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Vox Nihili
May 28, 2008


Welcome to Dwarf Fortress Arena Challenge!



The dwarf Happy Fun Stuff denies Ripper the strangler. credit: PublicOpinion

In this thread, you create a character by selecting its name, race, skills, and equipment. Your character is then entered into a tournament with a multitude of other player-created characters. I run the entire tournament with the help of Jazzimus Prime's excellent site, stage each fight on my computer by creating each character in the testing arena with my latest, modded version of dwarf fortress. I will then post screenshots, link the combat log (example), and provide my own commentary on the fight. The loser is eliminated (generally) and the winner wins a bounty and advances to the next round of play. Essentially, you are the player and I run the game. You can view a bracket and schedule of the current round of play on the Arena website. The thread for registration and tech support is here.

The Current Tournament

This thread marks the completion of the third tournament and the beginning of Tournament #4! This is a single-elimination tournament event with no preliminary matches, and a field of 64 competitors. There will be randomized seeding between each round of play, so you will have to prepare your gladiator without knowing what you might face next! Anyone who registers in time will get a chance to build their warrior and compete! All late-comers will be relegated to large, battle royale-type free-for-alls, which will act as sort of pseudo-preliminaries. The last FOUR slots will be reserved for the winners of these events, so you'll have to be in the first 60 to get a guaranteed slot!

To participate, create an account on the arena website as soon as possible, make a gladiator, and register in the new tournament- it should be the only one available to enter. You will have some time to edit your warrior's particulars before the round actually begins.

Note that if at any point you are deemed to have abandoned your fighter, it will be handed over to another willing manager. You will receive an email notification beforehand.

Here is a link to the previous thread.


Arena

For Tournament Four, characters will be starting on opposite ends of the central ring of the modified testing arena, shown here:



Now edited with patented Fairfighttm technology to provide exactly ten steps between opposing parties, but plenty of room to maneuver otherwise! The even number of steps between combatants means that faster fighters will almost always end up with first strike, as intended. Note that Battle Royale events may have radically different arena formats, generally involving fire and great height.


FAQ

1) What's going on? Is this the succession thread for dwarf fortress? Dwarf me! Hammer lord, hammer lord!!!
Answer: No, this is something completely different! We take advantage of the newly-improved combat system in Dwarf Fortress to put together a fun Let's Play experience! Everything here is done in the "Object Testing Arena" in Dwarf Fortress. Now's your chance to finally get that hammer lord, though!

2) How many people per tournament?
Answer: It varies. Recently, we've been able to do at least 64-man tournaments. Any late sign-ups are generally thrown into a "Battle Royale" free-for-all for the last slot or two. Team matches and special events are not out of the question for future tournaments.

3) Are these the same skill and item costs as you gave in the games thread/last tournament?
Answer: No! Many of the values are changed each tournament in an attempt to make the tournament more balanced and fun. Please check all values used before working on your character!

4) What version of Dwarf Fortress is being used? Will you update as time goes on?
Answer: I am using a specially-modified version of 0.31.25, and will not update in the middle of a tournament. I may update the version again for future tournaments. You are encouraged to download my modded game for any testing and experimentation, and are free to import weapons changes and the like into fortress mode if you want to.

5) When is the next Dwarf Fortress succession thread coming?!
Answer: I don't know! But check out MATUL REMRIT in the meantime for an incredible fortress mode storytelling experience!


What follows are the updated rules. You may want to skip directly to registering a gladiator and check back here later!

Playable Races
Size is by mass and influences both how much damage is done (bigger characters tend to do more damage) and how easy it is to knock over opponents. Larger characters will attempt to charge at and knock smaller enemies on the ground, giving them a massive speed and damage bonus over their fallen opponents, who often spend a slow turn trying to get back up. However, with high enough dodging skills charging opponents are often avoided and sent rushing by, opening up easy attacks on their back. Small competitors can do almost as much damage as large ones with slashing and stabbing, but bashing and punching works much, much better for big characters.

Attributes are always an absolute value, so any given dwarf will have the strength, agility, and other stats of any other. Strength is for dealing damage and improving ability to carry around armor without penalty. Agility improves speed of actions and movement, often allowing a vital first strike. Toughness is ability to resist damage and fainting from pain. Endurance is the ability to keep fighting without becoming tired and eventually passing out from exhaustion. Recuperation is ability to heal wounds somewhat over long fights.

Both normal and special unarmed attacks are only sometimes used when an object is not being wielded, and the character will generally prefer the use of the object, especially favoring weapons with which they have higher skill. Martial trances massively boost skills to phenomenal levels for a short time but happen only when facing multiple opponents.


Races
Each race has a certain point value that it may use to purchase skills and items. Smaller, weaker races receive additional points to make up for their shortcomings and to represent their relative cleverness.

