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Welcome to the Discussion Thread for Battlestar Galactica: The Board Game, a game of politics, betrayal, and survival! What is BSG all about? BSG is a semi-cooperative board game for 3-9 players (realistically 5 or 7). Each character has unique abilities and all must work together to save humanity. However, some number of players are secretly Cylons. The humans must uncover the traitors while managing their own resources and scrambling to escape the threat of Cylon ships pursuing their tiny fleet. Purpose of this thread This thread is designed to be a central BSG discussion thread. The OP will be kept up to date with all past and currently running games. Moderators can post their intent to run new games and post links to those games and players can check in to see what games are going to start up. In addition, any and all questions about the game, especially rules questions are welcome. DON'T FEEL BAD ABOUT ASKING RULES QUESTIONS. Apart from rules questions, please do not discuss ongoing games in this thread. Rules and Errata As we all know, BSG is a huge mess ruleswise. Here are some links. Rules for core game are here. Pegasus rules are here. Exodus rules are here. The official BSG rules errata and FAQ is here. The current version of our DEFCON rules variant can be found here. If there are any questions about this variant, please post and I will do my best to answer them. Completed Games pre:
If you want to host a game, you will probably want to download this attachment with easily updated copies of the DRADIS and character pictures. You will probably also want DeckManager to run the game for you; you can get there here. Credit Where Credit is Due CapnAndy gets a huge amount of credit for writing Deck Manager and making the moderation process a hell of a lot smoother. Cocks Cable gets a reasonable amount of credit for picking up the slack in Andy's absence and adding all the Exodus cards to the program. Some Numbers fucked around with this message at 19:48 on Feb 19, 2017 |
# ¿ Jun 24, 2011 00:14 |
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# ¿ Apr 19, 2024 00:36 |
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mp5 posted:edit: also poo poo post tag. chrisf posted:Point 1. Hooray for shitpost tag? I'm not very good at this whole "thread making" thing. How do I fix that? Adding the other game to the OP.
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# ¿ Jun 24, 2011 00:53 |
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chrisf posted:I vaguely remember that, it ended really fast due to a hilarious series of crisis cards, I think. No. No it didn't. The 9 player game was Panic! At the Opera House moderated by CapnAndy and it took FOREVER. I played in that game and it went all the way to New Caprica. It's actually a pretty great read. Highlights include a first turn Cylon Attack followed by a turn 3 Cylon reveal Brigging Boomer (me) followed by Cavil OPGing and destroying half the civilians. Also Mills coined as code for Consolidate Power.
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# ¿ Jun 24, 2011 07:21 |
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I can't! I can't run Deck Manager in Linux!
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# ¿ Jun 25, 2011 08:04 |
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While that would give me the ability to moderate with my Linux machine, it looks like an incredible amount of extra work. Also, it looks like it eliminates the possibility of Battlestar Serenity.
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# ¿ Jul 1, 2011 06:50 |
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Does anyone want me to go through and add in who won each of our past games? It would be a reasonable amount of digging, but if you guys want me to, I will. Edit: AesirKnight, I'm taking another look at the OpenOffice modding thingy and it looks like it tops out at 6 players? Some Numbers fucked around with this message at 01:37 on Jul 7, 2011 |
# ¿ Jul 7, 2011 01:29 |
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Hannibal Rex posted:Another thing I like: if Pegasus gets destroyed, reduce all resources by 1. (Alternatively, only if Pegasus gets destroyed before distance 7.) No offense, but this is pretty bad. We've had two games (both moderated by me) where Cavil blew up Pegasus on his first turn. Starting the game down Pegasus is workable. Starting the game down a resource in each category would be a lot harder.
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# ¿ Jul 7, 2011 19:46 |
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Ooh ooh, we could make it into a Movement ability! (Cain's probably should be Movement too) Also, while Cally's OPG is not necessarily more powerful than Political Prowess, it's much much harder to play around. Political Prowess, being unique, comes up much more rarely than Cally's OPG, which is just sitting there, taunting you.
