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How strong are the buffs and debuffs in Strange Journey, anyway? How much damage does a dude with -2 attack modifier do compared to a dude with 0 attack modifier? Are the attack/defense mods percentage-based? You'd think this would be the sort of thing I'd be able to find easily on the Internet, but I haven't had any success just yet.
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# ¿ Dec 6, 2011 20:52 |
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# ¿ May 22, 2024 17:37 |
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Technique posted:I used to, but then the mismanagement went from "comical" to "haha, holy poo poo, these guys have no idea how to patch anything". Wait, the SMT MMO was developed by Cave, the bullet hell guys? I had no idea they worked on anything that wasn't a shmup. Is this a separate team, or what?
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# ¿ Jan 4, 2012 22:07 |
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Kimitsu posted:blah blah blah Uh, there are pretty explicit spoilers there.
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# ¿ Feb 23, 2012 03:16 |
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kthegreat posted:I don't know if the demon negotiation was better in any of the other games that used it, but I couldn't stand it in SJ. In fact, its the entire reason I quit playing the game. The dungeon crawling was great, but DS and Persona have far superior ways of getting Demons/Personas. So if a new mainline game dumps that piece of crap or at least makes it not terrible to use, then I'm all for a new one. Strange Journey's demon negotiation system got a lot better once I went chaos. If you do, recruiting chaos demons is easy, and you can just not bother with the other two alignments, since you get enough of them for fusion fodder anyway. There's a nice sub-app (Relax Spray?) that makes it easier too. I assume it's the same way for law.
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# ¿ Mar 31, 2012 03:09 |
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In contrast I'm slowly working my way through SMT4:A and it's still fun 40 hours in. I didn't play SMT4 so a ton of the mechanics are new to me, and they're all great. New Hama/Mudo are great, skill affinity is great, the app store is great, demon negotiations are (surprisingly!) great. This game owns and I'm glad I'm playing it. I'm playing on War and I'm surprised at how doable it's been so far; I haven't run into any brick walls like I did in Strange Journey. Several hard boss fights but nothing as bad as, say, Ouroboros. We've taken the fight to God so many times in this series, it's fun to see the SMT take on other world religions.
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# ¿ Nov 11, 2016 02:04 |
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I definitely abused reflect to kill off Jack, but drat. I had no idea you could do that.
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# ¿ Nov 11, 2016 04:36 |
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Ugh am I really going to have to grind up even more money in SMT4: Apocalypse so half my party doesn't get oneshot by super Krishna? I've already wasted so much of my life in the bottom right corner of the map looking for loot items.
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# ¿ Oct 31, 2019 02:17 |
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I’m on War, so yeah, it’s going to be ugly. I don’t even think grinding up to level 99 would help much. Oh yeah, what would be a good ultimate physical attack to give to Nanashi, and where could I get it? I feel like Nihil Claw went out of style a long time ago.
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# ¿ Oct 31, 2019 03:04 |
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I'm not convinced "Shiho shows up at the end of the game as the protagonist of one of those revenge thriller flicks" is actually a good or tasteful idea but it's definitely an awesome one
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# ¿ Nov 1, 2019 03:20 |
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Directed by Quentin Tarantino, it’s “Kill Kamoshida”
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# ¿ Nov 1, 2019 03:48 |
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Dr. Fishopolis posted:p4g on switch would make a fuckload of cash but i don't know if i can handle a new wave of persona 4 fans I think P4 is much better off ensconced fondly in the collective memory, so we don’t have to revisit how its queer themes actually look in 2020
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# ¿ Feb 8, 2020 05:52 |
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You’re right but I was much better at forcing my own read on things I liked and ignoring their bad points back then
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# ¿ Feb 8, 2020 06:04 |
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Time to buy Strange Journey so I can experience Eridanus again. loving not.
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# ¿ Apr 8, 2020 00:06 |
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My SMT4A save is still stuck right before Vishnu-Flynn. Every 3 months I tell myself I should go back and beat it. But it’s just so drat expensive to get new demons from the compendium that it feels tedious and impractical to prepare for the fight well. Maybe someday.
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# ¿ May 15, 2020 17:08 |
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Isn’t the persona 3 male mc basically that guy from fire emblem 7 who had no emotions and just mirrored whoever was talking to him? That’s definitely the impression I got.
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# ¿ Jun 9, 2020 23:52 |
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When my friend was playing Persona 4 he farmed dungeons for upright Death cards… Please do not do this.
