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This is so so so so weird and buggy. I was basically useless for the first two missions I did with friends because just doing basic stuff requires navigating menus and rebinding things. And yet... this is really neat. I hope it gets some further support too.
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| # ¿ Jul 30, 2011 17:08 |
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| # ¿ May 22, 2013 02:34 |
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So what is the level cap for this game? Do you eventually become good at everything or do you run out of points sometime down the line?
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| # ¿ Jul 30, 2011 20:45 |
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If you're not doing a weapon focused dude then you probably want to turn the enemy reinforcements down to lowest in the game options. Don't feel bad about it, trying to play something like a stealth character on normal is just impossible alone.
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| # ¿ Jul 30, 2011 21:03 |
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Which implant governs the cloak? I can't see if it says anywhere.
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| # ¿ Jul 31, 2011 10:06 |
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Infinity Gaia posted:Oh god dammit. I was nearly done with the first mission they send you on, but decided to gently caress around a bit before turning in the Brain to my Mentor, because I hadn't died once, and thus had plenty of resurrects if things went wrong. So, I explored a bit and found a creepy place with a friendly soldier (for some reason), an apparent sacrifical altar and a lever-controlled door at the end of the room. I assume the game bugged out after I entered the room, because it contained a glowing white enemy that was named if I hovered over it. Then, after I shot it once, it died... And I immediately died as well. No save, kicked back to the dream, even though I had 10 resurrections still. I ran into that too the first time I did that mission. Found the lever by chance, saw the named glowing demon and tried to talk to it aaaand BAM, dead. Next time I stayed the gently caress away from it but ran into a NPC near the story objective who said that there was a secret treasure hidden by a lever somewhere. So I HAD to go back and try to figure it out again because I wanted the loot. This time I shot the named demon as soon as I saw him and for a few seconds everything seemed ok! Then BAM, dead out of nowhere. I don't know what the gently caress is up with that but I sure as hell am not going back there again.
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| # ¿ Jul 31, 2011 11:27 |
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Infinity Gaia posted:I wouldn't have minded it if the game just let me loving save. What even happens if you have to stop playing partway through a mission? Does it force you to restart? This is some seriously archaic game design, and I really hope it gets patched somehow. Sometimes it seems to save my progress on a level if I quit in the middle. Sometimes it doesn't. Probably some sort of invisible checkpoint system.
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| # ¿ Jul 31, 2011 12:03 |
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My character has become some sort of superassassin. The only gun I ever use is the silenced SMG and I cloak around everywhere. My targets die and I am gone. Like I was never there.
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| # ¿ Jul 31, 2011 13:08 |
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E: Wait, no. I was wrong about exactly what it does. Your hack skill increases your starting stats when you hack something. It's weird though because each time you select something to hack your points in attack/defense/HP seem to get "rerolled" randomly. There is a lot of strange randomness. It also might be increasing the speed which your programs complete? I know it also gives you a chance to survive being counterhacked. I wish there was a definitive guide. Death Himself fucked around with this message at Jul 31, 2011 around 13:43 |
| # ¿ Jul 31, 2011 13:32 |
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There is something else I can't quire figure out. How do you complete the deactivate objectives. The marker is on these beacon objects but I can't interact with them aside from pushing them around. e: Nm.. grenades do the trick.
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| # ¿ Jul 31, 2011 13:46 |
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I just got to the hosed up arms factory stage and it feels like I stepped into the movie Alien. Everything in this game is ripped sometimes wholesale from other places. The story is straight out of WH40k, the visuals for the cities are direct from Bladerunner, the gameplay is right out of Deus Ex and every enemy is from something else... yet it all works pretty well. This is a drat good addition to the underrepresented cybepunk genre. Could really use some patches though. I tried looking through the developer's site but they don't seem to have an official forum or anything like that. I hope they plan on supporting it but even if they don't I bet there will be a fan patch of some kind eventually.
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| # ¿ Jul 31, 2011 14:27 |
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The best gun for taking down those airships is that high caliber sniper rifle. It feels pretty great to stand atop a pile of rubble, staring down a loving gunship swooshing through the air firing 3 machineguns at me and then popping a few shots into it, knocking chunks of armor and poo poo off it and sending it hurtling into a wall.
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| # ¿ Jul 31, 2011 15:13 |
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gibbed posted:Speaking of the Interceptor, can you possess it? I managed to hack one once in co-op but the map ended just after that, and that was a lucky hack since I have not been able to do it again. Every time I try it fucks me up. Even with my decent hacking stat. Also I think I just killed the cyberdemon from doom...
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| # ¿ Jul 31, 2011 15:21 |
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sammage posted:Regarding the researching not working, what worked for me when it fails is to start researching something, switch page and immediately switch back again. It will then start researching. As an added bonus, this doesn't actually cost any bro dollars, so you can research everything with the highest amount of scientists. The absolutely gigantic levels makes sense in a way. You can go back to any map from the sanctuary and you get a few random objectives you can do for cash. Since the levels are so large to begin with you end up going to places you might not have even seen during the story missions. Also you can find secret missions all over the place. When you are just doing story missions though it feels a bit too big at times.
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| # ¿ Jul 31, 2011 15:47 |
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Making good choices in story missions increases karma to a max of 100. Some of the choices I would call more grey than good but I guess it's that kind of setting.
