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ZeeToo posted:They get a counter chance of ((level/2) + agi)%. Why the gently caress do the first three classes each have completely different chances to counter-attack? To be fair, that's kind of how things tend to work in Final Fantasy.
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| # ¿ Jul 6, 2011 22:16 |
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| # ¿ May 19, 2013 13:50 |
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ZeeToo posted:Next time, we'll look at thieves, gamblers, ninjas, engineers, and other disreputable sorts. Two or three more updates to get through these classes. Please tell me the game book comes packaged with a tiny little slot machine.
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| # ¿ Jul 8, 2011 02:20 |
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Okay, I have to agree with your theory. This whole book is exists entirely to subtly make fun of the kind of people who asked for it. I laughed out loud reading (or, rather, picturing) the "One with the Bears" derangement, and Mighty Weremoose solidified it.
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| # ¿ Jul 8, 2011 19:37 |
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ZeeToo posted:Half these mixes have offensive uses, others are used on the dead, the target has to drink them, and there's nothing to say what happens if the target isn't willing. And it can't just be 'if the target is in range, they drink it', when one of the mixes reduces HP and MP to 1, which would end every boss fight in one move. Once again, I almost get this because this is how Final Fantasy games tend to work. You never actually get anyone to "drink" anything. You just hold the bottle over your head, sparklies appear around the item's target, and stuff happens. Even if the majority of the book tries to sidestep this kind of thing, I can't help but wonder if some of the strangeness of the combat system exists because someone wanted to port the more...abstract nature of JRPG ATB combat to a tabletop format.
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| # ¿ Jul 8, 2011 22:13 |
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Dareon posted:-Their magical girl weapon. Staff, sword, gun, chainsaw-chucks, cake-batter-encrusted whisk. Nothing mechanical about the weapons, it's just flavor. Please tell me that's a suggestion from the book.
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| # ¿ Jul 10, 2011 01:17 |
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This magical girl game is actually starting to sound kind of awesome. I love games where the mechanics lend themselves to dynamic storytelling opportunities. I assume the game encourages the DM to come in with only a loose outline of the "episode's" events and let the players dictate the majority of what they want their characters to do. EDIT: Mors Rattus posted:0. Introductions - page ii I initially misread number III as "Sperging." Given what little you've shown, I'm going to guess I'm not far off. Rocketlex fucked around with this message at Jul 11, 2011 around 01:11 |
| # ¿ Jul 11, 2011 01:09 |
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That is amazing in every way. I'm just picturing this roving band of homicidal elephant men running through a city, effortlessly tearing through civilians, law enforcement and military right out of the gate of their adventure. Just an endless, churning meat grinder as the DM tries in vein to throw enough resistance at the players to slow them down. Hundreds dead by the end of the first session. Thousands by the next. I want to play this game so bad, now.
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| # ¿ Jul 11, 2011 07:19 |
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ZeeToo posted:Scholastic is up next. Alchemy lets you use it to create potions, according to the rules found later in this chapter. Flipping over to those rules... you can make healing items for free, unless the GM forces you to acquire one-shot items to brew into them. There are no rules covering this in any form. The only other interesting skill in this section is teaching, which lets you give other people your skills for free, at a rate of 10% of his rating per month. When you first described the Alchemist class, my immediate thought was... "Wow, this sounds a lot like the Alchemist class in Final Fantasy X-2, and just as broken. Oh wait, it's not quite as broken, because it can't pull free, infinite healing items out of it's rear end like in X-2."
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| # ¿ Jul 11, 2011 20:25 |
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Crazy-man type hero, invariably voiced by Rob Paulsen.
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| # ¿ Jul 12, 2011 23:08 |
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Dareon posted:-A gelatinous motorcycle. If you're taking requests, I'd love to see this fleshed out when you go into Youma generation.
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| # ¿ Jul 13, 2011 06:56 |
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ZeeToo posted:Also this section tells us that books and musical instruments are ranged weapons, which the other section suggested were melee weapons. Which one is right? I don't know! It's unclear which one should take precedence. Or are they melee in hex combat and ranged in abstract, maybe...? I'd keep 'em melee, if only to preserve my memories of playing Final Fantasy Tactics Advance and having my Beastmaster beat a man to death with a cowbell.
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| # ¿ Jul 14, 2011 00:12 |
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Zereth posted:Well, the english-speaking western world has its own share of butchering its own mythology. See Jesus Christ, Vampire Hunter for one. I don't know enough about assorted japanese media to tell how widespread it is, or clearly recognize it when it's any less blatant than that. The difference is, when the Japanese butcher Christian and other western lore, I get the feeling they do it because they don't expect anyone who actually knows the source material will ever see it. Or at least they don't consider the potential problems of that happening. So really it's more like the western world's treatment of Shinto and Buddhism, at least sometimes.
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| # ¿ Jul 15, 2011 19:23 |
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Kwyndig posted:I have never seen so much out of character crap associated with a game ever. The term you're looking for is "quest experience."
