|
ConorT posted:If you're doing that firefly variant: Admiral Kaylee? President Jayne for you on line two. I should do that, huh. I really wanted to play in that game...
|
| # ? Jul 26, 2011 00:13 |
|
|
| # ? May 20, 2013 11:53 |
|
Some Numbers posted:I should do that, huh. I really wanted to play in that game... So don't do it and let someone else run that game so you can play in it.
|
| # ? Jul 26, 2011 00:16 |
|
Battlestar Serenity is ready for sign-ups!
|
| # ? Jul 26, 2011 01:08 |
|
I'll probably start a game up soon too now with my work schedule clearing up a bit
|
| # ? Jul 26, 2011 01:18 |
|
ConorT posted:BSG: Move armorery, shoot robt w/ space guns
|
| # ? Jul 26, 2011 02:09 |
|
There was a create your own character game before, right? How did that work out?
|
| # ? Jul 26, 2011 04:08 |
|
fitsfadda posted:There was a create your own character game before, right? How did that work out? It went entertainingly, check the grand archive list in the OP for the game: Admiral Ackbar? President Nixon for you on line two.
|
| # ? Jul 26, 2011 05:01 |
|
Since there's one game that's just started and two more in the pipe I'll likely delay starting my next one until one of Some Numbers', AesirKnight's, or fitsfadda's games are over, unless demand for another one is still high enough.
|
| # ? Jul 26, 2011 20:30 |
|
My new base BSG game is up at [Battlestar Galactica] Caprican Idol: The Search for the Final Five! Sign up and enjoy.
|
| # ? Jul 26, 2011 21:25 |
|
Is another game starting up or do I need to make one?
|
| # ? Jul 29, 2011 20:09 |
|
I was gonna start mine over the weekend but you can if you really want
|
| # ? Jul 29, 2011 20:12 |
|
I'll wait and join your game (and run one later). I don't think there is demand for more than 3 games at a time.
|
| # ? Jul 29, 2011 20:22 |
|
Would Anders be comparable to Apollo and Starbuck if 'Star Player' could be used as a Movement ability too (with or without a limit of 1 use per turn)? I think he's perfectly playable and that might be too much of an upgrade, but on the other hand we have ALERT VIPER PILOT which is proof positive that Lee Adama is actually a Sun God.
|
| # ? Jul 30, 2011 05:09 |
|
Snow Job posted:Would Anders be comparable to Apollo and Starbuck if 'Star Player' could be used as a Movement ability too (with or without a limit of 1 use per turn)? I think he's perfectly playable and that might be too much of an upgrade, but on the other hand we have ALERT VIPER PILOT which is proof positive that Lee Adama is actually a Sun God. Anders is pretty okay in my book. He's better than Kat and Boomer IMHO. The additional advantage that many may over look is that he is a pilot that draws 0 worthless piloting every turn. If I could change one thing, it would be to make his OPG usable outside of his turn.
|
| # ? Jul 30, 2011 06:08 |
|
Boomer is right up there with Roslin for worst drawback imo, but boomer doesn't have the advantage of being high up for succession to support her. Seriously, Baltars drawback but at sleeper + autobrig is ridiculously terrible
|
| # ? Jul 30, 2011 07:29 |
|
Boomer's got one of the best static abilities in the game, and it works perfectly fine from the brig. One of the reasons executions were introduced is that she's one of the strongest 'unrevealed' cylons in the game, simply by sitting in the brig and openly sabotaging the game with her abilities and skill cards. She's still good enough with Pegasus, but the Ionian Nebula completely screws her over by piling trauma on her each turn, post-sleeper. Yet another reason why I don't like Exodus.
|
| # ? Jul 31, 2011 17:14 |
|
So just don't play with the Nebula. Everything else about Exodus is pretty great like the characters, skill cards, and new Crises.
|
| # ? Jul 31, 2011 18:47 |
|
That's what we always do when our local group gets together for a Battlestar game. Both of the expansions are used, but we don't play with New Caprica or the Nebula + conflicted loyalties. We leave New Caprica out because (most of us) feel that it adds extra rules & chits without really adding anything interesting to the game. We leave the Nebula and the conflicted loyalties out because we all think it sucks. One of our house rules has to do with character selection. We randomly select one cylon leader, add his/her character card to the deck of normal character cards, shuffle, then deal out two or three characters to every player. Each player picks the character they'd like to play without consulting anyone else. If that means we play with no pilots or political leaders, so be it. This way we are often forced to play a character that we normally wouldn't consider playing, but we're still not stuck playing a character that we absolutely hate. Also, we get to figure out how to make an odd combination of characters work well together. The other house rule we play with involves Helo. Helo has the only surviving martini kit in the universe, which makes his rescue and return to Galactica critical. When he returns to the fleet on his second turn, we celebrate by pausing the game and making a round of martinis for everyone at the table. Our group can't be the only one with house rules. What are some favorites?