Gremlin
Size: 12
Agility++
Strength+
Toughness+
Endurance+
Unladen Speed: 1129
Tiny: Dodging skill costs 25% less than for standard races.
1800 points
May use 1-handedly: buckler, large dagger, whip
May use 2-handedly: short sword, scourge, mace, war hammer

Dark Gnome
Size: 18
Agility+
Strength++
Unladen Speed: 1077
Tiny: Dodging skill costs 25% less than for standard races.
1750 points
May use 1-handedly: buckler, large dagger, whip
May use 2-handedly: pick, short sword, scourge, mace, war hammer

Kobold
Size: 25
Agility: ++
Strength: +
Toughness: +
Recuperation: +
Unladen Speed: 1153
Tiny: Dodging skill costs 25% less than for standard races.
1500 points
May use 1-handedly: buckler, large dagger, whip, short sword, scourge
May use 2-handedly: spear, battleaxe, pick, mace, war hammer, bow

Strangler
Size: 40
Strength+++
Unladen Speed: 1029
Has two pairs of arms and three eyes
1375 points
May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear
May use 2-handedly: battleaxe, pick, mace, war hammer, flail, long sword, crossbow, bow
Note: Modded with [CAN_LEARN] to use skills.

Serpent Man
Size: 50
Agility-
Strength++
Toughness++
Endurance++
Unladen Speed: 992
Lacks legs, but has a tail.
Will inject paralyzing venom upon a successful skin-breaking bite.
1300 points
May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer
May use 2-handedly: flail, long sword, crossbow, bow

Soldier Ant Woman
Size: 50
Agility++
Strength++
Endurance++
Unladen Speed: 1018
Insect-proportioned body with two pairs of arms
Will bite in unarmed combat
1300 points
May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer
May use 2-handedly: flail, long sword, crossbow, bow

Dwarf
Size: 60
Agility: -
Strength: +
Toughness: ++
Endurance+
Unladen Speed: 952
Sometimes enter Martial Trance when facing superior numbers
1200 points
May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer
May use 2-handedly: maul, great axe, flail, long sword, crossbow

Elf
Size: 60
Agility: +
Recuperation: +
Toughness-
Unladen Speed: 1048
1200 points
May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer, long sword, flail
May use 2-handedly: two-handed sword, halberd, pike, bow

Goblin
Size: 60
Strength: +
Endurance: ++
Recuperation: +
Unladen Speed: 996
1200 points
May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer
May use 2-handedly: maul, great axe, flail, long sword, bow, crossbow

Human
Size: 70
Strength+
Unladen Speed: 977
1200 points
May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer, long sword, flail
May use 2-handedly: two-handed sword, maul, halberd, great axe, pike, bow, crossbow

Molemarian
Size: 90
Agility-
Toughness++
Endurance+
Recuperation+
Unladen Speed: 956
Do not feel pain
Centuar-like body with two arms and four legs
775 points
May use 1-handedly: buckler, shield, large dagger, whip, short sword, scourge, spear, battleaxe, pick, mace, war hammer, long sword, flail.
May use 2-handedly: two-handed sword, maul, halberd, great axe, pike, bow, crossbow
Note: Modded with [CAN_LEARN] to use skills.

Tigerman
Size: 130
Agility-
Strength+
Toughness+
Unladen Speed: 952
925 points
May use 1-handedly: buckler, shield, and all melee weapons.
May use 2-handedly: bow, crossbow

Werewolf
Size: 110
Strength-
Endurance++
Recuperation++
Unladen Speed: 1000
925 points
May use 1-handedly: buckler, shield, and all melee weapons.
May use 2-handedly: bow, crossbow

Minotaur
Size: 200
Agility--
Strength++
Unladen Speed: 941
Will gore with horns in combat
675 points
May use 1-handedly: buckler, shield, and all melee weapons.
May use 2-handedly: bow, crossbow

Troll
Size: 230
Agility--
Toughness++
Strength+
Recuperation+
Endurance-
Unladen Speed: 936
Will gore with tusks and horns in combat
625 points
May use 1-handedly: buckler, shield, and all melee weapons.
May use 2-handedly: bow, crossbow

Yeti
Size: 270
Agility--
Strength+
Endurance--
Unladen Speed: 917
575 points
May use 1-handedly: buckler, shield, and all melee weapons.
May use 2-handedly: bow, crossbow
Note: Must be modded with [CAN_LEARN] to use skills.

Size Comparison Charts
Please note that these are now slightly out of date, but can still give you a good idea of how the different species compare!