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# ¿ Jul 7, 2011 20:00 |
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Making it a Movement ability would open the possibility for "shoot you, reveal," but only if she starts her turn in the same spot as that person. If everyone's smart and stays away from her, there's no problem. Then, when you want her to shoot someone, you XO her to move there before her turn and have her shoot on her turn.
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# ¿ Jul 7, 2011 21:37 |
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Both Cavils had "Humans Win" agendas. One won and the other lost.
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# ¿ Jul 7, 2011 23:39 |
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Uh, the second time, Cavil was first in turn order, used his OPG, used his first action to make a second Basestar and his next two to activate them. He destroyed Pegasus before any humans had a turn. The games are in the OP. The first one was Cavil Song and Dance Hour and the second was Conga Out the Airlock.
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# ¿ Jul 8, 2011 16:45 |
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You are aware that the 5/7 player Antagonistic Cylon Leader deck has two "humans win" Agendas....right? The Sympathetic Cylon is not less bullshitty than the Sympathizer. It's actually more bullshitty, because whoever draws it becomes a Cylon no matter what and, as you indicated, has a 1/3rd chance of switching sides. The Sympathizer, while a pretty bullshit mechanic, can be tinkered with and outside of bad luck or gross incompetence, should be pretty easy for the humans to control. Cylon Leaders are certainly less bullshitty than either of those, but if you're looking for a way to reduce the even player bullshit quotient, why not just use the official "no sympathizer" variant?
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# ¿ Jul 17, 2011 17:56 |
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How does "You're in the Brig for now, but you'll get out later" shut a player out of the game more then "sorry, but you're half a Cylon" or "sorry, but now you have to fulfill this awkward and poorly designed win condition?" Honestly, the best solution to the Sympathizer/Sympathetic Cylon/Cylon Leader issue is just to play with an odd number of people.
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# ¿ Jul 18, 2011 16:22 |
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Are you out of the loop, AesirKnight? Cocks Cable despises seeing the humans win games of BSG.
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# ¿ Jul 19, 2011 04:38 |
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I hate Cally so much.
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# ¿ Jul 25, 2011 17:20 |
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I was actually a Cylon from minute one, but never really saw a beneficial time to reveal, so I kept waiting. Jumping 3-2-3 really screwed us though.
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# ¿ Jul 25, 2011 19:13 |
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Hmm, yeah, that's a fair point, I guess.
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# ¿ Jul 25, 2011 19:29 |
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Nah, you guys are probably right. I wasn't playing very well and made a lot of poor decisions. It would have been great if the dice had rolled in our favor on that last turn though.
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# ¿ Jul 25, 2011 19:43 |
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I meant either hitting FTL or hitting the last time to destroy Galactica. If we'd ever hit FTL, they would have been in a lot more trouble.
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# ¿ Jul 25, 2011 20:10 |
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STARBUCK.
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# ¿ Jul 25, 2011 20:53 |
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Yeah, I could have, but I felt like activating the Basestars would help more. And yes, chris, I had Massive Assault. I guess I could have played it the turn I activated Caprica, but I chose not to and I didn't think it would be good on my last turn. Can we please stop talking about how badly I played?
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# ¿ Jul 25, 2011 21:21 |
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I had -2 Jump Prep that did LITERALLY NOTHING ELSE. I took a shot and tried to WIN THE GAME and it nearly worked. Would we be having this conversation if scribe's second nuke had hit? No, we would not.
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# ¿ Jul 25, 2011 21:36 |
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Wait, what. SONUVABITCH.
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# ¿ Jul 25, 2011 21:49 |
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mp5 posted:You should mod a game to redeem yourself Well, I'm back on Windows, so Deck Manager should work again. Someone give me a subtitle.
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# ¿ Jul 26, 2011 00:17 |
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ConorT posted:If you're doing that firefly variant: Admiral Kaylee? President Jayne for you on line two. I should do that, huh. I really wanted to play in that game...
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# ¿ Jul 26, 2011 01:13 |
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Battlestar Serenity is ready for sign-ups!
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# ¿ Jul 26, 2011 02:08 |
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Thought experiment: how do we get all the resources up to max? Fuel, Morale and Pop and relatively easy, but Food is a bit harder.