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| # ¿ Jul 19, 2011 00:53 |
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Gau posted:But what hosed up the timestream in the first place? Or is the invention of time travel responsible for linear time? I think the idea is that time gets hosed up by other, less-responsible time travelers, so you need to fix what gets broken.
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| # ¿ Jul 19, 2011 02:48 |
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John Romero posted:Any thoughts on expanding this thread or making a new one for other awful traditional games? There are a poo poo ton of awful ccg's from the late nineties and a bunch of bad collectable miniature games from the 2000s You could probably make a whole thread just out of all the horrible anime tie-in CCGs which came out in the 90s. I'd follow the hell out of it.
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| # ¿ Jul 19, 2011 19:41 |
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Drox posted:I own like a million megaman nt cards Aside from the Pokemon CCG (which I never actually played, but had some cards for anyway) the only other late 90s CCG I remember was a Sailor Moon one my little cousin had. She'd had a deck for a couple years but never learned how to play, so we tried to figure it out. I never figured it out. The whole time I was just thinking "This is intended for young girls? This is really, really loving complicated!" I do remember it was kind of a unique idea, though. You each were laying down a team of Sailor Moon characters, but you weren't fighting each other. No, instead there were a bunch of Villain cards between the two of you. The goal was...I think...to destroy a certain number of villain cards before your opponent does the same.
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| # ¿ Jul 19, 2011 21:12 |
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Gau posted:I'm just going to leave this here: http://cyclopeatron.blogspot.com/20...ustrations.html (NWS illustrations) They made a Garbage Pail Kids RPG?
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| # ¿ Jul 21, 2011 01:54 |
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Daeren posted:- A normal woman could possibly give birth to a motherfucking rabbit This is the most amazing thing. Please don't stop.
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| # ¿ Jul 23, 2011 04:57 |
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I...I think I get time combat. It's kind of a simple principal. See, a big part of preventing frag is memory. Have you ever heard a time travel story where people change something in order to prevent a terrible future and thought to yourself "But, if they do that, then the terrible future wouldn't have happened and they wouldn't remember it, so they'd never do this," resulting in a huge paradox? That's frag. When people are left with memories (or other evidence, like scars) of timelines that no longer happened, they become a sort of walking temporal paradox. The more frag you have, the more disconnected from the timeline you are, with your body and mind filled more and more with things that won't happen. Eventually, at frag 8, it reaches the point where the current "you" has nothing to do with the "you" in the timeline, if there is a "you" in the timeline at all, and when fellow spanners repair the timeline you won't be a part of it. There may be a non-fragged "you" in the timeline, but he isn't you anymore...or rather, you aren't him anymore. So basically, defense in time combat is less about preventing your timeline from being changed (which you really can't when fighting a time traveler), and more about preventing these changes from impacting your present. A person making you trip over a lamp instead of turning it on is meaningless if your future self doesn't remember the event at all, or remembers tripping over the lamp instead. Since memory is the biggest lingering effect of your past, giving yourself amnesia is really the best way to prevent people messing with your past impacting you in the present.
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| # ¿ Jul 23, 2011 23:52 |
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Mors Rattus posted:2. Two attempts to Frag the same spanner by the same assailant succeed. (Apparently, further attempts is 'asking for trobule from Continuum spanners of higher Span' even though the book specifically notes here that two points is usually not enough to threaten the entire Continuum. So...I have no idea why. I think it's just a game rule to keep things fair, and given a loose justification. Getting Frag 8 is an instant Game Over if I'm hearing this right. If every Time Combat had the potential to take you from 0 to 8, with your enemy having no real incentive not to try to push you all the way to 8 every time, this could turn into a ridiculously unforgiving game.
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| # ¿ Jul 24, 2011 01:21 |
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I would unironically enjoy a college sex comedy set in a fantasy kingdom. Not that this is shaping up to be a great example.
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| # ¿ Jul 24, 2011 02:54 |
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Ettin posted:I mean, I can see why the succubus would be the #1 favourite target for blue mages, but it hasn't mentioned the energy drain once. What, do they just roll with it? I imagine, if the book gives an answer, it will involve a play on the word "sucking."
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| # ¿ Jul 24, 2011 18:44 |
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I just realized something interesting about the whole Gemini tactic thing. At first, I was a little confused by the "The player must then play their older self and try to emulate what happened as closely as possible." I mean, wouldn't it have to be exact in order to prevent frag from happening? Not just a "just try to get it as close as you can" situation? Then I realized, no, it doesn't. As the older self, events don't have to play out exactly as they happened so long as they play out exactly as you remember them happening (or any other evidence supports them happening). If there's no mental or physical record of how a certain moment went, you could wing it and there would be no paradox, and thus no frag, because nothing of "your present" would have to change! The more I think about this game, the more it's actually pretty brilliant.
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| # ¿ Jul 24, 2011 19:17 |
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Gerund posted:You do have the problem of wanting to puppy-guard the Younger Gemini because any new scars / death / losses would Frag you most horridly. I guess you'd have to work out with the GM to have your older-self behave that way when the GM's in control, then.