Size Comparison Chart by fatedtemp


Size Comparison Chart by Boing


Size Comparison Chart by ZeeToo



Skills
The first level of each skill costs the purchase price, and each subsequent level n costs n times the original price, in addition to the price of the previous levels purchased to make it available. For example, if level one of a skill costs 5, level two will cost 10, level 3 15, etc. To actually buy level 3 of that skill from 0 would cost 5+10+15 = 30. Up to level 14 may be purchased in any skill. All weapon skills also give an innate parrying ability when the correct weapon is wielded in addition to improving accuracy and damage dealt. Remember to save some points for buying equipment.

Fighting (generally improves all physical combat, generates opportunity-strikes for melee targeting)
Cost: 15

Archery (generally improves all ranged combat, especially accuracy)
Cost: 10

Axe (used for battle axe, halberd, and great axe)
Cost: 30

Sword (used for short sword, long sword, and two handed sword)
Cost: 30

Knife (used for large dagger)
Cost: 30

Mace (used for mace and flail)
Cost: 30

Hammer (used for hammer and maul)
Cost: 30

Spear (used for spear)
Cost: 30

Pike (used for pike)
Cost: 30

Lash (used for whip and scourge)
Cost: 30

Bow (used only in ranged combat with bow, for melee get sword skill)
Cost: 30

Crossbow (used only in ranged combat with crossbow, for melee get hammer skill)
Cost: 30

Misc. Object (used for picks, shield bashing, and stabbing with ranged ammunition)
Cost: 25

Wrestling (in unarmed combat: holding enemies in place, choking, breaking joints)
Cost: 5

Striking (fists)
Cost: 10

Kicking (feet/tail)
Cost: 10

Biting (used for both goring and biting attacks)
Cost: 10

Dodging (improves the chance to leap away from charges avoid incoming attacks, even when prone)
Cost: 20

Shield (greatly boosts chance to deflect attacks with shield or buckler)
Cost: 20

Armor (helps avoid armor speed penalty, may be unnecessary with enough strength)
Cost: 5

Skill Chart
This chart put together by VladTheEater shows how many points it costs to get all the way to any particular level of skill. Note that for any single level of skill, you can subtract the current value of the level that you are at to find how much the additional levels will cost.




Equipment

Each type of equipment has a set value which is then multiplied by whatever material you choose to get the equipment made out of. All weapons are available in metal, and bows/crossbows also come in wood. Armor is available in metal, wood, and leather, depending on what type of armor it is. Shields are not available in leather. Characters may have a single one-handed weapon, a single two-handed weapon, two one-handed weapons, a one-handed weapon and shield, a shield alone (not recommended), or go entirely unarmed so that they may use wrestling and their special melee attack, if any. The number of hands used for each weapon varies by race.


Materials- Format:
Material Choice (Price multiplier) Description

Cowhide Leather (0.75x) low-weight, very poor stopping power
Oakwood (0.75x) low-weight, very poor edge, very poor stopping power
Copper (1x) high-weight, mediocre edge, mediocre stopping power
Silver (1.5x) very high-weight, poor edge, poor stopping power. good for bludgeoning weapons
Iron (2x) medium-weight, good edge, good stopping power
Bronze (2x) high-weight, good edge, good stopping power
Platinum (2.5x) extremely high-weight, very poor edge, poor stopping power. excellent for bludgeoning weapons
Steel (5x) medium-weight, very good edge, very good stopping power
Adamantine (12x) extremely low-weight, exceptional edge, exceptional stopping power

Weapons
Note that bashing-type weapons are somewhat more expensive because they are effective using heavy materials such as copper or silver that can be purchased cheaply. However, the ideal material for bashing weapons is platinum, unless of course you can afford slade. Avoid using adamantine bashing weapons. All weapons may be sold back at half price in future rounds.

Large dagger (cheap cutting weapon for small characters that slices through unarmored flesh extremely well)
Cost: 90

Whip (unsharpened weapon that has the potential to cause a great deal of pain to unarmored and armored targets alike. functions like a long flail with small chunks of metal along its length)
Cost: 140

Scourge (sharpened whip that can cut unarmored flesh to ribbons with ease, but is somewhat less effective against armor)
Cost: 120

Short sword (small sword that is used for both slashing and stabbing, allowing it to sever limbs and hit internals. performs poorly against armored targets)
Cost: 100

Long sword (large sword that is used for both slashing and stabbing)
Cost: 110

Two-handed sword (very large sword that only tall creatures can wield. both slashing and stabbing)
Cost: 120

Battleaxe (heavy weapon that can sunder unarmored flesh with terrifying ease. largely ineffective against heavily armored opponents)
Cost: 90

Great axe (massive axe with a long handle. surprisingly ineffective against heavily armored opponents)
Cost: 100

Halberd (long, axe-like weapon that can only be used by tall creatures. Has hacking AND spear-like stabbing attacks)
Cost: 120

Mace (solid bashing weapon, best used with heavy metals, effective against armor, but unlikely to cause swift deaths. works well even with cheap metal)
Cost: 180

