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Hannibal Rex posted:GO to 14:08 in the video. Two selection wheels, one for augs, one for weapons. No more inventory tetris. A selection wheel doesn't mean anything for inventory since PS3/360 version of HR had a selection wheel and inventory tetris.
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# ? Jun 29, 2015 19:22 |
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# ? Apr 26, 2024 14:17 |
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Human Revolution also had a selection wheel and still had the inventory screen. The wheel is the quick select for consoles/gamepad players instead of the numbered hotbar that the PC mouse/kb interface has. Speaking of which I hope Mankind Divided also has a separate mouse/keyboard UI for the PC port.
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# ? Jun 29, 2015 19:24 |
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Xander77 posted:The GEP gun, which you can get at the very first level, destroys anything with two-shots at most, and has automatic lock-on, so your Heavy weapons skill doesn't really matter. The GEP gun is the best way to make a silent takedown. quote:Even the Assault Rifle can become a worthwhile weapon with enough investment. Shame there's only about 5 shots for the grenade launcher in the entire game.
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# ? Jun 29, 2015 19:31 |
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The GEP Gun is also the best lockpick. It's pretty fantastic.
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# ? Jun 29, 2015 20:48 |
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haveblue posted:Shame there's only about 5 shots for the grenade launcher in the entire game. I know you're exaggerating, but it's probably closer to 20 if I had to guess. That 20mm HE round was the bee's knees. That said, there're probably only like 9 throwing knives in the whole game. Almost as useless as the PS20. And the fire extinguisher is more useful than both of them -- I wish it were easier to use extinguishers as gas weapons in DXHR.
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# ? Jun 29, 2015 22:37 |
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SpelledBackwards posted:I know you're exaggerating, but it's probably closer to 20 if I had to guess. That 20mm HE round was the bee's knees. At least you can use vending machines as weapons.
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# ? Jun 30, 2015 03:45 |
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Wiseblood posted:Human Revolution also had a selection wheel and still had the inventory screen. The wheel is the quick select for consoles/gamepad players instead of the numbered hotbar that the PC mouse/kb interface has. Good point. I think the PC port is being done by the same company that did HR so hopefully we see something more involved than a wheel.
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# ? Jun 30, 2015 14:25 |
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Vending machines are great. When you have to defend the room in Montreal while waiting for the funicular elevator it can be tricky non-lethally. However you can simply block all entrances with vending machines and just sit there while waiting for the elevator and no one can get near you.
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# ? Jun 30, 2015 14:51 |
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EmmyOk posted:Vending machines are great. When you have to defend the room in Montreal while waiting for the funicular elevator it can be tricky non-lethally. However you can simply block all entrances with vending machines and just sit there while waiting for the elevator and no one can get near you. That's hilarious. I think I parked a turret there, which was equally easy.
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# ? Jun 30, 2015 14:53 |
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Jack of Hearts posted:Mankind Divided gameplay demo: Thanks for posting this. Seems like more of the good stuff from HR, but jesus, bring back Malik. That new pilot makes me ...
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# ? Jun 30, 2015 15:22 |
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All those cutscenes with Jensen doing badass hand to hand combat makes me want to have Arkham style combat in this game not gonna happen, but it would at least be better melee than push button, man fall down.
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# ? Jun 30, 2015 16:20 |
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Lechtansi posted:All those cutscenes with Jensen doing badass hand to hand combat makes me want to have Arkham style combat in this game not gonna happen, but it would at least be better melee than push button, man fall down. Oh my god. If you could play a Deus Ex game as a First person shooter, first person stealth, third person stealth, or third person brawler, that would be amazing. it would be basically impossible to balance those radically different forms of gameplay, though. But Shadow of Morder is like, halfway there, so...
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# ? Jun 30, 2015 16:28 |
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Holy crap, a lot of you must be OCD hoarders. All I needed in DXHR was the combat rifle, pistol, and tazer. You don't need to pick up excessive amounts of poo poo you aren't gonna use. Do you really need those large tubs of protein when you have a bajillion snack bars? Or ammo (and guns) you use rarely? How many grenades and mines do you actually need?