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# ¿ Jun 17, 2020 04:21 |
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Petiso posted:I don't mind Yosuke THAT much because his homophobia isn't unlike any ignorant teenager in our society would have. It also helps that just like it usually happens in real life, he drops it as he knows him and gets life experience. He's a piece of poo poo when he says that in the tent but remember later in the game he shares a room with Kanji in the Amagi Inn and even intends to go in the bath with him and the rest and he doesn't even make a passing comment. An apology would have been nice but then we would be tackling other problem P4 started with the teammates hardly having any interactions if they aren't directly with the MC or the whole group after they join, unlike P3. The main problem here is that P4 doesn't seem to think Yosuke's homophobia is that bad. As you mention, casual anti-gay sentiment and offensive jokes from a teenager in that era isn't exactly unheard of, and it makes sense to portray that in a game about high school students finding themselves. But it's consistently played for laughs, and if I remember correctly nobody really ever says "hey Yosuke, that's hosed up." You, the player, don't really get to say that ever, either. That's why I find it distasteful, anyway. Like a lot of things in Persona games, it kind of resembles a compelling, meaningful take on a difficult issue to portray, but it isn't one.
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# ¿ Jun 20, 2020 18:33 |
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I think P3 has the tightest design of any of the "current generation" of Persona games. The fact that you can't control your party members does a lot to make them feel like different people, and fits in with them sometimes being too busy to go to Tartarus or even them having their own character arcs independent of the protagonist. I also found the Tired status much more effective than SP limits at connecting dungeon diving with the larger time management system. I think the day-to-day pacing makes more sense, too; the cavalcade of emergency deadlines always felt a little weird in 4 and 5, whereas 3 just says "plot happens every full moon; you probably want to keep up with Tartarus when you're free but you don't completely have to." It makes the dungeon into just another task you have to deal with, no different from keeping up with Social Links you like or trying to increase your stats. I can see why they changed some of these mechanics. It's frustrating watching Mitsuru try to charm the boss. And it sucks to get held up by a plot boss and have to reload an earlier save to grind in Tartarus. But I do think something was lost in the transition.
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# ¿ Jun 28, 2020 16:25 |
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I thought P3 had a pretty decent difficulty curve. It didn’t get quite as easy as 4/5 did. gently caress the final boss though.
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# ¿ Jul 7, 2020 19:58 |
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Persona 3 sacrifices the deeper and more strategic gameplay of having a team of demons you made yourself in favor of making your party feel like different people. You can tell that Yukari has her own life because you can't tell her what to do in combat. 4 and 5 still sacrifice the deeper and more strategic gameplay but get much less out of it. Oh well.
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# ¿ Jul 18, 2020 23:49 |
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Superbosses are a way to continue engaging with a game even after it’s done. It’s a way of saying I wish a game was longer. I have enjoyed several Persona games, but I never wished any of them were longer.
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# ¿ Jul 19, 2020 05:15 |
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I really liked the alignment reps in Apocalypse, though that’s largely because they did something very different with them in that game.
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# ¿ Jul 24, 2020 04:05 |
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I also struggled on War with funds. 4A is hard enough that you're going to have trouble with basically every boss unless you have a mix of powerful, par-level demons to take it on. It's not impossible to get decent demons without using the Compendium heavily, but it's much harder. I had fun with the game, but I found myself frequently farming for money, and I lost steam near the end.
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# ¿ Jul 25, 2020 23:23 |
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I desperately want to play an SMT game, but I've specifically ruled out every SMT game I could actually play. I can do nothing but ask for pity, even though it's really just my own fault. I trailed off near the end of Apocalypse, so I could try to replay that, but it's long and I remember the dungeons being very boring. I could buy P5:R, but I don't really want to play P5 again. I've failed to play Devil Survivor several times because it was slow and had an unappealing soundtrack, even though the plot was good, and I suspect if I try again I'll fail again. I could finally play Nocturne, but that seems pointless when a remake will be coming out within two years. I could play Etrian Odyssey 5 but that's not a SMT game. Maybe I'll just play Strange Journey: Redux. I played original flavor SJ when it came out and I really enjoyed it, evil teleporter maze and all. Good game, good atmosphere, good Jimenez.
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# ¿ Jul 29, 2020 03:39 |
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Yeah, I actually was really enjoying the story of Devil Survivor; I’m a sucker for that kind of high-concept desperate day-to-day struggle. It reminded me of The World Ends With You. Unfortunately I didn’t like, like, anything else about the game, so it could only take me so far.