|
| # ? Aug 1, 2011 19:13 |
|
What happens if you don't play with Helo, though???
|
| # ? Aug 1, 2011 19:35 |
|
I use a lot of the same house rules as the one game that I ran. So, basic stuff like Adama's drawback affects the Airlock Tigh's static affects the Airlock Caprica Six's drawback affects the Basestar Bridge as well If all civilian ships have been destroyed, the humans lose the game We also do NOT use the extra loyalty card from Exodus Some character rebalancing: Tory's static changed to once per turn, but her OPG changed to top or bottom Cain's OPG changed to bottoming the top card and drawing the next card Now, we like never use personal goals but the house rule I like with personal goals is: Whenever a Personal Goal is revealed, the player who revealed it immediately gets another action I have two playgroups, and one of them thinks that the Basestar bridge is overpowered, so they use a house rule: You must discard one card to use the Basestar Bridge.
|
| # ? Aug 1, 2011 20:00 |
|
Why does no one seem to like conflicted loyalties?
|
| # ? Aug 1, 2011 20:03 |
|
My group only just started playing recently (and without any expansions), but we're considering a rule that after the second Cylon player reveals, if both Cylons are next to each other in play order, the later one switches places with the human player after him (after that human player's turn). They feel like, having both cylons going one after another is just too strong and hard for human players to cope with (cylons have won every game we played so far). Is there a more elegant way to address this problem? I feel like "play a lot more and get better at dealing with cylons" isn't a very good plan because if the cylons are always winning, they aren't going to want to play any more.
|
| # ? Aug 1, 2011 20:07 |
|
My regular group plays with some homemade cylon leader objectives, which helps keep 6/7 player games more balanced. We also often do random character distribution, with one "veto" per player in case you get someone you really don't want to play. ChewyLSB posted:We also do NOT use the extra loyalty card from Exodus We also do this. Having only one Cylon in a game is too lovely. Cocks Cable posted:Why does no one seem to like conflicted loyalties? I do! I feel like they add a lot to the game.
|
| # ? Aug 1, 2011 20:19 |
|
Cocks Cable posted:Why does no one seem to like conflicted loyalties? Two big things for me: - Potentially having the last cylon "buried" in the loyalty deck causes more problems than it's worth - Personal goals sound good but the execution is kind of lousy. Several of the goals can be near impossible for certain characters to have any control over. Then the mechanic that penalizes you with another loyalty card for completing your goal early, AND requiring an action all seems punitive. I don't mind the final five cards nearly as much.
|
| # ? Aug 1, 2011 20:20 |
|
Conflicted loyalties are okay, but they seem to only exist so that the developers could shoehorn in Gaeta's mutiny from season 4.
|
| # ? Aug 1, 2011 20:25 |
|
Dexanth posted:What happens if you don't play with Helo, though??? Never happens. Helo always plays, and he always brings back the precious martini kit.
|
| # ? Aug 1, 2011 22:05 |
|
PeterWeller posted:Conflicted loyalties are okay, but they seem to only exist so that the developers could shoehorn in Gaeta's mutiny from season 4. I thought Exodus was the expansion for Season 3. Does this mean we won't get a new one for Season 4?
|
| # ? Aug 1, 2011 22:11 |
|
Huitzil posted:I thought Exodus was the expansion for Season 3. Does this mean we won't get a new one for Season 4? Yeah, I went back and looked, and I was basically talking poo poo. The Nebula endgame is pretty much season 3's finale. I was thinking about Gaeta's OPG. I hope there's eventually a season 4 expansion.
|
| # ? Aug 1, 2011 23:22 |
|
Well they are 0 for 2 on changing the end game with their expansions. Not sure how well a 4th would fair with such a track record. As far as characters, they are starting to scrape the bottom of the barrel. For support, you could have Doc Cottle or Seelix (support/pilot hybrid), Political, Romo or Billy are the big missing two. Pilots need Hotdog and Racetrack. But Military is where it really starts to get iffy. Hoshi, Kendra, Fisk, or Kelly are the only that seem to fit, but they are all rather minor characters in the scope of the show. Hope they add a rebel basestar into the mix somehow (maybe as a Pegasus alternative?).
|
| # ? Aug 1, 2011 23:43 |
|
Cocks Cable posted:Well they are 0 for 2 on changing the end game with their expansions. Not sure how well a 4th would fair with such a track record. I kinda thought that there should have been more "human" versions of Cylon models as characters, other than Boomer. Like, in a game where Starbuck and Baltar are actually Cylon infiltrators, who's to say the characters played by Tricia Helfer and Dean Stockwell aren't normal humans? That'd probably be harder to design with and make interesting, though. I expect that a Season 4 expansion would have more content for, or a new variation on, Cylon leaders, or more things to cause schisms between Cylon players. Dunno what form they would take, though. And 2 new destinations, Earth and "Earth". edit: RED STRIPE CENTURION. I don't care what its game text is, it'd be the best new character ever. Huitzil fucked around with this message at Aug 2, 2011 around 01:24 |
| # ? Aug 2, 2011 00:10 |
|
The new endgame could be that Cylon Colony or whatever from the season 4 finale. They are scraping the barrel for new characters. I guess they could include that one girl (which one? ) from Baltar's cult and the lawyer dude as some new support choices.