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# ? Jun 30, 2015 16:42 |
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Nethack Syndrome. You never know when Jensen is going to have his rings all exploded by a lightning bolt, so you'd better have backups and some kind of waterproof bag in case you fall in a moat too.
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# ? Jun 30, 2015 16:48 |
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Boogle posted:Holy crap, a lot of you must be OCD hoarders. So what if I do dump every single thing I find in a giant pile in Jensen's apartment? You got a problem with that?
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# ? Jun 30, 2015 17:11 |
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DeathChicken posted:Nethack Syndrome. You never know when Jensen is going to have his rings all exploded by a lightning bolt, so you'd better have backups and some kind of waterproof bag in case you fall in a moat too. Don't eat the Cyber-Cockatrices!
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# ? Jun 30, 2015 17:30 |
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K8.0 posted:Inventory tetris is a fun and good thing. It's what makes the whole Deus Ex system of throwing far more resources at you than you can possibly use work so well - you're limited in what you can carry, and different things limit you in different ways. This is what is important to keep in mind. The limited inventory system is integrated into how the game works, instead of just being a poor design choice because realism. Eidos actually put some thought into why Deus Ex has a limited inventory.
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# ? Jun 30, 2015 17:42 |
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For me, the essence of original Deus Ex for me is weighing known risk against an unknown reward. Do you really want to spend three lockpicks on that safe? Can you really trust Everett, Tong, and Daedalus with the entire world? I never got that playing Human Revolution. It's why I don't like the hacking minigame. A potential alarm can ditched out when it's going badly, and risking that 250 Smooth Operator bonus you might not get anyway doesn't outweigh the hundreds more hacking experience you get. I suspect a lot of people complaining about being disincentivized from playing lethally don't necessarily want to play lethally, but they do want to experience that kind of decision making.
Hobo By Design fucked around with this message at 18:25 on Jun 30, 2015 |
# ? Jun 30, 2015 18:23 |
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I'm newcomer to Deus Ex. Read in magazines and other stuff that the original Deus Ex was (and apparently still is) one of the best PC games all the time, but haven't actually played the series. Recently I watched the Mankind Divided 25 minutes gameplay video and the narrator (developer?) mentioned that you can finish the game without killing anyone. He also mentioned that you can choose any style you prefer, be it combat, stealth, or social. The video presented stealth style first, then switch to combat and kill every NPCs on the way. Since he mentioned that player can go on without killing, I'm curious whether you can walk in casually then talk your way out of those guard NPCs to meet the "leader" guy near the end of the video, without having to sneak around? He mentioned "social mode" which I assume talking to NPCs to gather clues but he didn't show it in the video.
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# ? Jul 3, 2015 05:36 |
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Social mode is just dialogue boss fights. You have to respond in certain ways to what the character is saying in order to get info/whatever you need from them.
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# ? Jul 3, 2015 05:38 |
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AHungryRobot posted:Social mode is just dialogue boss fights. You have to respond in certain ways to what the character is saying in order to get info/whatever you need from them. This was in Human Revolution too, but only like once. Glad Eidos is improving on it.
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# ? Jul 3, 2015 05:42 |
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I said come in! posted:This was in Human Revolution too, but only like once. Glad Eidos is improving on it. Actually more like 7 times.
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# ? Jul 3, 2015 05:44 |
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AHungryRobot posted:Social mode is just dialogue boss fights. You have to respond in certain ways to what the character is saying in order to get info/whatever you need from them.
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# ? Jul 3, 2015 07:46 |
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AHungryRobot posted:Actually more like 7 times. Look, I have not played Human Revolution in a while, but I don't remember 7 boss fights where you could talk your way out of them. Explain this to me.
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# ? Jul 3, 2015 08:02 |
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I said come in! posted:Look, I have not played Human Revolution in a while, but I don't remember 7 boss fights where you could talk your way out of them. Explain this to me. Not "boss fights" per se, but interactions that provided an alternate or better way of going about things. Darrow, Taggart, Sarif, Haas, Sanders, Sandoval, Federova...all had to be carefully handled in conversation unless you cheesed it with CASIE. Most are kinda "Boss Fights" in that they're Big Deal scenes that aren't avoidable. Haas is probably the only completely optional one in the group.