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| # ¿ Jul 24, 2011 19:42 |
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Already this is less horrifyingly creepy than I thought it would be. Nice to know the game doesn't take itself seriously at all. At its core, the idea of turning "women competing for a guy's affections" into a tabletop RPG is kinda interesting, and I almost wonder if it could be done without the maid conceit.
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| # ¿ Jul 26, 2011 00:00 |
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Kavak posted:The Eisernes Kreuz isn't even a Nazi symbol, dammit. The German military used it before they came to power and they still use it. It would be so much cooler if you could use it to summon the Red Baron.
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| # ¿ Jul 27, 2011 01:10 |
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Captain Hats posted:Detect Invisible (Objects): Lets you see invisible objects and creatures. But it says-....Oh, never mind.
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| # ¿ Jul 30, 2011 01:33 |
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Daeren posted:Changing Breeds Part XII: Mages Are Broken This makes me want to play Mage solely because I can't think of many taunts better than "Your death will be visible from space."
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| # ¿ Jul 31, 2011 02:19 |
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Zereth posted:Say, can Levellers get Fragged? I don't think levellers can be fragged because of the whole memory thing. Only spanners retain their memories when the timeline gets changed. Levellers' memories just auto-correct when the past is changed.
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| # ¿ Jul 31, 2011 21:19 |
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Cyphoderus posted:Defenders of Tokyo, Episode One: Teach Me The Kaiohken This is the greatest goddamn thing. Please keep posting this. I love whenever the "rules" of tabletop RPGs and the "rules" of other media get juxtaposed like this.
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| # ¿ Aug 2, 2011 21:35 |
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Next, roll to determine the hexidecimal color value of your ship's hull...
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| # ¿ Aug 4, 2011 19:30 |
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I feel bad no one else is commenting on Defenders of Tokyo, because of everything in this thread, this is the first one I've actually wanted to go out and grab my friends to get a game together. Basically, shows like this were my childhood. It's so amazing to see such an affectionate and fully-realized parody put together like this.
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| # ¿ Aug 6, 2011 06:12 |
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I am very happy this game has special provisions if you want to be the Tuxedo Mask of the group. EDIT: It'd be awesome if Gatecrashers got ridiculous bonuses to all their roles, with the caveat that they're only allowed to act for one turn per encounter. Rocketlex fucked around with this message at Aug 6, 2011 around 23:55 |
| # ¿ Aug 6, 2011 23:53 |
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Evil Mastermind posted:And as been pointed out in grognards.txt, nobody who makes this argument ever provides an example of what an "immersive" mechanic actually is. But this thread has. Behold, IMMERSION!
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| # ¿ Aug 11, 2011 20:59 |
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quote:Such players might find themeslves the targets of such DJ grudge monster favourites as the invisible undead tyrannosaurus or the ever-popular ogre magi ninja. I have the sudden urge to dig up my copy of Super Scribblenauts.
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| # ¿ Aug 24, 2011 02:19 |
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Ettin posted:Oh, and there are Junior Leagues! Because who doesn't want to watch 14-year-olds get shuffled into a maze by parents who just want them out of the house and solve logic problem "traps" and beat adults in monster suits with foam weapons for movie passes and lovely trophies? I dunno. Is there a silver monkey involved?
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| # ¿ Sep 1, 2011 03:13 |
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Pimpmust posted:Obviously the perfect game for those wishing to play a frustrated ol' chum Teddy Bear CEO with a military past. Snuggly toy by day, capitalist commando going up against some Heart of Darkness/Apocalypse Now poo poo by night while lambasting his T-Rex stockbroker's poor deals on his brick cell phone. Well...gently caress, now I'm sold.
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| # ¿ Sep 1, 2011 05:26 |
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ZeeToo posted:Like the "Aim for the horn!" line. It is a daily move. On a natural 19+ (or 16+ if you drop another feat on it!), your Pokemon deals neutral damage where you'd otherwise get a worse match. Are...are you serious? This is a thing? In the game? This is going to be magical!
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| # ¿ Sep 2, 2011 21:50 |
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I could understand the player stats and feats thing if the idea was just to set a d20 game in the Pokemon universe, without all the players necessarily being trainers. That could actually be kind of interesting, if the nerdiest possible thing ever created. But this, this is just insanity.
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| # ¿ Sep 3, 2011 20:01 |
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| # ¿ May 19, 2013 13:50 |
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ZeeToo posted:Subclass: Apricorn Smith. What the gently caress is that supposed to mean? I believe this is a thing from the Gold and Silver editions. You could find (and grow your own) thingies called Apricorns. Then there was a guy you could trade various apricorns to for special Pokeballs. And yes, he apparently made the Pokeballs out of the apricorns. They made an entire subclass out of this. To my knowledge there's never been a game where a guy had a pokeball gatling gun for an arm, though. If there was I'd have played the gently caress out of it.
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| # ¿ Sep 4, 2011 19:23 |





