|
Pollyanna posted:Having interacted with cats like, twice in my life, I find it hilarious that Katia wags her tail like a dog. That's actually been a plot point...other Khajits can't stand Katia because of stuff like that. Apparently Katia was raised by humans or around humans so much that she's as bad at being a Khajit as she is bad at everything else.
|
| # ¿ Dec 9, 2011 18:09 |
|
|
| # ¿ May 24, 2013 09:24 |
|
Whoops. Well, this can't end well. Nice one, Kaz, I didn't see that angle coming.
|
| # ¿ Jan 25, 2012 19:10 |
|
I got linked here from another thread here at Something Awful...I want to say it was Shadow Isaac's Dragon Age 2 demolition. I think it was something along the lines of one of the frequent derails over there had gotten onto Oblivion, and someone used the opportunity to link to this thread. Or some such. I could try to delve in there and look it up, but....
|
| # ¿ Jan 27, 2012 17:29 |
|
The only reason she can be so happy, and so eager to visit the Mage Guild, is that in her desperation she managed to cast a second spell, making her eligible to join a guild as a full fledged wizard in her own right. Of course, we don't talk about the Kvatch Mage's Guild, and there has to be a reason for that...
|
| # ¿ Feb 5, 2012 00:53 |
|
Liquid Dinosaur posted:Why is Nah pissed? Katia thanked her for saving her life and patching her up and stuff. Was she expecting Katia to offer her It's because Nah believes in traditional medicine instead of potions and healing spells. So for Katia to not even acknowledge that the bandages are a good idea is an insult to Nah's medical sensibilities.
|
| # ¿ Feb 12, 2012 20:20 |
|
JT Jag posted:Ok, maybe she leveled to level one. Agreed, she's never getting another level. Indeed, my guess is that we're getting near to the end of the prequel part of Prequel here. It's my guess that Katia loses her amulet, blows up super-flammable Kvatch, and that's what gets her thrown in jail to start the game. I'm hoping that Kaz carries on with the Oblivion story at that point, but I have a sneaking suspicion that'll be the end of it, which would be apropo if somewhat sad.
|
| # ¿ Apr 14, 2012 06:03 |
|
Master Twig posted:I just finished reading the entire series up to where it is now. I'm really enjoying it. Of course now I'm at the point where I actually have to WAIT to get to the next part. How quickly does Prequel typically update? Erratically, especially lately. Kaz sometimes goes for weeks without an update, especially when he's doing animation work or those mini-games. On the other hand, in the Good Times, you can get two or three updates a week. Never quicker than that though, at least in my experience.
|
| # ¿ Apr 19, 2012 04:26 |
|
What I'm curious about, Kaz, is the relationship between readership numbers, update speed, and quality. Scott Kurtz argues, sometimes loudly, that one of the biggest reasons his PvP is successful is his rigorous adherence to a predictable schedule. And, indeed, love it or leave it, you can pretty much count on a new PvP strip every weekday. The Order of the Stick is superior in pretty much every way to the very similar Our Little Adventure save one. Our Little Adventure updates every couple of days, while The Order of the Stick struggles, and often fails, to get one strip out a week. When all is said and done, OotS will probably be considered the superior work to OLA, but right now the pacing of OLA is better. In his author commentaries for the print edition of The Order of the Stick, Rich Burlew writes about how cognizant he is of the difference in pacing between a written version and a webcomic version of the same material. What works when reading a book over ten minutes does not when stretched out over the course of weeks or months, leading him to cut material from the web version that would drag things out too long. On the other hand, scenes like the death of Roy or Haley getting blasted out of panel really only work in the webcomic format and their translations to print were less than successful. Which, like as not, is why we haven't seen that kind of experimentation in OotS lately. Most of Rich's income comes from the book sales, so going out of his way to experiment with format in a way that makes the books less palatable is counter-productive to his making a living. In your case, Kaz, there's no question of there ever being book sales. Setting aside the legal issues, too much of Prequel is in the animations and even the little Flash games to make a printed version at all worthwhile. So Prequel is a purely web only experience, and that's given you the freedom to play around with things as in the recent stairway strip. Of course that sort of effort takes time, as do your Flash games and so on, which contribute to the comparatively long gaps between episodes. My question, then, lies in the realm of your beloved meta-game. Ignoring the questions of artistic merit and the value of experimentation for its own sake, how have your readership numbers been affected by the long delays between strips that your recent experimentation has required? Pretty much everyone who's commented on the stairway strip has loved it, but was it worth the amount of time it took to produce? Obviously, one would prefer both, but if forced to choose between quality and regular updates which is better? Prequel is clearly written more with an emphasis on the former rather than the latter, but as far as the meta-game goes, was that the right choice? In short, for the TL:DNR crowd, how important are regular updates in attaining and maintaining a regular audience when compared to high quality work delivered irregularly? jng2058 fucked around with this message at Aug 10, 2012 around 12:02 |
| # ¿ Aug 10, 2012 11:58 |
|
|
| # ¿ May 24, 2013 09:24 |
|
EDIT: Both now working. jng2058 fucked around with this message at Apr 9, 2013 around 07:07 |
| # ¿ Apr 9, 2013 03:31 |