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# ? Jul 3, 2015 09:13 |
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I said come in! posted:Look, I have not played Human Revolution in a while, but I don't remember 7 boss fights where you could talk your way out of them. Explain this to me. In Human revolution pretty sure it wasn't any of the bosses, just NPC's like the police office on guard at the desk who you could talk into letting you in, or the thug guy who you could persuade to give you the address of where the girl who was kidnapped was, or persuading the 'bar man' to let you talk to Tong. So yeah mostly not about avoiding combat, more just about getting info to make life easy or open up new pathways.
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# ? Jul 3, 2015 09:16 |
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There's a dialog battle with Federova? I thought she just appeared to gently caress you up and that was that. I'm on my either first or second replay, and just finished the boss battle against her. I don't have the CASIE aug this time, but I'm fairly certain I did on my first run through, since I used it with the Hengsha brothel's guard on the rooftop.
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# ? Jul 3, 2015 09:18 |
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Section 31 posted:Thanks. So no persuading or intimidating those NPC guards I guess? Most of the time guards will just go hostile when they spot you, so being nonlethal is just not getting spotted, but it's almost guaranteed that there'll be at least one instance of being able to peacefully walk in through the front door of something you need to infiltrate because you lied to the guards.
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# ? Jul 3, 2015 09:26 |
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SpelledBackwards posted:There's a dialog battle with Federova? I thought she just appeared to gently caress you up and that was that. I think he mixed up with that agent (Mengyao?) who knew about the Hyron Project (the one where you can get the Ladies Man achievement)?
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# ? Jul 3, 2015 09:39 |
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Is the Director's Cut worth playing through or should I just play the original again?
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# ? Jul 3, 2015 10:04 |
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Ragingsheep posted:Is the Director's Cut worth playing through or should I just play the original again? It's not as solid a port but the improvements, especially to the boss fights, definitely make it worth playing over the original.
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# ? Jul 3, 2015 10:29 |
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Ragingsheep posted:Is the Director's Cut worth playing through or should I just play the original again? If you played Missing Link and hated it, stick with the original. I think most performance bugs are ironed out, so the only thing the DC has going for it is all the preorder items being placed in somewhat logical places, and having Missing Link packaged in.
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# ? Jul 3, 2015 10:29 |
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I've played both the original and missing link. I wanted to see the new improved boss fights but I've heard that they weren't that good and that DC was rather buggy.
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# ? Jul 3, 2015 10:35 |
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Ragingsheep posted:I've played both the original and missing link. I wanted to see the new improved boss fights but I've heard that they weren't that good and that DC was rather buggy. They're significantly better than the original boss fights because you're given means of dealing with the bosses that aren't "just pump a million bullets into them" but if you're expecting a social/dialogue way of beating them, that's not an option. They just redesigned the boss areas to add stuff like turrets and other environmental stuff you can use to kill them.
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# ? Jul 3, 2015 11:25 |
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The Director's Commentary in the Director's Cut is real good but kinda hosed in that there's no indicator of where they are (though part of the fun for me is going around searching for the various commentary junk)
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# ? Jul 3, 2015 11:37 |
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You could be seen on a stealth run as long as you knocked the guards out before they got to an alarm panel. Alternatively you could disable the alarm panels in an area and then go knock out the guards.
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# ? Jul 3, 2015 11:44 |
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Zedd posted:I think most performance bugs are ironed out.
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# ? Jul 3, 2015 12:12 |
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SinineSiil posted:Most of DC bugs were never fixed.. Glad I have the original release and Missing Link in that case.
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# ? Jul 3, 2015 12:19 |
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OneDeadman posted:The Director's Commentary in the Director's Cut is real good but kinda hosed in that there's no indicator of where they are (though part of the fun for me is going around searching for the various commentary junk) There is an indicator, though. When you find a node for commentary, there's a little "incoming message" icon and a short static-y sound. There's no way to skip the commentary running through cutscenes though, other than disabling it completely. I love the one where they talk about the dancing guy in the Detroit subway station.
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# ? Jul 3, 2015 15:56 |
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# ? Apr 26, 2024 14:17 |
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The beep is once you've found them. There is no way to know where a node is in particular besides just wandering around.
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# ? Jul 3, 2015 16:20 |