I would love it if they re-imagined Deus Ex itself. And completely re-wrote and re-made Invisible War.
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# ¿ Aug 23, 2011 02:57 |
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# ¿ May 16, 2024 00:22 |
I would unquestionably pay full retail for a Half-Life: Source style re-release of Deus Ex, but I would pay Skyrim Collector's Edition pricing for a properly updated re-make of Deus Ex.
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# ¿ Aug 23, 2011 03:20 |
Nombres posted:Unfortunately, I thought Fable III would drag on a bit more so I could unlock and play DE:HR a bit. Maybe I'll take a power nap. I was hoping for New Vegas's Lonesome Road DLC to have dropped before now, which would have been perfect timing.
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# ¿ Aug 23, 2011 03:50 |
Pharmaskittle posted:I juuuust got done playing through New Vegas last night with exactly this in mind. Zero downtime in . I would have, had Lonesome Road actually made its original release date. Now I'm not even sure I'll get back to it, now that DXHR is almost out, Skyrim, Rage and Diablo 3 are around the corner, etc. As it is, I played through Old World Blues in a hardcore playthrough to the end of the game and uninstalled.
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# ¿ Aug 23, 2011 03:58 |
There's a place where you can hack two turrets and drag them around, I think it was TYM or Montreal. So I was playing hopscotch with the turrets ... and then walked both of them right in range of an EMP mine ... and the game autosaved immediately after. It's like they purposefully designed that map that way. As far as the family mix-up thing I'm pretty sure the name was Elizabeth DuClare, i.e. Beth DuClare. She's the head of the World Health Organization, I believe. Does anyone have a good list of all the Illuminati/MJ-12 from DX and who/where they are in DXHR? Joseph Manderley works for Homeland Security, doing some sort of training Beth DuClare dead in DX1, but head of WHO Lucius DeBeers mentioned as extending an invite to Sarif, presumably to join the Illuminati, did Sarif realize it? Morgan Everett head of Picus Bob Page bookends DXHR, actual role in the world: head of VersaLife? VAGENDA OF MANOCIDE fucked around with this message at 18:37 on Aug 29, 2011 |
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# ¿ Aug 29, 2011 18:29 |
Blunt Force Trauma posted:early game spoilers If you mix-and-match, some SWAT and cops hate you for letting Zeke go, but the rest of them consider you a goddamn hero for saving ALL the hostages
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# ¿ Aug 29, 2011 18:39 |
I gotta say, I'm in love with the dialogue "battles". Successfully completing one of those events gives you as much of a rush as pulling off any of the other significant/major things in the game, and they're pretty goddamn well-directed and written.
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# ¿ Aug 29, 2011 18:42 |
Tecman posted:That's exactly what I did, though? Weird, perhaps a scripting bug? I did it the *other way* first but then reloaded and did the social bossfight during Taggart's speech instead. I convinced Taggart to out Sandoval as a terrorist so he feels like his whole life has been perverted. I'm not sure what other ways you can take to get him to reveal Sandoval's location to you, but maybe there are subtle differences. Also the way you go IN to Sandoval's secret hideout may matter.
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# ¿ Aug 29, 2011 20:02 |
Cardboard Box posted:Look at how wrong you are. Maybe he bought Invisible War by mistake.
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# ¿ Aug 30, 2011 02:25 |
Yes, I'm going to complain about hand-wavy pseudo-science techno-babble and alternate history geopolitics in the Deus Ex universe.
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# ¿ Aug 30, 2011 05:21 |
Macksy posted:I need help I'm in derelict row and need to find the weapons stash, which I have, but I'm not getting the checkmark in my objectives screen. It's the only part of the mission I need to complete. Did you "activate" the briefcase in the same room? That's what checks off the objective.
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# ¿ Aug 30, 2011 05:34 |
So am I correct that the Dutch hacker used ddutchman/windmill as the l/p he gave the Purity First guys for the security terminal in the factory ... and uses it as well on his personal computer?