Flail (unwieldy but harder-hitting version of mace, best used with heavy metals, effective against armor, but unlikely to cause swift deaths. works well even with cheap metal)
Cost: 200

War hammer (bashing weapon with smaller contact area, best used with heavy metals, extremely effective against armor. works well even with cheap metal)
Cost: 200

Maul (crude, massive bashing weapon, best used with heavy metals, effective against armor, but unlikely to cause swift deaths. works well even with cheap metal)
Cost: 170

Spear (simple stabbing weapon, good for piercing internals if you can find a way through armor)
Cost: 110

Pike (very long stabbing weapon, great for hitting internals if target is not well-armored)
Cost: 120

Pick (Uses the misc obj. user skill. can poke holes in your opponent, often even through armor)
Cost: 100

Bow (very poor in melee, fires high-velocity projectiles. arrows tend to cause tremendous pain, but are poor at finishing off targets. comes with 40 ammo of same material held in another hand. manager may request less ammo if they choose, to avoid weight issues)
Cost: 150

Crossbow (very poor in melee, fires high-velocity projectiles. bolts tend to cause tremendous pain, but are poor at finishing off targets. slightly superior to bows. comes with 40 ammo of same material held in another hand. manager may request less ammo if they choose, to avoid weight issues)
Cost: 160


Weapon Chart



Shields
Note that the material used to make your shield does not impact block rate- an oak shield blocks just as well as a steel one. The material used will affect the damage you deal when bashing with your shield, and may provide some protection to the shield hand itself.

Buckler (small shield with a blocking rate closely associated to shield skill. highly recommended for the very small races. not available in leather. unskilled blockrate of 12)
Cost: 120

Shield (large shield with a high blocking rate, closely associated to shield skill. those with a good shield and the skill to use it can be nearly untouchable. not available in leather. unskilled blockrate of 20)
Cost: 240


Armor
Both a helm and 1-2 caps may be worn simultaneously. In addition, up to 3 layers of mail armor may be worn under plate or leather body armor. Leather Armor may not be worn with plate- both are hardened, rigid pieces. Otherwise, only one piece of armor allowed per slot. As with weapons, all armor may be sold back at half price.

Head Slot
Helm (protects the head, which can prevent you from being knocked out and from receiving blows to the brain that instantly end your life. attacks on the head have a 2% chance of finding a gap and ignoring the helmet entirely)
Cost: 50

Cap (partially protects the head- it only has a 75% chance of intercepting any blow to the head. may wear up to two underneath a helm, reducing the odds of through-armor hits)
Cost: 30

Body Slot
Mail Shirt (only available in metal. protects the upper and lower body and upper arms and legs. includes a partial hood that protects the throat, ears, and face (but not the head), as well. if you can only afford one piece of armor, this would be a good choice. may be worn under a breast plate or under leather armor. you may stack up to three mail shirts at a time. attacks have a 5% chance of finding a hole through any given mail shirt, effectively ignoring it. additional mail shirts reduce the chance of this through-armor strike drastically. ineffective against bashing weapons)
Cost: 90

Leather Armor (only available in leather. rigid, hardened leather that serves as cheaper alternative to breast plate. note that it has better coverage than a breast plate- it shields your upper arms and legs in addition to the entire torso. includes a partial “hood” similar to that of mail armor. reduces impact of blunt strikes to a degree)
Cost: 80

Breast Plate (very sturdy armor that protects only the torso. not available in leather. virtually impossible to cut through if made out of strong material, and is more effective against bludgeoning attacks than a mail shirt)
Cost: 80

Leg Slot

Leggings (provides protection to the lower body and entirety of the legs, not including the feet. not available in wood. ineffective against bashing weapons)
Cost: 50

Greaves (provides superior protection to the lower body and entirety of the legs, not including the feet, comparable to the rigidity of a breast plate. not available in leather)
Cost: 60

Hand Slot (comes in set of two or four so all hands are covered)

Gauntlets (not available in leather. protects the hands and lower arms)
Cost: 40

Gloves (only available in leather. protects the hands and lower arms)
Cost: 40

Foot Slot (comes in set of two or four so all feet are covered)

Low Boots (protects the feet only)
Cost: 30

High Boots (protects the feet and the lower legs)
Cost: 40


Armor Chart



Interest on Unspent Points

As before, any points that you choose not to spend during a given round will accrue a modest 20% interest that may be spent on the following round's purchases. An exacting player may carefully bank up just enough extra points to afford a particular high-value item or skill a round earlier than would otherwise be possible.


Pets

The current rules do not include pets, sorry. They may return in the future.


Previous Winners

Hail Theseus Bane (Bene Elim), Champion of the Arena, Winner of the Third Tournament! Beware: Bene Elim's gladiator will sport special champion's gear in the Fourth Tournament as part of his reward!