|
| # ? Aug 2, 2011 00:41 |
|
It would be better if they did what they're doing with A Game of Thrones and just released a second edition copy of the first game with the best parts of the current expansions blended in with some new stuff, pre-included.
|
| # ? Aug 2, 2011 02:48 |
|
Gorgo Primus posted:It would be better if they did what they're doing with A Game of Thrones and just released a second edition copy of the first game with the best parts of the current expansions blended in with some new stuff, pre-included. So instead of all new stuff I get the same things I've already bought, plus a bit of new stuff? That...makes less sense.
|
| # ? Aug 2, 2011 02:55 |
|
Thought experiment: how do we get all the resources up to max? Fuel, Morale and Pop and relatively easy, but Food is a bit harder.
|
| # ? Aug 2, 2011 17:31 |
|
Some Numbers posted:Thought experiment: how do we get all the resources up to max? Fuel, Morale and Pop and relatively easy, but Food is a bit harder. Brig everyone except the President, cycle through the entire quorum deck via XOs, regain resources faster than you lose them to your one crisis per five turns. Food Rationing gets you food, Inspirational Speech gets you morale, and there are a few others for regaining the occasional pop and fuel.
|
| # ? Aug 2, 2011 17:42 |
|
Food rationing. Travel to ice planets. Ask Tom Zarek to enact government-sanctioned cannibalism. Getting every resource to maximum sounds virtually impossible, though.
|
| # ? Aug 2, 2011 17:47 |
|
Some Numbers posted:Thought experiment: how do we get all the resources up to max? Fuel, Morale and Pop and relatively easy, but Food is a bit harder. What are the max values? Quorum can take care of alot of them except for Pop. There's only one pop increasing quorum card introduced in the new expansion. Would need civilian convoy and perhaps another crisis to help.
|
| # ? Aug 2, 2011 17:49 |
|
Cocks Cable posted:What are the max values? If you go through the whole deck, you shuffle the discards and keep going. So you could play that one card over and over again if you really wanted to. Speaking of thought experiments, me and my friends worked out that it's technically possible to win the game on the first turn with the help of Caprica Six and playing State of Emergency over and over again. You empty the leadership pile by playing seven characters who all draw as much green as possible and then playing Support the People on the first skill check. Technically, your food can't go below 0, and you don't lose until the end of the turn, so you can SoE a hundred times or whatever is necessary and then use a food rationing. You get jumps from Caprica Six using Caprica.
|
| # ? Aug 2, 2011 18:18 |
|
There's 29 Quorum cards. The 4 Assigns + Accept Prophecy + Probation can all be played and left in play. 23 cards in deck. Passing both Food Rationings + Inspirational Speeches gets 6 more out. So that's 17 left. You can hold 10 in your hand at any given time, so you can get the Quorum Deck down to 7 cards to mill through. Unsavory Connections lets you get +1 Fuel/Food per play for a mere 2 TRE. That maxes those. Eulogy is +1 Morale as long as you Execute someone. That's morale. And lastly Establish Dogsville lets you turn Morale into Population. As of the 7 Quorum you only want to play 3 of them, it will take a total of 5 Actions to go through the entire Quorum deck. In a 5 player game, you can chain XOs forever since with 5 people you can easily hold every non-XO Lea card in player's hands. If you have President Tory you can basically guarantee a Crit sit on her turn every time since drawing ~6 TAC/round will let her burn through that deck at an obscene rate, and again can sit with a bunch of the TAC deck in everybody's hand. So with Tory you are gaining 3 resources/round and there's no way a single crisis that she ought to be able to pass singlehandedly can stop that rate of gain. Once you've maxed every resource and everyone's hand is basically nothing but 3-6s, you Pardon and unbrig everyone, and then steamroll the toasters.
|
| # ? Aug 2, 2011 19:02 |
|
|
| # ? May 20, 2013 11:53 |
|
Yeah, the problem is that Food Rationing and Inspirational Speech get pulled from the deck as soon as you pass them. I didn't think about using Unsavory Connections. Enact Production Quotas would help too. The Quorum deck has gotten a lot stronger with the expansions.
|
| # ? Aug 2, 2011 19:29 |




















) from Baltar's cult and the lawyer dude as some new support choices.