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# ¿ Aug 31, 2011 03:45 |
How badly do you have to gently caress up as a person so that you don't have ANY of these by the end of Heng Sha: 1) a good weapon, even a fully modded 10mm pistol 2) typhoon 3) stun gun 4) use environment, physics items (PARTICULARLY FOR THIS BOSS) If you systematically gimp yourself (including, apparently, your own imagination/observation, not anything to do with what you can toss on your particular Adam Jensen) then yeah, whoops, got stuck on the boss, god this game sucks!
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# ¿ Sep 1, 2011 01:04 |
ded posted:
Ask Gunther how he felt when Paul and JC showed up at UNATCO.
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# ¿ Sep 1, 2011 01:06 |
Yep, as soon as I decided to make my character a stealth character I felt like I was violated when I carried so much as one good modded weapon or that the game wanted you to have anything even remotely like a mix of gameplay. I filled my inventory up with wine and chocolate and then bought all the cranial augmentations instead of anything useful with the amount of praxis points I was sloshing around in with my stealth/hacking build. Despite those cranial augmentations I'm still dumber than a brick. This is you. This is what you sound like.
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# ¿ Sep 1, 2011 01:25 |
FronzelNeekburm posted:I suppose there are two ways of looking at it: or 3. the nano-virus is essentially how nano-augmentation was supposed to work, she just thought she was going to work for Page Industries or Versalife (both of which Bob Page heads) on the next big step in human evolution which, as it turns out, was indeed the case, even if Bob Page and Walton Simons tried to pervert that research into an insane powergrab beyond the imagination of even the Illuminati at the time
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# ¿ Sep 1, 2011 03:58 |
Ghost Captain posted:You can't get the others immediately, but it'll be a while until you see another tranq rifle. I think I bought it from the gas station as soon as I got out of the factory, so that's about as far as you need to go. Plenty of cash to roll around in with stealth, anyway, if you hack everything for the datastores.
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# ¿ Sep 1, 2011 05:34 |
I like how the Belltower merc commander, Narhari Khan, can never catch a break. First I tranq him in Alice Garden pods, then I get him again in TYM tower, and now I knocked him out again on the Heng Sha docks. I hope he shows up again.
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# ¿ Sep 3, 2011 03:32 |
Anyone who watched the Typhoon demonstration in the intro and didn't make a point of getting it within the first 5-6 praxis points probably shouldn't be playing video games. There, I said it.
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# ¿ Sep 3, 2011 15:08 |
Trilin posted:I think this is the only bad thing about boss fights. Your only reward for attempting them is a loading screen, even a QTE for a bit of extra damage would have been cool. Except for Namir
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# ¿ Sep 3, 2011 15:12 |
3 playthroughs and missed out on Foxiest of the Hounds YET AGAIN. I tried using the map selector to go straight to the Hyron boss battle because I got so annoyed but I can't even pick up that achievement from just doing the boss battle. What the hell?
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# ¿ Sep 4, 2011 23:36 |
Amazing, Adrian Owlsley persists in being the absolutely most wrong on the most pedantic trivial things in both threads.
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# ¿ Sep 5, 2011 16:39 |
Pacifist/Foxiest at GMDE are really rewarding achievements to try for. Saving Malik in the downed ospreyjet while not killing anyone is a goddamn rush--it's like the Futurama "Fry on 100 cups of coffee" sequence when pulled off. VAGENDA OF MANOCIDE fucked around with this message at 21:03 on Sep 6, 2011 |
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# ¿ Sep 6, 2011 18:09 |
The entirety of that bonus mission was included in the release, though, you just had to unlock it.
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# ¿ Sep 6, 2011 23:28 |
I guess I could SAM to find out if I can get The Fall and Pacifist on the same playthrough.
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# ¿ Sep 7, 2011 02:17 |
Well I did A and B and didn't come up with anything else/there's no way C could work, this game is poo poo.
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# ¿ Sep 7, 2011 02:25 |
deepshock posted:On Steam and the 360 (in general), achievements don't roll back if you reload without saving after getting one. You can do the fall, pop the achievement, then reload and plant the drugs instead. That was kind of a reply to jackofarcades/etc. when they said they knocked unconscious people off bridges and still got Pacifist. I guess the quest with The Fall just specifically flags against it.