The champion Theseus Bane himself, clad in and armed with the finest bronze. Credit: PublicOpinion

Winners of the second, team-based tournament: Bundles (VladTheEater), Filthy Risen (Jessant), and William Tell (TheWhaler)!

The Tenderizer (Geekkake) won the first tournament!

Vox Nihili fucked around with this message at Jul 3, 2012 around 06:36

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Vox Nihili
May 28, 2008


RESERVED

This space will contain links to results as I run the tournaments.

Vox Nihili fucked around with this message at Jul 22, 2011 around 07:47

Jazzimus Prime
May 16, 2002

Autobot Commander, 2005-2007

The ArenaChallenge Website FAQ


How do I register for the ArenaChallenge website?

First, visit the Arena Challenge website at: http://arenachallenge.com

Click the "Register" button at the top of the page. Enter your SA forums username, an e-mail address at which you can be contacted, and a password. Your account will be registered, but will not be activated just yet.

Upon successfully registering at the Arena Challenge website, you will receive a numeric code value. Post this numeric code value in the Arena Challenge Registration Thread (NOT in this thread, please!), and the Arena Challenge administrators will activate your account.

Note that your Arena Challenge password does NOT have to be the same as your SA Forums password. In fact, I strongly suggest that you choose something different, because at least one (now permabanned) forums user tried to steal forum passwords in this sort of manner before, and I don't even want to be suspected of anything like that. But with that having been said, I only store an encrypted version of your Arena Challenge password on the server, so I don't have any way of knowing what you have chosen for a password anyway. This means that if you forget your password, I can't send your old one to you, but I can reset it to a new password and send you that.


Why do we need to register at a different website now in order to participate?

In the past, the data management work required to run Dwarf Fortress Arena Challenge was an incredible pain in the rear end. Players would e-mail Vox Nihili their fighter builds, and then he would have to keep track of points and upgrades and the like for nearly 100 fighters at a time. All of this would slow things down considerably, and would also introduce the possibility of human error.

The ArenaChallenge.com website will allow players to manage their own fighters, and the server will handle all of the data management. In addition, the server does other cool things to support the tournaments, such as creating Dwarf Fortress macros that will automatically build each fighter with their relevant skills and items, automatically generating schedules and tournament brackets, handle tournament betting, and more.


I've registered for the site. How do I make sure that my fighter gets to participate in the tournament?

From the Manage Fighters screen on the site, select your fighter and then select Apply for this fighter to join a tournament. If there is a new tournament that is currently accepting applicants, you should then be able to select that tournament.


I just created a fighter, but I didn't get any points to allocate! What gives?

Fighters will not receive their starting points until they have joined a new tournament, and the new tournament officially begins. The reason for this is that the starting points for certain fighter races might be changed between tournaments for purposes of game balance. Therefore, we cannot give fighters their starting points until the new tournament is underway, or else certain fighters may have an unfair advantage or disadvantage depending on when they were created.


Help! I can't remember my password for the site!

Post a password reset request in the Arena Challenge Tech Support and Registration Thread.


I have a special request for my fighter (e.g. I bought a crossbow and bolts but want to get rid of the crossbow and stab with the ammo, or get rid of the ammo and use the crossbow like a hammer, or maybe I don't want to spend points on anything this round but don't want for the admins to think my fighter has been abandoned). How do I go about this?

Contact Vox Nihili and inform him of the special request. If you have a platinum account at SA, you may send him a PM. If you do not, you may send him an e-mail. His e-mail address is available early in the first post of the Private Game Servers thread, in order to make it unavailable to spambots and other unregistered forums users.


How do fighter macros work?

From either the Manage Fighter or View Fighter pages for a fighter that you own, there should be a link that says Download this fighter's macro. Note that the site will prevent you from downloading a macro for a fighter you do not own, with the exception of your fighter's teammates in a team-based tournament.

From here, click the "Download this fighter's macro" link. The .MAK file you download should be placed in your DwarfFortress/data/init/macros folder.

In order to use the macros generated by the site, from the main screen after loading Dwarf Fortress, you must first select Object Testing Arena.

In the arena, press k for the Look Around / Create menu. Once there, press c to create a creature.

From there, you will have to select your fighter's race, gender, and (for team-based matches) team manually. The reason you must do this is that there is no way to "reset" the choice of race, gender, or team from this menu, and because of the way that DF macros work at the moment, a macro would already have to "know" where the cursor is in order in order to set those values reliably regardless of where the cursor already is. Because of this, I've designed things such that macros will only create the skills and items for a created character, and they will only do this from the Create a Creature screen.

After selecting your fighter's race, gender, and team, and with the cursor highlighting the leftmost (fighter race/gender) column, press Ctrl-L to load your macro, then Ctrl-P to run it. Sit back and watch as your fighter's skills and items are created. This might not save all that much time the first time you do it, but after running a half-dozen or more test fights, you might start to appreciate this feature.