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# ¿ Jul 29, 2020 18:58 |
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I thought Apocalypse had pretty good villains; I enjoyed watching the Divine Powers more than the angels and demons that populate the typical SMT protagonist’s rogues gallery. I wasn’t very satisfied with the Dagda plot though, especially since siding with him is so obviously unconscionable.
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# ¿ Aug 6, 2020 16:57 |
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RevolverDivider posted:Apocaplyse’s gameplay is phenomenal but the story is a really meh Persona knockoff with some cool bits that doesn’t fit the tone of SMT at all. I think this is probably why the Apocalypse story is so unpopular among SMT fans. They took a conventional SMT plot and centered it around the power of friendship. I think some parts of that don't land (basically everything related to the assassin girl, Toki, is terrible,) but some cool stuff does happen. I think my favorite "story in dialogue with itself" thing they do is to introduce Gaston and Hallelujah, who are very much traditional Law and Chaos characters; but in the end, they side with the protagonist against their respective alignment paragons. But yeah, it's mostly about the gameplay. It's not only the literal mechanics of the game itself; the UI around the battle system also just feels good. Menus are quick to navigate; animations are fast and punchy; the unique death effects are satisfying; the sound effects and music are both solid. The partner system is pretty clearly just a way to square the circle of "we want a party of Nanashi and a bunch of demons" and "the story we wrote has a big cast of characters," but it doesn't take up much conceptual space and it provides some texture to the pacing of boss battles. And of course, press turn still owns.
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# ¿ Aug 7, 2020 18:01 |
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Strange Journey really has such a bizarre tone. The main plot is pretty much unrelentingly grim and serious. But there are all of these weird-rear end sidequests with like, the guy who wants you to hook him up with demons who are hot chicks, or the foot demon in the Red Sprite toilet.
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# ¿ Aug 8, 2020 01:23 |
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My fondest memory of Strange Journey is searching the Internet to figure out what quest or item I needed to find in order to stop Ouroboros regenerating. Because I mean, that's obviously an unwinnable battle, right? Right?
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# ¿ Aug 8, 2020 19:11 |
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I saw this image in an article about 70s sci fi and thought of all those poor soldiers who died in a teleport maze on their way back from Russia
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# ¿ Aug 14, 2020 23:59 |
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NikkolasKing posted:
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# ¿ Aug 16, 2020 15:41 |
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Do we really have to just spoil major developments in SMT games without tagging them? It seems a little gauche. Also, Commander Gore dies.
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# ¿ Sep 22, 2020 04:31 |
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I’m not sure you can really call any RPG hard unless it has at least two teleporter mazes.
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# ¿ Oct 23, 2020 05:26 |
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Clearly, what SMT needs is an ironman mode to go with no backing out of fusion previews. This is a great idea. I actually think there exists a game where this would work as a design, but it’d be a 1-hour roguelike rather than a 70-hour RPG.
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# ¿ Oct 24, 2020 04:26 |
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John Lee posted:You come in here every time to be like "The macca DLC is 100% necessary" despite you being, as far as I can tell, the only person in the thread with that opinion. They’re right, though. Prices on lots of items and on the Compendium in Apocalypse are quite high, and given both that there’s not a really good way to grind for money in-game and that there’s a money DLC, it’s hard not to think the DLC was a motivation for the high prices.
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# ¿ Dec 3, 2020 17:42 |
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I actually really liked the transactional nature of Joker's relationships with his confidants in Persona 5. Joker has a lot of friends, but the S-Links aren't friendships, really; they're contacts, working relationships you use to more effectively run the criminal gang that is the Phantom Thieves. As with everything in P5 the theme here is shaky at times, but I felt like that element of it worked well.
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# ¿ Feb 16, 2021 21:44 |
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The thing with Strange Journey is that while Lucifer is often a major character in SMT games, in SJ he also worked as the map designer.
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# ¿ May 6, 2021 23:24 |
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Devil Survivor played so slowly that I couldn’t get into it. It was too bad, because I was genuinely quite invested in the escape plot, but I just couldn’t bear with the sluggish feel to the game. A lot of people like the game, so take my opinion with a grain of salt, but that’s what I thought.
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# ¿ Jun 1, 2021 05:04 |
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Personally, I feel the best design inspiration would be for the different angels to take inspiration from various David Boreanaz characters.
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# ¿ Jul 5, 2021 20:16 |
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# ¿ May 22, 2024 17:37 |
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I will never forgive Strange Journey for including a teleporter whose destination changes based on the phase of the moon.
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# ¿ Sep 28, 2021 06:15 |