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| # ¿ Jul 31, 2011 20:06 |
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Morter posted:So has anyone tried a legitimate campaign co-op from scratch? Any trip reports? Was it too much of a mess to set up? The slightest lag causes several issues. Semi auto settings stop working. Even guns which are only supposed to fire single shot all the time shoot several with each click. I am not sure if it's phantom shots or not because the ammo counter gets unreliable with lag too. People are not where they appear to be. Mostly NPCs, which makes using anything that isn't full auto difficult. Infinite reinforcements. This happens no matter what the host has their settings on. Sometimes a map gets stuck in a loop of sending reinforcements for one faction, it can even be your own. So the map gets clogged with more and more NPCs until the host's computer has had enough or you manage to complete/fail the mission. Implants don't do poo poo. Mostly the ones which are supposed to give you enemy locations, they just flat out don't work. So if you tend to rely on the sound implant to get an idea of how much poo poo is in the room you'll round a few corners and come face to face with squads which weren't supposed to be there. There are more but those are the big ones. All of it is caused by lag I think. Would be pretty nice to get a network of dedicated servers set up for us to use but I don't know what kind of hardware requirements this game needs for that yet.
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| # ¿ Jul 31, 2011 20:23 |
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I don't really "get" the AI in this yet. Sometimes an enemy will walk right past me and other times they will spot me from so far away they are just specks on my screen and I have to lean real close to even make out the lights on their helmets. The only thing I can think of is they have invisible sight cones which are fairly narrow but stretch to infinity.
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| # ¿ Jul 31, 2011 23:04 |
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Songbearer posted:This is something I feel the game really needs, I was suprised they give you so many options but there's no holster button. Best way to avoid it is to have the medikit syringe out when you've researched it if you really don't want to hurt anyone. It's the cheapest implant in the medical lab. The icon is a gear on the HUD. You should be able to buy it right away.
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| # ¿ Aug 1, 2011 13:43 |
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If your karma is 100 I don't think you can get lethal wounds. I had 100 karma by the third level.
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| # ¿ Aug 1, 2011 14:31 |
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Highest I have seen while joining random games was 34 and that guy said he was still getting XP.
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| # ¿ Aug 1, 2011 18:19 |
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I tend to take the big sniper in the main slot to augment my SMG.
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| # ¿ Aug 1, 2011 21:41 |
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cat doter posted:But I like PC games and the OP said this game is very PC so I bought it. It's very political correct. You kill necrophiliacs.
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| # ¿ Aug 2, 2011 14:35 |
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Blunt Force Trauma posted:Is there a way to get more Resurrectors? I've only died once but I'm down to 2 somehow. One of the implants you can upgrade gives you more. Some research might too. When you run out you just have to start the current mission again and it resets the counter.
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| # ¿ Aug 2, 2011 21:50 |
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I didn't even think about that. Anyone who gets together an E.Y.E. garry's mod package would be a hero.
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| # ¿ Aug 2, 2011 23:37 |
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Mudlark posted:On the topic of documentation and, tangentially, the topic of patches, I'm really hoping the devs add a bit more... clutter to the levels. The big cities are cool and all, but they feel like they're uninhabited. Some more litter and poo poo would be awesome. They are mostly uninhabited. In the backstory a war with aliens killed like 70% of all humanity. What you have left is factions of religious zealots, looters, demon lovers and the leftovers of an oppressive government still laying claim to it all. At least I think that's what it says. With this game you can never tell...
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| # ¿ Aug 3, 2011 16:20 |
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Third World Reggin posted:Background of this game. Warhammer 40K before the emperor. But it has the immortal king and he sits upon his throne.
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| # ¿ Aug 3, 2011 16:48 |
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These are my standard loadouts now that I have everything I want unlocked on my stealth hacker. Medium Armor ![]() Light Armor ![]() So far they can handle anything I have come up against. The turret one is for those side missions where they have you fight waves of dozens of enemies. Could be fun in pvp too when that is in.
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| # ¿ Aug 3, 2011 16:57 |
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Mudlark posted:Does placing poo poo in different spots do anything beyond just inventory tetris? Like, if I put spare mags on my character's leg does he reload faster to simulate drop-pouches or anything like that? Dumb question, but it's the only reason I can think of them having it the way they do. Just tetris.
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| # ¿ Aug 3, 2011 16:59 |
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Davoren posted:Speaking of EYE vision, what does it mean when different people as different colours in it? I'm in the temple doing some research and I noticed that some people are showing up blue, some orange. I thought at first it was picking out Culter and Jian as different colours but that isn't the case. I think it indicates who has more implants?
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| # ¿ Aug 3, 2011 18:07 |
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Asehujiko posted:What the gently caress. I try to join a server, get assigned a fresh level 1 character with low 20's in all stats, find I'm rubber banded to my spawn point, disconnect, continue soloing and find out that my own character is now overwritten by that level 1. You joined a modded server. They can do whatever they want to your character though most of the time they are set up to give you a million levels and brosephs.
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| # ¿ Aug 3, 2011 20:25 |
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The funny part is all of those scores are understandable. What a weird game.
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| # ¿ Aug 4, 2011 19:04 |
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| # ¿ May 22, 2013 02:34 |
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Filthy Monkey posted:Confirming that the regeneration research not only removes fatal wounds, but also fixes the downed stats. I checked my stats before the research finished and after, and they were repaired accordingly. Maybe they are based on the bitcoin exchange rate.
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| # ¿ Aug 19, 2011 08:41 |