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# ¿ Sep 7, 2011 02:28 |
HyperHopper posted:Hes not into the whole science thing. Pop pheromones on the Hive manager conversation battle and he's pretty smart.
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# ¿ Sep 7, 2011 03:35 |
You can sneak by or dash by depending on how exposed you are at any given time.
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# ¿ Sep 7, 2011 08:05 |
I love Sarif's mech hand, it's ridiculously stylish.
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# ¿ Sep 7, 2011 17:54 |
Tranqing gangbangers while they're sitting on couches in and around the Detroit hub may instantly kill them. That might have done it.
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# ¿ Sep 7, 2011 20:14 |
Doctor Spaceman posted:As for justifying why there was a tough enemy, a big-arse robot would do the trick. Possibly a flesh-covered robot. With a minigun for one hand, and a grenade launcher for the other. And highly obvious armor plating.
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# ¿ Sep 8, 2011 14:18 |
OAquinas posted:The main problem with the boss fights is that the game strongly encourages you to fight mainly utilizing surprise and preparation, and then you're basically dropped into an arena for open combat with a high dps/hp enemy. Yep, I'm a nerdy comp sci major, I'm psychologically incapable of even carrying a stun gun, as soon as I picked my augs I dropped all the weapons Sarif gave me and filled my inventory up with wine and chocolates, what's in the environment? Pfft, that's just for me to duck behind, not to actually pick up, what do you think I am, a janitor or something?
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# ¿ Sep 8, 2011 16:47 |
ChronoReverse posted:Heavy Augmentation isn't unusual. Heavy augmentation is probably pretty unusual due to the neuroprozyne requirement. Good thing Bob Page supplies it.
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# ¿ Sep 12, 2011 15:28 |
perianwyr posted:Stungun takedowns take effect just as quickly, have a slightly longer range, recharge more quickly, and are generally easier on resources. I also found that hurling a gas mine down near the chopper was very helpful to deal with those guys who walk up and start circling the thing with heavy rifles (but I have the rebreather) You do of course need a tranquilizer rifle- I don't know how you'd get the more distant guys without it. My strategy was to pop a few candy bars, cloak, run in and takedown/stungun the 2 heavy rifles, at which point I can safely de-cloak since they're all focused on the chopper by now, the robot drops in so I EMP that. At that point none of the rest of the soldiers do enough damage to kill Malik in a reasonable timeframe, and they're STILL focused on the chopper instead of you. Now it's a cakewalk to takedown/stungun all of them, even if you have to walk up ramps or climb up ladders to get to them. So yeah, nothing long ranged is needed.
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# ¿ Sep 13, 2011 02:31 |
Blunt Force Trauma posted:Never use the crafting table on the boat to make pistol ammo, it deletes your currently equipped weapon when you do Say what?
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# ¿ Sep 16, 2011 00:59 |
StickySweater posted:There are a lot of economic problems that aren't likely to be solved anytime soon which would seem to preclude 25 or even 10 percent of the population having augmentations so soon. It's apparently closer to 3%, you see that many augs around you because they're veterans and/or you're in areas that are epicenters of augmentation research and commercial development already.
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# ¿ Sep 16, 2011 17:54 |
teknetik posted:Revolver and combat rifle didn't finish it off. I'll scour around for the second EMP nade. There should be enough ordinance in the hangar itself to kill both bots even if you entered empty-handed.
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# ¿ Sep 16, 2011 19:30 |
Asimo posted:Why do PC games have save limits, anyway? Even if 100 is generally plenty. DeusExSaveGames *listOfSaves[100]; // 100 is generally plenty, right?
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# ¿ Sep 28, 2011 05:20 |
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# ¿ May 16, 2024 00:22 |
Mordaedil posted:My buddy appears to be very interested in buying the jacket. We'll see tomorrow for sure. Takedown pose.
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# ¿ Oct 21, 2011 22:39 |