More to come...

Jazzimus Prime fucked around with this message at Aug 28, 2011 around 06:34

Vox Nihili
May 28, 2008


Link Repository

The Arena website, where 60% of the action now takes place

Technical and Registration thread

Changelog for the new Arena Challenge mod

New, modded game files for testing and general use

Old Arena Challenge thread

General Dwarf Fortress thread

Dwarf Fortress Wiki- some information will not be valid for our modded game

Main Dwarf Fortress website

The excellent Ironhand Graphics Set used in this thread

Vox Nihili fucked around with this message at Mar 8, 2012 around 21:14

VladTheEater
Dec 30, 2008

Ahhhhhh, fresh meat.

Awesome. I'm going to get spading some builds right now.

Vox, Jazzimus, thank you both for all this. You guys rock.

SynthOrange
May 6, 2007

I feel the pressure,
under more scrutiny
And what I do,
act more stupidly


Oh god I need my password reset on the challenge site and I cant find where to send the request.

SynthOrange fucked around with this message at Jul 22, 2011 around 07:54

Vox Nihili
May 28, 2008


Oh, before I forget, the tournaments have a very fun secondary aspect. You can place bets on battle outcomes and compete with your fellow goons for hoarding the largest quantity of virtual money! Now you can even do so through the Arena website! Bad Munki will be around the thread sometime to explain some of the finer points.

Vox Nihili
May 28, 2008


SynthOrange posted:

Oh god I need my password reset on the challenge site and I cant find where to send the request.

Try this thread.

Jazzimus Prime
May 16, 2002

Autobot Commander, 2005-2007

SynthOrange posted:

Oh god I need my password reset on the challenge site and I cant find where to send the request.

Request a password reset here:

http://forums.somethingawful.com/sh...hreadid=3349284

This will be included in the Website FAQ post above once I'm finished editing it.

Although, SynthOrange, it looks as though you've registered your fighter for the tournament already anyway?!

Krysmphoenix
Jul 29, 2010

BAHAMUT.
Torch 'im.
I don't want to see
even ashes left.


Welp, time to start grinding out Bowbolds in my Kobold farm to figure out which build works best for the starting phase.

ZeeToo
Feb 20, 2008

I'm a kitty!


Ground floor! Now to balance testing time versus being sure I get a slot... and I'll see if I can't make a corrected size chart in the next few days for the new race sizes, but my time's a bit sparse.

Locomotive breath
Feb 1, 2010


Vox, Jazzimus, even you Munki, I just want to say, you guys are all the best. The amount of effort you have put into this is really phenomenal, and I think that this wouldn't be nearly as great is it is without you guys working so hard on this, so, thank you.

That said, I can't wait for Brometheus the werewolfbro to wreck some dudes before undoubtedly being wrecked himself. But what a wrecking it shall be.

PS: Ground floor!

Vox Nihili
May 28, 2008


11/60 slots filled.

Orv
May 4, 2011

Precisely.


After my highly effective betting last round it'll be nice to make other people lose money. (Though I'm definitely going to try my best. )


The last three have been stupendous you guys (the team behind this madness.) Thanks for continuing the butchery.

I guess the moral here is insomnia is sometimes nice.

Boing
Jul 12, 2005

trapped in custom title factory, send help

yesyesYES

e:

ZeeToo posted:

Ground floor! Now to balance testing time versus being sure I get a slot...
I'm doing this except instead of testing I'm trying to think of a punny name

Boing fucked around with this message at Jul 22, 2011 around 08:30

Krysmphoenix
Jul 29, 2010

BAHAMUT.
Torch 'im.
I don't want to see
even ashes left.


Oh, for arena testing, if people dislike having the other creatures in there, you can use this creature_arena.txt which just copied and pasted all of the gladiator races and put them into one .txt file for easy modification, and more importantly so you can safely delete all other creature files to remove clutter in the arena mode. Find your favorite race faster!
(Not advised for world generation.)

Krysmphoenix fucked around with this message at Jul 22, 2011 around 08:29

VladTheEater
Dec 30, 2008

Ahhhhhh, fresh meat.

Hey, Vox?

Is Silver supposed to be 1.5x? Was it changed from 1.25x?

fluppet
Feb 10, 2009


Finally I dont have to fight throught the battle royal to enter

Boing
Jul 12, 2005

trapped in custom title factory, send help

Do we know approximately how much a single + of strength is worth in terms of size? Like a dwarf has Strength + but is size 60 compared to a human 70, are they roughly identical?

Bene Elim
Feb 9, 2010

The beast from Crete that can't be beat!


