if the resource is still 0. (The rule is there so you can jump to a Tylium Planet with your last point of fuel and not lose.) Feel free to run out of food, just make sure the turn never ends. The game checks for 0 resources on the last jump to win, doesn't it? In case they fail an FTL roll and kill everyone. But I think resourses can't go below -1, so you'd just need to get two food in the last cycle, totally doable
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# ? Aug 27, 2014 20:38 |
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fits posted:The game checks for 0 resources on the last jump to win, doesn't it? In case they fail an FTL roll and kill everyone. Good point, I forgot about that. Okay then, just pass a Food Rationing immediately before the final jump.
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# ? Aug 27, 2014 20:46 |
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Technically, if a cylon leader (preferably Caprica Six, since she starts in the right place) has the right CL objectives, everyone can win the game on the first turn of the game by cycling State of Emergencies. At least, it was possible pre-Daybreak; not sure if the extra cards in Daybreak gently caress it up (Captain's Cabin might solve that problem anyway). fits posted:The game checks for 0 resources on the last jump to win, doesn't it? In case they fail an FTL roll and kill everyone. Yes, and the rule is that they can't go below 0, so you only need +1 food. You might need +1 other things after all the crises you just failed, though.
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# ? Aug 27, 2014 20:50 |
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Is it possible to have a game that no one wins? (Double sleeper Cylons and Humans get boned over by DeckCylon) Has that ever happened here?
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# ? Aug 27, 2014 20:56 |
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Brony Hunter posted:Is it possible to have a game that no one wins? (Double sleeper Cylons and Humans get boned over by DeckCylon) Has that ever happened here? Please don't discuss ongoing games Seriously though, it's definitely possible, but I really hope it's rarer than one game in 100 that it happens, especially since it'd almost have to be loss via centurion, the complete destruction of Galactica, or maybe population from a fuckton of dead civs. Speaking of ongoing games, though, I'm curious as to how many we can actually have going at a time. Test the Limits is open for signups, and is a 6-player Pegasus and Daybreak game to Kobol.
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# ? Aug 27, 2014 21:08 |
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Brony Hunter posted:Is it possible to have a game that no one wins? (Double sleeper Cylons and Humans get boned over by DeckCylon) Has that ever happened here? I was in a real-life game once that ended on turn 9 because we drew 5 Cylon Attacks. There was one pre-sleeper Cylon but they didn't commit any sabotage, so a no-win game is possible.
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# ? Aug 27, 2014 21:14 |
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Alternatively, you can have an Exodus game with Ionian Nebula where Cylons are eliminated or whatever while their side wins. I forget whether it's possible for everyone in the game to be eliminated.
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# ? Aug 27, 2014 22:17 |
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FFG posted an updated version of their FAQ. I think everything in it was previously on BGG's unofficial FAQ, but I guess it's more official now.
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# ? Aug 29, 2014 01:55 |
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Wow, Hoshi can use his static three times with his OPG? Haven't played a lot of Daybreak stuff since my group's been having new players regularly, how do Missions hold up? When I played with them, it seemed useless to do the ones that didn't do distance, which is kind of a shame since there's some cool stuff in there. Just wondering if it's yet another thing that could be improved with house rules, or if playing it normally works pretty well.
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# ? Aug 29, 2014 09:32 |
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Shiiiiiit, what? I juuuust picked hoshi as the new character I've yet to try for the game that started!
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# ? Aug 29, 2014 09:55 |
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Mega64 posted:Wow, Hoshi can use his static three times with his OPG? Holy... I wish I'd known that the last time I played Hoshi. My soft Cylon reveal of OPGing would have been a lot deadlier with that.
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# ? Aug 29, 2014 14:57 |
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Mega64 posted:Haven't played a lot of Daybreak stuff since my group's been having new players regularly, how do Missions hold up? When I played with them, it seemed useless to do the ones that didn't do distance, which is kind of a shame since there's some cool stuff in there. Just wondering if it's yet another thing that could be improved with house rules, or if playing it normally works pretty well. Like, they were an option you could do, but I didn't want to do them pre-sleeper in case we did something ridiculous like removing a basestar from the game before I got a new loyalty card, but also post-sleeper there's so many other things to be doing instead to curb the damage being done and also dump mutiny cards (which usually become a serious problem after sleeper and the cylons have treachery) First game we played we were doing one every jump, but these days I just wish there was the Rebel Basestar one immediately after sleeper, as that makes the game a lot more interesting (with unrevealed cylons using their miracle token on it and such), and sod the rest.