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# ¿ Aug 2, 2011 18:31 |
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Yeah, the problem is that Food Rationing and Inspirational Speech get pulled from the deck as soon as you pass them. I didn't think about using Unsavory Connections. Enact Production Quotas would help too. The Quorum deck has gotten a lot stronger with the expansions.
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# ¿ Aug 2, 2011 20:29 |
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I was actually referring to the other strategies of "rip through the Quorum deck and keep playing Speeches," because once you pass a Speech, it's gone.Cocks Cable posted:This card is a wash. You have to execute a human which is -1 morale already. You're missing that Eulogy, unlike Inspirational Speech, stays in the deck after you play it. As long as someone has been executed, you can play Eulogy as many times as you want.
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# ¿ Aug 2, 2011 20:36 |
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Actually, with Tory ripping through the Tactics deck, you can also play Scout for Fuel several times to make it simpler.
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# ¿ Aug 2, 2011 21:01 |
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Characters can't be moved out of the Brig, so no.
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# ¿ Aug 3, 2011 08:00 |
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Gifted Surgeon: When you choose a player with "Executive Order," if that player is in the "Sickbay" location, they may move and take two actions.
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# ¿ Aug 4, 2011 02:33 |
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Cocks Cable posted:How about this then for Cottle's OPG. Tell me, exactly, when this will actually really matter. Because I'm not seeing how "once per game, you may activate a location without discarding two cards" is an OPG level ability.
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# ¿ Aug 5, 2011 01:52 |
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DontMockMySmock posted:When there is a choice on a crisis, the person either chooses the top option or the bottom option, and nothing except Tory's drawback can stop that person from choosing what he/she wants to choose. Then, you do all the effects in that box that you can do, ignoring what's impossible. Exception: Build Cylon Detector specifically mentions that you can't choose to lose a nuke token if you have none. There's also at least one New Caprica Crisis that says you can't choose one option in certain circumstances.
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# ¿ Aug 5, 2011 15:26 |
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Hi I'm Cylon Romo and you Brigged me! I'll take my turn, bust myself out, dick you over and reveal. All in one turn. Thanks for that by the way! Gaeta's OPG requires an action to get out of the Brig. Romo does the same thing but adds an action.
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# ¿ Aug 6, 2011 20:43 |
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Pander posted:This doesn't even make sense...you have to use your action to do this? But it should apply before the movement phase of someone else' turn? For a power (draw 5 cards) that's not really a OPG-level power? I don't like it. Drawing 5 =/= drawing up to 10.
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# ¿ Aug 7, 2011 21:27 |
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Vulpes posted:Even though XO chaining is basically de rigeur, this is still out-of-flavour with the other character abilities, which don't rely on any other specific cards or abilities. I know this was a few pages ago, but I need to correct this. Maintenance Engineer -- During your turn, after you use a Repair Skill Card, you may take another action (once per turn).
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# ¿ Aug 10, 2011 19:41 |
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I can't remember anyone making any Crises. I think characters are the only game components that we've created.
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# ¿ Aug 11, 2011 17:19 |
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The thing is, Crises are, by design, mostly downside for the humans. And flavorwise, that makes a lot of sense, because the fleet is running and despite the constant threat of being blasted out of the sky by Cylons, the civilians still have time to hold elections, complain about rations and have riots. Making a Crisis with an upside feels...off to me. I mean, there are some Crises, like the ones that give extra Jump Prep or +1 to a resources or Legendary Discovery that help, but they all carry a risk. You don't get the benefit without committing to a Skill Check and running the risk of losing something.
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# ¿ Aug 11, 2011 18:49 |
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# ¿ Apr 19, 2024 00:36 |
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Dexanth posted:You know, what I'd do with Consequences is something like remove them from cards entirely, and then any time you get a check with 0 strength in it, like...roll a die and on a 3 or less or something trigger a Consequences effect; maybe make 8 of those so you can D8 them as well. So, the rules would be like this? "Whenever a Skill Check contains a card with a Skill Check icon, roll a die. If 3 or less, roll again and trigger a Consequence according to a chart."
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# ¿ Aug 11, 2011 19:48 |