Boing posted:

I'm doing this except instead of testing I'm trying to think of a punny name
Oh the names! I've spent a stupid ammount of time trying to get a good name for this tourney.
(fun fact: It was supposed to be Theseus' bane i.e. 'the bane of Theseus' but the arena challenge website didn't like apostrophies).

In the end I made a new DF world and used the 'name fortress' feature to name my new Dwarf.

And I'm still not completely happy.

Vox Nihili
May 28, 2008


VladTheEater posted:

Hey, Vox?

Is Silver supposed to be 1.5x? Was it changed from 1.25x?

Yep, shoot. Please note that the weapon/armor charts currently in the OP have the wrong cost for silver items! The website should always have the correct values, though. Vlad, if you wouldn't mind making fresh copies of those two charts, I would appreciate it greatly.

This is what I get for making all sorts of last-minute changes. Copper bashing weapons are a very viable, cheap alternative to silver, by the way.

quote:

Do we know approximately how much a single + of strength is worth in terms of size? Like a dwarf has Strength + but is size 60 compared to a human 70, are they roughly identical?

That's a tough one. It's very, very difficult to quantify. I think creatures with high strength attributes tend to effectively do more damage when pitted against their similarly-sized peers, whereas big creatures tend to do more damage to small targets, but do not get the same boost against equally-sized foes.

Vox Nihili fucked around with this message at Jul 22, 2011 around 09:11

Pittsburgh Lambic
Feb 16, 2011

Just when the GEO Pandemic was thought to be no more, it returned -- this time not as a modified strain of flu, but as a vast, unstoppable tide of infected green sea turtles. Once a beloved GEO landmark species, these hard-shelled aquatic killers were now the harbingers of World War G.

Arena Challenge character creator posted:

Strangler - A four-armed ape creature with three eyes and razor-sharp teeth.

I've been reading through the "creature_arena.txt" file and can't figure out whether a strangler's bite is more effective than other species'. They have more strength, sure, but what else?

Adus
Nov 4, 2009

Ken, I grew up in Dublin. I love Dublin. If I grew up on a farm, and was retarded, Bruges might impress me but I didn't, so it doesn't.


I've got no idea what I'm doing, but I'm in. Let's see how 'randomly assigned points and skills guy' does in this situation.

My poor dwarf will likely not last a round.

Krysmphoenix
Jul 29, 2010

BAHAMUT.
Torch 'im.
I don't want to see
even ashes left.


Brick Moses posted:

I've been reading through the "creature_arena.txt" file and can't figure out whether a strangler's bite is more effective than other species'. They have more strength, sure, but what else?

That's Dwarf Fortress' description of the race, not quite Vox's description of it. So it's bite is effectively the same, just a different size race with different strength.
Yay, people use stuff I make!

Vox Nihili
May 28, 2008


Brick Moses posted:

I've been reading through the "creature_arena.txt" file and can't figure out whether a strangler's bite is more effective than other species'. They have more strength, sure, but what else?

They do tend to bite more, since it is their "primary attack" when unarmed. In old versions, they would bite almost exclusively, but now they mix it up more. Their strength definitely does add some oomph to those bites, though.

Jazzimus Prime
May 16, 2002

Autobot Commander, 2005-2007

Over one-quarter of the spots in the tournament (18 of 64) have already been taken!

If there proves to be sufficient interest, and if Vox is willing, we might even expand this tourney to 128 participants!


Brick Moses posted:

I've been reading through the "creature_arena.txt" file and can't figure out whether a strangler's bite is more effective than other species'. They have more strength, sure, but what else?

Krysmphoenix posted:

That's Dwarf Fortress' description of the race, not quite Vox's description of it. So it's bite is effectively the same, just a different size race with different strength.

Krysm is correct, I used the basic descriptions for each fighter race from the default creature descriptions in the DF raws as defined by Toady.

Orv
May 4, 2011

Precisely.


Bene Elim posted:

Oh the names! I've spent a stupid ammount of time trying to get a good name for this tourney.
(fun fact: It was supposed to be Theseus' bane i.e. 'the bane of Theseus' but the arena challenge website didn't like apostrophies).

In the end I made a new DF world and used the 'name fortress' feature to name my new Dwarf.

And I'm still not completely happy.

I'm very happy with my champions name, but it may unfortunately turn out that he doesn't do-what-it-says-on-the-tin. We'll see, once I get my points.

Pittsburgh Lambic
Feb 16, 2011

Just when the GEO Pandemic was thought to be no more, it returned -- this time not as a modified strain of flu, but as a vast, unstoppable tide of infected green sea turtles. Once a beloved GEO landmark species, these hard-shelled aquatic killers were now the harbingers of World War G.

Alright; thanks for clearing that up. Looking forward to tournament start!

VladTheEater
Dec 30, 2008

Ahhhhhh, fresh meat.

Silver prices updated!