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# ? Aug 29, 2014 15:13 |
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Mega64 posted:Wow, Hoshi can use his static three times with his OPG?
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# ? Aug 29, 2014 16:55 |
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Metos posted:First game we played we were doing one every jump, but these days I just wish there was the Rebel Basestar one immediately after sleeper, as that makes the game a lot more interesting (with unrevealed cylons using their miracle token on it and such), and sod the rest. Hm, are there any house rules involving having the Rebel Basestar out at the start of the game or at sleeper? Seems wasteful to have it hidden behind a mission when it does such cool poo poo, but it might be a bit too powerful to just have it out.
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# ? Aug 29, 2014 20:30 |
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Mega64 posted:Hm, are there any house rules involving having the Rebel Basestar out at the start of the game or at sleeper? Seems wasteful to have it hidden behind a mission when it does such cool poo poo, but it might be a bit too powerful to just have it out. The main thing with the mission is that the mission determines whether the Rebel Basestar is usable by humans or revealed Cylons. In one game I played where we won the Rebel Basestar, we had Daybreak Baltar--who collected everyone's miracle tokens and used them to great effect on the Rebel Basestar.
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# ? Aug 29, 2014 21:32 |
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[BSG WYOR] Cylon History Month has finally started!
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# ? Aug 30, 2014 19:32 |
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Hey guys, you know what's awesome? DEFCON.
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# ? Aug 30, 2014 22:45 |
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Corbeau posted:Hey guys, you know what's awesome? Quiet you, this game is amazing.
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# ? Aug 30, 2014 22:46 |
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Corbeau posted:Hey guys, you know what's awesome? So, Arkest, tell us again what you did to make DEFCON and the spreadsheet work together?
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# ? Aug 30, 2014 22:53 |
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Just sort the Crisis deck by the Cylon Attack column (column G) and copy them somewhere else, like the bottom of the crisis tab. If you are using the CFB version of DEFCON you don't even need to do that since it sorts them for you, just unhide those rows. Then, when you need to resolve a CAC, just copy it to the top. If you care about preserving your game history, you can copy all the other Crisis cards down a row (don't cut things, it will break some of the templates), or if you don't care, just copy the CAC over the last crisis played.
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# ? Aug 30, 2014 23:31 |
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I am so drat excited that Cylon History Month has started (once we get the preliminary placement out of the way and I can actually take my first turn). Edit: This is going to be such a weird drat game.
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# ? Aug 31, 2014 02:20 |
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Anyone potentially interested in playing in a game run in an afternoon on IRC or what have you? I've done it way in the past with deckcylon and it was always such a hassle, but the spreadsheet does a good job of streamlining a bunch of the process and making it feasible.
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# ? Sep 1, 2014 20:28 |
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For something like that you might try the VASSAL modules instead? I've not used them for their intended purposes myself but others here have reported success using them.
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# ? Sep 1, 2014 20:31 |
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fits posted:Anyone potentially interested in playing in a game run in an afternoon on IRC or what have you? I've done it way in the past with deckcylon and it was always such a hassle, but the spreadsheet does a good job of streamlining a bunch of the process and making it feasible. I could be down for this, but I might suggest play.cymod.net for the board combined with IRC for the kibitzing. e: What IRC channel/server, and what time? DopeGhoti fucked around with this message at 21:02 on Sep 1, 2014 |
# ? Sep 1, 2014 20:50 |
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I'd be down for it, but it'd depend on timezones really.
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# ? Sep 1, 2014 22:46 |
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Probably next weekend unless there was a lot of people around shortly today. I made a channel, #bsg on synIRC
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# ? Sep 1, 2014 23:44 |
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# ? Apr 23, 2024 17:54 |
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fits posted:Probably next weekend unless there was a lot of people around shortly today. I made a channel, #bsg on synIRC I would be up for this next weekend.
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# ? Sep 2, 2014 02:26 |