Also, I changed my mind and I'd like to switch my Soldier Ant Woman 'Antrea' to my new Minotaur, 'The Cretan Cretin'

Jazzimus Prime
May 16, 2002

Autobot Commander, 2005-2007

VladTheEater posted:

Also, I changed my mind and I'd like to switch my Soldier Ant Woman 'Antrea' to my new Minotaur, 'The Cretan Cretin'

Done.

TheWhaler
Nov 6, 2009


VladTheEater posted:

Also, I changed my mind and I'd like to switch my Soldier Ant Woman 'Antrea' to my new Minotaur, 'The Cretan Cretin'

oh god I hope you're not thinking the same thing I was thinking with '(The) Golden Bull'.

EDIT:

cucka posted:

Volunteering to be a hammerdwarf. Any characterization is fine, but if you need ideas, i'm open for it.

Quick, give him a wooden hammer and zero hammerdwarf skill. Then seed him against me.

TheWhaler fucked around with this message at Jul 22, 2011 around 09:50

cucka
Nov 4, 2009

TOUCHDOWN DETROIT LIONS
Sorry about all
the bad posting.


Volunteering to be a hammerdwarf. Any characterization is fine, but if you need ideas, i'm open for it.

VladTheEater
Dec 30, 2008

Ahhhhhh, fresh meat.

Time for random speculation!

Of the first 19 registered fighters, we have:

Gremlin: NONE
Dark Gnome: 2
Kobold: NONE
Strangler: 3
Serpent Man: 2
Soldier Ant Woman: NONE
Dwarf: 2
Elf: 1
Goblin: NONE
Human: 1
Molemarian: 1
Tigerman: NONE
Werewolf: 2
Minotaur: 3
Troll: 1
Yeti: 1

With Stranglers and Minotaurs most commonly picked so far it seems like +Strength is a very desirable trait!

Jazzimus Prime
May 16, 2002

Autobot Commander, 2005-2007

cucka posted:

Volunteering to be a hammerdwarf. Any characterization is fine, but if you need ideas, i'm open for it.

Great! Please go ahead and register, and enter your hammerdwarf into the tournament!

I don't totally blame you for jumping the gun, seeing as how you might have to wait an extra week or two to get dwarfed in a traditional DF fortress thread if you stop and take the time to read the entire thread. But this isn't one of those traditional DF fortress threads, and it doesn't work quite like the ones you might be used to.

Jeans
Jan 7, 2011


Great! Glad to see a new tourny finally going, followed the last one way before i joined.

Thanks to Jazzimus and Vox for all the stuff they've done so we can read about yeti and gremlins and the like stabbing/squishing/slicing each other to death, and thanks to Munki so we can all express our inner compulsive gambler.

Jeans fucked around with this message at Jul 22, 2011 around 11:37

ZeeToo
Feb 20, 2008

I'm a kitty!


Well, for anyone who may read the thread while making my mistake, note that after you create a fighter character, you have to apply to join the tournament; you can't just make a character and be done with it.

I'd be a few spots higher in the list if I'd figured that out from the get-go. Not that it matters.

Krysmphoenix
Jul 29, 2010

BAHAMUT.
Torch 'im.
I don't want to see
even ashes left.


The trials were brutal. Many young kobolds were made out of nothing, to fight against creatures of many sizes and weaponry as those above watched and studied. They were made with varying skills and bows of different materials, each one fighting for their dear life. A very lucky few managed to kill their foe from a far distance, before they would be crushed. However, those kobolds were deemed cursed by the Random Number God, and cast into obsidian. Although they were skilled and would make fine gladiators, should they miss but once in the Arena, their fate would be sealed.

One was different.
She was quick on her feet, yet her arrows flied true. Each time the savage beast lunged toward her, she would step aside. Her ears flopped and the tail swayed with the motion, but this was not a dodge of desperation, but a well trained dodge that she would use again and again. When at last the beast collapsed in pain and the head crushed beneath the metal bow, she kried out: "Chroyikis! Chroyikis Dadreechinthleeblifus Frupladlusfidrotus!"
And those above smiled. The Krying Phoenix was reborn.

tl;dr: Think I found a good balance between Archery, Bow and Dodging. Someone has to be the stupid idiot to try a bowbold build again and again to see if it's balanced against the others.

John Charity Spring
Nov 3, 2009

ACTIVATE THE QUEEN


Definitely in on this again. Let's see how quickly my human fighter can get his arse kicked this time.

Revenant Threshold
Jan 1, 2008


Excellent (and really quick password reseting, too, thanks!). I'm prepared to send in my Cobra Kai-esque stepping stone for others to progress.

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Boing
Jul 12, 2005

trapped in custom title factory, send help

Arena Challenge site posted:

19. Dr Strangelove, Male Strangler (managed by Shorter Than Some)

Why isn't this Dr Stranglelove. Someone change it

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